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LTTP: Persona 4 Golden

Guess I should try to fail each one to see them but that seems like a lot of time and effort haha.

Just go on youtube and watch them. And the bad endings that you might have missed.

Ooh those new feature sounds nice, now I don't mind picking up the Vita version.

Fusion is MUCH more user friendly in Golden. They let you pick which skills to inherit and show all the Personas you can fuse.
 
Fusion is MUCH more user friendly in Golden. They let you pick which skills to inherit and show all the Personas you can fuse.

It makes the older Persona and SMT games much less appealing for to move on to. The random skills part seems particularly poor because that seems like they did that deliberately for a number of games rather than just being an oversight.
 
So hard to go back to the old fusion style after Golden. So much going back and deselecting in order to try and get at least 2 skills you want.
 
One of my favorite games on Vita so far. There are lots of great tips in this thread, some I figured out on my own.

Since I prefer not using a guide unless I really get stuck, I hope I don’t stumble into get the bad ending though I do have multiple saves anyway.

I'm pretty far in, so I think I should leave this thread before I'm tempted to click on any more spoiler tags...

On Vita, the game will alert you when you reach the point that you can affect the endings.
 
Upgraded visuals, new S.Links, new characters to interact with, an entire new dungeon and play-time during months that were just totally skipped before the ending of the original (You get to play during Winter), a new epilogue ending, new events added in, new anime scenes, more voiced parts, new costumes for characters, new Personas, ability to go outside at night... there's a lot added.

There's a more extensive list of changes here

http://megamitensei.wikia.com/wiki/Persona_4_Golden
When is the best time to go get costumes without missing S.Link opportunities?
 
When is the best time to go get costumes without missing S.Link opportunities?
From what I remember there's only one costume that's related to a special event
Noato's school uniform obtained on Christmas Eve
.

The rest are either bought at the shop or are prizes for quests which don't take up any time.
 
There are some that are given to you by the Fox in the Tv world, but only on special dates where it's in a good mood. The best way to guarantee those without visiting the TV world more often than you'd like is to check what those dates are (it's multiple times every month) and coordinate your visit to clear dungeons around those dates.

And yeah for Naoto's you have to go the lovers route with her and use a certain line of dialogue in the last social link rank.

But her Gekkoukan uniform is superior to that costume anyway.

I made sure to get every costume on my first play so I'd have them on NG+. There are some really good ones you don't get until really late on like the aforementioned female Gekkoukan uniforms and Naoto's Detectice getup.
 
Just started this on Vita TV.

The text and 2D art is very sharp, it looks 720p native.

The 3D stuff is not so good though. I guess Vita's resolution is a lot closer to SD than HD. Calling this a HD port is pretty misleading. The original emulated on PC at 720p looks much better.

I'll stick to Golden for the extra features and widescreen though.
 
Just started this on Vita TV.

The text and 2D art is very sharp, it looks 720p native.

The 3D stuff is not so good though. I guess Vita's resolution is a lot closer to SD than HD. Calling this a HD port is pretty misleading. The original emulated on PC at 720p looks much better.

I'll stick to Golden for the extra features and widescreen though.

Golden's UI is at native Vita res, the 3D stuff is sub-native.
 
The Vita version, for whatever stupid reason, is sub native. Take a look at the analysis, compendium models and the Miracle Quiz for a glimpse at how good it could have looked.

I would've paid another 20 for Atlus to go back and get someone fix it up.
 
That cutscene where Teddy
takes his head off at outside at Junes?
Wow. Did not see that one coming.

Another quick question: Yosuke, Chie and Yukiko are my pals, and I'd feel like a dick if put any of them on the bench. If I keep playing with them exclusively, is it going to bite me in the ass later down the line?
To clarify, I've just unlocked Rise and Teddie.

Also, what's the deal with
Rise? Do you just bring her in for the sole purpose of analysing whatever creatures you encounter?
 
That cutscene where Teddy
takes his head off at outside at Junes?
Wow. Did not see that one coming.

Another quick question: Yosuke, Chie and Yukiko are my pals, and I'd feel like a dick if put any of them on the bench. If I keep playing with them exclusively, is it going to bite me in the ass later down the line?
To clarify, I've just unlocked Rise and Teddie.

