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LttP: Resident Evil 2

You're actually near the end. Escaping the town is about the halfway point. It's probably about as long as RE2's B scenario. I think that is one of the reasons people don't rank it as highly. The original and 2 are both short, but they both had multiple characters/scenarios to playthrough where RE3 just has the one.
I dunno. The way I remember RE2, having just played it, it actually feels shorter than what I've played of RE3 so far — and I haven't finished RE3 yet.

Maybe if you know what you're doing you can knock out RE3 faster, but between the increased tension/difficulty, the sprawling scale of town, all of the chaos going on, and the fact you're moving over a great distance geographically, with a persistent foe following you, makes it feel like RE3 is "grander" in scope, so to speak.

Whatever the case, I think I'll end up combining these two titles in my mind. RE2 and RE3 feel like two halves of a greater experience. It's probably the fact they're set around the same time in the same city.
 
You're actually near the end. Escaping the town is about the halfway point. It's probably about as long as RE2's B scenario. I think that is one of the reasons people don't rank it as highly. The original and 2 are both short, but they both had multiple characters/scenarios to playthrough where RE3 just has the one.

RE3 is a fraction longer than one of RE2's B scenarios, but it's still a short game, probably the shortest from start to finish of any RE title unless you factor in 1 and 2's multiple characters/scenarios. And since it only has one scenario, it's also shorter on replay value.

Still, it's a good enough ride while it lasts.
 
RE3 is a fraction longer than one of RE2's B scenarios, but it's still a short game, probably the shortest from start to finish of any RE title unless you factor in 1 and 2's multiple characters/scenarios. And since it only has one scenario, it's also shorter on replay value.

Still, it's a good enough ride while it lasts.
Seems like you can get extensive replay value out of RE3 by making different choices, focusing on different ammo crafting (i.e. elemental grenades vs. heaps of handgun ammo), fighting Nemesis for the custom parts, etc. Also the randomized puzzle solutions, enemy encounters, etc, would mix up things somewhat.

Not quite the same, but I like the nuance that variability adds.
 
Seems like you can get extensive replay value out of RE3 by making different choices, focusing on different ammo crafting (i.e. elemental grenades vs. heaps of handgun ammo), fighting Nemesis for the custom parts, etc. Also the randomized puzzle solutions, enemy encounters, etc, would mix up things somewhat.

Not quite the same, but I like the nuance that variability adds.

Like I said before, I don't feel like the optional junctions change the way the game plays much apart from taking Brad's ID and the train jump, and since the ammo is distributed randomly, it's not like you can make strategic decisions, either. The city isn't connected as smartly or immediately as the Spencer mansion or the RPD, a consequence of the game being built around corridors rather than bite-size rooms, meaning that backtracking and deciding on routes through the game are simplified as a result. And the scope of ammo crafting soon narrows once it's apparent that making anything but magnum rounds is a waste.

It's not that RE3 doesn't have replay value, it's clearly designed to be replayed and it's fun to do so, but it falls short in that category compared to the exemplary first two games which, coupled with its relatively short length, is disappointing.

But for a game which started off as a low-budget spin-off glorified expansion pack, it definitely punches above its weight.
 
I find it odd that people find RE3 shorter than any single scenario in RE2. That's never the been the case for me. I find a just a bit longer than playing any A/B scenario in RE2 combined.
 
Let's be honest, the game is going to look like shit no matter what you do. I figured for this run I'd try the filter approach and sometimes it really cleans up the image without otherwise altering it. It's nice to see clean diagonals and circular objects becoming actual circles. Other times, it really does overload on the wax and ends up looking weird. It's a big trade-off.

That's true. Man I'd love the original RE trilogy re-rendered in full HD!

I find it odd that people find RE3 shorter than any single scenario in RE2. That's never the been the case for me. I find a just a bit longer than playing any A/B scenario in RE2 combined.

I know! It's much longer game than what most people seem to recall.
 
Like I said before, I don't feel like the optional junctions change the way the game plays much apart from taking Brad's ID and the train jump, and since the ammo is distributed randomly, it's not like you can make strategic decisions, either. The city isn't connected as smartly or immediately as the Spencer mansion or the RPD, a consequence of the game being built around corridors rather than bite-size rooms, meaning that backtracking and deciding on routes through the game are simplified as a result. And the scope of ammo crafting soon narrows once it's apparent that making anything but magnum rounds is a waste.

