Sure, that was silly, but it was a two-second shot. don't know much about the original DMC games, but I feel that the Pizza cut-scene is only the tip of the iceberg when it comes to pure stupidity.
Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.
DMC3/DMC4 Dante had a better voice actor than DmC Dante. DMC1 Dante is the best though in terms of VA.Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.
you sure don't. Uncle Dante is great
Sure, that was silly, but it was a two-second shot. I don't know much about the original DMC games, but I feel that the Pizza cut-scene is only the tip of the iceberg when it comes to pure stupidity.
Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.
Before we go there, let's make sure everyone get this: Uncle Dante is the best Dante, deal with it.
Yes.
Also Virgil Is best ghost dad.
Entry level.I'm sorry but Bayo is entry-level, as much as I loved it. You should use DMC4 if you're going to make this kind of post.
Maybe if gameplay doesn't matter to you.Great game
DMC4 on the other hand, is utter shit.
I still have faith that if they ever make DMC 5, they'll find a dumb excuse to bring Vergil back.
I would really rather see DMC and DmC stay as far apart as possible.
Revengeance was my devil may cry this year
He can be Nero's Ghost Nappa. I like it.No virgil has to stay a ghost.
But he has to nag nero through his whole campaign.
I enjoyed it. Outside of combat/boss battles, it was better than DMC4 in almost every way possible.
In fact I would be super excited for a DMC 2 with proper controls.
DMC3/DMC4 Dante had a better voice actor than DmC Dante. DMC1 Dante is the best though in terms of VA.
I like the overall design of OG Dante way more. The red jacket/trenchcoat is great as is the black added to the costume. The silver hair also makes Dante stand out more as being "not human". OG Dante never resorts to foul language or petty insults... he's a playful, cocky character. His actions speak louder than his words. OG Dante did in cutscenes what you could do in games (more or less) which is STYLE on enemies... the whole point of the series. There was no cutscene in DmC where Dante was styling on enemies or doing something that made me think "wow this is a character in a stylish action game".
Dante sky diving from the side of Temen-Ni-Gru and using an assortment of Style specific moves to lay waste to a bunch of airborne Bloodgoyles is the epitome of stylish action. He didn't HAVE to do it... but he did it because he's Dante. Also design wise I like DMC2 Dante the most, DMC3 Dante the worst out of the OG designs. I also like DMC1's more balanced personality as well, minus the "llligggght" scene.
Thing about old school Dante for me was that he's not really a character where you look for reasons to like him or expect the game to give you reasons. There's hardly development or fleshing out, he just is what he is. Some cheesy avatar for you to chop stuff up with in extremely well made action games. And in that way he was an icon, like a Mario.
That's how it is for me anyway.
DMC has a lot of stupid stuff going on, but it's all in my taste. DmC has dumb stuff in its own way and I enjoyed it too.
TLDR: DmC is inferior to DMC1, 3, and 4 in almost every way, and I am confused / disappointed that so many people on GAF said it was good.
this is about how i see things too, but I know there are people who like DMC and DmC. The way NT handled publicizing the game (aka shitting on OG fans) was nightmarishDmC was well received mainly by people who didn't like the other Devil May Cry games. At the same time, Capcom and Ninja Theory alienated most of the original fanbase by piling unnecessary changes on top of a soft foundation of dumbed down combat mechanics.
He can be Nero's Ghost Nappa. I like it.
I feel this way too. It felt like the lack of moves and weapons in Rising made it become stale overtime despite its initial fun couple of runs. I hope PC Mods will add weapon switching... (and add more moves to the sai)Not even close [MGR:R], and that was a huge disappointment to me.
I wasn't even expecting a combo-heavy game, and I was still disappointed with Rising's combat. I don't know what I was expecting really...
Great game though, but it's not the bastion of light for the genre many were hoping for. It's up to Bayo to save us.
