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LTTP: Katamari . . . . I don't get it.

TwinIonEngines said:
I'd always kind of wondered about that. Did your publisher prevent you from patching WA to work with XP so that they could sell more copies of WWP?

I don't want to get drawn on things like that (or Worms 3D for that matter ;)

This is the reason I never made it known on here before now.

Cheers :)
 
Evander said:
He threw a fit and stormed off to make playgrounds, but when the novelty on that wore off, and no one cared about him anymore, what happened? Suddenly he's back to video games

This is totally incorrect. Takahashi never left Namco -- never "threw a fit and stormed off". He never even designed a playground. He once expressed in an interview that he'd like to design a child's playground -- just like all of us have dream projects that might not involve what we do for a living. That's all.

He didn't leave Namco to do so. He's been continuously working on games, and even though Noby Noby Boy is taking longer than expected I think it's going to be quite fun. You'll hear more about it at GameCity.

Is there anything worse than people who use a lot of dramatic bluster to sound like they know what they're talking about, when they don't?
 
Evander said:
With all due respect (and I mean that, because I enjoy Worms) the choice to take an artistic and/or personal work and make it a commercial product is, as stated, a choice. Unless you manage to get a contract where you retain full ownership of your IP, you're making sacrifices to whatever your personal meaning for it might be when you mass produce it and stick it out on shelves.

What you need to understand is that when we are talking about a comercial product, ultimately, it is the consumers who decide what a thing is, not the creators. And, ultimately, that is for the best (in comercial works, specifically) because the people get what they want, and the creators get more money to use towards future works and dreams.



If Katamari had been created as a free download, with Takahashi in complete ownership, then my feelings on the entire thing would be very different, I assure you.

This is one of the worst stances I have ever seen taken on GAF. Why side with the bizarre corporate re-hashing machine over the artistic creators of the original Katamari, Braid and many other stylish "indie" games released commercially. Can you genuinely not see the harm it does to a devoplers integrity or the company if all they become known as is a greedy cash-groper? The recent EA turn-around is testament to true growth in the industry with regards to creative work. You seem like youre cheerleading its regression.
 
Nash said:
I held the copyright until right up until before release, when I had to surrender it due to the publishing arrangement with Ocean. It's not something I wanted to do, but my dream was to see my game on the shelf, I didn't really care how many copies it sold.

Are you saying that you regret the decision, or that you didn't understand the scope of it at the time?



I don't think you're a fool, and I don't believe that I'm talking to you like one. I'm just explaining where I come from, as a consumer, and as an economist. I do a lot work that boils down to risk management, and seeing a person under employ/contract of a particular company run around complaining about them to the media because of the results of contracts that they personally had agreed to, it makes me cringe (I'm talking only about Takahashi there, to be clear.)
 
Evander said:
Are you saying that you regret the decision, or that you didn't understand the scope of it at the time?

Of course I regret it. I slowly lost control of my baby, and didn't want to see it whored out when there was still so much I wanted to do with it in my head. The real 1-player side of the game never ever materialised, (it was meant to be a core part of Armageddon), because I wasn't given the go ahead to even prototype it because of the risk of the development cycle slipping and it missing the Christmas sales. Armageddon was called Armageddon because it was meant to be the LAST Worms game.

It was INCREDIBLY frustrating.

But I was only 21 at the time, an outsider going into an industry I had no experience of, and you live and learn.

My latest project, ibar, I own the company and am the sole director. I will not be put in the position of having to surrender the vision in order to meet commerical goals. The whole concept of ibar is to use technology to remove the middleman from the equation, in what ever artform it is - music, art, film, photography whatever. Because the middleman is where the creative process gets compromised and fucked up.

And I'm already as proud of it, and what it has achieved in Bournemouth, as I am of Worms.
 
Wurm said:
This is one of the worst stances I have ever seen taken on GAF. Why side with the bizarre corporate re-hashing machine over the artistic creators of the original Katamari, Braid and many other stylish "indie" games released commercially. Can you genuinely not see the harm it does to a devoplers integrity or the company if all they become known as is a greedy cash-groper? The recent EA turn-around is testament to true growth in the industry with regards to creative work. You seem like youre cheerleading its regression.

I actually just officially ended my ~5 year long EA boycott with my launch purchase of Spore (before that I only ever bought EA games used, or when they had been out so long that they would not be re-ordered.) I don't support needless re-hashing, but I also don't think that the initial creator is necesarily the sole judge of what is or isn't a rehash. Personally, I have enjoyed all four Katamari games, so if Takahashi had gotten his way, that means that two of my favorite games would never have existed.

I believe in people taking responsibility for their actions. If some one signs away the rights to something, as long as it is done with sound mind and body, I still respect their views on the direction of that thing, but I think it is silly for them to insist that they should still have control, even though they willingly gave it up.

It's a position reflective of where I personally come from. They don't call economics "the dissmal science" for nothing. I have no issue with other people disagreeing with me, of course, but they aren't going to change my feelings there.
 
yeah, i just bought beautiful katamari too, for cheap
unlike the op, i've been a katamari fan ever since the original on ps2, and i was going to pick up beautiful when the price dropped.
Having played all katamari's though, i think a lot of the magic has worn off, and the music, while still very good, is not quite as 'legendary' as in the first 2 ps2 titles.

Plus, beautiful kinda feels like a rip off, it felt short, with tons of downloadable content for you to purchase. Probably my last katamari. Unless next chapter is a huge improvement of course.
 
