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MAJOR changes coming to Easy Allies in 2024 (failed to meet profit targets)

I mean they literally had a choice of 8 people or so to choose to lead the company and they chose the absolute worst (and probably most despised) person of the group to take that charge.

I don't want to hate easy allies, there's still a few there i wanna support. Glad to hear brads moving on to brighter pastures, but yeah the loss of Kyle, Brandon and Ben in quick succession plus the new "look" of the company showed there was a rot taking over and forcing themselves onto the product.

Honestly they should have offered to leave instead of being a narcissistic pig and ruin it for everyone else and essentially take over in a hostile way
Just became too much BS to ignore, had to stop watching. He was already almost everyone's least favorite way before he started cross dressing.

Remember there was even an episode where Chick-fil-A somehow became the topic, and HE was talking about how "I don't want to support a company that hates me". you could see the disagreement on some of their faces after he said that dumb shit. Chick-fil-A doesn't give a fuck about you, or any idiot who thinks they can magically transform into a girl. You're not that important. Stfu.

Not only that, this was days after he "transformed". So all of a sudden you're already victimized by chic fil a after only a few days of pretending it be a woman. STFU
 

StreetsofBeige

Gold Member
Just became too much BS to ignore, had to stop watching. He was already almost everyone's least favorite way before he started cross dressing.

Remember there was even an episode where Chick-fil-A somehow became the topic, and HE was talking about how "I don't want to support a company that hates me". you could see the disagreement on some of their faces after he said that dumb shit. Chick-fil-A doesn't give a fuck about you, or any idiot who thinks they can magically transform into a girl. You're not that important. Stfu.

Not only that, this was days after he "transformed". So all of a sudden you're already victimized by chic fil a after only a few days of pretending it be a woman. STFU
That’s the thing about social media and the net in general. It gives weird people the feeling everyone and every company spends 24/7 trying to oppress people.

Hmmmm…. I’m no historian or anthropologist but I would had thought most people and businesses have other things to worry about like having a job, paying the bills or keeping a business going by trying to sell shit to as many customers as possible, as opposed to hurting their sales pissing people off.

Problem is a lot of psycho people now have a way (the net) of making their troubling views and low self esteem hatred spread. Before the net they were stuck at home or obscure by mail pen pal clubs. Now they scour the net everyday, find a few examples across 8 billion people and millions of companies and think anything big like McDonald’s to the most hermit noname guy in the world who hasn’t left his house in 50 years are all against them thinking of devious ways all day to piss off people like that EZA trans guy. I didn’t even know until this thread one of the hosts was like that.
 
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StreetsofBeige

Gold Member
I think it’s because people miss Ian.

I’m sorry but girls don’t watch game podcasts and most guys want that ‘bro vibe.’
Pretty much.

Watch sports and it’s almost all dude bro athletes (current and former), hot sideline reporters, no wimpy girly guys or Brutus beefcake women.

That’s the nature of the industry. There’s a general target audience who like and dislike certain things.

No different than morning talk shows. Very safe content, lots of women talking fashion or cooking or home decor and basically zero meathead macho guys as hosts or guests. That’s the nature of that kind of media. Men you see on the shows are more about home and garden or chefs.

Big corporate companies won’t mess up a formula. But random people doing podcasts on their own don’t understand that. They think being successful can be done purely on forcing people to like them just because well…. Just accept me for I am and buy my stuff or watch my show. That’s not how business works.
 
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I've always felt there were too many hosts/members to function off of patrons with minimal advertising. Especially when they don't appear to have any platform specific 'specialists' and they have quite generic coverage. KFC and CLS have specific platform 'guys' who I can listen to or ignore. There's a lot of chaff at EZA.

Jones divested at the right time it seems.
 

PeteBull

Member
I loved those fkers, back in gt days and in early times of eza revival, back with bossman, just look how good they were in their prime(the talent who already left them by now):p

just focus what bosman does on the chair whole time lol, its not ur usuall boring "professional journo" fuck who reviews games for free copies :D

And look at their revival trailer, it was fricken fire they didnt need studio and big cash to be succesful, they just needed talent and willingness to fight.

For my homies, there is still bosman's yt channel, it still is amazing, he keeps on rockin https://www.youtube.com/@KyleBosman
 

Fbh

Member
I never watched Easy Allies or know the people.

