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Magic: Planeswalkers (PC) Thread of Better than MTGO

SalsaShark said:
Seriously, 0 bugs over here and i tried just about everything. Weird.

Zero bugs here, other than when I tried to crank the AA up to 16x CSAA. My computer didn't like that. :lol

Mouse controls are near perfect; I just wish I could map the time stop to a mouse button, in which case I wouldn't need a keyboard for the game anymore whatsoever..
 
I've had a bug where when I go out of the Edit Deck menu the menu disappears and I have to alt-F4 out. Nothing major though.
 
So after beating all of the AI opponents a pop-up appeared saying the next time I played the campaign the AI would use better cards and be smarter ... yet it doesn't look like anything reset and when I played the first AI opponent again it seemed like the same exact AI / cards that I had previously beaten.

Though I did still unlock a card upon beating them.
 
AstroLad said:
Actually yes, it does cheat. Normal I think has a normal distribution, easy puts the good cards on the bottom and hard puts them nearer the top. AI itself does not change.

Really? That's annoying. I just played my second campaign game last night on Planeswalker, and the AI actually got burnt from not drawing enough mana, and their hand wasn't that great either.
 
ItAintEasyBeinCheesy said:
Yeah AI is bullshit, got 10 fucking forests in a row, would have been alright if i had creatures to play but no, only more forests.
1) That doesn't have anything to do with the AI
2) This can also happen in a real game

But I know the feeling, believe me..
 
Macattk15 said:
So after beating all of the AI opponents a pop-up appeared saying the next time I played the campaign the AI would use better cards and be smarter ... yet it doesn't look like anything reset and when I played the first AI opponent again it seemed like the same exact AI / cards that I had previously beaten.

Though I did still unlock a card upon beating them.
Yeah that's in the XBLA version too. I still have no idea what it's referencing.
 
This thread seems to be more active than the 360 version. Almost has me tempted to double dip. I still wish you could edit out cards in the core deck to keep your library at a clean 60, but for the price it's a good deal despite the limitations.
 
Zefah said:
Wow, I haven't had any of these problems. I use the mouse mostly and the interface / controls are just fine.

It is a performance issue. I'm not too far above minimum requirements. The AI thread shits all over everything else in the game(even with the throttle option enabled), even when it shouldn't be doing anything at all which makes the mouse polling hit or miss it seems.

Strangely enough this problem doesn't hamper keyboard entry.
 
Found two interesting posts in the WotC forums, and they seem to say it better than me, so I'll just re-quote them:

1st about mana selection (which is exactly what frustrated me to begin with):

The only multi color deck I've "played" so far is the Liliana challenge where you are playing the green/black elf deck. You have 3 swamps and 3 forests and only one card that requires black mana: Eyeblight's Ending. All other cards and activated abilities require green mana. Several even require double or triple green. So if you play the Eyeblight's Ending to kill one of liliana's creatures it should tap all your swamps to play it and leave the forests untapped to give you the most flexibility to play your remaining cards. Of course it ends up tapping one of your forests instead.

Yea, pretty awful mana selection AI, tapping your green mana instead of worthless black mana when every card but the one your are casting in your hand is green. Maybe it's good in general, but it fails at basic concepts like the above. And there are other decks/abilities that people seems to suggest are also prone to causing the tapping to mess up.

Next is about CPU usage:

Parallelism – The AI runs on a separate "thread," which runs in parallel to the main game. Thus the thinking happens in the background, without affecting anything on screen. In order to make the most of the Xbox 360's power, this process was moved to another processor in order to operate in a truly parallel manner. We then extended this further by adding three more "sub-contractors." The AI then split its possible actions up and gave work out to these cores, allowing each one to experiment individually on a sub-set of the futures. The principle AI core then compared the results of its sub-contractors with its own result before returning the decision to the main core.

Although it's easiest to talk about the Xbox 360 having six cores, that's not quite true. It's got three processors that can "sort of" do two things at once! Putting an AI process on the same processor as the main process caused frame rate problems, so we moved all AI off of that processor. So we now have the first processor (cores 0 and 1) running the game that you actually see; core 2 on the second processor running the AI in parallel, and core 3 on this processor and cores 4 and 5 on the third processor acting as AI sub-contractors.

