Yeah, like the RE3 shitting in this thread. RE2 is only praised so much because its the RE game that was played by most people back then, it got more ports and re-releases than any other, plus it has Leon so its often the only old style game RE4 jump-ins tried. RE3 is a better game in every way, being objective.
Ignore the RE3 shitting OP.
RE3 has nearly all the best mechanics of the series.
- Nemesis actually running and pursuing you through rooms (really makes the RE2 Tyrant seem hella shit in comparison with its slow walk and being a non threat by leaving the room)
- The gunpowder system giving total freedom how you want to play, more powerful weapons with less ammo, weaker weapons with lots of ammo, enhanced ammo, or a mix.
- Randomised puzzles, each playthrough the puzzle answers will change, making them actually puzzles still after the first playthrough.
- Depending on player choices during 'Special choice events' the story, character and enemy encounters, plus item locations can change.
- In addition to the above, just choices you make while playing can alter enemy and character encounters, story, hidden cutscenes, item locations and so forth.
- The above four combined easily make it the most replayable RE game in the entire series. You can play through the game so many times always having story and cutscenes change, and items moving around, and enemies where don't expect them. There are six versions of one particular cutscene alone, with location and parts of dialogue changing, and even more versions with quite different dialogue.
Plus there are numerous small advances the game makes that just makes it play better overall than RE1 and 2, small things like the 180 turn, or walking up/down stairs freely (which even CV went backwards on).