It holds up better than Ico. For gods sake, don't play Ico.
No, absolutely not. Ico aged just fine.
I replayed both games the last couple of weeks after more than 10 years and although Ico suffers from 'sloppy' control as well, it's less problematic as the gameplay is much more confined and puzzle-based rather than platforming.
It's also a much better port on the PS3 (1080p Ico versus 720p Sotc)
Shadow of the colossus on the other hand, aged terribly. Not just the graphical aspects of the game (dat pop-up), but the gameplay as well.
If you compare the controls of Sotc with any last-gen game that features climbing (like Assassin's creed, Uncharted or Infamous) they feel pretty outdated and mediocre.
The animations are too long and not interruptible. The controls feel random and are trial-and-error-like, and unorthodox. This makes the game rather frustrating to play in 2015.
And ofcourse, the horse still drives like shit and killing colossi gets repetitive after the first batch.
Yeah, these posts I don't get at all. The game isn't about dungeons, having a sprawling overworld, and minor enemies.
That goes against the whole purpose of this very game and why people consider it a masterpiece.
Why do games have to have certain things to be good? Why can't this game be judged for what it is?
People are judging the game for what it is. Doesn't hurt to suggest a couple of improvements as well, no?
They should have used the shrines to implement 'fast travel'.
I understand that Team Ico was going for the whole 'desolation, isolation' theme with the environment. But that doesn't excuse them for not doing anything with it. Desolate or not, there's literally nothing worth to explore in Sotc.
It just feels like filler content placed between colossi.
It's like a bland MMORPG where everybody except you just disconnected from the server and with a horse that drives like shit.