It's not that RE3 doesn't have replay value, it's clearly designed to be replayed and it's fun to do so, but it falls short in that category compared to the exemplary first two games which, coupled with its relatively short length, is disappointing.

But for a game which started off as a low-budget spin-off glorified expansion pack, it definitely punches above its weight.
Man, I don't know — I'm not even done with RE3 yet, but it's taking me longer to complete than RE2 in its entirety. It's actually challenging throughout, and even scary at times. RE2 seemed a lot shorter and simpler than this.

Regarding crafting, seems there's a lot of ways you can approach it. I'm not sure I'd want to go all in with magnum rounds... I rely on handgun and shotgun shells to clear crowds. Maybe if I was more adept at dodging everything.

And regarding the map design, I'm not sure how corridors are any different than rooms — quite a few corridors in RE3 have multiple ways in and out, which is more than can be said for many of the bite-sized rooms in the prior games. Since there are interactive puzzle bits in said corridors, they are essentially rooms in elongated form.

As for the variability, if I did a second playthrough and chose to fight Nemesis for the custom parts, that'd be a hugely different experience right there. Beyond that, the roguelike elements would make for a fresh experience. I couldn't auto-pilot a second playthrough like I can RE2 since the puzzle answers will be different, the enemies will be different, etc. Yeah, you can't strategize if you don't know what's coming — but that's part of the appeal. There remains some element of the unknown, and thus tension.
 
This and RE3 both have a fantastic atmosphere although 3's gameplay is not quite as solid.

I disagree. RE2 has a great atmosphere, but RE3 built upon RE2s gameplay. 180 degree turn, smoother controls, gunpowder elements, constant Nemesis scare - RE2 felt more scary but RE3 was more thrilling and just great to play.

Plus its just me, but I freakin' loved the UBCS squad. Carlos, Nicholai and Mikhail are great characters.
 
I hope the RE2 remake is 1) faithful to the fixed camera angles of the original, and 2) maintains that arcade-y quality — the quick nimble controls, the abundance of ammo, the punchy combat. I suspect that the characters may become "weightier" with a more realistic expression, and I'm not sure that's best from a gameplay perspective. RE2's "flow" is its best asset, IMO. Here's hoping they don't mess with the game's tempo.
 
I disagree. RE2 has a great atmosphere, but RE3 built upon RE2s gameplay. 180 degree turn, smoother controls, gunpowder elements, constant Nemesis scare - RE2 felt more scary but RE3 was more thrilling and just great to play.

Plus its just me, but I freakin' loved the UBCS squad. Carlos, Nicholai and Mikhail are great characters.

I completely agree, though a lot of people seem to hate them :( I also like Murphy and Tyrell. If they remake it I would love if they expanded on some of those characters.
 
Something I really appreciated while playing RE2 was the different sizes, shapes, and behaviors of the enemies and how that affected gameplay.

Zombies are humanoid. They shuffle. Some take more hits than others. They can be staggered. They can be knocked over. They can get back up when they seem dead. Best of all, when their legs are blown out, they can keep crawling toward you — a new low profile that makes them impossible to hit with straight shots, requiring a downward shot when they're within range.

The dogs, of course, have low profiles, move fast and jump far, attacking in packs.

The crows fly, encircling the player, and can be shot down with simple auto-fire, so long as they're within sight. Their erratic flight and great numbers can be troublesome, though.

Lickers maintain the lowest profile of all. They move forward slowly, but can scramble quickly, as well. They can crawl on walls and ceilings, requiring you to aim up. They can swipe with their claws up close, perform lunging strikes, flick their tongues, or even impale you for a OHKO. They're resilient, too.

Spiders move quickly along the walls and ceilings, and can rush the player on the ground. Walk under them and they'll spit poison. Big targets that quickly move out of your line of sight when they're on the ceiling above you. They seem more aggressive here than they were in REmake.

Ivies are humanoid-shaped enemies, but resilient, with ranged projectiles that can poison under certain circumstances. Their corpses can also deal minor damage with a whip.

