Ghost is Bad
Banned
you shouldnt play a kojima game for story lol.
You know a series newcomer probably won't be able to enjoy MGS 1. I loved that game back in the day but i tried to replay it several years ago and yeah, it's something remarkable for it's day but actually playing it now is just not enjoyable.No no no no.
By skipping MGS1 you're literally robbing yourself of MGS2's meta-narrative and thus missing out a TON of Kojima's authorial intent.
Don't do this.
Because it's not about Solid Snake?
As for MGS V, it's definitely the most I've been disappointed with an MGS game after loving all the games previous, including 4. The core gameplay is so good, but it's ruined with constant slow helicopter trips, motherbase management and a complete lack of crazy bosses and cinematic set pieces. There's nothing else there to tie the gameplay together so it kind of falls apart and gets very repetitive a few hours in.
Seriously, it is like someone threw all cliche actions things together and made a bad b-movie out of it. The music is great, the camera directing is great, but everything else? Why are the soldiers that dumb? Why do they stop the execution right before shooting the main character and his buddy? It is ridiculously designed in my opinion, not serious at all. On top of that there is this fire demon which does not fit into my expectations at all. And why is this so long with so little control? Why am I forced to crawl for like 10 minutes until I finally get up "magically" because my meds kick in like instantly after being nearly disabled.
And why the hell did I create a character to throw it away immediately?!
some kind of serious espionage stealth game with some comedy elements
Oh, dear, this OP and MGS Story Defense Force first page. Just go play something else. It's not for you.
The favorite term for GAF seems to be "irredeemable trash" with little or no exceptions. I'm just happy that I can meet people in person with a little more insight than just that. The opening for the game is well put together in what it sets out to do and reminds me of the enclosed spaces gameplay from the older games. I'm not against the open world stuff, but I wouldn't have minded some more enclosed map environments in the game.
The best Metal Gear game. Enjoy. Everything picks up after the opening.
lol no
I really don't see what Platinum fans see in this overhyped piece of shit. The combat is awful, the characters suck, and the music is so bad that it's apparently "good".
I agree that replaying it is boring, but that's the case with any heavily scripted game. But the beginning is deliberately restrictive, so that when the game does actually open up, it hits you hard. When I finally got my freedom, it was damn amazing!I'm not sure what the intro to MGSV was going for. My first mgs was ground zeroes so this was my 2nd but really my first since I knew ground zeroes was more like a demo.
At first I thought wow this looks pretty cool, but then it started to get really really boring, felt like such a slow slog to play through all the slow crawling, etc. The final flaming man horse chase was cool though.
This intro made me think the game would be cinematic as fuck with very less gameplay, but wow was in wrong as that intro was a complete 180 to how the actual game is which is so much good game play. As I played more and more o MGSV , I kept waiting for the next big set piece cinematic, but there really wasn't any lol. While I liked the stealth gameplay of the open workd game, I disliked how mother base management system. I feel I wasted too much time in that menu doing boring micro management.
Felt like kojima wanted to show me me here you want more cinematic in mgs, here take this one intro, that's all you're going to get.
I was pissed at first but in hindsight I'm okay with it cause replaying that damn intro is such a boring pain in the asssssssssssssßssssssss
I agree that replaying it is boring, but that's the case with any heavily scripted game. But the beginning is deliberately restrictive, so that when the game does actually open up, it hits you hard. When I finally got my freedom, it was damn amazing!
A very well done beginning as far as I'm concerned. The way it contrasts the actual game is obviously deliberate. You're supposed to feel hopeless, anyone criticising it as 'dumb cinematic gaming' isn't looking at the big picture.
The only Metal Gear you need to play:
Which is the cynical view of what the previous games were. The hospital getting destroyed represents the old structure of mainline MGS games getting abandoned in favour of the open gameplay afterwards.There's a much better way to open that game and not make it a long barely interactive cutscene.
I get your point, but if stuff that's out of the ordinary/surprising/confusing/tonally inconsistent is a major turnoff for you like it was for OP, Kojima's games are not for you. That's where Kojima shines, even though the gameplay in MGS V may very well be enjoyed by those who dislike the above-mentioned.What? The opening is totally not indicative of the whole experience. So if he disliked the first 30 minutes because it was linear/nonsensical/nonsequiturous he's going to fucking love the next 50-200 hours because there's very little of that in it.
I get your point, but if stuff that's out of the ordinary/surprising/confusing/tonally inconsistent is a major turnoff for you like it was for OP, Kojima's games are not for you. That's where Kojima shines, even though the gameplay in MGS V may very well be enjoyed by those who dislike the above-mentioned.
Edit: that's a general 'you', not you personally
I'm playing this now and I like that this game totally wears it's genre movie influences on it's sleeve complete with John Carpenter-esque soundtrack. It's not afraid to be a big dumb 80s action movie cliche complete with cartoon villains and (of course) Russians.