But by the sounds of it, they have enough recognition among the online gaming population to get viewers where gamers know who they are. But to me, it looks like they wanted to stay small for budget reasons or not wanting to go all in on something more ambitious. Not every company or group of workers have to aim to be Google or Apple. You can stay bring a mom and pop shop and be happy. But with the net, you can have giant success even if it's a streamer doing videos from his basement.

What they wanted is to remain amateurish as you said hoping to make a living this way. Well, just like big business with 1000s of workers in offices, when you aim small it's hard to get big. And the smaller you are the easier to get wiped out. To get big, you got to put in some effort and budget risk.

But with the net, the temptation and dream is always there.......... aim small, piddly budgets, upload some videos like it's guys gabbing about shit and maybe, just maybe, it catches fire and you get 10 million subs and rake in click money based on pure personality. Good luck social media and podcasters trying to live the dream.

I can respect aiming to stay small and stay on a sort of amateur level if they are getting the views/patreon numbers to actually support themselves.
But I think a big issue with the Allies is that there's too many of them and the content they were doing just didn't have enough appeal or reach. Aiming to stay small while simultaneously expecting to make enough money to pay for 5-8 full time employees and a studio (in LA too which as I understand is quite expensive) seems like a recipe for failure. Maybe they should have taken this part-time approach a long time ago.

Like to me what Kyle (ex member) is doing right now seems way smarter. He is doing a once a week 10-15 minutes long show which he does in his apartment and seems to be able to shoot and edit in a day (given that he often talks about stuff that happened the day before he publishes the video). It's small scale and there seems to be no aim to turn it into a massively popular show, but that means the amount of work and money he has to spend on it is relatively low and with around 1000 patreons paying a minimum of $3/month it must be quite profitable for a part time gig
 

Laieon

Member
Like to me what Kyle (ex member) is doing right now seems way smarter. He is doing a once a week 10-15 minutes long show which he does in his apartment and seems to be able to shoot and edit in a day (given that he often talks about stuff that happened the day before he publishes the video). It's small scale and there seems to be no aim to turn it into a massively popular show, but that means the amount of work and money he has to spend on it is relatively low and with around 1000 patreons paying a minimum of $3/month it must be quite profitable for a part time gig

Isn't he also writing and producing other stuff on top of that? Pretty sure he's helped out with the past few Game Awards (and I think Gamescom too) as an example.
 
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Fbh

Member
Isn't he also doing freelance writing on top of that? Pretty sure he's helped out with the past few Game Awards as an example.

Yeah he is definitely doing other stuff, as you said he works with Geoff on his events. (there's no episode of delayed input this week because he'll be working on The Game Awards again)
That's the point, he probably has the time and energy to work on other stuff because his patreon seems to only take him 1 day a week to keep running
 

AGRacing

Member
Ian was great, what happened to him? Did he leave the industry?
He was hit head on at 95mph by an insane ideology. I’m afraid he never had a chance.

Pouring Austin Powers GIF
 

analog_future

Resident Crybaby
I loved those fkers, back in gt days and in early times of eza revival, back with bossman, just look how good they were in their prime(the talent who already left them by now):p

just focus what bosman does on the chair whole time lol, its not ur usuall boring "professional journo" fuck who reviews games for free copies :D

And look at their revival trailer, it was fricken fire they didnt need studio and big cash to be succesful, they just needed talent and willingness to fight.

For my homies, there is still bosman's yt channel, it still is amazing, he keeps on rockin https://www.youtube.com/@KyleBosman


Wow. When things change so slowly over time you kind of don't notice just how different things used to be. The vibes/energy/production/etc.. were freaking ON POINT back in the day.
 

AmuroChan

Member
Oh, right. Colin who is not joining any other podcasts or does not participate anywhere. Oh wait...I think it will be fine.

Again, I'm not talking about whether he'll be fine financially or career-wise. Colin has openly shared that it hurt him deeply when people who he thought were his friends did not stand up for him and instead threw him under the bus. Also, Colin does go on other podcasts. Just recently he was on Side Scrollers and Jez Corden's podcast.
 

AJUMP23

Gold Member
You have to create something interesting to sustain a business. Bossman leaving was the indicator you needed to know they were doomed. They all need real jobs and EA is now hobby for them.
 