Also, what's the deal with
Rise? Do you just bring her in for the sole purpose of analysing whatever creatures you encounter?
Yosuke, Chie and Yukiko are a fine party really, and probably one of the most commonly played. You don't get biten in the ass for using them primarily but it can be difficult to get the other characters you've neglected up to level if you ever change your mind. Try experimenting, all the characters are really good and keeping everyone around the same level is a huge benefit when you come up against bosses that exploit the weakenesses of a party member, bringing them along would make it way harder than it should be.
Naoto is the best anyway. Best party is Naoto, Kanji, Yukiko IMO.

Yeah, Rise's persona is a support type like Fuuka in Persona 3.
 
PaulloDEC said:
Another quick question while I'm here; I've noticed on the last two floors of Rise's dungeon I've been suddenly getting one-hit by monsters, which is kind of a pain-in-the-ass. Is there something I ought to be doing to avoid this? The last time I got stomped by a rock with a crown for about 350hp, which is all I had and then some. Am I just getting unlucky with the weaknesses of whichever Persona I have equipped at the time?

Also, what influences who starts off in a battle? I know that hitting or being hit first will get you either a player or enemy advantage respectively, but there's times when suddenly Yosuke, Chie or the enemy will start out with no explanation.

I believe your agi stat determines the turn order of battle. If you happened to have swapped a persona with low agi previously, you'll have a late turn next battle. Some enemies hit dangerously hard especially if they crit, such as those knights on horseback or those tanks. It's handy to keep a persona that's resistant to physical damage for those types of enemies (ex. Oni level 30 has phy resist.) If you notice you're on a floor with those types of enemies, keep that default or a high agi persona so you can switch first turn.

That cutscene where Teddy
takes his head off at outside at Junes?
Wow. Did not see that one coming.

Another quick question: Yosuke, Chie and Yukiko are my pals, and I'd feel like a dick if put any of them on the bench. If I keep playing with them exclusively, is it going to bite me in the ass later down the line?
To clarify, I've just unlocked Rise and Teddie.

Also, what's the deal with
Rise? Do you just bring her in for the sole purpose of analysing whatever creatures you encounter?

Welcome to one of the basic RPG conundrums: Do I keep leveling my starting crew or use new characters? Personally I like variety :) Besides that, they have different resistances that are better for certain floors/bosses. Higher social links give them unique traits in battle. They have different special moves with unique traits like Chie's galactic punt. Plus, in a way it's cheaper because if you find a great weapon for Kanji, for example, you can just upgrade his armor and switch him in instead of having to buy all new weapons for your same default crew.
 
It makes the older Persona and SMT games much less appealing for to move on to. The random skills part seems particularly poor because that seems like they did that deliberately for a number of games rather than just being an oversight.

Yeah they did.
For a good reason: keep a good game balance. P4:G for example is easy as fuck due to that, even compared to the original, which wasn't very difficult to begin with (except first dungeon).
 
Yeah they did.
For a good reason: keep a good game balance. P4:G for example is easy as fuck due to that, even compared to the original, which wasn't very difficult to begin with (except first dungeon).
A roulette isn't good game balance.
 
Yeah, Rise's persona is a support type like Fuuka in Persona 3.

I liked how she is more involved in fights than Fuuka. As you progress her S.Link you unlock things like buffing / healing / healing aliments / boost in All-Out attacks and some random instant analysis.

I liked too how there isn't an instant magic button when enemies weaknesses became fully known. You have to try different elements until you discover which is best to use.

Welcome to one of the basic RPG conundrums: Do I keep leveling my starting crew or use new characters? Personally I like variety :) Besides that, they have different resistances that are better for certain floors/bosses. Higher social links give them unique traits in battle. They have different special moves with unique traits like Chie's galactic punt. Plus, in a way it's cheaper because if you find a great weapon for Kanji, for example, you can just upgrade his armor and switch him in instead of having to buy all new weapons for your same default crew.

I think using differents characters (in this game) is a nice idea. Mainly because you can find a boss that only uses Bufu skills, so it's better to change from Yukiko for Teddie, for example. But, at the end, my favorite party was Chie/Naoto/Yukiko (not because they're girls, but because their ultimate skills are really good)
 
A roulette isn't good game balance.

It's a good game balance because you don't get OP demons.

You have to choose two skills you want to pass down, unless you're crazy enough to spend X hours on a single fusion.