My guess is that this strategy hasn't changed, and for those of us not lucky enough to have 3 physical cores (that also support hyperthreading) I am guessing it's still running 5 main threads: 4 AI threads and 1 display thread.

Because most people have single cores or dual cores, these threads probably don't run with processor affinity or if they do there's still massive contention for the CPU, which leads to the high CPU-use. I can't comment on the GPU load but I haven't seen any hard figures on this, only conjecture. It is common though for the CPU to not be able to keep up with the supply of info needed by the gfx card to display frames, this causes visual stuttering / low frame rates - in this case the Gfx card is not under significant load but it simply isn't being told what to draw.

My guess is that the 4 AI threads are easily enough to run most people's rigs at 100% CPU all the time. From reading the article, the AI prioritises it's game tree search, but even then it searches relatively deep into the tree (the article says 6 moves), so I'm not surprised that the cores are still at 100% CPU after a few minutes. The developer would be much better placed to say is this was expected though - at the start of the game the potential game tree is quite broad (there's a lot of options), whears later in the game there may be fewer if theres not many permanents on the board and the hands are empty/small.

This suggests that the game likes 6+ core CPUs, as evidenced by my earlier ~80% cpu usage w/ 8 cores.
 
Yeah mana-wise it does what I want 95% of the time. But I have had a few oddball situations. (XBLA version, which I've played probably 25+ hours of.)
 
After not playing paper-magic since Mirrodin I went out and picked up some precons because I had so much fun with the XBLA version. I always remember playing competitive Magic in NYC back in the day and winning a match against Chris Pikula... it was awesome, I mean I beat friggin' Meddling Mage! He was really cool about it too... a real nice guy.
 
rayner said:
After not playing paper-magic since Mirrodin I went out and picked up some precons because I had so much fun with the XBLA version. I always remember playing competitive Magic in NYC back in the day and winning a match against Chris Pikula... it was awesome, I mean I beat friggin' Meddling Mage! He was really cool about it too... a real nice guy.

I wish there were people I could play with in real life. :(
 
Davidion said:
Zero bugs here, other than when I tried to crank the AA up to 16x CSAA. My computer didn't like that. :lol

Mouse controls are near perfect; I just wish I could map the time stop to a mouse button, in which case I wouldn't need a keyboard for the game anymore whatsoever..

I actually have the AA up to 16x CSAA and runs fine with no bugs.

I guess this update may be the new cads, yeah.
 
Cnahges I'd like:

Let us remove cards.

Let us modify mana count.

Let us manually tap lands.

"okay I'll just burn him three times and win the game"
*plays incinerate*
*all three mountains auto tapped*
"FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"
 
Zaraki_Kenpachi said:
So why didn't they allow for manually tapping lands? Too big of a chance of creating glitches or something?
I think because the concept of the XBLA one was to really simplify Magic as much as possible while retaining core gameplay, to have it be a point of entry for newcomers. Not saying that's a great reason, but that's the reason.
 
AstroLad said:
I think because the concept of the XBLA one was to really simplify Magic as much as possible while retaining core gameplay, to have it be a point of entry for newcomers. Not saying that's a great reason, but that's the reason.

Ah, makes sense since other stuff is trimmed so that it's an easier to pick up experience.

Edit: I wound up going out and buying two starter decks from the last series to come out. Stupid Magic has a hold on me again. :(
 
I meant, I'd like it as an optional option thing.

The engine is really nice, just give the magic crackheads a little more leeway.
 
Yeah makes sense really. Although the game already has so many stability issues I think even that would just splose it.
 
Just restrict the deck size to 60, force players to swap out a card in exchange for the unlocked cards, and this solves the issue of new players having decks of 90 cards, allows for a whole lot more customization, and have the sideboard actually work more like a real sideboard. Also works with them putting more unlocked cards for new expansions, which will allow for the older decks to be refreshed and not be stuck with the same crappy cards all the time. Not to mention disabling swapping out cards teaches players little about having a good mana curve in their decks.
 
