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LTTP: DmC (Ninja Theory Reboot) (Spoilers)

That GDC thing is just too hilarious and surreal. Like, it seems like a scenario someone would jokingly come up with, yet it actually happened.
 
Sure, that was silly, but it was a two-second shot. don't know much about the original DMC games, but I feel that the Pizza cut-scene is only the tip of the iceberg when it comes to pure stupidity.

Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.

you sure don't. Uncle Dante is great
 
Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.
DMC3/DMC4 Dante had a better voice actor than DmC Dante. DMC1 Dante is the best though in terms of VA.

I like the overall design of OG Dante way more. The red jacket/trenchcoat is great as is the black added to the costume. The silver hair also makes Dante stand out more as being "not human". OG Dante never resorts to foul language or petty insults... he's a playful, cocky character. His actions speak louder than his words. OG Dante did in cutscenes what you could do in games (more or less) which is STYLE on enemies... the whole point of the series. There was no cutscene in DmC where Dante was styling on enemies or doing something that made me think "wow this is a character in a stylish action game".

Dante sky diving from the side of Temen-Ni-Gru and using an assortment of Style specific moves to lay waste to a bunch of airborne Bloodgoyles is the epitome of stylish action. He didn't HAVE to do it... but he did it because he's Dante. Also design wise I like DMC2 Dante the most, DMC3 Dante the worst out of the OG designs. I also like DMC1's more balanced personality as well, minus the "llligggght" scene.
 
Sure, that was silly, but it was a two-second shot. I don't know much about the original DMC games, but I feel that the Pizza cut-scene is only the tip of the iceberg when it comes to pure stupidity.

Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.

Thing about old school Dante for me was that he's not really a character where you look for reasons to like him or expect the game to give you reasons. There's hardly development or fleshing out, he just is what he is. Some cheesy avatar for you to chop stuff up with in extremely well made action games. And in that way he was an icon, like a Mario.

That's how it is for me anyway.

DMC has a lot of stupid stuff going on, but it's all in my taste. DmC has dumb stuff in its own way and I enjoyed it too.
 
DmC was well received mainly by people who didn't like the other Devil May Cry games. At the same time, Capcom and Ninja Theory alienated most of the original fanbase by piling unnecessary changes on top of a soft foundation of dumbed down combat mechanics.

The nicest thing I can say about the game is I kind of dig new Dante's look if I pretend he's not supposed to be Dante. Otherwise, all I can really offer as a fan of the original series is the faint praise that DmC plays better than your average action game—which still places it well below the series' standard of genre defining gameplay.

Overall, DmC was a misfire. It shouldn't have happened, but it did. At least it's better than DMC2.

I'm sorry but Bayo is entry-level, as much as I loved it. You should use DMC4 if you're going to make this kind of post.
Entry level.

(Not that DMC4 doesn't have a big edge with style switching and jump cancels.)

Great game :)
DMC4 on the other hand, is utter shit.
Maybe if gameplay doesn't matter to you.
 
I would really rather see DMC and DmC stay as far apart as possible.

I'm a bit of a crossover fanatic so yeah.
I can understand why most else wouldn't want it BUT if it was Capcoms team doing the game I still think it would be pretty cool. Hell if anything just make it a third character for bloody palace/ extra campaign like Vergil in DMC3.
 
I disliked it as well. Combat could have been okay without elementals, but the scyth is useless compared to the shurikens, and yea way too much platforming and crap characters.


Revengeance was my devil may cry this year
 
Entry level.

(Not that DMC4 doesn't have a big edge with style switching and jump cancels.)

I know Bayonetta, and I love it (I like it better than DMC to be quite honest, even if I still prefer DMC's combat), entry level doesn't mean it's bad or you can't style. It just doesn't come close to the depth of DMC4 and is very noob friendly. Someone new to the genre could definitely start with Bayo and have a blast with all the stylish action.

I'd definitely recommend Bayo to someone new to the genre, but I don't think DMC 4 would be a very good choice.

