Honestly, I think it's the best Zelda game of them all.
Anytime I hear anyone mention that they have to "deal with the wiimote" I honestly think Nintendo didn't include enough tutorials. Common wisdom is that there's too many, but in reality, that's not even true.
This is the most complex motion control game ever made. I've said this many times before, and you may have heard it somewhere else before, but Wii Sports Resort is literally the alpha for Zelda: Skyward Sword. They were testing out each individual action in this game, long before they were combined in Skyward Sword.
Wii Sports Resort - Skyward Sword
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* Swordfighting - Sword and shield fighting
* Archery - Archery
* Airplane - Beetle / Bird
* Bowling - Bomb
* Basketball - Bomb
There are probably more parallels. In each of these individual mini-games, each action is actually enough for it's own entire game. Let that sink in. In each one of these motions, they designed an entire game around it, with multiple levels and subtle variations. In each one of these, the controller would stop and callibrate before each single round and give you a tiny tutorial about how to play before each specific game.
In Skyward Sword, they combine all of these together, seamlessly, without any individual callibration between them, and add it on top of full analog stick movement with a character, a fully realized world full of puzzles and NPCs, and story, and gorgeous artwork, and if you actually understand how to play (from playing Wii Sports Resort), it pretty much works near flawlessly.
No one is ever going to come along and make another motion control game ever that is this complex, this well crafted, and this polished. Ever. Ever. Again.
When I hear people trash this game and put up older Zeldas, like Link's Awakening up against it as being superior, I can't even believe it. Honestly, just the theme song alone is enough for me to hold this game up above Link's Awakening. I don't even understand what planet you guys live on, seriously.
http://www.youtube.com/watch?v=fN1vFESbfZk
This game has the most complex and demanding combat in the history of the Zelda series. Enemies block and attack in intricate patterns involved with the motion control. This is employed with the bosses too, and the puzzles, and every other aspect of the game.
People praise ALBW for the "painting" ability because it transforms how we view the world. Does that even touch the impact of full motion control? No.
This also probably has the best story in any of the Zelda games. This also easily has the best boss in any of the Zelda games, ever. Ghirahim. Who is better? Gannon? Why? He doesn't do anything nearly as interesting as this guy, or have boss battle mechanics as interesting as this guy.