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LTTP: Knights in the Nightmare

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Edit: Was playing the DS version

Never have I played a game that has asked so much from the player.

So, little bit of background, I tend to dislike most turn-based JRPGs. Pure turn-based (ala DQ) bores me, and the min-maxing of active time battle system (ala FF or CT) make me rush and I end up screwing up my menu selections or something. Knights in the Nightmare manages to have a battle system that is both exciting but doesn't require you to rush. They've got a unique and extremely strong blend of real-time and turn-based elements here. Once you've got everything figured out and you're doing your thing, it's some of the most fun I've ever had in any RPG's battle system.

But oh boy oh boy, this game is daunting. The tutorial is an HOUR long and that still really only tells you enough to get by. There's about a gazillion subsystems and numbers at work here. I didn't feel like I really understood how to properly play this game until I was halfway through it, and by then I realized I had actually skipped my opportunity to get the good ending. The fact that I always want the good ending combined with the realization that I was playing the game wrong made me restart the game from the very beginning. Did I mention that I hated that the game only gives you one save slot?

So I ran through the first half of the game again, fulfilled the requirements to get the good ending (which are COMPLETE BULLSHIT btw), and then finished it all up and got the good ending. The whole process took me about 40-60 hours of gameplay. Oh, and now there's a whole new mode to play through! It honestly feels like the developers intended for you to invest hundreds of hours in the game and do like four playthroughs. Very demanding game. It can be a lot of fun, but the game was already starting to wear thin around the last 10 scenes or so. I can't imagine playing this game 3-4 times.

If you guys want to hear the full, unholy glory that is the true ending requirements, here they are, spoiler free. First, in Scene 23, you have to stick a Warrior in one particular square so that he can hit a seemingly unremarkable blank square with his weapon. There's an INVISIBLE breakable object on that square. And not only do you have to break it once, you have to break it TWICE. The game doesn't give hints for any of this. Once you've finally broken that square, you go to hidden Scene 23.5. In this hidden Scene, you find yourself face to face with a secret boss surrounded by 6 chests. A key item you need is randomly hidden in one of the chests. The way chests work in this game, you have to do enough damage to open the chest but not enough to break the chest and the item inside. In most of the game, that means doing something like 60-99% damage to the chests. These particular chests are much more strict, and you have to do at least 80 or 85% damage to them. That's a tricky task, since a single attack can take off 25-50% damage based on how much you charge. So it's a bit of a guessing game to find that sweet spot. So if you break the chest, you may have broken the key item you need. To add FURTHER insult to injury, the boss himself will randomly go about breaking chests. I basically had to retry this scene about 8-10 times before I finally got the item I needed.
 
ZealousD said:
If you guys want to hear the full, unholy glory that is the true ending requirements, here they are, spoiler free. First, in Scene 23, you have to stick a Warrior in one particular square so that he can hit a seemingly unremarkable blank square with his weapon. There's an INVISIBLE breakable object on that square. And not only do you have to break it once, you have to break it TWICE. The game doesn't give hints for any of this. Once you've finally broken that square, you go to hidden Scene 23.5. In this hidden Scene, you find yourself face to face with a secret boss surrounded by 6 chests. A key item you need is randomly hidden in one of the chests. The way chests work in this game, you have to do enough damage to open the chest but not enough to break the chest and the item inside. In most of the game, that means doing something like 60-99% damage to the chests. These particular chests are much more strict, and you have to do at least 80 or 85% damage to them. That's a tricky task, since a single attack can take off 25-50% damage based on how much you charge. So it's a bit of a guessing game to find that sweet spot. So if you break the chest, you may have broken the key item you need. To add FURTHER insult to injury, the boss himself will randomly go about breaking chests. I basically had to retry this scene about 8-10 times before I finally got the item I needed.
Thanks for the info, I'll stay away from this game now. I don't like dealing with this crap.
 
Dresden said:
Thanks for the info, I'll stay away from this game now. I don't like dealing with this crap.