The way NT handled publicizing the game (aka shitting on OG fans) was nightmarish
I may as well tell you now, though, that part of the resentment for DmC stems from the fact that the game takes itself oh so seriously every moment, whereas that wasn't the case with the originals (and they were better for it). That same sort of crazy, over-the-top styling in DMC can also be seen in Bayonetta and Metal Gear Rising, and DmC is the very antithesis of that (as is Ninja Theory's entire philosophy behind their approach).
Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.
Revengeance is the new DMC of this gen. Loved that gameI disliked it as well. Combat could have been okay without elementals, but the scyth is useless compared to the shurikens, and yea way too much platforming and crap characters.
Revengeance was my devil may cry this year
It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.It kind of bothered me that Dante wasn't half human in DmC(i know reboot), made his feelings towards humans feel superficial (aka really only cared for Kat). Also the fact that Dante and Vergil weren't descended from a legendary bad ass like in the OG series. But I'd say that after DmC NT I look forward to what NT can bring to the action genre next gen. But all in all i feel DMC didn't need a reboot and was only rebooted because a huge chunk of DMC4 team was working on DD....
I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.The story works because they make it go so bizarre and play it with a straight face.
If at some point they would have just went "This is pretty fuckin crazy am i right?" it would have completely broke it.
Stupid stuff is at its best when they don't acknowledge exactly how stupid it really is.
Hoppin on the screenshot train
The game was really awesome. I really enjoyed it. I was a bit conflicted on the combat system initially but it ended up working really great and the way you could chain stuff together felt awesome.
Everyone says the writing is terrible but I think it's EXACTLY right for this game. This game is supposed to be dumb fun and definitely doesn't take itself seriously so the super hokey garbage writing a lot of the time was really endearing. I loved it.
It kind of bothered me that Dante wasn't half human in DmC(i know reboot), made his feelings towards humans feel superficial (aka really only cared for Kat). Also the fact that Dante and Vergil weren't descended from a legendary bad ass like in the OG series. But I'd say that after DmC NT I look forward to what NT can bring to the action genre next gen. But all in all i feel DMC didn't need a reboot and was only rebooted because a huge chunk of DMC4 team was working on DD....
It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.
I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.
Umm... I think Tameen, the writer, would slap you for that. This was supposed to be the game that "lifts storytelling in gaming up to the level of cinema". Which is utterly failed to do. Utterly, utterly failed.
It was an alright game and probably one of the better western action games. Then there's the fact that it ate up an entry in a DMC franchise and I get mad.
Shit enemies, shit bosses, shit characters. I expected NT to nail it on the story front (the feel of Shakespearean writing) but it ended up boring as shit. Eviscerated the existing lore and brought nothing interesting to the table to justify it. Your dad is actually a punk bitch, Vergil hacks computers and wears a fedora. See, its a reboot! Demons secretly running the world thing could have been a lot more interesting than it was. Like, a lot more. How did they fuck that up?
I don't want to get into the combat for reasons already mentioned
It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.
I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.
Better than games like God of War and Dante's Inferno, mind you, but I found this reboot wholly lacking and unnecessary.
Alright, I see where you're coming from. But I will say this: One thing Bayonetta doesn't get enough credit for is how its entire combat system emphasizes what you might call space management. This is an aspect of the game that will fly over the head of the average player who only wants to pummel the beans out enemies without getting hit too much. This might even escape the notice of advanced players who are conditioned by DMC games to think in terms of cancels. It's unfortunate, because Bayonetta is unrivaled in its range versatile tools for players to manipulate enemy position and adjust their own position relative to the enemies on the field. This is what I mean by space management. Bayonetta has a variety of moves that allow for interesting setups like pinning an enemy in the sky with a Bazillions laser, setting a dodge-offset Durga bomb underneath, and then stomping him into it.I know Bayonetta, and I love it (I like it better than DMC to be quite honest, even if I still prefer DMC's combat), entry level doesn't mean it's bad or you can't style. It just doesn't come close to the depth of DMC4 and is very noob friendly. Someone new to the genre could definitely start with Bayo and have a blast with all the stylish action.