Evander said:
I actually just officially ended my ~5 year long EA boycott with my launch purchase of Spore (before that I only ever bought EA games used, or when they had been out so long that they would not be re-ordered.) I don't support needless re-hashing, but I also don't think that the initial creator is necesarily the sole judge of what is or isn't a rehash. Personally, I have enjoyed all four Katamari games, so if Takahashi had gotten his way, that means that two of my favorite games would never have existed.

I believe in people taking responsibility for their actions. If some one signs away the rights to something, as long as it is done with sound mind and body, I still respect their views on the direction of that thing, but I think it is silly for them to insist that they should still have control, even though they willingly gave it up.

It's a position reflective of where I personally come from. They don't call economics "the dissmal science" for nothing. I have no issue with other people disagreeing with me, of course, but they aren't going to change my feelings there.

Maybe you should try phrasing yourself more eloquently when youre talking from the very mindset of risk assessment that sees so many potentially great games get shot down before theyre even made, instead of branding creators and devs "elitist assholes" right out of the gate. Run a risk assessment on your own thread posting tendancies.
 
It is much easier to be impersonal on the topic when you have not had it happen to you.

However, I also did enjoy BK. Was it the same thrill I got when playing KD for the first time? No. But it was like that trip home to visit friends from another era in your life. Not quite the same, but still enjoyable for what it is.
 
Nash said:
Of course I regret it. I slowly lost control of my baby, and didn't want to see it whored out when there was still so much I wanted to do with it in my head. The real 1-player side of the game never ever materialised, (it was meant to be a core part of Armageddon), because I wasn't given the go ahead to even prototype it because of the risk of the development cycle slipping and it missing the Christmas sales. Armageddon was called Armageddon because it was meant to be the LAST Worms game.

It was INCREDIBLY frustrating.

But I was only 21 at the time, an outsider going into an industry I had no experience of, and you live and learn.

My latest project, ibar, I own the company and am the sole director. I will not be put in the position of having to surrender the vision in order to meet commerical goals. The whole concept of ibar is to use technology to remove the middleman from the equation, in what ever artform it is - music, art, film, photography whatever. Because the middleman is where the creative process gets compromised and fucked up.

And I'm already as proud of it, and what it has achieved in Bournemouth, as I am of Worms.

I understand, and I agree with you that it's much better to run your business without middlemen, whenever possible.

I just want to say again that I'm sorry for upsetting you. If I had known where you were coming from at the start, I definitely would have chosen different words.
 
MattNY said:
It is much easier to be impersonal on the topic when you have not had it happen to you.

With all due respect, that's also like saying you know better how Coke tastes before you've even had a can ;)
 
Evander said:
It's a position reflective of where I personally come from. They don't call economics "the dissmal science" for nothing. I have no issue with other people disagreeing with me, of course, but they aren't going to change my feelings there.
Evander said:
you sound like a fucking hipster, declaring that older things are better because they were newer when they came out.
:lol
And since when do hipsters hate things that are new? Every hipster I know ONLY likes things when they are new. They then move onto whatever is the new hip thing.
Its also standard hipster protocol to be unique and different by liking the lkeast beloved entry.

For example
Normal person: "My favorite Beatles album is Revolver"
Hipster: "Really? I've always been more into Magical Mystery tour."

So you, defending the unpopular black sheep of the series, are the hipster IMO if anyone is.:D
 
We <3 Katamari was an awesome sequel.

Katamari Damacy was a great game, but like people have said, it's mainly score attack. They could have just done a by-the-numbers sequel, but people would have complained that it was the same shit. Instead they gave you unique goals to accomplish using the basic Katamari formula, making it so both games are special in their own way. As for the rest of the sequels, they're more or less skippable.
 
So, bit of Katamari related trivia, a part of one of the prayers recited at a Jewish funeral translates as "May his/her soul be bound up in the bond of life eternal".

It is impossible for me to go to a funeral and not think about that.
 
I wish one of the games would insert a "realistic style" mode just for giggles.

Another series I would like to see such an optional mode would be Ape Escape.
 
Nash said:
No, I'm a game designer and programmer. And it sold a few million copies ...

What are you?

6gbulus.png


:lol c'mon, im the only one who thought of this
btw, Nash is no Jeff Bell, but it still just came to mind
 
Google Andy Davidson.

I chose to leave the industry, so I decided to not make it known on here. Plus I've talked more than enough about my own game over the years.

But his sweeping generalisations and rudeness have plain pissed me off.

I don't have any reason to not believe you or anything, I just didn't see the reason as to why you decided to bring it up when you did. Evander was a little venomous, sure, but that seemed like a pretty big negative turn for the conversation to take.

Also, I was never really wanting to argue the quality of the later games versus the first. I've only played the first. I just view the scoring approach as something like Rez (either an afterthought or underdeveloped from the start, only supplementary to the game's visual and audio push) more than a well-designed arcade game.
 
Tain said:
I don't have any reason to not believe you or anything, I just didn't see the reason as to why you decided to bring it up when you did. Evander was a little venomous, sure, but that seemed like a pretty big negative turn for the conversation to take.

Also, I was never really wanting to argue the quality of the later games versus the first. I've only played the first. I just view the scoring approach as something like Rez (either an afterthought or underdeveloped from the start, only supplementary to the game's visual and audio push) more than a well-designed arcade game.

Oh I wasn't having a go or anything, I just wanted to explain the reasoning behind bringing it up and for not having mentioned it on here before.

I find it quite painful to watch someone's creation be taken off in a direction which they don't like. For obvious reasons.

Sorry if it came across wrong :)
 
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