In most cases, I wouldn't say that dumb true ending requirements should deter people from playing an otherwise great game. But there's a lot of that kind of thing where the game really doesn't help you figure out how everything works. The transoul system is kinda like this too. Basically, each knight you recruit has an individual level cap. If you want to raise their levels further, you have to basically sacrifice one knight to buff another. Now there's like a hundred of these guys you can recruit, so sacrificing isn't necessarily a big deal. But, a transoul can have varying levels of effective based on different factors. Some knights have personal relationships with each other. Knights are of different races and knights of the same race combine better. Loyalty plays a factor. And of course combining knights of different job classes or elemental strengths is less effective than combining those of the same class or strength. Ugh! I get a headache just thinking about it.

Technically there's an in-game Encylopedia in case there's some mechanic you don't quite understand, but it's not always 100% clear.
 
a unique game. worth playing because there is nothing else like it.

i finished the game and still have not fully figured out all of the mechanics... :P
 
Those true ending requirements are bullshit. I still kind of want to play it, though. Did the DS version bomb big time? It seems like Atlus hasn't done a reprint in a very long time.
 
OP, you actually left out the additional requirement where you have to
keep the king's girlfriend alive
to get the best ending. :lol

Dresden said:
Thanks for the info, I'll stay away from this game now. I don't like dealing with this crap.

Game's super awesome. Don't let this one (unquestionably idiotic) design decision be the sole reason you skip it; you'll get exactly the same effect with less frustration by beating it normally and watching the "best" ending on Youtube.

ninj4junpei said:
Did the DS version bomb big time?

Very much the opposite; it sold out its shipment almost right out of the gate. I'm pretty sure they never reprinted it because they knew they were going to be bringing out the PSP version eventually and didn't want to compete with themselves.
 
ninj4junpei said:
Those true ending requirements are bullshit. I still kind of want to play it, though. Did the DS version bomb big time? It seems like Atlus hasn't done a reprint in a very long time.

I don't think they ever did a reprint. It's actually fairly difficult to find. In order to get a boxed copy I had to score it off ebay for like $30.

charlequin said:
OP, you actually left out the additional requirement where you have to
keep the king's girlfriend alive
to get the best ending. :lol

That one's not nearly as bad though.
You don't recruit her until near the very end of the game anyway.

charlequin said:
Game's super awesome. Don't let this one (unquestionably idiotic) design decision be the sole reason you skip it; you'll get exactly the same effect with less frustration by beating it normally and watching the "best" ending on Youtube.

Can you get Maria's super duper omgwtfbbq attack without
Ancardia
?
 
I won't buy it, but not because of that bullshit, but because the game is FUCKING ISOMETRIC, and there is nothing worse than playing an isometric game with a DPAD; I hate that shit.
 
manueldelalas said:
I won't buy it, but not because of that bullshit, but because the game is FUCKING ISOMETRIC, and there is nothing worse than playing an isometric game with a DPAD; I hate that shit.

You don't use the d-pad for movement in this game. The only thing you directly control is a wisp character, and that's a 1-to-1 thing.

Watch a video. The bright white light is what you control, and its stylus driven.

http://www.youtube.com/watch?v=_r8gR8eQB7A

It's not like you're playing Landstalker or something.
 
manueldelalas said:
I won't buy it, but not because of that bullshit, but because the game is FUCKING ISOMETRIC, and there is nothing worse than playing an isometric game with a DPAD; I hate that shit.
You...you've gotta be fucking kidding.
 
manueldelalas said:
I won't buy it, but not because of that bullshit, but because the game is FUCKING ISOMETRIC, and there is nothing worse than playing an isometric game with a DPAD; I hate that shit.
That's certainly a very unfortunate confession. :lol
 
manueldelalas said:
I won't buy it, but not because of that bullshit, but because the game is FUCKING ISOMETRIC, and there is nothing worse than playing an isometric game with a DPAD; I hate that shit.

:lol Knights in the Nightmare is 100% stylus-based, even in some situations where it's a bit suboptimal for it to control that way.

It's also not really an SRPG, at least in terms of the in-battle gameplay. The best way I can describe what it actually is... Imagine taking the skeleton of a Fire Emblem game: a linear ordering of stages; an alternating sequence of base/planning sections and battles; persistent XP, inventory and weapons; character permadeath; recruiting different characters in each stage. Now take that skeleton, but instead of SRPG battles, have puzzles based around fitting shapes into a predefined board and matching them with specific items to "clear" trash from the board. And then take that puzzle gameplay, make it time-sensitive, and add enemies from a bullet hell game who shoot at you while you try to solve it. Control all that with the stylus (or analog nub on PSP) and you have Knights in the Nightmare.
 
