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Mafia III - 26 days. Who's in?

I plan on getting this. If the reviews and impressions are good then day one. Worst case scenario Red Box will be carrying this game.
 
Some sort of mobile app is going to be released in conjunction with the game on October 7th - Details here

New artwork for the announcement!
RivalsHero.jpg


And a new video about making money in-game: HERE
 
Seems this has been "Ubisofted" :(

Still going to play as I loved the first two

The question that remains to be seen is how the open world allows for gameplay interaction. It's apparent that there are a wealth of explorable interiors to discover, along with a number of rackets to take over. It seems to blend the city takeover mechanics seamlessly with the open world , making it feel like you continually have a reason to explore and try to reclaim a district.

The problem is whether or not this will be repetitive. I also can understand a semi-open world that serves as a backdrop like Empire Bay did in Mafia 2 - it allowed for a good sense of time and place to usher the narrative along, without getting caught up in smaller activities. But it almost seemed like 2K Czech really wanted to build an open world with smaller, more mundane open world activities (tail/kill this NPC, blow up a certain amount of vehicles, steal this car, etc.) as evident from Joe's Adventures and Jimmy's Vendetta. This really messed with my idea of how Empire Bay was presented, it didn't make much sense to me but I logged in a ton of hours - racing against the clock to finish missions, and scoring action points to be graded much to my chagrin. It also highlighted that even the most boring main mission quests that the developers created - like selling cartons of smoke, or picking up boxes at the dock- had narrative justification. A smattering of typical open world activities strung along without narrative just didn't appeal as much to me.

I keep likening it to Assassin's Creed Syndicate, where bigger assassination missions are unlocked by taking over pieces of the city. I enjoyed it there, and I'd much rather have a densely packed, smaller open world in New Bordeaux than a sprawling environment with a few activities littered in between.

Hoping for the best!
 
The question that remains to be seen is how the open world allows for gameplay interaction. It's apparent that there are a wealth of explorable interiors to discover, along with a number of rackets to take over. It seems to blend the city takeover mechanics seamlessly with the open world , making it feel like you continually have a reason to explore and try to reclaim a district.

The problem is whether or not this will be repetitive. I also can understand a semi-open world that serves as a backdrop like Empire Bay did in Mafia 2 - it allowed for a good sense of time and place to usher the narrative along, without getting caught up in smaller activities. But it almost seemed like 2K Czech really wanted to build an open world with smaller, more mundane open world activities (tail/kill this NPC, blow up a certain amount of vehicles, steal this car, etc.) as evident from Joe's Adventures and Jimmy's Vendetta. This really messed with my idea of how Empire Bay was presented, it didn't make much sense to me but I logged in a ton of hours - racing against the clock to finish missions, and scoring action points to be graded much to my chagrin. It also highlighted that even the most boring main mission quests that the developers created - like selling cartons of smoke, or picking up boxes at the dock- had narrative justification. A smattering of typical open world activities strung along without narrative just didn't appeal as much to me.

I keep likening it to Assassin's Creed Syndicate, where bigger assassination missions are unlocked by taking over pieces of the city. I enjoyed it there, and I'd much rather have a densely packed, smaller open world in New Bordeaux than a sprawling environment with a few activities littered in between.

Hoping for the best!

The mechanics look punchy enough to carry some repetitive side content. What matters is that big missions are satisfying and frequent enough to offset the more simple city takeover tasks. And yes, having those tasks be set in dense, varied locations does help.
 
Playing through Mafia 1 right now. So far gameplay is meh (on PS2, also you cant see shit at nighttime) but it has nice voice acting and story. Will probably watch a lets play on mafia 2 before mafia 3.
 
Every time I think "ehh....I'll probably hold off from playing this right away" they release another trailer and it looks amazing

The gunplay and just sneaking around destroying dudes looks so so good
 
Decided to bite on the deluxe edition, got it for a cheap price (cheaper than the standard edition on Steam)...and I know I will want to play through the story DLCs when they drop.

Big fan of the Mafia series, so it was no brainer really.....started playing through Mafia II again last night, which isn't taking too long seeing as though there isnt really much else to do in that game apart from the main story (which is excellent).
 
I'm really skeptical of the quality of this game after watching the videos. It really just looks like a re-skinned Mafia 2. Which wasn't a bad game but the vehicle handling and combat don't hold up so well.

Definitely won't be getting this on PC, but might grab it on PS4 once the Pro is out. Currently without a PS4.
 
Is there any info on what the differences will be between the base PS4 version and PS4 Pro? Also, will the game support HDR or no?
 
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