Taking P4:G for example, I made this in like... 5 minutes maybe?
a0kg.jpg


That slightly breaks any semblence of balance in the game.
 
Yeah they did.
For a good reason: keep a good game balance. P4:G for example is easy as fuck due to that, even compared to the original, which wasn't very difficult to begin with (except first dungeon).
It's not good for balancing when you can just cancel the fusion and try again to get the skills you want. It just takes longer to get the same result, and not in a way that requires any real effort.

P4G is easier because of other additions more than this.
 
It's not good for balancing when you can just cancel the fusion and try again to get the skills you want. It just takes longer to get the same result, and not in a way that requires any real effort.

P4G is easier because of other additions more than this.

If you spend 2+ hours to make a fusion, you intentionnaly break the game, like with grinding.
In P4G, you have to try and limit yourself deliberatly to keep up a challenge.

(But yeah, P4G has other additions that makes the game even easier)
 
Yosuke, Chie and Yukiko are a fine party really, and probably one of the most commonly played. You don't get biten in the ass for using them primarily but it can be difficult to get the other characters you've neglected up to level if you ever change your mind. Try experimenting, all the characters are really good and keeping everyone around the same level is a huge benefit when you come up against bosses that exploit the weakenesses of a party member, bringing them along would make it way harder than it should be.
Naoto is the best anyway. Best party is Naoto, Kanji, Yukiko IMO.

Yeah, Rise's persona is a support type like Fuuka in Persona 3.

I believe your agi stat determines the turn order of battle. If you happened to have swapped a persona with low agi previously, you'll have a late turn next battle. Some enemies hit dangerously hard especially if they crit, such as those knights on horseback or those tanks. It's handy to keep a persona that's resistant to physical damage for those types of enemies (ex. Oni level 30 has phy resist.) If you notice you're on a floor with those types of enemies, keep that default or a high agi persona so you can switch first turn.

Welcome to one of the basic RPG conundrums: Do I keep leveling my starting crew or use new characters? Personally I like variety :) Besides that, they have different resistances that are better for certain floors/bosses. Higher social links give them unique traits in battle. They have different special moves with unique traits like Chie's galactic punt. Plus, in a way it's cheaper because if you find a great weapon for Kanji, for example, you can just upgrade his armor and switch him in instead of having to buy all new weapons for your same default crew.

I think using differents characters (in this game) is a nice idea. Mainly because you can find a boss that only uses Bufu skills, so it's better to change from Yukiko for Teddie, for example. But, at the end, my favorite party was Chie/Naoto/Yukiko (not because they're girls, but because their ultimate skills are really good)

Thanks for the suggestions guys. I'll probably end up just rolling with Chie/Yosuke/Yukiko and pretending that the other guys have formed their own team (to make me feel better about neglecting them).

While I like the idea of swapping characters out, to be honest I'm already struggling with the insane myriad of interchangeable variables this game offers. I can't overstate how big of a deal that stuff is when you've never played a game like this before. There's like 12 kinds of thing, and each thing has like 6 sub-things, and each sub-thing has like 8 stats, and each stat can be modified with one of 20 kinds of... *brain melts*.
 
If you spend 2+ hours to make a fusion, you intentionnaly break the game, like with grinding.
In P4G, you have to try and limit yourself deliberatly to keep up a challenge.

(But yeah, P4G has other additions that makes the game even easier)
Yeah it definitely is quicker to get broken fusions. This guy I got with very little effort or time spent and he took me through the endgame really easily, he's totally broken. Literally untouchable and deals crazy amounts of damage with Hassou Tobi. It is of course possible to fuse the same Persona in Vanilla P4, just would've taken me longer.

 
Yeah it definitely is quicker to get broken fusions. This guy I got with very little effort or time spent and he took me through the endgame really easily, he's totally broken. Literally untouchable and deals crazy amounts of damage with Hassou Tobi. It is of course possible to fuse the same Persona in Vanilla P4, just would've taken me longer.

Lol, I was deliberating in my other post between posting my Trumpeter or my Yoshitsune. Funny to see its exacly the same as yours.
But I chose Trumpeter, because that one I really didn't even plan on making, he just popped up in my fusion list, with all those amazing skills... completly broke an already broken game.

But yeah, Yoshitsune guy is broken, but that was already the case in the original game.
 
