Matt_09 said:Wierd, I have just this week started ICO. From what I've played so far it does indeed look awesome. I already have Shadow of the Collosus waiting for when I finish.
haha, I have exact same situation
Matt_09 said:Wierd, I have just this week started ICO. From what I've played so far it does indeed look awesome. I already have Shadow of the Collosus waiting for when I finish.
llTll said:![]()
excuse me. but who is this dude -_-
I think the biggest highlight was the fact that they were doing bloom and pseudo HDR before terms even existed in public. It's certainly one of the most technically misjudged titles to come out on PS2.Kittonwy said:They were doing self-shadowing and reflective/refractive water way before anyone else on the PS2.
You're definitely not alone.dammitmattt said:Am I the only one who greatly prefers ICO to SOTC? I guess I just prefer the puzzle-solving, Tomb Raider-style gameplay in ICO to the "stab the flashing weak spot" SOTC gameplay.
SOTC was style over substance while ICO perfectly married the two.
llTll said:![]()
excuse me. but who is this dude -_-
I had to play it again to get the ending because I sat there all through the credits, but didn't know you actuallyTieno said:First and only time I cried with a game. I consider ICO not so much a game as a profound experience. Opened my eyes on what 'games' can really be and do. (last summer no less, and that for a 2001 game)
Last 10 minutes of ICO (ending): http://www.youtube.com/watch?v=7DIx3W6gmgs (spoilers of course)
Played it last summer and whenever my mom would walk in she would stop and watch me play the game, being so enamoured with the character, the world, the 'noises', the story. She also cried when I showed her the ending as she had grown attached to the little boy. She had a similar thing with SOTC. She isn't interested in games at all and no other game has done this, where she would just stop and watch me play or ask me where I was in the game.
Woakes said:Don't listen to em, SoTC is fantastic.
Sounds wierd I suppose, but both games managed to make me feel like a kid again, destroying most of my adult preconceptions about what a game should do. It was engrossing just walking around taking in the view in Ico, or sitting on a rock watching Agro wonder about on his own in SoTC.
And both games leave you with that "You were there" feeling![]()
J2 Cool said:I like both SotC and Ico, but I think I only love Ico.
Dazzla said:I actually jumped into SoTC first, I can't seem to get my hands on a US copy of Ico easily (I'm in the UK). Not sure if I fancy my chances with US eBay, any suggestions? Reading this thread makes me really want to play it.
Dazzla said:I actually jumped into SoTC first, I can't seem to get my hands on a US copy of Ico easily (I'm in the UK). Not sure if I fancy my chances with US eBay, any suggestions? Reading this thread makes me really want to play it.
Dazzla said:I actually jumped into SoTC first, I can't seem to get my hands on a US copy of Ico easily (I'm in the UK). Not sure if I fancy my chances with US eBay, any suggestions? Reading this thread makes me really want to play it.
Dazzla said:I actually jumped into SoTC first, I can't seem to get my hands on a US copy of Ico easily (I'm in the UK). Not sure if I fancy my chances with US eBay, any suggestions? Reading this thread makes me really want to play it.
Thank god I live in EU.Flek said:Us Version:
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EU SE:
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You obviously don't treat your mother right!llTll said:![]()
excuse me. but who is this dude -_-
recklessmind said:One thing is actually better in the US version... imo... not having the "expanded dialogue (the subtitles that were indecipherable runes the first time through are now translated)" actually increased my enjoyment of the game. And I think pretty immensely.
Hard to quantify, but there was something about the mystery of it all that really helped the the game's atmosphere resonate with me on a purely emotional level...
(Jesus, ^ that was complete physcobabble. Sorry)
What I'm saying is... I think the translated stuff would've lessened the game's emotional impact.
Valkyr Junkie said:Is there a high-res copy of the Japanese/PAL cover floating around? I'd much rather print that out and have it as my cover for Ico instead of the US one.
cdcovers.cc only has really low-res copies from what I see
http://www.thecoverproject.net/view.php?game_id=1134Valkyr Junkie said:Is there a high-res copy of the Japanese/PAL cover floating around? I'd much rather print that out and have it as my cover for Ico instead of the US one.
cdcovers.cc only has really low-res copies from what I see
Her faceThoren said:Not a cover but Its so pretty!
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Dazzla said:I actually jumped into SoTC first, I can't seem to get my hands on a US copy of Ico easily (I'm in the UK). Not sure if I fancy my chances with US eBay, any suggestions? Reading this thread makes me really want to play it.
I also thought the way they used rumble, making it so you could "feel" Yorda's heartbeat while you held her hand
Tsubaki said:Meh. GAF cares more about "experiences" than actual gaming.
God's Beard said:Prince of Persia out Ico'd Ico, but Ico's ending was AWESOME.
Oh lord please don't remind me how much the US got fucked over on this.Flek said:Us Version:
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EU SE:
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The overall experience is what you take away from any game. There's no point drawing a line in the sand between game mechanics and what the game makes you feel, because they're both just components of the final product and thus its total effect. GeoW has far more refined moment-to-moment mechanics than, say, Planescape Torment, but I can barely remember what happened in GeoW these days. Meanwhile, I'm still thinking about Planescape Torment years after the fact. I'm not about to call Planescape an "experience, not a game" just because the controls aren't as good. Every part of a game contributes to gameplay - sound, visuals, plot, mechanics, pacing and so on.Tsubaki said:Meh. GAF cares more about "experiences" than actual gaming.
Danielsan said:I absolutely loved ICO but I'm in the other camp because I actually prefered Shadow of the Colossus.
SotC has an incredible emotional storyline, fantastic characters (agro is the best support character ever), amazing graphics (much like ICO) with immense scale, extremely exciting and clever bossfights, a soundtrack to die for and a perfect mix of action and exploration.
To me SotC is the greatest game I've ever played but ICO is definitely in the top 5.
Needless to say that whenever Team ICO brings out their next potential masterpiece I'll buy a PS3 within a heartbeat.
buckfutter said:The overall experience is what you take away from any game. There's no point drawing a line in the sand between game mechanics and what the game makes you feel, because they're both just components of the final product and thus its total effect. GeoW has far more refined moment-to-moment mechanics than, say, Planescape Torment, but I can barely remember what happened in GeoW these days. Meanwhile, I'm still thinking about Planescape Torment years after the fact. I'm not about to call Planescape an "experience, not a game" just because the controls aren't as good. Every part of a game contributes to gameplay - sound, visuals, plot, mechanics, pacing and so on.
Generic?? You're kidding right?ZealousD said:I just couldn't get into Ico. Sure, it had atmosphere, but the puzzles were pretty meh and generic and the "combat" (if you could call it that) was an absolute pain in the ass. Very distracting. I preferred SotC by a mile.
Brobzoid said:mind explainin' dat, boss?
Norante said:You may not enjoy it, but you can't take away its merits. ICO is a game that has achieved similar status like The Godfather has for movies. It's utter genius.