Can't wait for Bayo 2 though, it may be the game that'll make me get a WiiU, even though I don't really want it.

Revengeance was my devil may cry this year

Not even close, and that was a huge disappointment to me.

I wasn't even expecting a combo-heavy game, and I was still disappointed with Rising's combat. I don't know what I was expecting really...

Great game though, but it's not the bastion of light for the genre many were hoping for. It's up to Bayo to save us.
 
DMC3/DMC4 Dante had a better voice actor than DmC Dante. DMC1 Dante is the best though in terms of VA.

I like the overall design of OG Dante way more. The red jacket/trenchcoat is great as is the black added to the costume. The silver hair also makes Dante stand out more as being "not human". OG Dante never resorts to foul language or petty insults... he's a playful, cocky character. His actions speak louder than his words. OG Dante did in cutscenes what you could do in games (more or less) which is STYLE on enemies... the whole point of the series. There was no cutscene in DmC where Dante was styling on enemies or doing something that made me think "wow this is a character in a stylish action game".

Dante sky diving from the side of Temen-Ni-Gru and using an assortment of Style specific moves to lay waste to a bunch of airborne Bloodgoyles is the epitome of stylish action. He didn't HAVE to do it... but he did it because he's Dante. Also design wise I like DMC2 Dante the most, DMC3 Dante the worst out of the OG designs. I also like DMC1's more balanced personality as well, minus the "llligggght" scene.

Thing about old school Dante for me was that he's not really a character where you look for reasons to like him or expect the game to give you reasons. There's hardly development or fleshing out, he just is what he is. Some cheesy avatar for you to chop stuff up with in extremely well made action games. And in that way he was an icon, like a Mario.

That's how it is for me anyway.

DMC has a lot of stupid stuff going on, but it's all in my taste. DmC has dumb stuff in its own way and I enjoyed it too.

Interesting takes. After watching bits-and-pieces of the old DMC series, I could only wonder how anybody could find that character anything but cringe-worthy, but I guess it all comes down to personal preference. Perhaps it's because I have a very low tolerance for "cheese".
 
TLDR: DmC is inferior to DMC1, 3, and 4 in almost every way, and I am confused / disappointed that so many people on GAF said it was good.

Shoulda listened to the Amir0x. DmC is a joke to the franchise (although DMC2 still holds prime place in joke town). Such a downgrade in its combat mechanics that I still get a little sick thinking about it.

I sincerely hope Ninja Theory is relegated to making mobile phone shit and non-franchise titles for the rest of their days for ruining DMC as hard as they did. And for allowing me to ever think for a second Heavenly Sword and Enslaved were going to be anything but bad.
 
DmC was well received mainly by people who didn't like the other Devil May Cry games. At the same time, Capcom and Ninja Theory alienated most of the original fanbase by piling unnecessary changes on top of a soft foundation of dumbed down combat mechanics.
this is about how i see things too, but I know there are people who like DMC and DmC. The way NT handled publicizing the game (aka shitting on OG fans) was nightmarish
 
He can be Nero's Ghost Nappa. I like it.

V:" Are you using a Gun, Disgraceful."

N:" Its more effective than just a sword, I dont have time for your whining"

V:"don't talk back to me, and you're one to talk ....Kirie!"

N:"Fuck you "

V:" I don't wear fadora's"
 
It kind of bothered me that Dante wasn't half human in DmC(i know reboot), made his feelings towards humans feel superficial (aka really only cared for Kat). Also the fact that Dante and Vergil weren't descended from a legendary bad ass like in the OG series. But I'd say that after DmC NT I look forward to what NT can bring to the action genre next gen. But all in all i feel DMC didn't need a reboot and was only rebooted because a huge chunk of DMC4 team was working on DD....

edit:
Not even close [MGR:R], and that was a huge disappointment to me.

I wasn't even expecting a combo-heavy game, and I was still disappointed with Rising's combat. I don't know what I was expecting really...

