• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

LTTP: Super Metroid

JSnake said:
Having trouble remembering the locations of all the hidden expansions despite beating the game roughly every two months. This is my lowest run yet (as in, run with the least found expansions). Am I ready for Mother Brain?

11 Energy Tanks (1 Reserve Tank)
130 missiles
35 Power Bombs
40 Super Missiles
This is your lowest run? Hell yeah you're ready for Mother Brain.
 
Still definitely ready. I'd almost go so far as to say overpowered, but probably not for someone without much speedrunning experience.
 
I have been playing Zero Mission during my lunches. I now remember how idiotic it was to make one of Samus's upgrades the ability to use her fingers. :lol
 
Just thought I'd add that Super Metroid is still my favorite game of all time. I just ran through Zero Mission and, while a great remake of the original, still comes nowhere near touching SM. My only regret is I know the game like the back of my hand, there's no puzzle solving left in it. ZM and Fusion took about 3 or 4 hours apiece to beat when they first came out. Actually, probably less for ZM since the stupid Chozo statues pointed you exactly where you needed to go. Super Metroid, however, took me over 10 hours to beat way back in 5th grade. I still remember dropping down the busted up Tourian shaft for the first time...oh the memories...

Anyway, my Metroid rankings:
Super Metroid
Metroid Fusion
Metroid ZM
Metroid Prime 2
Metroid Prime
Metroid II
Metroid
Metroid Prime Hunters >:|

Anyway who says the Prime games are better than the recent 2D games is insane. And anyone who hates Prime 2 is just stupid :)
 
I'll bump this thread when the game comes to the VC. Bad timing dude, you could wait a little :P
 
ZealousD said:
I'm actually one of those that believes Prime 2 is better than Super as well. I just prefer the design of the 3D games over the 2D ones, honestly.

Also, Prime 2 is not hard. Except for Boost Ball Guardian. That ass.

Fighting the power bomb guardian was really annoying because the controls would often go off axis after you jump to a another rail and the camera shifted
 
superawesomemetroid.jpg


And courtesy of Mr. Joe Kickass aka SovanJedi

160fs734529.gif
 
My rankings (haven't played Hunters yet)

Metroid Prime
Super Metroid
Metroid Prime 2
Zero Mission
Metroid Fusion
Metroid
Metroid II

Prime and Super Metroid are near flawless. Prime 2 is excellent despite its flaws. In all honestly I still put in on the level of Super Metroid, because I think 3D just adds a lot to the Metroid series, and I enjoyed almost as much as Prime. Zero Mission was awesome but too short. But that's probably because I never fully explored the game (since I didn't get the equipment necessary to do so until the very end of the game). Fusion was also great but a bit strict with its linearity. Metroid and Metroid II at put on about an equal level for what each tries to do, but they feel ancient in comparison to all the other Metroids.
 
Sharp said:
You forgot Metroid 1 and 2.

Uh, no. Metroid 1 is almost unplayable compared to Zero Mission, and Metroid II is one of the weakest games in the series. Not to mention that it's in black and white and on the original Gameboy.
 
Death_Born said:
Uh, no. Metroid 1 is almost unplayable compared to Zero Mission, and Metroid II is one of the weakest games in the series. Not to mention that it's in black and white and on the original Gameboy.
He was listing all the Metroid games though, they should be included for the sake of completeness.
 
JSnake said:
Having trouble remembering the locations of all the hidden expansions despite beating the game roughly every two months. This is my lowest run yet (as in, run with the least found expansions). Am I ready for Mother Brain?

11 Energy Tanks (1 Reserve Tank)
130 missiles
35 Power Bombs
40 Super Missiles

Mother Brain is easy. If you can beat the last Chozo Statue and Ridley, you can beat Mother Brain without much trouble at all.
 
