Carlos and Jill seem like they'd be a cute couple. :3
For real.
I wonder what happened to Carlos, and why he hasn't appeared on a new RE game.
Carlos and Jill seem like they'd be a cute couple. :3
For real.
I wonder what happened to Carlos, and why he hasn't appeared on a new RE game.
On RE3:
"There was a hospital here, but it's gone now."
Precursor to holes in SH2?
For real.
I wonder what happened to Carlos, and why he hasn't appeared on a new RE game.
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Cube release of 2 is significantly worse, the backgrounds are rendered at 256x240.
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^^^ LOL
Playing as Carlos. It's raining on the road to the hospital. Attttttmosphere!
OMG, post more from RE3! I'll pepper them throughout the future LttP.beautiful Hi rez background from RE3
OMG, post more from RE3! I'll pepper them throughout the future LttP.
Resident Evil 3
Playstation
Original version. Some things to note:
-320x240
-Hard/Easy difficulties (Japanese release titles these as Heavy/Light, both are easier; you have more health and enemies have less)
-Analogue support
-Rumble support
-Auto-aim default activated
-Mercenaries unlockable minigame
-Five additional outfits unlockable
-Eight unlockable Epilogues screens
-Some scenes censored in Europe, such as hunter hospital scene, kicking ankle biting zombies' heads off (These will also be reflected in US/Japanese re-releases on all platforms)
-German release censored even further (No gore, grey blood, enemies disappear when defeated, Mercs minigame broken)
-Available on both EU and US PSN Store (US 60Hz version on both stores)
Dreamcast
Based on Playstation original with the following additions:
-640x480
-Slightly higher quality in-engine models
-Two additional outfits
-All outfits default unlocked, selectable when starting a new game
-Mercenaries minigame default unlocked
-Clothing boutique is inaccessible through normal ingame methods (Boutique Key is no longer an unlockable, costumes are selectable in the menu)
Windows 98
Based on the Dreamcast version with the following additions
-Ability to run the game in resolutions up to 1600x1200 (albeit the background will always be 640x480 upscaled)
-Door animations are skipable
Gamecube
Based on the Playstation version with the following additions
-Slightly higher quality in-engine models
-Slightly higher quality CG FMVs
-Runs at 640x480, same for backgrounds
-Brightness option added to Options menu
*Main menu voice is different
SouceNext PC Rerelease (JP Only)
Based on the Windows 98 version with the following additions:
*Updated to run on Windows XP
*Best quality CG FMVs running 640x480 and 30fps
-Japanese language only (Translation patch available
I dig that part! The hospital is a nice addition. I loved that they finally had one after playing Silent Hill 1's nasty hospital! They are very different styles, but the RE games needed a hospital in them.
It's a shame how small it was in the game..
RE3 update: I'm at the factory. I went back to some earlier areas, from an earlier save, since I wanted to conserve resources. This game can be tough! Seems like it's a lot longer than RE2, as well, even though it's only one scenario.
All of the park was fantastic. The fountain puzzle, the boss battle, the piers and forest trails and sculpture gardens. The sound design and rain, too. So atmospheric. So cool!
RE3 update: I'm at the factory. I went back to some earlier areas, from an earlier save, since I wanted to conserve resources. This game can be tough! Seems like it's a lot longer than RE2, as well, even though it's only one scenario.
All of the park was fantastic. The fountain puzzle, the boss battle, the piers and forest trails and sculpture gardens. The sound design and rain, too. So atmospheric. So cool!
I don't mind reading that spoiler. In fact, that sounds fucking awesome!A little tip on the upcoming boss battle. In the nearest boss battle, try using environmental traps as much as you can. You can defeat the boss with your guns, of course, but seeing the boss being damaged by those environmental traps is quite satisfying.
If you don't care about spoilers, here are details:
you will be fighting with Nemesis in a treatment room with faucets filled with some kind of acid. If you pour enough acid on Nemesis, he will eventually loose his head - literally
Still awake (I swear I'm going to bed soon), so I'll answer this!Neiteio, are you planning to do RE:CVX as well? Really enjoying your LTTPs and would be interested to see how you find it after playing the PS1 titles.
Still awake (I swear I'm going to bed soon), so I'll answer this!
I played the first 10 minutes of CVX (the HD version with the deep dark shadows!), and I quite liked it. My only concern is I hear the game gets really hard! I'm not afraid of hard games (I'm a Souls fan), but I just hope it's relatively fair and balanced.
Either way, I think I'll check it out. I really liked the CV scenario in Darkside Chronicles. The prison island in the first half has a nice contrast of warmth and cold warm, when you're inside the Ashfords' mansion, and cold when you're out in the drizzly rain!
RE3 update: I'm at the factory. I went back to some earlier areas, from an earlier save, since I wanted to conserve resources. This game can be tough!
This thread deserves some High Res RE3 backgrounds from the GC version:
It was my mistake before, only Retroarch supports it. ePSXe supports jinc2-sharper-3d shader, though. Super-xbr can't work with ePSXe, because it doesn't support multipass shaders.Hyllian how do you add your Super-4x-BR to ePSXe?
I would love to replace the Texture Filtering in the OGL2 plugin or OGL2 Tweaks with that!
In fact really I'd love to see it in all emulators as an optional texture filter, that shit is god-tier!
This thread deserves some High Res RE3 backgrounds from the GC version:
It was my mistake before, only Retroarch supports it. ePSXe supports jinc2-sharper-3d shader, though. Super-xbr can't work with ePSXe, because it doesn't support multipass shaders.
According to BIO3's writer, Carlos escaped the U.S. through Mexico and lived in Chile or Colombia. If he didn't flee the country, he'd have been "recruited" by the Anti-Umbrella Pursuit and Investigation Team, who went after anyone with anti-B.O.W. experience. Chris and Jill being in Europe was also the only reason they escaped the agency's clutches. Leon and Barry on the other hand weren't as lucky and both of them were coerced into joining the agency. Leon through Sherry, and Barry through his family.
if you want more intel about RE3
Gamecube
Based on the Playstation version with the following additions
-Slightly higher quality in-engine models
-Slightly higher quality CG FMVs
-Runs at 640x480, same for backgrounds
Why did RE3 run at 480p on GC while RE2 was at 240? That seems like a waste.
Why did RE3 run at 480p on GC while RE2 was at 240? That seems like a waste.
I hope they show something. Whatever it is, I'll be happy to get back into Racoon City.Just bumping this because I've been thinking of RE2 lately (and RE3 LttP here), and it reminded me that, hey, Capcom is working on a remake of this game!
It's been deep in development now for, what, a couple of years, right? It's probably ready to show at E3, I'd imagine. What do you think?
Also, chances of an RE3 remake afterward? To be honest, I think I like RE3 even more. But I really see these two games as sister titles part of a larger whole.
That's really neat about Outbreak revisiting areas from the main trilogy, SixFourMike. When you go to RE3's hospital in Outbreak, are the floors you revisit the same layout as they were in RE3?
Just bumping this because I've been thinking of RE2 lately (and RE3 LttP here), and it reminded me that, hey, Capcom is working on a remake of this game!
It's been deep in development now for, what, a couple of years, right? It's probably ready to show at E3, I'd imagine. What do you think?
Also, chances of an RE3 remake afterward? To be honest, I think I like RE3 even more. But I really see these two games as sister titles part of a larger whole.
RE2make, over the shoulder, pisses off 80% of gaf. Won't be at E3. Calling it now.