I'd definitely recommend Bayo to someone new to the genre, but I don't think DMC 4 would be a very good choice.
Can't wait for Bayo 2 though, it may be the game that'll make me get a WiiU, even though I don't really want it.
MGR is absolutely masterful at puncturing its own grandiosity and subverting expectations with little moments. Easily one of the best action game stories out there, just for the way it cleverly undercuts itself at all the right times.It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.
I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.
Alright, I see where you're coming from. But I will say this: One thing Bayonetta doesn't get enough credit for is how its entire combat system emphasizes what you might call space management. This is an aspect of the game that will fly over the head of the average player who only wants to pummel the beans out enemies without getting hit too much. This might even escape the notice of advanced players who are conditioned by DMC games to think in terms of cancels. It's unfortunate, because Bayonetta is unrivaled in its range versatile tools for players to manipulate enemy position and adjust their own position relative to the enemies on the field. This is what I mean by space management. Bayonetta has a variety of moves that allow for interesting setups like pinning an enemy in the sky with a Bazillions laser, setting a dodge-offset Durga bomb underneath, and then stomping him into it.
As you probably know, you can hit an enemy up, down, or in any horizontal direction with command attacks. You can laser it in place, freeze it into a block, pull it toward you, pull yourself toward it, or whirl it over your head, and much more. An accessory even lets you slow time on command for an extra level of precision in your setups. I haven't even mentioned what you can do with your crow transformation's feather knives, or how your panther transformation can be combined with other tools to set up additional attacks.
Yes, advanced Bayonetta play is slower paced than DMC3's and 4's, and less deep owing to the lack of rapid canceling and styles, but I think that its simpler mechanics are mostly compensated for by the array of options for positioning and movement.
I had actually forgotten how pretentious Tameem was before DmC released. Makes the subpar story even that much more embarrassing for them. Can't believe what they did to Sparda's character.
I actually enjoyed GoW: Ascension way more than DmC, lol. Never thought I'd see the day.
Nothing wrong with that, I just meant that DmC had more depth in its combat than other western style action games.
Is there really much competition in that department though? The only thing that I think really comes close is God of War 2.
Darksiders II's combat system is great. The first game had crossblade cancelling which made it pretty fun, but II has tons of depth. Tragic is a fantastic combat designer.
The community is ass though and there aren't many good videos for it...
https://www.youtube.com/watch?v=b0sBoQoT4I0
As someone who hasn't played any of the original games and never wants to (that "pizza dance" cut-scene in DMC3 is the worst thing I've ever seen, which resulted in a quick killing of my interest), I really enjoyed the hell out of DmC.
I feel really fucking horrible for overlooking Darksiders.
The game is not as good as the first one imo, but the combat is amazing, and it has it's own Bloody Palace mode. Definitely worth playing, it's always on sale for very cheap, specially if you play on PC.
It's a flawed series but so, so worth getting into. Darksiders 2 is one of my favorite games of the generation despite its issues. The combat system really can't be praised enough.I feel really fucking horrible for overlooking Darksiders.
I own Darksiders II, thus why I feel bad for overlooking it. I agree with you though, I thought Darksiders 1 was an overall more complete package.
I hear that!Hell yes, you put into words the things I like so much about Bayo's combat. Never occured to me, but it really is just like spacing in a fighting game, and all those delicious setups with bombs HGNNNN
Oh yeah, n472a is really good. Another great player who doesn't get nearly enough views is XLHGladiator. He plays DMC games too.n472a has some good stuff on his channel as well. It's a shame the community never picked up on Bayo (at least not to the extent it deserved), I guess it has a lot to do with no PC version, it makes it hard for a lot of people to capture footage...
An in-game upload-to-YouTube feature would be a godsend for every fan community.I hope the PS4 share thing improves on game communities in general, with content being easier to make.