Lol, I was deliberating in my other post between posting my Trumpeter or my Yoshitsune. Funny to see its exacly the same as yours.
But I chose Trumpeter, because that one I really didn't even plan on making, he just popped up in my fusion list, with all those amazing skills... completly broke an already broken game.

But yeah, Yoshitsune guy is broken, but that was already the case in the original game.
Haha yeah I think this is pretty much what people aim for in a Yoshitsune build, can't really get much better. I think I had something similar in vanilla P4 but missing Debilitate or something.

I suppose it would've been better to leave the randomisation as is and allow for free choice of skills only in NG+.

Then again, there are so many additions to P4G that make it really easy regardless anyway.
 
I suppose it would've been better to leave the randomisation as is and allow for free choice of skills only in NG+.

That would be great.

Or expand on the idea in SMT IV, where bosses become broken when your demons are broken. Problem being it is easy to avoid in SMT IV (you only need one demon which can be hit by normal attacks of the boss), and it's only late game.

Or put much more unique/non transferable skills. Well, I'll trust them to find something good.
 
That would be great.

Or expand on the idea in SMT IV, where bosses become broken when your demons are broken. Problem being it is easy to avoid in SMT IV (you only need one demon which can be hit by normal attacks of the boss), and it's only late game.

Or put much more unique/non transferable skills. Well, I'll trust them to find something good.
Yeah, hopefully they find the sweet spot in P5, I'm sure they will. If anything P4G seems designed to gain interest from a wider audience and introduce them to the Persona/SMT games, and I'd say it definitely succeeded in that.

Wish I knew how they did it in SMTIV, I may some day if it ever gets localised over here haha.
 
The skill select are great step, the roulette system before it is sucked because you can still nitpick the skill if you really want, its just adding annoyance for waiting the correct skill to line-up.

But its does broke the game because they don't make any change to the inheritance rules.. hope they'd fix that for P5.
 
Wish I knew how they did it in SMTIV, I may some day if it ever gets localised over here haha.

I feel for you. And that's why I imported a US 3DS.

In SMT IV, late game, if a boss can't hit anyone in your party with any of his non-almighty spells (because of your imunities), he just spamms almighty attacks, which you have no chance of surviving.

Yeah, hopefully they find the sweet spot in P5, I'm sure they will. If anything P4G seems designed to gain interest from a wider audience and introduce them to the Persona/SMT games, and I'd say it definitely succeeded in that.

Yeah, P4:G was defintively to appeal to less hardcore audience (just as P4, and to a lesser degree the whole Persona spin offs).
But I expect they'll find something completely new for P5, like they did between P2 and P3.

The skill select are great step, the roulette system before it is sucked because you can still nitpick the skill if you really want, its just adding annoyance for waiting the correct skill to line-up.

But its does broke the game because they don't make any change to the inheritance rules.. hope they'd fix that for P5.

Well yeah, that's what I mean when I say it's to keep the game balance: it's theoritecaly possible, but it's so anoying that you won't do it, resulting in less powerfull demons -> harder game.
 
Thanks for the suggestions guys. I'll probably end up just rolling with Chie/Yosuke/Yukiko and pretending that the other guys have formed their own team (to make me feel better about neglecting them).

While I like the idea of swapping characters out, to be honest I'm already struggling with the insane myriad of interchangeable variables this game offers. I can't overstate how big of a deal that stuff is when you've never played a game like this before. There's like 12 kinds of thing, and each thing has like 6 sub-things, and each sub-thing has like 8 stats, and each stat can be modified with one of 20 kinds of... *brain melts*.

I know what you mean. Maybe that is best for now. Since the game is so long though, I love that when one thing gets a little tedious (like working through a dungeon) you can switch to social links for a while, or persona fusing, etc. Once you get some of the newer character's social links going maybe you'll get the urge to try them out in battle.
 
Thanks for the suggestions guys. I'll probably end up just rolling with Chie/Yosuke/Yukiko and pretending that the other guys have formed their own team (to make me feel better about neglecting them).

While I like the idea of swapping characters out, to be honest I'm already struggling with the insane myriad of interchangeable variables this game offers. I can't overstate how big of a deal that stuff is when you've never played a game like this before. There's like 12 kinds of thing, and each thing has like 6 sub-things, and each sub-thing has like 8 stats, and each stat can be modified with one of 20 kinds of... *brain melts*.

