Yeah i can do 30fps fine but whatever they’re doing with the aim acceleration or latency - I can’t. Going from dishonored 1 to 2 - horrible
yeah another issue that sadly is still a thing... developers that are too stupid to do good analog aiming. some devs are still stuck in the PS2 era of thinking and will use excessive acceleration, a big dead zone or a really fucked up sensitivity curve... sometimes all of these combined.
I am of the opinion that every game that is first person and has shooting mechanics needs to have the customization available in games like Titanfall 2 or Apex Legends... meaning giving the player full control over deadzones, sensitivity curves and acceleration.
and even without that, having decent analog aiming controls is not hard... like, just map the turning speed directly to the right stick without any smoothing or acceleration... done... you have good controller aiming, but no they just have to fuck it up so many times still, it's ridiculous.
the most recent example being Quake of course, where somehow the fan made homebrew og Xbox ports have better controls than the new official release, because those homebrew ports did exactly what I said, they mapped the raw turning speed to the right stick and didn't meddle with it whatsoever.
edit: Ubisoft launched Hyper Scape with a single sensitivity curve that I imagine would have looked something like this (artist rendition)
it was crazy to play on controller