Thank you, we needed another popcorn.gif. :lolAlkaliine said:
Thank you, we needed another popcorn.gif. :lolAlkaliine said:
Dalauz said:wait, now every single game should be at 60 fps? hey guys, what about DR and LP? we should revive that "30 or 60 fps" thread
the double standard here is retarded
When the standard last gen for sports games was 60FPS, they should be. The vast majority of games are still 30FPS, with the exception of fighters, racers (last gen it was mostly 60FPS, now it's only 50-50), sports, and some action titles.Dalauz said:wait, now every single game should be at 60 fps? hey guys, what about DR and LP? we should revive that "30 or 60 fps" thread
the double standard here is retarded
+ Giant Enemy Crab*real time weapon changing/RIIIIDGGEEEE RACEEEER = awesomeNorse said:30fps x 4D = 120fps
jonezer4 said:Good. 60fps always seemed a bit too fast for me with sports games. I have often found myself overcompensating for things, or doing a move sooner than I had intended at 60fps. I'm more than fine with 30.
I wasn't looking to discuss this at all with my post, but for what's worth, Awntawn answered that better in simple words then I could.squicken said:So can you explain, using small words for my benefit, why we keep seeing this sort of thing in multiplatform games when the PS3 is obviously the superior hardware?
No kidding. Now 60fps is too fast of a framerate? That's some astounding spin right there. 0_oPleoMax said:Omg post of the year, somebody get this man a tag
"I'm too slow for 60 FPS"
JoeFenix said:I'm just waiting for the EA and 2K are lazy brigade to arrive.
I think people are going to have to come to accept that both consoles have advantages and ''power'' is a very loose term.
One thing for sure, Sony needs to step up their tool support because this won't fly for long.
That's because lazy-ass devs like EA don't know how to program for Cell properly. Hell I'd bet they probably squize more power out of XCPU than Cell. It took them years to learn how to program for PS2 let's hope with the tools Sony gave them recently they can do something better. Sony's 1st party games proove royally wrong anyone who tries to give a different meaning to the devs incompetence to make multiplatform games look at least as good as X360.Fight for Freeform said:Nevermind what benchmarks you may be looking at, when you look at the actual games coming out, they take a hit in these regards. Case in point, Project 8.
jonezer4 said:Good. 60fps always seemed a bit too fast for me with sports games. I have often found myself overcompensating for things, or doing a move sooner than I had intended at 60fps. I'm more than fine with 30.
fortified_concept said:That's because lazy-ass devs like EA don't know how to program for Cell properly. Hell I'd bet they probably squize more power out of XCPU than Cell. It took them years to learn how to program for PS2 let's hope with the tools Sony gave them recently they can do something better. Sony's 1st party games proove royally wrong anyone who tries to give a different meaning to the devs incompetence to make multiplatform games look at least as good as X360.
Fafalada said:I wasn't looking to discuss this at all with my post, but for what's worth, Awntawn answered that better in simple words then I could.
Primarily this topic has been beat to death during DC/PS2 era, and then again with GC/XBox, and it's not like any new revelations are to be had this time.
Back to the point of my first post though, I was referring to misconceptions about current consoles architectures and strengths, not their performance relative to each other.
Fight for Freeform said:When specs for consoles are given out, they usually give a rate per second. And so a machine that can deal with 60 million triangles per second, divided by 60 will get you a million polys at 60 fps. Or 2 million afforded at 30 fps.
There are other factors, yes, but as far as raw processing power is concerned, the PS3 is well beyond the 360. I don't think Madden's AI or physics (rather than geometry) are causing the biggest drain on the CPU, though I could be wrong (and I'm guessing that this is what you are insinuating). Even if that were the case, the PS3 shouldn't have issues with that sort of stuff.
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Nah, they just lack the skill and/or experience.westical said:Yep, that's it, they're just lazy.
On the 1m wide road called "multiplat games made by inexperienced devs" maybe.for every person that says ps3 is "well beyond" the 360 in power, there is another that says they are pretty equal. But, just for shitz and giggles lets just say spec wise a ps3 is more impressive than the 360. Trouble is, those specs are inside a sports car while the 360 is a racing motorcycle. Sure the sports car has an advantage in the horsepower spec, but that cycle will still blow its doors.
Ynos Yrros said:Nah, they just lack the skill and/or experience.
Didn't say that, maybe SONY sent dev-kits too late.westical said:Of course, it can't be Sony's fault or anything.
westical said:Of course, it can't be Sony's fault or anything.
BigBoss said:Looks at Sony's first party games...nope, not Sony's fault.