Only enemy that doesn't particularly stand out to me is the moth. They looked cool, but I swiftly dispatched them before I could see what they do!
 
Compared to RE1, the sequel did have a much more action packed feel. More guns, ammo, savepoints,resulted in a lower overall difficulty which made the game a blast to play.

RE2 was the perfect sequel. If RE1 was Alien, RE2 was definitely Aliens.

I am greatly looking forward to RE2make HD.
 
Compared to RE1, the sequel did have a much more action packed feel. More guns, ammo, savepoints,resulted in a lower overall difficulty which made the game a blast to play.

RE2 was the perfect sequel. If RE1 was Alien, RE2 was definitely Aliens.

I am greatly looking forward to RE2make HD.

Strangely enough, I really didn't like RE2 when it came off for these reasons. I was very into RE1 from the get go and my friends and I were bitching about this change back then.

I replayed it when it was re-released on the Gamecube and it ended up being one of my favorites in the series, great game and I appreciate the direction they took.
 
Resident Evil 2 was the game that really got me into the series thanks to its difficulty options and abundance of ammo. I've always felt that it was the only 'classic' RE that got the balance perfect between puzzles and action.

Funnily enough though it is my least favourite of the PSX trilogy.
 
Guys, seriously, I can't stop listening to RE2's Scenario B credits theme, it's a sickness.

"It's up to -us- to stop -Umbrella-!"

*few games later we are told that Umbrella was taken down because its stock prices crashed*

:(

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Eww... it looks as if Claire suddenly found herself standing in the middle of a painting. :/
 
Nah, Neo Umbrella is in no way connected to the old Umbrella. Carla just has an imaginary of a 10-years-old and thought that re-using the "Umbrella" name, only this time with a "Neo" prefix, would make her company sound so cool and evil. Apparently no one at the board meeting had the courage to tell her that it sounds really lame, like something taken straight from a bad fanfic.
 
Damn, you make me want to play it! I've always found that I enjoyed the inventory management mini-game of RE games more than the actual gameplay but I've always been too jumpy to play RE2. Getting through RE4 when I was younger was tough because I was so tense all the time, RE5 wasn't bad at all because of co-op.

Can I play the PSN version of it on PS4? I really don't want to dig out my PS3 for it. Or I guess I could emulate...
 
You're actually near the end. Escaping the town is about the halfway point. It's probably about as long as RE2's B scenario. I think that is one of the reasons people don't rank it as highly. The original and 2 are both short, but they both had multiple characters/scenarios to playthrough where RE3 just has the one.

RE3 is designed to be replayed, it actually has more variation and unique content than Leon A/Claire B and Claire A/Leon B combined.
 
What's the highest quality rip of the RE2 Scenario B credits theme? Ideally there's a version that loops for like 15 minutes or 30 minutes...
 
You have to understand that one of the big reasons that RE2 was so scary back in the day was the lack of survival horror type games out there at the time. There were a very small handful before it and they were more cartoony due to technology (AITD series).

Outside of that and the few adventure horror PC games, it was slim pickings.

Nearly 20 years removed from its release, a lot of its impact is gone by nearly two decades of scary games pushing the envelope. What it's left with its masterful sound design, level design, and an abundance of atmosphere.
 
You have to understand that one of the big reasons that RE2 was so scary back in the day was the lack of survival horror type games out there at the time. There were a very small handful before it and they were more cartoony due to technology (AITD series).

Outside of that and the few adventure horror PC games, it was slim pickings.

Nearly 20 years removed from its release, a lot of its impact is gone by nearly two decades of scary games pushing the envelope. What it's left with its masterful sound design, level design, and an abundance of atmosphere.
Oh yeah, I totally understand. And don't get me wrong — I'm not being critical when I say the game isn't scary or challenging in this day and age. I honestly wouldn't have the game any other way. It's just FUN, and that's what's important.

It's innately satisfying going through RE2, everything clicking together like clockwork. It's like a music box full of intricate inner workings — everything works together to create a singular effect. That effect is one of satisfying task management — like piecing together a jigsaw puzzle at a steady clip.