As a fellow beginner to the Persona/SMT games, I'm totally feeling this. And playing on easy mode is making these early battles a little too easy; I'm not learning how to play the game. Somehow I suspect that by the later stages I still won't have mastered the game's mechanics.

Still, it's April 20 game-wise and it's been a lot of fun so far.

Any thoughts on which clubs my character should join? Any other easy-to-miss stuff that I should be on the lookout for?
 
Drama over music unless you always wanted a girlfriend who looks like Chiaotzu.

Easy is pretty easy but also means you will never need to grind.
 
As a fellow beginner to the Persona/SMT games, I'm totally feeling this. And playing on easy mode is making these early battles a little too easy; I'm not learning how to play the game. Somehow I suspect that by the later stages I still won't have mastered the game's mechanics.

Still, it's April 20 game-wise and it's been a lot of fun so far.

Any thoughts on which clubs my character should join? Any other easy-to-miss stuff that I should be on the lookout for?

Just play as you want to play on your first playthrough, really.
Some things are missable, but nothing really important comes to mind (without spoiling the game anyway).
 
Oh, my God.

This game.

THIS. GAME.

I turn on my Vita and load up P4G. I'm looking at the
TV listings, with the trailers for past Persona games and suchlike.
I look at the clock and it's 11:57 PM. So, just on a whim, I
scroll down to the 0:00 time slot and sit there for the next three minutes, to see if something happens at midnight. And Teddie comes on the screen and talks to me at the stroke of midnight!


EDIT: And if you try to
go into the screen like the protagonists do, by touching your Vita, Teddie will react and tell you it tickles!

Wow. Color me impressed. The effort this game's creators put in!

Just play as you want to play on your first playthrough, really.
Some things are missable, but nothing really important comes to mind (without spoiling the game anyway).

OK, I'll just continue with my blind playthrough. I'm certainly having fun!
 
I know what you mean. Maybe that is best for now. Since the game is so long though, I love that when one thing gets a little tedious (like working through a dungeon) you can switch to social links for a while, or persona fusing, etc. Once you get some of the newer character's social links going maybe you'll get the urge to try them out in battle.

The variety is definitely a huge plus. It's actually one of the most interesting parts of the game for me, specifically the fact that a game can consist of two halves that are essentially polar opposites. The real-world stuff can be almost like a visual novel at times, with only minimal need for player intervention to make things happen. The TV world on the other hand is completely dependent on how you play, where every little thing you do has a notable impact on your win/lose chances. It's a nice contrast to be able to leap between those two worlds at your whim.

As a fellow beginner to the Persona/SMT games, I'm totally feeling this. And playing on easy mode is making these early battles a little too easy; I'm not learning how to play the game. Somehow I suspect that by the later stages I still won't have mastered the game's mechanics.

Still, it's April 20 game-wise and it's been a lot of fun so far.

I was leaning towards easy initially, but the folks here convinced me to go with Normal. I haven't exactly struggled just yet, but I'm constantly hitting up Google for explanations of how certain stats work, what a particular magical ability does, boss strategies, etc. The game really doesn't tell you much beyond the absolute basics and seemingly expect you to learn everything by killing you with it.

Besides that, I'm having a great time with it. I don't think I've ever clocked this many hours in a game in such a short time; I'm over 24 hours since I bought the game only a week ago.
 
You are ridiculously low in level than you should be. Clear out the previous dungeons completely, including killing the optional bosses, before you take on the next. By doing so, you're pretty much assured you'll be fine in terms of level.


For the most part, if you get a new party member and they are MUCH higher in level than you, you haven't been killing enough. Still, this is easily remedied by killing Gold Hands. For your MC, have a persona capable of using Megido(works for the ones in Kanji's by usually one-shotting them), and after that try to get one that has Mind Charge so you do 2.5x the normal damage of the attack.



Looking at a list, it looks like the earliest you have access to megido though is at lv35 with a Tao Tie, hrm. I think I was at this point when I took on Rise, can't really remember.

Yeah I guess I missed out on a lot of hands. I just stopped fighting them because they were strong to everything and I could never seem to kill them before they escaped. Is the secret just being high enough level to take them?

Thanks for the hints. I'll go back a bit I guess, I didn't even know there were optional bosses.
 
finally beat the game....70 hours......true ending.........

.......overwrote save file.....lost my NG+ possibility.........

im feeling a weird mix of sad and anger right now.

can't believe that's even possible, it's just unnecessarily confusing.