Does anybody know if it's possible to set up a private draft game in MtGO? This is losing its luster rapidly but putting together a gaf draft --> casual league on MtGO is something I'm seriously considering if there's interest.

edit: Clarification - I'm not talking about private servers, of course. Just like an invite only draft or something. Back when I played MGO I only ever played pickup drafts.
 
Everytime I look at my deck size I feel a little like vomiting.
 
Finally won my first 4 player game online. Came down to 3 people all below 10 health. I was using Cries of Rage, one guy was using Relics of Doom, other was using Scales of Fury.

The other 2 guys had mostly flying cards opposed to my ground cards. Fortunately in the Relic of Dooms last turn where he should of finished me off he brought the Scales of Fury guy down to like 3 life.

I then dropped a 6 damage hurricane that I had been holding onto FOREVER and dropped both of their armies. The Relics guy defended against my Mudbutton guy and I ended him with the sacrificial fireball.

I fistpumped.
 
echoshifting said:
Does anybody know if it's possible to set up a private draft game in MtGO? This is losing its luster rapidly but putting together a gaf draft --> casual league on MtGO is something I'm seriously considering if there's interest.

edit: Clarification - I'm not talking about private servers, of course. Just like an invite only draft or something. Back when I played MGO I only ever played pickup drafts.

I know nothing about MGO nor do I have an account but I am interested. I'm relatively new to Magic, haven't played in about 10 years or so.
 
Platinum Angel is fucking overpowered bullshit.

I was playing the pure green deck and took the guy to like -87 before he could whittle me down, because I had no direct damage abilities to take out the angel.

:lol :lol

So retarded.

I guess I could have just sat back and block all of his attacks for infinity, but meh.
 
iamblades said:
Platinum Angel is fucking overpowered bullshit.

I was playing the pure green deck and took the guy to like -87 before he could whittle me down, because I had no direct damage abilities to take out the angel.

:lol :lol

So retarded.

I guess I could have just sat back and block all of his attacks for infinity, but meh.

Naturalize my friend.
 
JesseZao said:
Naturalize my friend.

Yeah I know there are ways to deal with it, but I don't have all day to sit around doing nothing waiting to draw the 1 or 2 cards in the deck that I need.

It's just a silly card.
 
iamblades said:
Yeah I know there are ways to deal with it, but I don't have all day to sit around doing nothing waiting to draw the 1 or 2 cards in the deck that I need.

It's just a silly card.

Well I told you the only way you can possibly win, so it's up to you if you want to win the game
or just concede ;). I realize drawing 50+ more cards isn't going to be fun, I just don't play the
green deck often enough to be bothered by it I guess.
 
Troll Ascetic with a blanchwood is pretty close to a platinum angel against many of the decks.

I have to disagree with the idea of letting you edit your decks more. Yes they are horribly made in some ways but you would lose this fairly even playing field if you did that. There would immediately be a wide gap between veterans and new players, those with fully unlocked decks, fantasy vs competitive players. There's something to be said for all those being able to play together in the current format.
 
Fjord said:
I have to disagree with the idea of letting you edit your decks more. Yes they are horribly made in some ways but you would lose this fairly even playing field if you did that. There would immediately be a wide gap between veterans and new players, those with fully unlocked decks, fantasy vs competitive players. There's something to be said for all those being able to play together in the current format.
There's a positive side to how it currently is; in my opinion though, the positive aspects of having custom control over everything far outweigh your point.
 
All I'd really want is manual mana tapping. I'm all for an "even" playing ground with locked decks.
 
BattleMonkey said:
So preordered, downloaded.... did the expansion download with it for sure or is there any way to verify that we get our free expansion?

Is the last opponent in your campaign ladder named Nicol Bolas? If so, then you got it.
 
