Dusk Golem
A 21st Century Rockefeller
OHHHH MAAAAA GGGGGAAAAAAAAWWWWWDDDDD
So this game was one of the earlier Grasshopper Manufacturer games, and also famous as the last game Suda51 worked on before he really started becoming a bit more famous for his work on Killer7. It was never released in the US, but was in Europe, and Japan.
I've played a lot of horror games in my years, and in my continued quest to play every one, I constantly have things to say and more informed opinions, but let me just tell you all right now, this is among one of the weirdest horror games I've ever played. Like, I know, "Oh, so you're telling us a Grasshopper Suda51 game is weird? What else is new?" But like, this isn't the normal 'weird' for the team, it's like... A completely different level of weird. And its actually really original, too.
The problem is its extremely debatable if it's actually good.
Basically, the idea is that you're a cameraman. Your duty is to go record the things around you.You're not interacting with things, hell, you're never really in any danger, but you're recording the things around you. And it is up to you whether you want to interfere with events happening, or leave them alone and let them happen. You can save characters, or let them die. And saving them or letting them die both affect the story. And certain levels you'll only go to if you save people, like if you just let everyone die you will only visit about less than half the stages in the game. And there's multiple endings, and different dialogue chains based on if people live or die.
There's also a mechanic about recording specific things. Basically recording creepy things, or gruesome things, or important information things, or perverted things, etc. To help you find out good things to record, there are various event spaces. They have different colors, but highlight where to go if you wish to follow the story. Some of them you make choices, some of them you should only go to if you want to save someone, some of them will trigger special scenes, etc. In every level, you are accompanied by your partner sound engineer, this guy named Brisco, and by some News Reporter Lady. There's apparently a lot of News Reporters who happen to be girls in town, and you can either help them live and escape, or let them die and just get replaced by the new News Reporter Girl.
And being a Grasshopper game, this is all told with a really weird story, quirkiness, and sexual themes. Let's just say a lot of the game's art is pretty telling of how they were trying to sell this, or even the game's advertisements.
And while letting every person die is fun, if you let them live you get into some pretty messed-up shit. From crucifixions, to insanity, and the like.
It's unique, it's grotesque, it's preverse, It's kind of interesting that, depending what you are looking for, you can get just that. Want to just have over-the-top death scenes and grotesque elements? You can get that, and entirely miss out on the story and pervy stuff, and the like. Want to get the story? Can do that and miss out on all the death scenes and pervy stuff? Want to do the pervy stuff? Can do that but miss out on all the story and death scenes. Or balance those and other elements out, or whatever. It kind of lets you approach each situation however you'd like, and interesting how it branches out and changes from that.
There's a lot more I want to say about the title, but its basically a bit too much for an OP, so I'll mainly just mention it in any discussion. It didn't sell great, and most people seem to never mention this game when talking about Grasshopper Manufacturer. It's not really a 'good' game, but its interesting, original. I enjoyed playing it, but it wasn't really fun, more interesting and funny. Anyone else here really played it?
So this game was one of the earlier Grasshopper Manufacturer games, and also famous as the last game Suda51 worked on before he really started becoming a bit more famous for his work on Killer7. It was never released in the US, but was in Europe, and Japan.
I've played a lot of horror games in my years, and in my continued quest to play every one, I constantly have things to say and more informed opinions, but let me just tell you all right now, this is among one of the weirdest horror games I've ever played. Like, I know, "Oh, so you're telling us a Grasshopper Suda51 game is weird? What else is new?" But like, this isn't the normal 'weird' for the team, it's like... A completely different level of weird. And its actually really original, too.
The problem is its extremely debatable if it's actually good.
Basically, the idea is that you're a cameraman. Your duty is to go record the things around you.You're not interacting with things, hell, you're never really in any danger, but you're recording the things around you. And it is up to you whether you want to interfere with events happening, or leave them alone and let them happen. You can save characters, or let them die. And saving them or letting them die both affect the story. And certain levels you'll only go to if you save people, like if you just let everyone die you will only visit about less than half the stages in the game. And there's multiple endings, and different dialogue chains based on if people live or die.
There's also a mechanic about recording specific things. Basically recording creepy things, or gruesome things, or important information things, or perverted things, etc. To help you find out good things to record, there are various event spaces. They have different colors, but highlight where to go if you wish to follow the story. Some of them you make choices, some of them you should only go to if you want to save someone, some of them will trigger special scenes, etc. In every level, you are accompanied by your partner sound engineer, this guy named Brisco, and by some News Reporter Lady. There's apparently a lot of News Reporters who happen to be girls in town, and you can either help them live and escape, or let them die and just get replaced by the new News Reporter Girl.
And being a Grasshopper game, this is all told with a really weird story, quirkiness, and sexual themes. Let's just say a lot of the game's art is pretty telling of how they were trying to sell this, or even the game's advertisements.
And while letting every person die is fun, if you let them live you get into some pretty messed-up shit. From crucifixions, to insanity, and the like.
It's unique, it's grotesque, it's preverse, It's kind of interesting that, depending what you are looking for, you can get just that. Want to just have over-the-top death scenes and grotesque elements? You can get that, and entirely miss out on the story and pervy stuff, and the like. Want to get the story? Can do that and miss out on all the death scenes and pervy stuff? Want to do the pervy stuff? Can do that but miss out on all the story and death scenes. Or balance those and other elements out, or whatever. It kind of lets you approach each situation however you'd like, and interesting how it branches out and changes from that.
There's a lot more I want to say about the title, but its basically a bit too much for an OP, so I'll mainly just mention it in any discussion. It didn't sell great, and most people seem to never mention this game when talking about Grasshopper Manufacturer. It's not really a 'good' game, but its interesting, original. I enjoyed playing it, but it wasn't really fun, more interesting and funny. Anyone else here really played it?