If you're having trouble with Mother Brain, you can do what I do. Destroy all the barriers and obstacles and stuff, and get all the way up to mother brain. I think you can also break the glass protecting it. Then, instead of fighting, go back and get your health and ammo refilled. Then you can come back with the entire entrance already done.
 
tetrisgrammaton said:
don't misunderestimate metroid 2 just because its for gameboy.
nice sense of exploration. good soundtrack. solid gameplay.
I don't know about that. It seemed like they were aiming for an atmospheric feel to the music, but it ended up coming out as a bunch of bleeps and bloops most of the time. They didn't hit it right until Super Metroid. It's not painful to listen to, but I ended up zoning out most of the music.
 
I adore Super Metroid to no end, but I just can't agree that it's the best in the series. Metroid Prime 1 creates a much more detailed world that offers several times more gameplay time while maintaining and improving on the sense of immersion found in Super. Super Metroid remains an amazing game that I think everybody should play at some , but Prime really managed to make Tallon IV feel like a world.
 
USD said:
I don't know about that. It seemed like they were aiming for an atmospheric feel to the music, but it ended up coming out as a bunch of bleeps and bloops most of the time. They didn't hit it right until Super Metroid. It's not painful to listen to, but I ended up zoning out most of the music.

i would go as far as to say metroid 2 has my favorite music/sound effects of the series. its like a combination of old sci-fi movies and atari.
i remember i had lost my cart for over 10 years and when i found it and put it in i was blown away by it.

sure it doesn't compete with classics like legend of the mystical ninja, ffv, and godzilla, but its pretty weird, and pretty cool.
 
nincompoop said:
That might be true if almost every single room in the original didn't look EXACTLY THE SAME as the others, right down to the enemy placements!

There are a couple of similar looking rooms/passages, but not enough to truly get confused if you are paying attention or make (or even these days) follow a map if you need one. There are different colored sections in each area as well to take note of so you dont get lost as much.

I know of a number of people that never beat the first Metroid game until after Zero Mission came out, and they had a much, much easier time through it after becoming familiar with ZM's simplified area layouts.

CajoleJuice said:
This is why I love Prime as well and also why I love the 1st person visor perspective they decided to go with. But I still put SM above it because, as I said earlier in the thread, it's just the tighter, more flawless gameplay experience.

And Scar, I'll let you know one day soon in IRC if I run into you. I haven't really been gaming much recently, so sequence breaking in MP might be fun.

Ok just send me a PM.

JSnake said:
Having trouble remembering the locations of all the hidden expansions despite beating the game roughly every two months. This is my lowest run yet (as in, run with the least found expansions). Am I ready for Mother Brain?

11 Energy Tanks (1 Reserve Tank)
130 missiles
35 Power Bombs
40 Super Missiles

Even with 8 tanks, you should be ok. People have gone through the game with 14% of items (3 tanks and Varia Suit, no Gravity Suit) so if you know how to fight her, you should be all right.

G-Fex, beams automatically equip when you get them so you had the combos going.
 
Meh. I played Zero Mission first and I still get lost in the original Metroid. I started playing the original right after ZM and it didn't take too long before I didn't know which door I should go into and which one to ignore. It doesn't help that I have the worst orientation out there. I can barely find the way in my own home
 
I was lucky that I played it waaaaaay back when. I remember when I tried to get all the items and it took all day, my best a couple years ago was <1hr. There are online screenshot maps if you get lost, which can still be pretty easy to do in some of the bigger areas like Norfair and Kraid's hideout. The other areas are either really small or different looking and you should be all right. I thought the large amount of missile expansions in Norfair helped shrinking the area down.

The equipment items that were in ZM and the original are all pretty much in the same part of the area in both, which if you remember from ZM should help with the first game quite a bit. Morph Ball, Bombs, Ice Beam, Wave Beam, Varia, Hi-Jump are all in pretty much the same part in both games.