There was someone, I think Farid, on B3D who made a very nice post explaining the whole thing in very simple terms, even had pictures to help illustrate, but for the life of me I can't seem to come across it in searches... if anyone finds it they should post it...Fafalada said:I wasn't looking to discuss this at all with my post, but for what's worth, Awntawn answered that better in simple words then I could.
Primarily this topic has been beat to death during DC/PS2 era, and then again with GC/XBox, and it's not like any new revelations are to be had this time.
Back to the point of my first post though, I was referring to misconceptions about current consoles architectures and strengths, not their performance relative to each other.
westical said:Yep, that's it, they're just lazy.
BigBoss said:Looks at Sony's first party games...nope, not Sony's fault.
speculawyer said:Third page and no bans yet? There is no passion.
fortified_concept said:Yep that's exactly it. If 2nd party studios like Ninja Theory can produce games like Heavenly Sword in 9 months after PS3's launch I can't see why multiplatform games can't look better on PS3. Yes PS3 is harder to develop for and obviously if they cared they'd make it work, but multiplatform companies like EA obviously don't.
Ynos Yrros said:+ Giant Enemy Crab*real time weapon changing/RIIIIDGGEEEE RACEEEER = awesome
bish is just waiting for the right moment to strike.speculawyer said:Third page and no bans yet? There is no passion.
fortified_concept said:That's because lazy-ass devs like EA don't know how to program for Cell properly. Hell I'd bet they probably squize more power out of XCPU than Cell. It took them years to learn how to program for PS2 let's hope with the tools Sony gave them recently they can do something better. Sony's 1st party games proove royally wrong anyone who tries to give a different meaning to the devs incompetence to make multiplatform games look at least as good as X360.
Right, but polygon rendering hasn't been the main/only limitation for framerate since PS1 days.Fight for Freeform said:When specs for consoles are given out, they usually give a rate per second. And so a machine that can deal with 60 million triangles per second, divided by 60 will get you a million polys at 60 fps. Or 2 million afforded at 30 fps.
Honestly I have no idea what Project8 isNevermind what benchmarks you may be looking at, when you look at the actual games coming out, they take a hit in these regards. Case in point, Project 8.
Try reading some Wii topics and see how many people still believe GC was as powerful as XBox. Relative differences are smaller in each later case, but the arguments are ultimately the same.PleoMax said:DC and PS2 were the same as GC and Xbox?
Fafalada said:Granted that's simplified version.
Fafalada said:Honestly I have no idea what Project8 is
My point wasn't relative performance - both PS3 and 360 designs emphasize very different strengths (and weaknesses) then their predecessors, regardless of what platform you prefer.
And if you insist on relative comparisons, you can look at comments from multiplatform developers (public OR private), the two common things you'll hear is "shader power = PS3" "polygons = 360". Granted that's simplified version.
speculawyer said:Third page and no bans yet? There is no passion.
Fight for Freeform said:There is only ONE reason why the PS3 versions of multiplatform games look worse than their 360 counterparts...it's because of the PS3's unorthodox architecture. Now, who's responsible for that, EA or Sony?
nathkenn said:I'm sure everyone is using the SPE's if they weren't you wouldnt be able to do much at all...
fortified_concept said:Yep that's exactly it. If 2nd party studios like Ninja Theory can produce games like Heavenly Sword in 9 months after PS3's launch I can't see why multiplatform games can't look better on PS3.
CrushDance said:Then it does. What's your point? PS3 and Wii have both been out for a relatively short amount of time.
Sho_Nuff82 said:The difference between a second party dev getting a blank check from Sony, resource sharing with experienced devs like Incog/Naughty Dog/Polyphony, and an unlimited window to delay their games, vs a third party dev working on a limited budget, sharing resources with the 360 team, and a firm August deadline?
This is not something unique to EA, or Activision, or Ubisoft, we just saw a very competent team over at Starbreeze release The Darkness, and even they couldn't wrap their heads around it. Obviously there's something that Sony isn't telling everyone who's not on their payroll.
Agent Icebeezy said:Shane on 1up yours made it sound like people are just throwing things at the RSX and just saying to hell with it. However, is Tiburon using Cell for the graphics?
I really tried to find an appropriate picture for this. But I couldn't it's great in its own regard.LukeSmith said:Or the architecture for the platforms is different and the extra development time (a full year) on one platform made tangible differences in the end result? Logic first, save the conspiracy theories for a Mel Gibson/Julia Roberts team-up heading toward Lifetime networks in your area, soon.