I'm an expert
Formerly worldrevolution. The only reason I am nice to anyone else is to avoid being banned.
Just started this game, fairly good so far. I think I get the gist of the ending thanks to GB goty podcasts but will see it through.
The white phosphorus part for example I had already seen that the last group of people were civies.
Excuse me?
How? Weren't they just fuzzy white blobs?
Very nice analysis. Resonates how I feel about the game quite well.
Something else I felt was really well done was how the executions became more and more brutal as you progressed, as well as the amount of cursing and swearing. North really let himself go in this game.
At a certain point I sort of got confronted with myself when I started cursing because I died a couple of times at a certain late point in the game. It's a very resonating experience in that way. I also started to dislike doing the executions, which was weird to me.
I dunno, destroyed Dubai and the vivid colors and sandstorms all stuck with me. That and the character models, their ability to emote and their changes over time.visuals were nothing special
It's a loading screen quote.
How? Weren't they just fuzzy white blobs?
I dunno, destroyed Dubai and the vivid colors and sandstorms all stuck with me. That and the character models, their ability to emote and their changes over time.
Well, seemed special to me anyway.
Okay thanks, I'll check it out. I just wish I could erase my memory cause that'll be all I think about while playing like when I tried the demo.You should play it to experience everything in context.
Ending spoilerI chose to shoot the mirror and survive. After that I both went along with the reinforcements and dropped my weapon and I restarted the epilogue and tried fighting and killing them all.
Now, what happens if you shoot yourself in the head? I didn't try that one
Are you on PS3? If so, don't buy it, just buy PS+ and get it free along with lots of other freebies.Hey I'm thinking about buying this game.
Is it similar to Max Payne 3 ? Loved that game.
Its more like a modern military take on Gears, in terms of gunplay mechanics and cover. Enemies aren't bullet sponges thankfully, but they make up for that in numbers. Ammo is more scarce than you'd expect, so making your shots count is important. Weapons also have a secondary mode for stuff like zoom, fire modes, silencer, etc.Hey I'm thinking about buying this game.
Is it similar to Max Payne 3 ? Loved that game.
I loved the loading screens in the game
It takes a strong man to deny what's right in front of him.
Man, I loved this game so much. It's shell shock in video game form.
Yes! Bordering between the misery-inducing and the creepy, they are fantastic.
And if the truth is undeniable... you create your own.
Funny you mention that.I actually couldn't bring myself to shoot those civvies. I was actively looking for a way to get out of there non violently. The game still commands you to do it though, which sort of reminded me of BioShock. In the end I decided to melee one of the guys in front and they all ran away. Overall, it made the scene less impactful than it should've been, but I just couldn't do it.
"It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger." One of the BEST "speeches" i've heard in a Video Game.
You can shoot to the air and avoid killing them
Same here. I felt really clever and glad that the developers thought of implementing thatThat's what I did and I was relieved that it worked.
So, to clear up some parts of the story for myself,Walker is basically just Konrad and the actual leader of the 33rd right? So he also killed off the deserters and such. Also, the soldiers in the tower at the end are basically the last soldiers still loyal to Walker. So, how come he starts out at the edge of the city and how did he get Adams and Lugo to tag along with it including that entire story of getting the civilians out etc. Also, why do none of the 33rd deserters seem to recognize him as their previous leader? It seems I'm missing something obvious here. Did he literally make it ALL up, from start to finish? What about the CIA? Did they know Walker was actually insane?
So, to clear up some parts of the story for myself,Walker is basically just Konrad and the actual leader of the 33rd right? So he also killed off the deserters and such. Also, the soldiers in the tower at the end are basically the last soldiers still loyal to Walker. So, how come he starts out at the edge of the city and how did he get Adams and Lugo to tag along with it including that entire story of getting the civilians out etc. Also, why do none of the 33rd deserters seem to recognize him as their previous leader? It seems I'm missing something obvious here. Did he literally make it ALL up, from start to finish? What about the CIA? Did they know Walker was actually insane?
You can shoot to the air and avoid killing them
Hell yeah. The voice acting gave it a lot of power. I dunno who voiced Konrad, but he and Nolan fucking killed it in this game. Walker's descent into madness begins genuinely frightening at parts and Nolan certainly pulls it off spectacularly up til the very end.
That's what I did and I was relieved that it worked.
"It takes a strong man to deny what's right in front of him. And if the truth is undeniable, you create your own. The truth, Walker, is that you're here because you wanted to feel like something you're not: A hero. I'm here because you can't accept what you've done. It broke you. You needed someone to blame, so you cast it on me. A dead man. I know the truth is hard to hear Walker, but it's time. You're all that's left and we can't live this lie forever. I'm going to count to five, then I'm pulling the trigger." One of the BEST "speeches" i've heard in a Video Game.
Where is ErikB?
Although you can certainly go deeper into the rabbit hole than that, and there are hints that there is much more going on under the surface.No. Not at all.
Konrad was a real man. Walker is a separate man. After the White Phosphorous incident and the deserters burned alive, Walker has a psychotic split and begins believing that Konrad is responsible for all the misery and that the White Phosphorous is Konrad's fault, not Walker's. He doesn't realize that Konrad committed suicide weeks ago. The Radioman is running things essentially after Konrad's death.