If you want to give it a try sometime I'd go through it and show you the way, or just link you to aforementioned playtime vids. Norfair and the boss hideouts are all pretty small if you know where to go either by accident or a map. Or just skip a boss or both if they're too mazey. :)
 
Red Scarlet said:
There are a couple of similar looking rooms/passages, but not enough to truly get confused if you are paying attention or make (or even these days) follow a map if you need one. There are different colored sections in each area as well to take note of so you dont get lost as much.

I know of a number of people that never beat the first Metroid game until after Zero Mission came out, and they had a much, much easier time through it after becoming familiar with ZM's simplified area layouts.

Metroid had quite a few homogeneous areas. That wasn't the only problem, though. Most of Metroid's item upgrades by a large margin were missile upgrades. Not to mention the super-long vertical shaft near the entrance point of the game. Zero Mission eliminated all of that wasted space.

And I remember the debate we had between SotN and Super Metroid, which I didn't resume, simply because I forgot. Anyways, like it had over SotN and other CV Metroidvanias, what Super Metroid and subsequent Metroids also had over the first two was that Samus could run faster.
 
The really long vertical shafts weren't traversed that much through the game, and one way through them (down) was a matter of seconds to get through.

Samus could unmorph jump in the first 2 games where in a couple spots could be a good shortcut or timesaver.
 
Red Scarlet said:
The really long vertical shafts weren't traversed that much through the game, and one way through them (down) was a matter of seconds to get through.

Admittedly though, it was a questionable design choice.

Samus could unmorph jump in the first 2 games where in a couple spots could be a good shortcut or timesaver.

Unmorph jump?
 
What's questionable about it? They had 256 screens to use, so they made it more than 1 screen between horizontal passages. Vertical passages weren't really run-of-the-mill in those days, either. I'd have to say it was the farthest thing from questionable.

In the first two Metroids, you could unmorph and get a jump. So if you wanted, you could roll off a ledge, then unmorph in midair and jump from there to get across to ledges normally too far away or to avoid lava.
 
Red Scarlet said:
What's questionable about it? They had 256 screens to use, so they made it more than 1 screen between horizontal passages. Vertical passages weren't really run-of-the-mill in those days, either. I'd have to say it was the farthest thing from questionable.

Just because they're there doesn't mean they has to be used in such a way. The very least they could have done is make another door/hallway at the point of the shaft level with the corridor leading to Norfair. While in of itself not a gamebreaker (though the game had several other blemishes), it did make the first point of the game needlessly monotonous.

In the first two Metroids, you could unmorph and get a jump. So if you wanted, you could roll off a ledge, then unmorph in midair and jump from there to get across to ledges normally too far away or to avoid lava.

Oh yeah, that.
 
cartman414 said:
Just because they're there doesn't mean they has to be used in such a way. The very least they could have done is make another door/hallway at the point of the shaft level with the corridor leading to Norfair. While in of itself not a gamebreaker (though the game had several other blemishes), it did make the first point of the game needlessly monotonous.

So you didn't want much of a vertical passage to traverse? It doesn't take 10 minutes to get from the start to the first missile expansion. When you don't know what it leads to, it can be pretty tense trying to make it up to the top (probably especially in those days) without falling; once you did know, it only takes a minute or two to get through both vertical passages unless you fall down a lot going up, and you can travel down them easily if you are going down. I don't really see what the complaint is.

Also, I do like Zelda 2, but it had rather..homogenous dungeons as well. So why that gets the pass but not M1 is weird. I don't mind either game, honestly.

C'mon Y2Kev and Juice, let's go!
barz.gif
 
barz.gif


What sucks is they fixed that sequence break in later revisions of Prime. My "collector's edition" version puts a nice invisawall to prevent bombing over the bars.
 
tedtropy said:
barz.gif


What sucks is they fixed that sequence break in later revisions of Prime. My "collector's edition" version puts a nice invisawall to prevent bombing over the bars.