Great game though, but it's not the bastion of light for the genre many were hoping for. It's up to Bayo to save us.
I feel this way too. It felt like the lack of moves and weapons in Rising made it become stale overtime despite its initial fun couple of runs. I hope PC Mods will add weapon switching... (and add more moves to the sai)
 
The way NT handled publicizing the game (aka shitting on OG fans) was nightmarish

This is what upset me the most, honestly. Ninja Theory's PR is fucking abysmal. Tameem insulting people who pointed out legitimate problems with his game via twitter was just shameful to see.
 
I may as well tell you now, though, that part of the resentment for DmC stems from the fact that the game takes itself oh so seriously every moment, whereas that wasn't the case with the originals (and they were better for it). That same sort of crazy, over-the-top styling in DMC can also be seen in Bayonetta and Metal Gear Rising, and DmC is the very antithesis of that (as is Ninja Theory's entire philosophy behind their approach).

The story works because they make it go so bizarre and play it with a straight face.

If at some point they would have just went "This is pretty fuckin crazy am i right?" it would have completely broke it.

Stupid stuff is at its best when they don't acknowledge exactly how stupid it really is.
 
Out of curiosity, a question for those of you who feel attached to old-school Dante, what exactly about his character do you find appealing? I mean, at least new-Dante had a competent voice actor this time around.

Not sure if serious...new Dante's voice acting was atrocious. Every line is a monotone mumble, his attempts at emotion fall completely flat. OG Dante had a great VA, and the character itself was just better. Effortless and lighthearted while also maintaining a level of confidence. I hate using this term because it's so played out and overused, but I really can't think of any other word to describe him other than "badass."

New Dante was just whiny and annoying, like that kid that tries too hard to be edgy and dark.

Edit: Dahbomb explained it much better than I did, hard to put into words. OG Dante is just...better.
 
I disliked it as well. Combat could have been okay without elementals, but the scyth is useless compared to the shurikens, and yea way too much platforming and crap characters.


Revengeance was my devil may cry this year
Revengeance is the new DMC of this gen. Loved that game
 
It kind of bothered me that Dante wasn't half human in DmC(i know reboot), made his feelings towards humans feel superficial (aka really only cared for Kat). Also the fact that Dante and Vergil weren't descended from a legendary bad ass like in the OG series. But I'd say that after DmC NT I look forward to what NT can bring to the action genre next gen. But all in all i feel DMC didn't need a reboot and was only rebooted because a huge chunk of DMC4 team was working on DD....
It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.
The story works because they make it go so bizarre and play it with a straight face.

If at some point they would have just went "This is pretty fuckin crazy am i right?" it would have completely broke it.

Stupid stuff is at its best when they don't acknowledge exactly how stupid it really is.
I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.
 
Hoppin on the screenshot train



The game was really awesome. I really enjoyed it. I was a bit conflicted on the combat system initially but it ended up working really great and the way you could chain stuff together felt awesome.

Everyone says the writing is terrible but I think it's EXACTLY right for this game. This game is supposed to be dumb fun and definitely doesn't take itself seriously so the super hokey garbage writing a lot of the time was really endearing. I loved it.

Umm... I think Tameen, the writer, would slap you for that. This was supposed to be the game that "lifts storytelling in gaming up to the level of cinema". Which is utterly failed to do. Utterly, utterly failed.
 
It kind of bothered me that Dante wasn't half human in DmC(i know reboot), made his feelings towards humans feel superficial (aka really only cared for Kat). Also the fact that Dante and Vergil weren't descended from a legendary bad ass like in the OG series. But I'd say that after DmC NT I look forward to what NT can bring to the action genre next gen. But all in all i feel DMC didn't need a reboot and was only rebooted because a huge chunk of DMC4 team was working on DD....

Yeah, pretty much. Will definitely keep an eye on NT's next action game and I wish Rahni Tucker the best of luck but I really want DMC 5.