It has great graphics and gameplay (if you're really patient and give it an honest chance) but the story is just a load of convoluted shit. I played through it once and enjoyed it, but dunno if I'd play through it again.
 
charlequin said:
:lol Knights in the Nightmare is 100% stylus-based

Actually, you can use the d-pad to bring up a menu and skip the rest of your turn. =P

But yeah, there's zero movement done on the d-pad in the DS version. Zip. Zilch. Nada. The PSP version exists, but I really don't see any reason to get this on PSP if you have a DS. It's like playing Sin & Punishment 2 with a GCN controller. You can do it, but it's not the best way to do it.


Oyashiro said:
It has great graphics and gameplay (if you're really patient and give it an honest chance) but the story is just a load of convoluted shit. I played through it once and enjoyed it, but dunno if I'd play through it again.

I actually really enjoyed the story. It's a bit confusing at first, but pretty much all the pieces are there. It's just all given to you in a very non-linear fashion.
 
ZealousD said:
I actually really enjoyed the story. It's a bit confusing at first, but pretty much all the pieces are there. It's just all given to you in a very non-linear fashion.
Yeah, the story was definitely very interesting to follow. The basic plot was nothing special per se, but the way it was unfolded and selectively shared information about past events was very cool.
 
ZealousD said:
Actually, you can use the d-pad to bring up a menu and skip the rest of your turn. =P

Oh, right, sorry, I forgot. It's 99% stylus based except it uses the D-pad or face buttons to bring up the pause menu and battle talk screens. :lol

The PSP version exists, but I really don't see any reason to get this on PSP if you have a DS.

Well, the PSP version is going to be a lot cheaper than getting an unopened and complete copy of the DS version nowadays, but otherwise yeah.

I actually really enjoyed the story. It's a bit confusing at first, but pretty much all the pieces are there. It's just all given to you in a very non-linear fashion.

Yeah, I dug it. They don't give you enough context at the very beginning so it takes too long to figure out what the general thrust of the story is, but once you've got it I found it actually pretty entertaining.
 
Picked up the DS version near launch for the absolutely gorgeous artwork and was not dissapointed. One of my favorite DS games actually, and one who's praises I don't sing enough. I actually found the writing in this game pretty sharp. Something about that initial confusing storytelling combined with the rainy, dark, atmospheric overall aura was really immersive for me.

Love the battle system, love the art, love the music....love the whole package. Except for breakable weapons. I will always hate those in games.
 
The_Technomancer said:
Love the battle system, love the art, love the music....love the whole package. Except for breakable weapons. I will always hate those in games.

Yeah. I was actually kind of hating the game because I kept running out of weapons and not being able to beat the boards as a result, until I found out that

  • you can replay old maps as many times as you want from the boot menu of the game, and
  • the reason to do this isn't to get XP (which is neither that helpful nor that important) but rather to refill your stocks of weapons.

Once I found that out I always had enough weapons and the game became much more enjoyable. :lol
 
Oh, and the game probably holds the record for the speed at which it made me care for its NPCs. A very very precious few games do that to begin with, and Knights had me almost from the first cutscene. The atmosphere was a huge part of it, of feeling for those confused soldiers out on a cold rainy night where the only information comes from the messengers and something might be going dreadfully wrong...
 
Yeah the story is really pretty dark and mature. I don't mean that in the "Gears of War" kinda way, I mean there's just a lot of depressing death in this game. Hell, in one of the first scenes of the game
you unknowingly kill your own son after he's turned into a werewolf.
And every person you recruit is dead, and that's only made worse by the fact that you witness many of their last moments.
 
I was impartial to this game last year because of the tutorials and the steep learning curve. Then I tried it again earlier this year for the 3rd/4th time I guess and its suddenly clicked to me. I hurriedly got the DS version and loved it! It was even more awesome since the PSP version was just announced at that time. Playing through the PSP version now, and aside from the loading times, the game is really great!
 
I stopped right before the end. I hated all the boss battles. It's a very well made game that doesn't hold your hand. A rarity on the DS.
 
really good. i give the ds version the nod because even with the competent psp implementation of the mechanics, it really is a stylus game, plus: no load times! on the other hand, kotn has an insanely awesome soundtrack that really shines with the psp version's vastly greater fidelity. your call!
 