Are you sure? Bars was discovered on the PAL version of the game if I'm remembering right. It's a little more complex than it looks, so it may work on what you have (I'm being told that it should, and it isn't mentioned in the 'version differences' at m2k2). What you want to do is a bomb jump (2nd bomb not at the peak), then hold up+right to try to get 'stuck' in the corner, then hold up+left to push through. I boost to get pushed out, but you don't need to have it. Give it a shot!
 
Red Scarlet said:
Are you sure? Bars was discovered on the PAL version of the game if I'm remembering right. It's a little more complex than it looks, so it may work on what you have (I'm being told that it should, and it isn't mentioned in the 'version differences' at m2k2). What you want to do is a bomb jump (2nd bomb not at the peak), then hold up+right to try to get 'stuck' in the corner, then hold up+left to push through. I boost to get pushed out, but you don't need to have it. Give it a shot!

I couldn't get it to work for my life, and I can remember wasting a fair bit of time on it a few years back. Got alot of the "lost world" tricks to work and some others, just didn't have luck with this one. May have to give it another go.

EDIT: Whoops, I'm mistaken, I'm thinking of the Arboretum Runic Gate, which was changed in future version to prevent your sequence breaking past it...

http://www.metroid2002.com/version_differences_arboretum_runic_gate.php
 
tedtropy said:
I adore Super Metroid to no end, but I just can't agree that it's the best in the series. Metroid Prime 1 creates a much more detailed world that offers several times more gameplay time while maintaining and improving on the sense of immersion found in Super. Super Metroid remains an amazing game that I think everybody should play at some , but Prime really managed to make Tallon IV feel like a world.

meh, it really comes down to a matter of taste. For me, the 2D Metroid games are superior to the 3D, though I had quite a bit of fun in Prime 2 and Prime. When it comes to "feeling like a world," I think no 2D game did it better than Super Metroid. Zebes felt like it was crawling with life and had a history to it. I dunno, Super Metroid is excellent in every way, and there are plenty of things to complain about in Prime...
 
I love the sequence breaking in Super Metroid. Controls are so fluid, you know the mistakes are yours and not the controls.

Oh, and the music. not a bad composition in the bunch. I loved coming down the elevator for the first time in Brinstar Opening the door in crateria with the space pirates, The red earth area in Brinstar music is excellent excellent.

and yeah the environments are so beautiful. I love the pink petal-ish things flitting through the air, the heat waves in lower norfair. the atmosphere of maridia.

100% Speed running this game is so so fun.
 
ratcliffja said:
The original Metroid Prime is a metroid game. Echoes is an abortion.

I once felt the same, but after sticking with it for awhile I gotta say I'm really enjoying it. It's no Prime 1, but it's still a damn good game.
 
Yeah funny thing is I've got a significant less amount than JSnake and after breaking th e barriers to get to motherbrain I ran out of everything, so ran all the way back reloaded and came back to kill motherbrain.:lol

Ironically enough, the fight with motherbrain is much easier than the ZM version. Which to me was more difficult, I guess due to more guns shooting at you as you try to destroy mother brain.
 
I wonder sometimes if people disrespect Echoes just to disrespect a Metroid game.

I've never gotten the hate for the game, other than that the dark world is gloomy (go figure) and repetitive. The unparalleled atmosphere is still there; the level design may be a little overdone, but it's still top-notch; the graphics still hold up today, and they were some of the best the cube offered. The ONLY negative I could relate to (and this goes for the Prime series as a whole) is the controls, because I tried playing the other day and it felt about as slow as snails screwing.

The boss fights are the best in the series, with the exception of the last Ing boss, which looked--and felt--uninspired.

And, folks, Sanctuary Fortress.

By the way, it's amazing to me that Super Metroid's atmosphere is still so killer. One thing I thought about the Prime series was that it being in 3D would allow even better atmosphere (scanning kind of cheats in this regard). While this may be the case, that is absolutely in no way a detraction from SM.
 