I also really liked Dragon's Dogma, so they should just give DMC 5 to Neo_G and let Itsuno handle DD2 (maybe Deep Down is already DD2?)

It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.

I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.

That was amazing lol
 
Umm... I think Tameen, the writer, would slap you for that. This was supposed to be the game that "lifts storytelling in gaming up to the level of cinema". Which is utterly failed to do. Utterly, utterly failed.

can't be emphasized enough. People backpedaling saying DmC was trying to be bad on purpose need to remember Tam Tam's elaborate claims for a new level of video game
platforming
storytelling
 
I tried to like the game. I really did. But it was a no go. The scoring system was bunk, the difficulty level was bunk, the new combat system was not exactly shallow but no where near as deep as before, I hated the color coded enemies, the control setup sucked, the list of my complaints is literally a mile long. And don't even get me started on the story.
 
It was an alright game and probably one of the better western action games. Then there's the fact that it ate up an entry in a DMC franchise and I get mad.

Shit enemies, shit bosses, shit characters. I expected NT to nail it on the story front (the feel of Shakespearean writing) but it ended up boring as shit. Eviscerated the existing lore and brought nothing interesting to the table to justify it. Your dad is actually a punk bitch, Vergil hacks computers and wears a fedora. See, its a reboot! Demons secretly running the world thing could have been a lot more interesting than it was. Like, a lot more. How did they fuck that up?

I don't want to get into the combat for reasons already mentioned
 
It was an alright game and probably one of the better western action games. Then there's the fact that it ate up an entry in a DMC franchise and I get mad.

Shit enemies, shit bosses, shit characters. I expected NT to nail it on the story front (the feel of Shakespearean writing) but it ended up boring as shit. Eviscerated the existing lore and brought nothing interesting to the table to justify it. Your dad is actually a punk bitch, Vergil hacks computers and wears a fedora. See, its a reboot! Demons secretly running the world thing could have been a lot more interesting than it was. Like, a lot more. How did they fuck that up?

I don't want to get into the combat for reasons already mentioned

The story was also my biggest disappointment. If you told me it wouldn't be good, I would say "ok", but if you told me DMC3's story would be a masterpiece compared to it, I would say you're insane.

What a terrible story. The early trailers did a better job at telling a story than the game actually. The whole social commentary thing was so incredibly shallow, it had potential to be quite interesting, but it was basically "THE MEDIA IS EVIL, ARE YOU A BAD ENOUGH DUDE TO STOP THEM?"

Not to say I don't have many complaints about the combat, but I never expected it to come close to the previous games, it was actually a nice surprise to see how good it was (even though I wrote pages about what was wrong with it when the demo came out). The story in the other hand, being at least better than before was a given, no one even doubted that.
 
It could have been way worse, so I give Ninja Theory credit for not totally screwing things up. Still, the game was nowhere near the level of previous DMC games outside of 2. I really liked Aquila and Eryx, but everything else was really generic and bland. The levels, while they looked nice aesthetically, were just window dressing and hid boring level design. No lock on, launch being put on one button, one button dodges being put on two buttons, etc. are other issues I had. Better than games like God of War and Dante's Inferno, mind you, but I found this reboot wholly lacking and unnecessary.
 
It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.

I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.

That hit the 4th wall so hard, even deadpool said damn.
 
I know Bayonetta, and I love it (I like it better than DMC to be quite honest, even if I still prefer DMC's combat), entry level doesn't mean it's bad or you can't style. It just doesn't come close to the depth of DMC4 and is very noob friendly. Someone new to the genre could definitely start with Bayo and have a blast with all the stylish action.

I'd definitely recommend Bayo to someone new to the genre, but I don't think DMC 4 would be a very good choice.