I guess you could. OP was so confused by those bursts of madness that I'd just recommend him to go elsewhere. But you're right, you could choose to ignore most of it.If this was any other MGS game I'd definitely agree - but at least in MGSV you get hours upon hours of non-tonal-shifting gameplay and narrative before little bursts of madness. It's goddamn mundane in comparison with every other MGS game. Like the flaming guy appearing and the whale and wee psycho mantis are all only really over the top and badly introduced in the first scene. They're still ridiculous later on but the context is way, way better directed and better paced.
I think OP is going to have a whale of a time, personally. You can almost forget its an MGS game for most of the experience.
Which is the cynical view of what the previous games were. The hospital getting destroyed represents the old structure of mainline MGS games getting abandoned in favour of the open gameplay afterwards.
Well, the comparison is from one of Kojima's statements in the strategy guide. He also said Venom only being able to crawl and slowly gaining the ability to walk again is symbolic of man learning to walk upright (tying into the whole Sahelanthropus thing) and how the series is evolving past its linear roots. Besides Mission 43, which you can view as a reversal of the prologue with Venom now ascending a building of death where he is the killer as opposed to descending one where he is being hunted, the hospital is the part that's most akin to MGS1-4's structure and heavy emphasis on cinematics interwoven with linear gameplay.I don't really find them comparable. I don't have many complaints about the cutscene heavy openings of previous Metal Gear games. The problems with MGSV's intro are its own and unrelatable to the other games.
The intro of MGS3 and MGS4 are very long, but at least stuff happens. MGSV simply wastes your time. You're not being fed any interesting story or character bits. It's just an over indulgence in presentation.
Thankfully, the rest of the game isn't like that.
I'm not going to deny that it's over indulgent, Metal Gear is a franchise made of over indulgence. But the intro has a clear purpose, you slowly gain more control over the character as the level progresses, and it climaxes in total freedom. It was quite therapeutic for me, and many people, to explore Afghanistan in the rescue mission after literally being bed ridden for the initial hour. You can argue if it was too long, over indulgent, or flash over substance in presentation, but it still has a defined purpose, and that is not to just be 'cinematic'.I don't really find them comparable. I don't have many complaints about the cutscene heavy openings of previous Metal Gear games. The problems with MGSV's intro are its own and unrelatable to the other games.
The intro of MGS3 and MGS4 are very long, but at least stuff happens. MGSV simply wastes your time. You're not being fed any interesting story or character bits. It's just an over indulgence in presentation.
Thankfully, the rest of the game isn't like that.
One of the things keeping me from replaying the game is the boring, long ass prologue.
After that, the game is glorious.
I think he meant from a raw save. Not as in replaying the missions in chronological order from a clear save which would be a different experience having a bunch of stuff unlocked.Skip it.
Skip it.
You can skip the cutscenes, I think. Even those that are kinda sorta interactive where you can turn your head and such. I actually replayed it recently when the Steam version was discounted, but I still watched the cutscenes ( ≖‿≖Can you actually do that? I don't remember that being possible on my first playthrough.
I think he meant from a raw save. Not as in replaying the missions in chronological order from a clear save which would be a different experience having a bunch of stuff unlocked.
Can you actually do that? I don't remember that being possible on my first playthrough.
80% of the story being locked behind cassette tapes was a crime. Sutherland and Time Winters' AMAZING performances were so neglected. Seriously.
Because it's the second best one.
Yeah the game actually has a ton of 'story'...80% of the story being locked behind cassette tapes was a crime. Sutherland and Time Winters' AMAZING performances were so neglected. Seriously.
Oh, I do too; and there's a surreal quality about only getting the audioI loved the tapes. Actually prefer this way of telling the story more than the long cutscenes.
I can just listen to the tapes whenever I want to and then go into the world and create my own adventure without having to worry about anything else.
Because it's not about Solid Snake?
it's ruined with... a complete lack of crazy bosses and cinematic set pieces.
The real crime is that more casette tapes should have been treated like codecs... I understand why Kojima though letting us listen to them freely during open world gameplay was better but not only do most people not want to do both at the same time, if you did it would ruin half the tapes... especially most of the 'yellow' tapes, some of those were pretty harrowing... they should have been treated like codecs, forced listens where you sit there staring at a black screen listening to Huey get tortured or Strangelove scream.
you shouldnt play a kojima game for story lol.
I would take the jump if i were you. The gameplay is more refined than in GZ, and for at least the first 10 missions you’ll be enthralled with its atmosphere. This is coming from someone who prefers GZ over TPP.I keep wanting to play mgsv because the gameplay. I loved ground zeroes, which I played for free. It was just a cool stealth experience.
I get so quickly turned off by horrible story though. I loved mgs3 snake eater until I met the cat meowing fruit cake and quit when a dude was killing me with swarms of bees. Shit is stupid lol
I would take the jump if i were you. The gameplay is more refined than in GZ, and for at least the first 10 missions you’ll be enthralled with its atmosphere. This is coming from someone who prefers GZ over TPP.
Therein lies the problemMy first Metal Gear