Bildi said:Thank god it only took 8 posts.
:lol
You bastards had to click on the thing to even know it was a Pearl Jam avatar. And it came out 10 years after everyone stopped caring. It would almost be ironic if I did not actually like the band.
Bildi said:Thank god it only took 8 posts.
:lol
kame-sennin said:With increasingly complex games, the amount of people who enter the industry will get smaller. Add that to the fact that people naturally leave the industry for a number of reasons, (they get bored of games, they can't afford it, ect.) and you have a recipe for a shrinking unhealthy industry. That's not even taking into consideration the rising budgets that are needed to make games that will satiate an increasingly hardcore audience.
:lol :lol :lolomg rite said:I like how this isn't locked yet because C4Lukins is having a meltdown and the mods are letting him make an ass of himself before it's locked, yet somehow, C4Lukins doesn't realize this.
C4Lukins said:Because the more "pop" the industry becomes it will become more dumbed down for us that are already here.
C4Lukins said:"What's your point? You're folding in on yourself."
My point was again, that I want the video game industry to focus on people who like games like me, and not try to convince people who do not like games to like them. Because the more "pop" the industry becomes it will become more dumbed down for us that are already here. It is a very selfish concept.
"Are casuals good for us?"
They are if they buy good games.
More people need to realise this.Mariah Carey said:Let me say this to you slowly: Your tastes are not more important than others. There is a whole world out there of people who deserve to play the games they want just as much as you do. You are not the center of the videogame universe. Deal with it.
Starchasing said:you are very very wrong...
Just look at other mature industries such as the movies industry.
Last movie i saw at the cinema ? Shrek 3 , with my GF
Last movie before that i saw at the cinema? Inland Empire , with my friends...
I understand your desires but you should understand that the key to fulfill those desires is not what you think. The key factor is low developmet costs because it lets companies fulfill smaller demands. What console iwas built around low costs?
ziran said:More people need to realise this.
I am not sure what your point is. Inland Empire could not even get a wide release in the US. As far as I know, it did not even get a limited release outside of a few festivals. Shrek 3 on the other hand, was seen by tens of millions of people worldwide.
legend166 said:I'm still scratching my head over how Brain Age was the cause of Heavenly Sword, Lair and Blue Dragon turning out to be mediocre games.
legend166 said:I'm still scratching my head over how Brain Age was the cause of Heavenly Sword, Lair and Blue Dragon turning out to be mediocre games.
legend166 said:I'm still scratching my head over how Brain Age was the cause of Heavenly Sword, Lair and Blue Dragon turning out to be mediocre games.
My point was that when companies look at the massive budgets they spent on games that did not end up successful, they may shift their focus to smaller budget more mass appeal games. Which to some is great, and to me personally is worrisome.
FFS, get over yourself! :lolC4Lukins said:My point was again, that I want the video game industry to focus on people who like games like me, and not try to convince people who do not like games to like them. Because the more "pop" the industry becomes it will become more dumbed down for us that are already here. It is a very selfish concept.
AlternativeUlster said:I agree with the guy 2 posts ahead of me. I wish they made 20 million dollar NES games, though.
GreenGlowingGoo said:Wouldn't 20 million be kinda wasted on an NES game?
Yeah, look at the 17 million copies sold of Nintendogs. Did that stop us getting Contra 4 for the Ds?
segarr said:I hope that the people speaking out against elitism also extend the same respect to other mediums....I personally have given up on trying to psychoanalyze why one thing is popular and another isn't. To hell with all that "high brow", "good taste", "high culture", bullshit....that attitude should have died after the modernist era anyways. My game taste may seem "hardcore", but at the same time, my favorite movie genre is horror and my favorite music genre is rap...so theres no reason for me to be talking about "the stupid masses" because many would place me in the same category.
Not trying to get super philosphical about this, but honestly, I don't believe that there is some objective standard of art, culture, or much of anything really. I really wish that western society in general would come to terms with this. Has God or some deity declared what should be considered "good" or "bad" when it comes to videogames? Is there some scientific way to gauge how good movies are? What's really your gripe with Full House? I mean, I personally don't really like the show, but honestly, if millions of people watched it, and millions enjoyed it, and people made money and got famous off of it....then who are you or I to declare that it really wasn't good? And even if you could declare this objectively, then whats your explanation as to why it still was popular and is still airing as reruns to this day?