What I understand is that Walker is sane until a certain point in the game (when he kills all those innocents?), then he realises he have been the "bad guy" all along and his mind shatters. Then he creates a fake Konrad in his head (the real one is already dead), an scapegoat to avoid any guilt and determines himself to kill him. The more he progresses the more his more primitive intincts surfaces and ends on a killing spree and realizing he basically went insane and killed all those people just to avoid all those guilt feelings.
Where is ErikB?
Although you can certainly go deeper into the rabbit hole than that, and there are hints that there is much more going on under the surface.
The helicopter scene re-appearing "this isn't right! we did this already!" is the first clue.
????
I don't understand this
I must say I don't share these sentiments. I felt the story was too easy to predict and all "choices" you had were no choices at all, except for the ending.
And then the gameplay was so uninspiring that it made me really tired of playing. I just wanted it to end finally. Also all these "messages" in the loading screen like "How many Americans have you killed today" made me feel nothing. I didn't care if I shoot Americans or some middle eastern people.
Start here: http://www.youtube.com/watch?v=oa-q-ztyZZw
100% necessary post analysis for those who have completed Spec Ops: The Line, all are must watch, read, and listen:
1. Errant Signal: SOTL by Campster
2. Thirteen Ways of Looking at a Shooter
Spec Ops: The Line and why we play violent shooter games
By Tom Bissell
3. Penny Arcade Extra Credits - SOTL
4. Killing Is Harmless: A Critical Reading of Spec Ops: The Line
by Brendan Keogh
5. GameSpot GamePlay Special Edition Spoilercast: Spec Ops: The Line interview with lead writer Walt Williams
Very true. But honestly, I'm not a huge fan of that interpretation.
Purgatory loops are terrifying though when you think about it.
How generous of them.So Sony just gave out a very under the radar GOTY for free on Plus? Shit.
I think an important aspect of Spec Ops that doesn't get enough attention is the evolving dialogue throughout the game, as well as the evolving aggression.
I'm sure many just breezed right through the game and didn't even really notice the way Walker's execution animations subtly change throughout the game. At first it's somewhat human, snapping their neck swiftly or putting a bullet in their head, but by the end of the game when Walker has completely lost it his execution moves become savage and brutal. Repeatedly smashing the enemy's head into the ground while letting out animalistic sounds. Or even worse jamming the muzzle of the rifle all the way into the enemy soldier's mouse and watching as the muffled soldier frantically screams for help while waving his arms, only to be put down. Fucking brutal.
The soundtrack adds to this as well, with such songs as "Hush" and other popular classic rock songs (evokes Apocalypse Now), but the end of the game has notably more subdued, serene, depressing music that goes a long way in showing you just how far the character have fallen.
I will argue that Nolan North does a better job with Capt. Walker than he does with Nathan Drake. Drake is often one of the most criticized game characters in terms of his happy-go-lucky attitude towards danger and death. Though the game is profanity-laden, it becomes far more angry and depraved at the very end, and especially after the most key moment of the game. I think as much praise that can be put on the game can be put on North's performance as well. Walker goes from telling his squadmates "Kill confirmed" at the beginning of the game to "HE'S FUCKING DEAD" or "Kill is fucking confirmed" and worse at the end of the game is pretty cool to me, I really appreciate that. Towards the end of the game North does a fantastic job in sounding very tired, very weary, and very much like someone who has been through some shit. Overall, I guess I would just say that Spec Ops has better character development than pretty much everything else out there; it's also something I would like to see from more games in the future and I'm fascinated to see more games like this on the next generation of consoles. Could be some pretty wild stuff on there, I can't wait.
???The part where Lugo dies? When the civilians are coming in closer to you, ready to tear you apart, instead of meleeing or shooting them to scare them off, you can simply fire into the air and they'll freak out and scatter.
Start here: http://www.youtube.com/watch?v=oa-q-ztyZZw
100% necessary post analysis for those who have completed Spec Ops: The Line, all are must watch, read, and listen:
1. Errant Signal: SO:TL by Campster
2. Thirteen Ways of Looking at a Shooter
Spec Ops: The Line and why we play violent shooter games
By Tom Bissell
3. Penny Arcade Extra Credits - SOTL
4. Killing Is Harmless: A Critical Reading of Spec Ops: The Line
by Brendan Keogh
5. GameSpot GamePlay Special Edition Spoilercast: Spec Ops: The Line interview with lead writer Walt Williams
6. Don't Be a Hero: The Full Story Behind SO:TL By Russ Pitts
7. Apocalypse Now
8. Heart of Darkness
9. Posttraumatic stress disorder
NotTheGuyYouKill said:No. Not at all.
Konrad was a real man. Walker is a separate man. After the White Phosphorous incident and the deserters burned alive, Walker has a psychotic split and begins believing that Konrad is responsible for all the misery and that the White Phosphorous is Konrad's fault, not Walker's. He doesn't realize that Konrad committed suicide weeks ago. The Radioman is running things essentially after Konrad's death.
NullPointer said:Although you can certainly go deeper into the rabbit hole than that, and there are hints that there is much more going on under the surface.