Fbh
Member
So I recently got a decent PC and one of the Microsoft Exclusives I was really looking forward to play was Quantum Break. I've like all previous Remedy games and this one seemed to have some nice visuals which would be good to test the hardware (since it's not high end I wanted to see how it would handle this...which turned out to be mid settings at 60fps).
Having just finished, I can't help but feel a bit disappointed. I really liked the gunplay and combat and visually it had some really cool moments but the story wasn't as good as I had hoped and the way its told left me confused.
I really like the combat and gunplay in this. I love when shooters push you to move around and try to be agile instead of staying behind a single piece of cover and slowly taking enemies down. The time bending abilities are great and push you toward moving around the battlefield. The Slow motion was amazing in Max Payne back in the day and this felt like an evolution in some ways.
The visuals, even at mid settings, where pretty nice too. The scenes that take place while time is frozen look really cool and I love how reactive a lot of the environment feels (lots of objects that you can move and that react to you hitting them or walking into them, which is nice). But I do think they went a bit overboard with the post processing, the image had a sort of soft look to it that almost didn't make it look like 1080p. I thought it was the mid setting but the pre rendered cutscenes which shouldn't depend on the hardware didn't look any better in that regard.
I don't think the story is particularly bad. I actually liked several of the characters and I'm generally a sucker for time travel stories. But the choices made with the storytelling just seem weird and confusing to me.
If I was going to summarise it into one sentence it would be: There's too much reading.
Now, I don't want to sound like someone who doesn't enjoy reading (It's one of my hobbies and my kindle gets as much use as my consoles) but in a game that has in game cutscenes, in game dialog and "cinematic" moments AND a whole TV show with 30+ minutes episodes in between chapters I couldn't help but feel annoyed about the fact that a lot of the story seemed to be hidden inside pages upon pages upon pages of emails and memos.
I think at one point it just reaches a point where there's not enough interactivity for me. A chapter will end with an in game cutscene, then I watch half an hour or more of a live action show, then the next chapter starts with another cutscene.... all of which is fine, but then when I'm finally in control again I'm expected to spend another 15 minutes in every room going through all the computers and reading like 20 pages of emails each time.
It's specially frustrating because the life action show doesn't feel all that relevant. It's mostly about some side characters and none of them seemed to be very relevant to the overall plot (at least with the choices that I made through the story).
Meanwhile there is all this interesting backstory in the emails which show the motivation behind the actions of a lot of relevant characters and there's a whole conspiracy going on in the background and it's just like.... couldn't the live action show have been about this stuff instead? (plus, more Lance Reddick on screen is never a bad thing. The guys is, as always, great at playing mysterious and morally ambiguous characters)
The whole novelty behind this game was the fact it included a live action show and yet it seems like half of the relevant development of the story are inside lengthy emails and the show itself is borderline filler, which just doesn't make sense to me.
Anyway, it was a fun test of my new PC (well, laptop actually) and I'm glad I got to play it this way since the 60fps made the combat feel really smooth. But it's a shame that the story didn't live up to expectations.
Having just finished, I can't help but feel a bit disappointed. I really liked the gunplay and combat and visually it had some really cool moments but the story wasn't as good as I had hoped and the way its told left me confused.
I really like the combat and gunplay in this. I love when shooters push you to move around and try to be agile instead of staying behind a single piece of cover and slowly taking enemies down. The time bending abilities are great and push you toward moving around the battlefield. The Slow motion was amazing in Max Payne back in the day and this felt like an evolution in some ways.
The visuals, even at mid settings, where pretty nice too. The scenes that take place while time is frozen look really cool and I love how reactive a lot of the environment feels (lots of objects that you can move and that react to you hitting them or walking into them, which is nice). But I do think they went a bit overboard with the post processing, the image had a sort of soft look to it that almost didn't make it look like 1080p. I thought it was the mid setting but the pre rendered cutscenes which shouldn't depend on the hardware didn't look any better in that regard.
I don't think the story is particularly bad. I actually liked several of the characters and I'm generally a sucker for time travel stories. But the choices made with the storytelling just seem weird and confusing to me.
If I was going to summarise it into one sentence it would be: There's too much reading.
Now, I don't want to sound like someone who doesn't enjoy reading (It's one of my hobbies and my kindle gets as much use as my consoles) but in a game that has in game cutscenes, in game dialog and "cinematic" moments AND a whole TV show with 30+ minutes episodes in between chapters I couldn't help but feel annoyed about the fact that a lot of the story seemed to be hidden inside pages upon pages upon pages of emails and memos.
I think at one point it just reaches a point where there's not enough interactivity for me. A chapter will end with an in game cutscene, then I watch half an hour or more of a live action show, then the next chapter starts with another cutscene.... all of which is fine, but then when I'm finally in control again I'm expected to spend another 15 minutes in every room going through all the computers and reading like 20 pages of emails each time.
It's specially frustrating because the life action show doesn't feel all that relevant. It's mostly about some side characters and none of them seemed to be very relevant to the overall plot (at least with the choices that I made through the story).
Meanwhile there is all this interesting backstory in the emails which show the motivation behind the actions of a lot of relevant characters and there's a whole conspiracy going on in the background and it's just like.... couldn't the live action show have been about this stuff instead? (plus, more Lance Reddick on screen is never a bad thing. The guys is, as always, great at playing mysterious and morally ambiguous characters)
The whole novelty behind this game was the fact it included a live action show and yet it seems like half of the relevant development of the story are inside lengthy emails and the show itself is borderline filler, which just doesn't make sense to me.
Anyway, it was a fun test of my new PC (well, laptop actually) and I'm glad I got to play it this way since the 60fps made the combat feel really smooth. But it's a shame that the story didn't live up to expectations.