Drinky Crow said:
really good. i give the ds version the nod because even with the competent psp implementation of the mechanics, it really is a stylus game, plus: no load times! on the other hand, kotn has an insanely awesome soundtrack that really shines with the psp version's vastly greater fidelity. your call!

yeah, the PSP version basically improved everything from the DS version especially the art and music thanks to the hardware though it suffered on loading times. The controls are subjective however, while the PSP controls are really good, I still prefer the stylus controls of the DS.
 
vall03 said:
yeah, the PSP version basically improved everything from the DS version especially the art and music thanks to the hardware though it suffered on loading times. The controls are subjective however, while the PSP controls are really good, I still prefer the stylus controls of the DS.

I've watched a few videos of the PSP and while the sound is definitely improved, I don't see any changes to the sprites themselves. Everything looks about the same resolution to me. Maybe some of the spell effects look better but that's about it.


Drinky Crow said:
that said, i can make my wife twitch irritably by shouting "THE AXE, ATTACHED!" within ten yards of her

"GUIDE ME OH GOD!"
 
Love this game. I played 20 something hours on the DS but I still don't feel like I can do anything on routine because of the constant breakdown of items and characters, the switching of weapon elements, law and chaos phases, upward and downward facing characters and their different attack patterns and movements, planning five-in-a-row enemy lines and of course the constant bullet hell going on. Unfortunately, the story just bored me and I couldn't get into it at all.
 
spell effects are 16-bit alpha instead of 4-bit, and there's a lot of higher-res art scattered throughout. the sprites are the same, though, as are the portraits -- the psp boost is primarily used for improved real estate and cleaner looking alpha and sound.
 
Drinky Crow said:
really good. i give the ds version the nod because even with the competent psp implementation of the mechanics, it really is a stylus game, plus: no load times! on the other hand, kotn has an insanely awesome soundtrack that really shines with the psp version's vastly greater fidelity. your call!


Awesome. Videos had me concerned about the controls, but as long as the psp version doesn't suffer. Good to ehar.
 
Drinky Crow said:
that said, i can make my wife twitch irritably by shouting "THE AXE, ATTACHED!" within ten yards of her

I played this game while on vacation with my wife and by the end of it she would shout "are you forging weapons AGAIN?!" from across the house the second she heard the distinctive "cling-clang AH AH AAAAAAAH!" :lol

ISTR she also thought one of the warrior's in-battle quotes was something outrageously filthy but I can't remember what now
 
charlequin said:
:lol Knights in the Nightmare is 100% stylus-based, even in some situations where it's a bit suboptimal for it to control that way.

It's also not really an SRPG, at least in terms of the in-battle gameplay. The best way I can describe what it actually is... Imagine taking the skeleton of a Fire Emblem game: a linear ordering of stages; an alternating sequence of base/planning sections and battles; persistent XP, inventory and weapons; character permadeath; recruiting different characters in each stage. Now take that skeleton, but instead of SRPG battles, have puzzles based around fitting shapes into a predefined board and matching them with specific items to "clear" trash from the board. And then take that puzzle gameplay, make it time-sensitive, and add enemies from a bullet hell game who shoot at you while you try to solve it. Control all that with the stylus (or analog nub on PSP) and you have Knights in the Nightmare.
Oh, that's better, the thing is that my touch screen has been screwed since I played EBA (the fucking hard mode with the dudes (dudettes mode was far easier IMO)), so the touch screen is not precise in some areas of the screen.

I LOVE Fire Emblem, so I guess I'll have to eat my words and see videos and stuff...
 
charlequin said:
Yeah, I dug it. They don't give you enough context at the very beginning so it takes too long to figure out what the general thrust of the story is, but once you've got it I found it actually pretty entertaining.
I bought the game when it was released and received the artbook. I read through the artbook not realising it contained spoilers, so I ended up not being very surprised by the plot twists in the game. :(

ZealousD said:
"GUIDE ME OH GOD!"
"How could I MISS?!"

My favourite bosses were
Gunther, Leonil, Aquina, Alier, Zolgonark and Marietta
.
 
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