Red Scarlet said:
So you didn't want much of a vertical passage to traverse? It doesn't take 10 minutes to get from the start to the first missile expansion. When you don't know what it leads to, it can be pretty tense trying to make it up to the top (probably especially in those days) without falling; once you did know, it only takes a minute or two to get through both vertical passages unless you fall down a lot going up, and you can travel down them easily if you are going down. I don't really see what the complaint is.

True. I still found it a little boring, owing to Samus' slow jumping speed in the first game. Like I said, nothing game breaking.

Also, I do like Zelda 2, but it had rather..homogenous dungeons as well. So why that gets the pass but not M1 is weird. I don't mind either game, honestly.

I will agree to that, but it hurt Metroid a lot more IMO because Metroid was always centered around exploration and finding secrets, and had more than a few hallways in areas like Norfair where duplicate structures are placed one after the other. Zelda 2 was centered more around combat, and was broken up into several discrete caves/dungeons separated by world map. As such, until the final dungeon, it was harder to be thrown off by any similar looking areas. That said, a lot of people HAVE taken Zelda II to task for its area designs being bland in comparison to other games in the series.

Anyways, both games were limited by early cart memory constraints. Only that one of the two got a remake.
 
So this thread inspired me to pick it up and play it again. Man I forgot how wonderful that game is. I was worried that I would go back and find out that it was all nostalgia. Nope. The only downer part was a couple of frustrating sections in Maridia. Still top notch game really one of the best games made. It's one of the few games that when you finish it you want to start it all over. I know I can do it faster than that!
 
Also Update:

I'm very much into Prime right now and I love it. I didn't think I would too much over SM but I do like this game. I just got the spider-ball power up so I don't know how far I am into it but none the less this is an awesome game. Thanks guys for recommending it.
 
I've decided to replay it, too. Put a few hours into it in the past few days.

I'm a little surprised at how easy and tame it is. It's been a long time, and I've cut my teeth on plenty of harder action platformers, I guess. Fantastic either way, and it's possibly Nintendo's best game.

I need to give the original Metroid a fair shot. I think I could digest it.
 
I had forgotten just how much I love this game. I'm in a Metroid extravaganza right now, playing through Metroid Prime, Metroid Zero Mission, Metroid Fusion, and Super Metroid again before MP3 comes out. I'm around 50% done with Super Metroid and I am amazed at how much the game sucked me right back in.

Like Tain said it's fairly tame, especially compared to some of the stuff they throw at you in the Prime games, but damn is it good. Level design, music, graphics, everything is just there, and perfect and it all just flows so well into each other.

Playing through this again has made me realize just how much I disliked the hand holding in Fusion, there's such a sense of discovery in Super that is severely lacking in Fusion.

I would buy Super Metroid again if they re-released it on the DS or on the VC. Playing through this has made me realize just how much I want another 2D Metroid. I know it'll never happen but I'd love to see a new one released as Wii Ware or something like that.

MP3 can not come soon enough.
 
Super Metroid (2nd best game ever)
Metroid Prime (Excellent)
Metroid Zero Mission (Great, but too easy)
Metroid Fusion (Linear)
Metroid 1 (too difficult, better play Zero Mission)
Metroid Prime Hunters (wtf)

Still haven't played the others (Metroid 2 and Prime 2) and waiting for a real metroid on DS (imagine having the map and the menu in the bottom screen, and to be able to write notes on the map, without having to pause).
 
G-Fex said:
wait, mix and match suit powers? How so? What is the outcome?

Yeah I know MP: Hunters is terrible, still have that demo from getting my DS.
I was also referring to the secret moves, such as activating only ONE weapon power (and chargeI bleieve), highlighting powerbombs, and holding down the fire button until... (and it was different depending on the weapon you had equipped).

And the secret healing manouevre.

Or charging your beam weapon, and rolling into a ball lets off like 5 bombs at once.
 
Top Bottom