SolVanderlyn
Thanos acquires the fully powered Infinity Gauntlet in The Avengers: Infinity War, but loses when all the superheroes team up together to stop him.
This is one of the games that made me really excited to enter to this generation, and it mostly delivered. It is by no means free of flaws, but it is a very good modern adaptation of the classic jRPG formula.
The game's biggest cons:
-Mortals become mostly useless after you learn all of their skills. I say mostly, because you're still required to have at least one in your party due to
Some of them are really interesting characters, and it's a shame that they're relegated to existing as skill fountains for the immortals.
-The short stories, which were written by a famous Japanese novelist, were a selling point for the game. And they are fantastic! But the writing for the actual game is standard jRPG fare (which is not really a con by itself - there are plenty of jRPGs with enjoyable stories) which sets it up to look not nearly as good as the short stories, by comparison. It's very clear that they are written by different people.
-It is a very linear game, only opening up towards the end. Pretty much exactly like FFX. I have no personal issue with this, but many do.
The game's biggest pros:
-This is basically what the PSX/PS2 era jRPG would have become had it survived into this generation.
-The OST is fantastic. Nobuo Uematsu's return to glory.
-The presentation is also fantastic. Great 3D models, great art design (although many will debate the character designs), and great use of camera angles and all that.
-Very interesting story and world design.
If you don't like it now, OP, it doesn't change much. The gameplay stays largely the same until you get a little more freedom towards the very end. The story does pick up, however, and it keeps its momentum until the end.
The game's biggest cons:
-Mortals become mostly useless after you learn all of their skills. I say mostly, because you're still required to have at least one in your party due to
the fifth immortal being the main villain
-The short stories, which were written by a famous Japanese novelist, were a selling point for the game. And they are fantastic! But the writing for the actual game is standard jRPG fare (which is not really a con by itself - there are plenty of jRPGs with enjoyable stories) which sets it up to look not nearly as good as the short stories, by comparison. It's very clear that they are written by different people.
-It is a very linear game, only opening up towards the end. Pretty much exactly like FFX. I have no personal issue with this, but many do.
The game's biggest pros:
-This is basically what the PSX/PS2 era jRPG would have become had it survived into this generation.
-The OST is fantastic. Nobuo Uematsu's return to glory.
-The presentation is also fantastic. Great 3D models, great art design (although many will debate the character designs), and great use of camera angles and all that.
-Very interesting story and world design.
If you don't like it now, OP, it doesn't change much. The gameplay stays largely the same until you get a little more freedom towards the very end. The story does pick up, however, and it keeps its momentum until the end.