Can't wait for Bayo 2 though, it may be the game that'll make me get a WiiU, even though I don't really want it.
Alright, I see where you're coming from. But I will say this: One thing Bayonetta doesn't get enough credit for is how its entire combat system emphasizes what you might call space management. This is an aspect of the game that will fly over the head of the average player who only wants to pummel the beans out enemies without getting hit too much. This might even escape the notice of advanced players who are conditioned by DMC games to think in terms of cancels. It's unfortunate, because Bayonetta is unrivaled in its range versatile tools for players to manipulate enemy position and adjust their own position relative to the enemies on the field. This is what I mean by space management. Bayonetta has a variety of moves that allow for interesting setups like pinning an enemy in the sky with a Bazillions laser, setting a dodge-offset Durga bomb underneath, and then stomping him into it.

As you probably know, you can hit an enemy up, down, or in any horizontal direction with command attacks. You can laser it in place, freeze it into a block, pull it toward you, pull yourself toward it, or whirl it over your head, and much more. An accessory even lets you slow time on command for an extra level of precision in your setups. I haven't even mentioned what you can do with your crow transformation's feather knives, or how your panther transformation can be combined with other tools to set up additional attacks.

Yes, advanced Bayonetta play is slower paced than DMC3's and 4's, and less deep owing to the lack of rapid canceling and styles, but I think that its simpler mechanics are mostly compensated for by the array of options for positioning and movement.

It really was shameful how they handled Sparda. From the Legendary Dark Knight in the original series, who said screw Mundus AND his army and sent them all back to hell by himself, to...some weak subordinate in NT's vision who hid from Mundus before getting stepped on by him.

I dunno, I rather enjoyed, "Nanomachines, son!" in a certain other action title.
MGR is absolutely masterful at puncturing its own grandiosity and subverting expectations with little moments. Easily one of the best action game stories out there, just for the way it cleverly undercuts itself at all the right times.
 
Alright, I see where you're coming from. But I will say this: One thing Bayonetta doesn't get enough credit for is how its entire combat system emphasizes what you might call space management. This is an aspect of the game that will fly over the head of the average player who only wants to pummel the beans out enemies without getting hit too much. This might even escape the notice of advanced players who are conditioned by DMC games to think in terms of cancels. It's unfortunate, because Bayonetta is unrivaled in its range versatile tools for players to manipulate enemy position and adjust their own position relative to the enemies on the field. This is what I mean by space management. Bayonetta has a variety of moves that allow for interesting setups like pinning an enemy in the sky with a Bazillions laser, setting a dodge-offset Durga bomb underneath, and then stomping him into it.

As you probably know, you can hit an enemy up, down, or in any horizontal direction with command attacks. You can laser it in place, freeze it into a block, pull it toward you, pull yourself toward it, or whirl it over your head, and much more. An accessory even lets you slow time on command for an extra level of precision in your setups. I haven't even mentioned what you can do with your crow transformation's feather knives, or how your panther transformation can be combined with other tools to set up additional attacks.

Yes, advanced Bayonetta play is slower paced than DMC3's and 4's, and less deep owing to the lack of rapid canceling and styles, but I think that its simpler mechanics are mostly compensated for by the array of options for positioning and movement.

Hell yes, you put into words the things I like so much about Bayo's combat. Never occured to me, but it really is just like spacing in a fighting game, and all those delicious setups with bombs HGNNNN

n472a has some good stuff on his channel as well. It's a shame the community never picked up on Bayo (at least not to the extent it deserved), I guess it has a lot to do with no PC version, it makes it hard for a lot of people to capture footage...

I hope the PS4 share thing improves on game communities in general, with content being easier to make.
 
I really should play DmC again. Mods that came out ever since I stopped playing:
- Turbo Mode
- Disable color limitation (damage enemies regardless of weapon)
- Bloody Palace level skip (skip to level 55 and start DMD difficulty)
- Intro skip
 
I had actually forgotten how pretentious Tameem was before DmC released. Makes the subpar story even that much more embarrassing for them. Can't believe what they did to Sparda's character.
 