AmuroChan

Member
Make a ton of money, be very popular by non-mentally ill people and have all the insane folks ignore him and never talk to him?

I can't say this is anything but a win.

Absolutely it's 100% a win. However, it doesn't mean that the initial wave of reaction, especially from people who he would consider to be friends, won't sting little. Colin has openly shared about that. Anyway, if he does join LSM, it's absolutely a good career move.
 

analog_future

Resident Crybaby
Again, I'm not talking about whether he'll be fine financially or career-wise. Colin has openly shared that it hurt him deeply when people who he thought were his friends did not stand up for him and instead threw him under the bus. Also, Colin does go on other podcasts. Just recently he was on Side Scrollers and Jez Corden's podcast.

Yep. Colin went through a deep depression, had to seek out therapy, and really had to completely reinvent his life and social circle. It really sounds like it was pretty traumatic for him.
 

Fbh

Member
lol and of course the era thread on this has become about pointing out how "problematic" Brad actually was. their example? one time he said "gypped"

lol had a look and that thread is hilarious.
The last page is like 50% about how bad Brad is because he isn't 1000000% politically correct at all times, and how disappointed they were that no one corrected him for saying "gypped" during the episode.
The other 50% is people talking about how bad Last Stand Media is with some of the most ridiculously exaggerated statements I've seen:

hqkrhoE.jpg
 

graywolf323

Member
The other 50% is people talking about how bad Last Stand Media is with some of the most ridiculously exaggerated statements I've seen:

hqkrhoE.jpg
ah yes that horrible racist who recently married a black woman (Mama Micah), but of course people who post tripe like that are the inverse of the Ben Shapiro quote about how facts don’t care about your feelings, their feelings don’t care about facts 🙄
 
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ah yes that horrible racist who recently married a black woman, but of course people who post tripe like that are the inverse of the Ben Shapiro quote about how facts don’t care about your feelings, their feelings don’t care about facts 🙄

Like I get not liking Colin because of his personality, he is from Long Island so of course he can be super douchey, but they just make up shit about him.
 

AmuroChan

Member
Like I get not liking Colin because of his personality, he is from Long Island so of course he can be super douchey, but they just make up shit about him.

Those people do not live in reality. They live in a fantasy world where Colin is a raging racist who goes out hunting black people with his AR-15. Colin can literally win a NAACP award and they would still call him a racist.
 

pauljeremiah

Gold Member
For a while now, I have resisted armchair "if I was in charge stuff" (although I am always happy to share my likes and dislikes as a viewer) but glad to weigh in on the past as a reflective discussion.

This all comes with caveats that I wasn't there. I'm ignorant of internal discussions. There have been many thoughts from looking from the outside since June 2016.

It always bothers me when I see comments that allude to the departures of key talent being entirely responsible for the downfall of the Patreon.

I have always agreed that Easy Allies's point was for the Game Trailers crew to continue doing what they loved. I will never forget that EZA Podcast episode 1, where Kyle ends the introduction with, "Let's just do it; let's start talking about video games".

Slowly but surely, I think the Easy Allies mission swerved too far from "let's keep doing the things we were doing" to "let's invest lots of time and money into things that are completely unproven and may not be a net positive for Easy Allies".

I loved Tabletop Escapades (I understand it was a spiritual successor of a GT show), and I'm sure Ben Moore's private Patreon DND sessions were exquisite. It's probably a net negative in the grand scheme of things.

Box Peek was probably the biggest perpetrator of this, taking the time of one of the most unique talents in the company. Again, I get it was a fundraising goal, but it went wildly over its planned time and budget, and no one had the will or authority to reign it in. All for a show that, while well made and novel, didn't end up being all that good and had an ending that actively made fun of the viewership the show had managed to garner.

Compound with several show concepts that went well with the audience but were never followed up on. Brandon Plays Pokémon is the obvious one, a show that I still see the shadow of in MinnMax's Deepest Dive series, which continues to be a big drive for their growth.

The others are Top Tens and Retrospectives. I will never understand what was so stressful about Top Tens. It seems like the easiest thing in the world to put together.

Retrospectives were put together and performed decently in the channel but were stopped because of the effort involved. I don't know the ins and outs, but videos performing well that require effort never seemed unusual.