:(
 
finally beat the game....70 hours......true ending.........

.......overwrote save file.....lost my NG+ possibility.........

im feeling a weird mix of sad and anger right now.

can't believe that's even possible, it's just unnecessarily confusing.

:(
Don't want to rub salt in an open wound, but how did you manage to do that?
 
beat game > save > overwrite? > yes > file becomes 68h "new game save"

load new game > save > overwrite? > yes > file becomes normal save file, 0h

checked my stats to make sure and everything is back to square one
 
finally beat the game....70 hours......true ending.........

.......overwrote save file.....lost my NG+ possibility.........

im feeling a weird mix of sad and anger right now.

can't believe that's even possible, it's just unnecessarily confusing.

:(
Damn, well at least you got the true ending. :(
 
beat game > save > overwrite? > yes > file becomes 68h "new game save"

load new game > save > overwrite? > yes > file becomes normal save file, 0h

checked my stats to make sure and everything is back to square one
Ahh, I see.......that's rather unfortunate.
 
Amazing game. One of the best RPG I've ever played, although I prefer P3P by a large margin (mainly because I prefer the cast and music from P3P).
 
I just finished P4G this afternoon. Not sure about going thru new game +. Any reason to besides more persona fusing and social linking?
 
I just finished P4G this afternoon. Not sure about going thru new game +. Any reason to besides more persona fusing and social linking?
I play through Persona games over and over because I love the mechanics, the characters and all. So yeah, unless you really love the game and want to play it again and see and do everything there's not much point forcing yourself to go through New Game+ if you saw the True Ending the first time.
 
I just finished P4G this afternoon. Not sure about going thru new game +. Any reason to besides more persona fusing and social linking?

I find that replays kind of drag unless you're completely infatuated with the gameplay, but it is kind of fun to break the game with super high-leveled personas and blasting through social links and whatnot since you have your social stats maxed out. (You do have them maxed, right? Riiiiight?)
 
I just finished P4G this afternoon. Not sure about going thru new game +. Any reason to besides more persona fusing and social linking?

You got the true ending + epilogue? If so, it'd basically be up to how much you want to see the results of different dialogue choices, different social links and stuff.
 
I just finished P4G this afternoon. Not sure about going thru new game +. Any reason to besides more persona fusing and social linking?


There's the new optional boss on the last day of the game in
Margaret.
Other than that, not really if you're not going for trophies.


Gold hands start off strong to everything, they eventually absorb everything. At a point, the only way to even damage them is to use physical attacks(never strong against them), or Almighty attacks(never strong against those either). Realistically, you can do what I call "fishing for crits", and try to knock them all down, as All-Out-Attack damage is classified as Almighty, killing them all. Chie is usually best suited to this since she gets "Apt Pupil", which increases Crit rate rather early. One of her other early skills, Black Spot, also naturally has like a 30% crit rate, which is among the highest. In other words, with Black Spot with Apt Pupil, you literally crit half the time you attack with her.



Goes without saying that just using Megido abilities are a lot easier though. Mind Charge, which then makes your next magic spell do 2.5x more damage(so Mind Charge then Megido after), also make killing groups of them a breeze.
 
So I'm about to lend my vita to a good friend and he'll P4G. I'm thinking, wouldn't it be better if he plays NG+ so he doesn't have to spend time increasing his courage/charm/blahblah (which gives him more time to do social links) Any downfalls i'm not thinking of?
 
Other thing I wish they would change is instant game over when main character die. I can sort of understand that in SMT IV but that just suck when I got 3 other party member with full health.
 
Other thing I wish they would change is instant game over when main character die. I can sort of understand that in SMT IV but that just suck when I got 3 other party member with full health.


It made sense from a story perspective in Persona 3, but it really doesn't in Persona 4. Was nice with SMT 4 and they changed it so the demons kept fighting hoping to end the fight to revive the MC.
 
So I'm about to lend my vita to a good friend and he'll P4G. I'm thinking, wouldn't it be better if he plays NG+ so he doesn't have to spend time increasing his courage/charm/blahblah (which gives him more time to do social links) Any downfalls i'm not thinking of?

All personas and weapons/armor from the last run are purchasable from the start so any difficulty and sense of progression for the JRPG portion of the game is thrown out the window.
 
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