Lyphen said:
All I'd really want is manual mana tapping. I'm all for an "even" playing ground with locked decks.
Exactly how I feel. I would like to have a more customisable deck building thing but these theme decks with slight editing abilities are fine as it levels the playing field somewhat.
What I don't get and cannot understand is why we can't manually tap land. It pisses me off to no end when the AI taps the land I want to save when I play a spell and leaves me with the useless land for what I want to do. It could auto tap the required than like 1 mountain or something, thats fine, but let me choose what the (3) other lands should be and don't tap the rest of my mountains when I need them from my creatures abilities.
If they added that I'd be happy. Not lost an online game yet (though I only played one 4 player match) and I've completed all the challenges and the expansions campaign and am about halfway through the base campaign. Loving it so far. Much more cost effective than the actual game (I spent waaaaay too much money on it)
 
Some guys over on the Something Awful forums have already hacked the game and are able to modify the decks, add new cards to the game and some other things. A 20 damage lightning bolt had been created as a test and could be used in multiplayer, as everything is handled client side. :lol
 
Man, wish WotC would explain what these patches are doing. Just got the second major update. Still no idea what that first 190MB download was all about.
 
XiaNaphryz said:
I've had good success with the Black deck against that Green/Black elf deck in the past.
Yeah. I remember I went on a run of about ten straight wins vs. Elves in XBLA ranked matches. Certainly got lucky but Black can hold its own. I actually find them both annoying which is why I set up the tournament how I did.
 
Future DLC:

Magic: The Gathering - Duels of the Planeswalkers Claws of Vengeance Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Claws of Vengeance Unlock
Magic: The Gathering - Duels of the Planeswalkers Cries of Rage Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Cries of Rage Unlock
Magic: The Gathering - Duels of the Planeswalkers Ears of the Elves Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Ears of the Elves Unlock
Magic: The Gathering - Duels of the Planeswalkers Eons of Evil Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Eons of Evil Unlock
Magic: The Gathering - Duels of the Planeswalkers Expansion Pack 2
Magic: The Gathering - Duels of the Planeswalkers Expansion Pack 3
Magic: The Gathering - Duels of the Planeswalkers Eyes of Shadow Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Eyes of Shadow Unlock
Magic: The Gathering - Duels of the Planeswalkers Frontend Skins Pack 1
Magic: The Gathering - Duels of the Planeswalkers Hands of Flame Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Hands of Flame Unlock
Magic: The Gathering - Duels of the Planeswalkers Heart of Worlds Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Heart of Worlds Unlock
Magic: The Gathering - Duels of the Planeswalkers Heat of the Battle Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Heat of the Battle Unlock
Magic: The Gathering - Duels of the Planeswalkers In Duel Playfields Pack 1
Magic: The Gathering - Duels of the Planeswalkers Master of Shadows Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Master of Shadows Unlock
Magic: The Gathering - Duels of the Planeswalkers Mind of Void Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Mind of Void Unlock
Magic: The Gathering - Duels of the Planeswalkers Persona Pack
Magic: The Gathering - Duels of the Planeswalkers Relics of Doom Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Relics of Doom Unlock
Magic: The Gathering - Duels of the Planeswalkers Root of the Firemind Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Root of the Firemind Unlock
Magic: The Gathering - Duels of the Planeswalkers Scales of Fury Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Scales of Fury Unlock
Magic: The Gathering - Duels of the Planeswalkers Teeth of the Predator Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Teeth of the Predator Unlock
Magic: The Gathering - Duels of the Planeswalkers Thoughts of Wind Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Thoughts of Wind Unlock
Magic: The Gathering - Duels of the Planeswalkers Weapons of the Warrior Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Weapons of the Warrior Unlock
Magic: The Gathering - Duels of the Planeswalkers Wings of Light Foil DLC
Magic: The Gathering - Duels of the Planeswalkers Wings of Light Unlock
 
I don't think any of that's a scoop. Basically, the premium foil shit and then the unlock all cards bullshit. The rest of the stuff are decks from the expansions that have been released on 360.

Pre-bolds! But yeah, we already know about the other expansions.
 
Cant wait until manual land tap and sidedeck exchange get modded in to fix this ass backwards system current in the game.
 
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