Welcome brother. It's been too long.
Doesn't matter, since you can skip cut-scenes on subsequent playthroughs, and the replay value is where MGS2 really shines - VR missions, dog tag collecting, extreme / ee replays etc. The reason why I call it MGS refined is it pretty much has the top-down puzzle-stealth MG formula perfected in terms of execution of mechanics before the series shifts directions with MGS3&4, and it pretty much has loads of challenging content to put it into practice.
I do agree that the game could have used a few more bosses and maybe 1 or 2 hours of extra gameplay ()exploring the other struts would have been cool
You can skip all of those, you know.
well you do have an anime avatar
I don't see how it's a bad argument. You can skip them for a reason. I don't have any issue skipping cutscenes on a first playthrough myself. I skip all of the cutscenes that don't amuse me in a timely manner in Peace Walker, for example. Yet I still think it's a great game.That's a shitty argument and you know it.
Skipping cs on different playthroughs is fine, but doing it the first time? I may as well play a different game. Not that i did know the CS were going to be so freaking long and awful the first time i played the game.
You can't blame the developer for the story if you have some bizarre self-imposed rule to not skip cutscenes despite the game letting you do so. It doesn't work as a criticism against the game when you can skip all of it.It is in my policy to not skip CS i haven' seen. Also, whatever you skip them or not, it still has to me an awful story about... whatever Kojima was trying to say, i don't even remember/care at this point.
MGS1 didn't and this alone is enough to place it above the sequel, especially because i liked the setting/boss fights/main character more. Even skipping the CS MGS2 is still plagued with constant interruptions and a boring setting. Not exactly the kind of game i'd play for the gameplay.
_Keiichi_ said:What's this even supposed to mean
lol, awesome. Always interesting to hear a person's preconceived notions about the franchise, and how it all changes (for better or worse) after actually playing it.Okay, why the fuck did nobody tell me how AWESOME Metal Gear Solid is?!?!
Initial Impressions of MGS (Pre-Actually playing the game)
My first impression of Solid Snake was from Super Smash Bros, where I was upset at the fact that he found his way into the game when I though that there were dozens of other characters that would be better fits. I thought he was just a run-or-the-mill lame "badass" similar to Duke Nukem. (Yeah, I don't like the Duke, sue me)
But after this, I'm going to start playing as him in Smash, because not only was my initial impression of him as a character wrong, but also my assessment of the games he stars in as a whole.
You can't blame the developer for the story if you have some bizarre self-imposed rule to not skip cutscenes despite the game letting you do so. It doesn't work as a criticism against the game when you can skip all of it.
I do agree that the Big Shell is a very bland, uninspiring setting and is the biggest problem with the game. Despite that, MGS2 is the most mechanically refined (as well as replayable) game in the series. Why wouldn't you play it for the "gameplay"? It's great!
It means exactly what it's supposed to mean
It also gives you the option to skip it on first playthroughs. The story is optional. It only wants you to follow it as much as you want to follow it.The game has a story, it clearly wants me to follow it. Back then when i played the game the first time i wanted to get into the story because i liked MGS1 story and the game ended up disappointing me. Are you say i can't feel disappointed by the story or feel like the story doesn't detract anything from the game overall quality despite the fact it ended up disappointing me?
I seeMeh, it may be more mechanically refined, but i didn't enjoy playing it as much as i did with MGS1. I already made my point, i liked the boss fights better (i can barely remember MGS2 bosses while Snipper Wolf Boss Fights in MGS1 still make me shiver), the setting didn't bore me to death and the extras were much funnier. (the Stealth was easy to get and made the game super-fun).
It also gives you the option to skip it on first playthroughs. The story is optional. It only wants you to follow it as much as you want to follow it.
I see
Skipping cutscenes I don't want to watch is part of my experience. It's a valid experience, otherwise there wouldn't be an option to skip them on first playthroughs.Wha.... Skipping cutscenes in MGS is like skipping the soul of the game. It's about the whole experience.
It also gives you the option to skip it on first playthroughs. The story is optional. It only wants you to follow it as much as you want to follow it.
People here will tell you otherwise, but also check out Metal Gear Solid: Twin Snakes for the Gamecube/Wii which is MGS 1 but a remake. The "purists" are upset with some of the cutscenes and voice actors but I gurantee you will enjoy it.
Alright, so the general consensus is that I should play them in order of release, but some have said that playing PW before 4 would be better.
If I played in that order would I learn some things from PW that I should know from 4? Or would it be sort of a Kingdom Hearts II & Birth by Sleep situation, where playing BBS first would shed some light on some aspects of KH2 but not give away anything important.
Skipping cutscenes I don't want to watch is part of my experience. It's a valid experience, otherwise there wouldn't be an option to skip them on first playthroughs.