Slamtastic
Member
After a previous Pokémon future games speculation thread in which a few users suggested the series should add more tactical elements to the battle system like positioning and terrain
I thought: "Hmm, I wonder how that would play out?" followed by: "Wait, didn't they already make that game?"
So I decided to check it out.
I don't normally (or have ever) play tactical RPGs, strategy RPGs, whatever you want to call them. But then again, I don't ever play any turn based RPGs in the first place besides the Pokémon series, so it fits.
Now the big problem the game is giving me that is impeding any desire I have to continue it:
From the little I've played (I've conquered the fire and grass places), it feels like any generic strategy tactics RPG with Pokémon sprites slapped in cheaply for more sales.
Only one attack move per monster, the different way stats are handled, the trainer/warrior bond percentage and warrior skills and other stuff with the humans, the out of battle gameplay of managing kingdoms and armies. I just feels like a skin over the existing Koei Nobunaga games, rather than much of a hybrid game or Pokémon game at all.
It's failing to grab me. I can't say I care about the samurai aesthetic and historical figure cameos either. (Also: Some guy says "I hear there's another region far away where they put Pokémon into little balls". Are you seriously telling me this isn't a historical game, but one occurring at the same time period as all the others with their technology?)
What's the GAF consensus on this game, and the concept behind it of a Pokémon tactical RPG?
Let me position my Pokemon and move them during battle. Use cover, Climb trees, Fly, Get Close\Put distance, etc.
I want real positioning in a real environment. (Give me set boundary around the encounter to define the arena, and turn me loose to come up with how to move, using the terrain as a real part of the strategy including height, distance, angle, obstructions, etc.)
I want moves and abilities to have areas of effect, with impacts on the environment where it would make sense. (Ice covering an area, Fire burning trees, Poison corrupting water, etc.)
Maybe even involve some parts of the environment for additional effects (e.g. puddles can conduct electricity or turn into slippery ice, logs can catch fire or serve as very basic cover against straight charging moves, etc).
I thought: "Hmm, I wonder how that would play out?" followed by: "Wait, didn't they already make that game?"
So I decided to check it out.
I don't normally (or have ever) play tactical RPGs, strategy RPGs, whatever you want to call them. But then again, I don't ever play any turn based RPGs in the first place besides the Pokémon series, so it fits.
Now the big problem the game is giving me that is impeding any desire I have to continue it:
From the little I've played (I've conquered the fire and grass places), it feels like any generic strategy tactics RPG with Pokémon sprites slapped in cheaply for more sales.
Only one attack move per monster, the different way stats are handled, the trainer/warrior bond percentage and warrior skills and other stuff with the humans, the out of battle gameplay of managing kingdoms and armies. I just feels like a skin over the existing Koei Nobunaga games, rather than much of a hybrid game or Pokémon game at all.
It's failing to grab me. I can't say I care about the samurai aesthetic and historical figure cameos either. (Also: Some guy says "I hear there's another region far away where they put Pokémon into little balls". Are you seriously telling me this isn't a historical game, but one occurring at the same time period as all the others with their technology?)
What's the GAF consensus on this game, and the concept behind it of a Pokémon tactical RPG?