DmC would have been much better off as a new IP instead of being a reboot nobody was really asking for. By western standards it was a good hack and slasher that was an upgrade over Heavenly Sword, but it still wasn't anywhere close to the same tier as Bayonetta, DMC3/4, NG:B, or maybe even MGR.

That being said, the absolutely god-awful writing and voice acting in this game is completely independent from Devil May Cry being on the box. DmC exposed what kind of a hack writer Tameem is when he's not paying other people to do the writing for him. Honestly, I figured DmC's story (even though I didnt like the direction of it) would be a shoe-in for being the best DMC story overall, but I don't even think DmC's story is the best entry in the franchise.

With all of that out of the way - I still might pick up the PC version of DmC once it goes on some super sale during Steam's Summer sale. I'll just put the game in Spanish or something so I don't have to pay attention to the god awful acting/story and I'll get the mods that make the game better (because sadly modders apparently know how to make a more authentic DMC game than NT did)

I had actually forgotten how pretentious Tameem was before DmC released. Makes the subpar story even that much more embarrassing for them. Can't believe what they did to Sparda's character.

Yeah, he went full-on Peter Molyneux at one point.
 
Is there really much competition in that department though? The only thing that I think really comes close is God of War 2.

Darksiders II's combat system is great. The first game had crossblade cancelling which made it pretty fun, but II has tons of depth. Tragic is a fantastic combat designer.

The community is ass though and there aren't many good videos for it...

https://www.youtube.com/watch?v=b0sBoQoT4I0

Also this beautiful gif from the Quick Look EX:

darksiders2deathcomba04e0b.gif
 
Darksiders II's combat system is great. The first game had crossblade cancelling which made it pretty fun, but II has tons of depth. Tragic is a fantastic combat designer.

The community is ass though and there aren't many good videos for it...

https://www.youtube.com/watch?v=b0sBoQoT4I0

I feel really fucking horrible for overlooking Darksiders.

As someone who hasn't played any of the original games and never wants to (that "pizza dance" cut-scene in DMC3 is the worst thing I've ever seen, which resulted in a quick killing of my interest), I really enjoyed the hell out of DmC.

Wait, so you didn't like the cutscene in DMC3 with Dante, but you liked DmC - which has an opening that pretty much apes all of the same parts of that very same scene you didn't like?
 
I actually just finished the game last night and the Virgil DLC this afternoon and thought it was a pretty solid game. Fun, but has plenty of issues.

Still can't hold a candle to DMC3/4.
 
I feel really fucking horrible for overlooking Darksiders.

The game is not as good as the first one imo, but the combat is amazing, and it has it's own Bloody Palace mode. Definitely worth playing, it's always on sale for very cheap, specially if you play on PC.
 
The game is not as good as the first one imo, but the combat is amazing, and it has it's own Bloody Palace mode. Definitely worth playing, it's always on sale for very cheap, specially if you play on PC.

I own Darksiders II, thus why I feel bad for overlooking it. I agree with you though, I thought Darksiders 1 was an overall more complete package.
 
I feel really fucking horrible for overlooking Darksiders.
It's a flawed series but so, so worth getting into. Darksiders 2 is one of my favorite games of the generation despite its issues. The combat system really can't be praised enough.

Gbraga already posted the obligatory gif, but you might want to go watch it again while you try to remember another Zelda-style adventure game that looks so rad.

Edit: Oh, you've played it. Good, good!
 
Hell yes, you put into words the things I like so much about Bayo's combat. Never occured to me, but it really is just like spacing in a fighting game, and all those delicious setups with bombs HGNNNN
I hear that!

n472a has some good stuff on his channel as well. It's a shame the community never picked up on Bayo (at least not to the extent it deserved), I guess it has a lot to do with no PC version, it makes it hard for a lot of people to capture footage...
Oh yeah, n472a is really good. Another great player who doesn't get nearly enough views is XLHGladiator. He plays DMC games too.

I hope the PS4 share thing improves on game communities in general, with content being easier to make.
An in-game upload-to-YouTube feature would be a godsend for every fan community.
 
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