Wii is here to stay, the industry is going to be different, just get used to it, if you don't like the direction of future titles, then don't buy them.....At the end of the day, we all have to vote with our wallets. I understand the OP's concern, but you've gotta understand that people are going to buy and play what they like, and nobody is going to throw you, "the hardcore", or anyone else a bone just because they have been "down" with the industry longer then them...thats just how it is. I don't like Wiifit or Brainage or any of those games either, but I think that everyone needs to refrain from elitist attitudes as though their shit doesn't stink...that includes people who think their games are "more fun" as well!
I don't believe there is some inherent thing about video games that leaves more room for error. Movies have so, so many things that can go wrong. I mean, try making the movie 300 in your back yard with 2 friends and see how "objectively bad" it turns out. A novel can have grammatical errors, printing errors, whatever. In other mediums, over time the processes have been worked out such that mistakes are not as common.legend166 said:I see where you're coming from, but I think more than any other mediums, video games can be objectively bad. As in, have bugs, controls that don't work, have terrible graphical issues like pop in and stuff like that.
My point is, the games that Nintendo are selling are in no way objectively bad. They have controls that work, they don't have massive amounts of bugs, the graphics achieve what they set out to do, etc.
If Nintendo was releasing horribly put togther, buggy software that went on to sell millions of copies, it would be annoying. They are not. They are releasing well made titles that simply appeal to a different audience. That's why I don't get the mass hysteria over the death of the industry.
TheGreatDave said:Gaming is mainstream, that's why 110 million PS2s were sold. Games are no worse in quality now than they ever were
It's painfully obvious from your post that you are the one who has changed. Games used to be moving paintings of art with loads of atmosphere, but now they're just john woo moves with guns? Your tag should be "got dumber, alot dumber."madara said:Have to disagree on that as I basically quit this hobby because how much its changed over the years. It has got dumber, alot dumber, Shadow the Hedgehog dumb. Anything exciting now basically follows the formula of here is a gun, go blow things away with your john woo moves and mtv attitude. I cant think of the last game I played where I didnt feel more dumb after playing it or lost with its 16 buttons of oddball controls. Then you have here-go-play these mini games or here go play these mediocre rpgs with characters and worlds you really cant interact with trying so hard to be badass movies and dont hold a candle to ones decades past.
Games once were like moving paintings of art to me, had something to say and loads of atmosphere in even the most mundane of games, had intelligent dialogs at times where I even had look up a word or learned about mythology while taxing my brain. They were alot simpler then yes but to me they offered more when you didn't have to invest and change the focus of what games really are. I somehow wish we could go back abit and just focus on the core again. Strip away the nostalgia and I still rather play the 2D rpgs, platformers, action and the adventures game era as well from the pc side then current stuff today by a landslide. Though this is not exclusive to this hobby. I much rather listen to James Taylor, Springsteen, Dylan, Simon and Garfunkel then the crap of today as well.
I dunno about Bob Sagat...Fredescu said:Firefly was canceled! I think you're being a little naive if you don't think Bob Sagat was behind that.
duderon said:Contrary to popular belief, bigger is in fact better.
If you know what i mean.
M3d10n said:OH NOES!! THEY'RE PUSHING GAMES I DON'T LIKE!!!! ALL GAMES SHOULD BE MADE TO PLEASE ME!!!!! TRAITORS!!!!!
The American comic book industry reached an uncomfortable plateau by doing exactly what you're suggesting: they focused only and solely on the same consumers for decades, and the end result is clear: "superhero" became the dominant comics genre by a large margin, to the point where the words "comics" and "superheroes" are often treated as synonymous and any other genres are labeled as "underground" or "alternative", or must be released in a slightly different format in order to distinguish themselves ("graphic novels").
C4Lukins said:That was not the point of my arguement at all. My point was that when companies look at the massive budgets they spent on games that did not end up successful, they may shift their focus to smaller budget more mass appeal games. Which to some is great, and to me personally is worrisome.
C4Lukins said:That was not the point of my arguement at all. My point was that when companies look at the massive budgets they spent on games that did not end up successful, they may shift their focus to smaller budget more mass appeal games. Which to some is great, and to me personally is worrisome.