RE2 is purity of design, and I love that. I immediately felt the urge to replay it after finishing Claire A and Leon B. But I was equally eager to play RE3, which I'm enjoying immensely. Look for the LttP on that one, possibly later this week!

But yeah, RE2 is a perfect lil' creation. I'm almost a little surprised... Kamiya is a genius, but there's usually something in each of his games that annoys me, be it the relentless pace and genre shifts of TW101, or the genre shifts and QTEs of Bayonetta 1, or the exhausting length of Okami, and so on.

But RE2 is just right — no filler, no fat. It's lean, and not so mean, but VERY fun! :-)
 
Eww... it looks as if Claire suddenly found herself standing in the middle of a painting. :/

I tried turning it off for the B scenario to compare and see what looked better, but i immediately turned it back on. The image is much cleaner and easier to read with the BRZ on, even if it looks like shit in some screenshots. Unfortunately, this is about the best you can do until REmake 2 arrives. If I just crushed the blacks it could qualify as "Resident Evil 2: HD Remaster" and sell for $20.
 
I tried turning it off for the B scenario to compare and see what looked better, but i immediately turned it back on. The image is much cleaner and easier to read with the BRZ on, even if it looks like shit in some screenshots. Unfortunately, this is about the best you can do until REmake 2 arrives. If I just crushed the blacks it could qualify as "Resident Evil 2: HD Remaster" and sell for $20.
im playing on PSP and it looks much better than that watercolor looking filter
 
Finished Leon B tonight. Such a masterpiece. -Spoilers if anyone hasn't played the whole game yet by any chance- This is one of my favorite things about ClaireA-LeonB:
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Ben dies in a much less horrible way. It didn't seem fitting for a seemingly moral character to get torn in half from inside out, but it suits chief Irons just right. Of course, Irons gets torn in half in a brutal way if you do LeonA-ClaireB too, but it's not quite as gruesome.

Another good thing about this play order is that Leon and Ada's story is 100x better. It's seriously not even close to being this good in LeonA. It makes sense that Leon is so fixated on Ada in later games after playing this scenario.
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Of course, you do miss out on this, so it's a trade-off.

Lastly, it's also more consistent with what Sherry says about Leon saving her life in RE6. In the A scenario, I think they barely even see each other until they're on the train.
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Some other thoughts...
Birkin is a badass. Every form is so well done and memorable.
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Bring the fucking valve handle.
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Fuck this fuck this fuck this
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The upgraded shotgun is incredible. It often decapitates and dismembers zombies without even having to aim up. It practically carries you through the ending of LeonB.
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Game over, pal.
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im playing on PSP and it looks much better than that watercolor looking filter

Of course it does. Now try it on an a 1080p TV.
 
I tried turning it off for the B scenario to compare and see what looked better, but i immediately turned it back on. The image is much cleaner and easier to read with the BRZ on, even if it looks like shit in some screenshots. Unfortunately, this is about the best you can do until REmake 2 arrives. If I just crushed the blacks it could qualify as "Resident Evil 2: HD Remaster" and sell for $20.

Screenshots you posted below look good. But that one I've quoted... it was just too watercolor-y.
 
Nah, Neo Umbrella is in no way connected to the old Umbrella. Carla just has an imaginary of a 10-years-old and thought that re-using the "Umbrella" name, only this time with a "Neo" prefix, would make her company sound so cool and evil. Apparently no one at the board meeting had the courage to tell her that it sounds really lame, like something taken straight from a bad fanfic.


anayway the series is nothing more than a tasteless shooter today
 
One of the first PS1 games i ever bought, back in the summer of 98. An absolute stone cold classic and probably my favourite RE game. So many fond memories of that game.
 
Looks like the GC version, not even the Sourcenext version looks that clean.
Probably used native up scaling method in Dolphin, also my preferred way to play RE 2

well the character model looks great but i've heard that the gamecube version use an upscaled version of PSX pre rendered backgroud while pc and dreamcast used the 2D backgroud at real 640x480

Q: Which version has the best graphics?
---------------------------------------
A: The PC and Dreamcast versions look slightly better than the other
ports. In 2011, that hardly matters, but it's still notable.

http://www.ign.com/faqs/2011/resident-evil-2-version-differences-378660
 
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