MrChowderClams
Member
I was playing the MP recently and it's surprisingly fun. The snipers are sooooo much fun. Especially this bad boy:
I was playing the MP recently and it's surprisingly fun. The snipers are sooooo much fun. Especially this bad boy:
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My problem with this game was that it didn't feel like Killzone. Everything about the controls/movement felt like generic FPS #5000 and it was a huge turnoff.
The first 30+ mins of the game being a long linear tutorial/mostly-movie was another turn off.
Killzone in name only.
I was playing the MP recently and it's surprisingly fun. The snipers are sooooo much fun. Especially this bad boy:
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Really enjoyed it except like you said, some REALLY questionable design choices. I hated the waves of enemy encounters and the infamous skydiving segment which made ZERO fucking sense.
Maybe it didn't feel like Killzone but there's no way it felt like a "generic shooter"
If anything Killzone 2 & 3 were more generic than Shadowfall
I would have LOVED this game if every level or most of them followed the same design principles of the Forest. After that it just turned into a very average corridor shooter that focused on you experiencing set-pieces and scripted sequences instead of letting the player create and be a part of the awesome sequences via the games admittedly great mechanics. For me, the Forest and what followed it is one of the biggest bait-and-switches in gaming. The multiplayer was pretty fun and I wish more games had rotating objectives within a single match.
Yup. I wish they just stuck to that vision.Killzone 2 is the benchmark. Always will be.![]()
I really enjoyed KZ Mercenary, but honestly they've been trying to make this series relevant for almost a decade and it's never really hit its stride so I wonder if Guerrilla as a whole would be better moving on from the series permanently and putting their obvious talent to use elsewhere.
.Killzone 2 is the benchmark. Always will be.![]()
.I thought it was a good launch game that got shit on way too much.
Does it have bots for offline play? And does it have the format of the previous games with missions objectives switching?.
I liked the MP surprisingly too. Best aspect of the game.
Kinda forgettable launch game (like most of them every gen) but had great graphics. Especially level 2
SCE are looking at it from a business point of view.. Each Killzone sold well enough to get a sequel greenlit.
I loved the romance aspect of the game (story), and the in dept look at the lifestyles of the Helghan Empire. I wish their would be mass effect type of make decisions in story type of killzone game. I did not like the multiplayer for killzone shadowfall, I think it is beacuse I invested time in to battelfield 4 and by the time i played the multiplayer for Killzone it was just death after death. Also Love the soundtrack
It did hit its stride and even though fans kept on telling them, Guerilla Games refused to acknowledge it and ruined everything.
I do really adore the weapon models in this game. They look plausible but just futuristic enough. The VSA assault rifle you can get in the final mission was probably my favourite.
EDIT - I think it's this one:
Played the MP yesterday and just an hour ago; managed to find games in extended Warzone just fine. Both times it was full of Americans so if you're not in that timezone might wanna wait until they wake up.Put me down as someone who liked it, SP & MP.
How is the MP going lately? I really should get back into it. But yeah, it was my favourite KZ, replayed the levels again on a harder difficult level after completion and the MP was the best yet.
How Big is Guerrilla?? They could be Working on killzone ar The same time as Horizon
I think they are as Big as Naughty Dog and bigger than Santa Monica
Isn't RIGS being developed by Guerrilla Cambridge? Although I'm not aware to what extent they'd be sharing resources and work forces though.According to a tweet made in February they're about 270 employees. Probably increased a little since then as I imagine both Horizon and RIGS have since entered full production.
I don't think they'll be able to have more than these two games in production at the same time. Horizon is probably a very large game and will suck up all of their Netherlands resources.
I really like KZ2 and it's arguably the series highlight (I actually prefer Mercenary a little), but I don't think it was flawless. The controls were extremely controversial and the dialogue and characters were godawful. It also should have had online co-op seeing as it put so much emphasis on being partnered with someone throughout the campaign.
Enemy AI
Guerrilla are one of the best in the business at programming AI in my opinion, and although this doesn't quite hit the heights of Killzone 2 it does get pretty close. I never felt like I was fighting idiots in this; they'll hang back and approach with caution if you hide around a corner, even seeking out an alternate route if possible,
Who did KZ Mercenary again? Whoever did that should be handed the Killzone franchise going forward. That game was fantastic!
But like you said, the series never hit its stride... much like Resistance which has 5 titles as well. Time to move on perhaps.
G Cambridge
I was playing the MP recently and it's surprisingly fun. The snipers are sooooo much fun. Especially this bad boy:
![]()
Great thread OP.
Is the Shadow Fall engine being used for Horizon?
Yeah I borrowed this from a friend after getting a PS4 last month and I hate it. It's one of the worst fps games I've played. It made me realise that their new RPG is very much a wait and see, I dunno if it deserves the hype it's getting because I don't think Gorilla have made a single good campaign yet, their best is average (KZ2) and they've shown me nothing to suggest that will change. We'll see. Supermassive were similar and made Until Dawn which was great, so it's possible for a studio to finally pump out something good.