All the while, pre-Studio, the Allies were coasting on extremely natural and infectious in-person chemistry and a game industry that was positively booming with the success of Nintendo's latest console and a string of incredible first and third-party titles on all platforms.

Having the allies in the room together reacting to the industry through podcasts, live streams, betting specials, or reviews themselves meant that overall, the channel and the Patreon performed well, and herein lies the problem.

Easy Allies never seemed to take the time to learn to play the content creation game. The money was coming in, and more was coming every day. There was no pressure to review shows that were going poorly and how they might be improved. There was no pressure to pursue evergreen content that could be produced without relying on a well-functioning game industry.

As great as it was at the time, the fact that Reaction content was consistently EZA's highest-performing content should have been a warning sign from day one.

And before anyone could bat an eye, the worst happened. A prolific member of EZA announced their departure, followed by a pandemic.

I have always thought they could have weathered Kyle leaving if not for COVID and that Kyle would have gone a long way to survive the blow that COVID dealt. But the 1-2 punch that both those events delivered was brutal. You had one of the most creative members of the team leave and are forced into a situation where you can no longer easily rely upon the in-person chemistry, which has been such a key to success all these years prior.

Because E3's death, followed by COVID, hurt EZA more than anything. Suddenly, EZA had to survive in an industry that might have been pumping out the same games they were used to but not the same marketing and content that EZA used to remain relevant on YouTube and Twitch.

Suddenly, EZA had to play catch up, and they started to try and do all that learning that they should have been doing in those first few years in some of the most tumultuous years the industry had ever faced.

In efforts to speed this process up, the team reached out to the Patrons for advice and guidance; the people who were already bought into their personalities and existing content and would not provide much insight on what would bring in a larger audience, though to their credit it would at least provide data on what sort of content was unlikely to bleed a majority of existing support.

Unfortunately, with plans already made and in motion, COVID hit shortly after, scuppering most of those plans, which largely revolved around evergreen in-person streams, that struggled to transition to remote with the increased demand on and reliance upon technology with little to no room for faults without harming the resulting production quality of the final product (for example, the Resident Evil 3 stream, which should have been a home run).

Since then, EZA has never seemed able to find its feet in finding the same growth it saw pre-COVID.

There are other factors also, such as some of the pre-COVID growth being artificial through fundraising linked to Patreon pledges, where existing Patrons naturally found themselves encouraged to up their pledge to unlock rewards while simultaneously having no intention to maintain that level of pledge over any period of time.

Another factor which seems to be ending at the end of the year is Easy Allies enshrining their editorial voice. Being able to do formal reviews has always seemed like the top of the totem pole, with Ben Moore practically saying it was the most important thing they did.

And while that's fine and is the whole point of the Patreon model, it clearly wasn't paying the bills, and so trying to do that while still doing the thing you're doing it for, the thing that takes a lot of time and energy and money to accomplish, will have been a bit insignificant roadblock to making any significant change that required more than a bit of extra effort to produce.

All that being said, I have to agree with others that the enthusiast gaming market is highly saturated regarding measured journalism and critique. I'm half convinced that MinnMax, KF, EZA, Second Wind, LSM, Aftermath and so on are all trying to get scraps of the same few million people. I would go so far as to say that most successful people in the space have skewed one way or the other to capitulate to a more opinionated and often larger audience, such as Yong Yea leaning towards content that is excessively critical of unpopular publishers and overly forgiving/praising of popular ones, and this is often due to the way that SEO favours strong, controversial content over measured and mild.

In summary, while my heart of hearts has begun to make peace with an ending, I think Bloodworth is right to be optimistic about the reset. To me, at least, as thankful as I am for all the content we have gotten over the past 7-8 years, this seems to be how the channel should have been from the start. A couple of steadfast regular pieces of content, leaving room to pursue experimental projects that won't break the bank but could still find an audience.

But that's just me.
 
For a while now, I have resisted armchair "if I was in charge stuff" (although I am always happy to share my likes and dislikes as a viewer) but glad to weigh in on the past as a reflective discussion.

This all comes with caveats that I wasn't there. I'm ignorant of internal discussions. There have been many thoughts from looking from the outside since June 2016.

It always bothers me when I see comments that allude to the departures of key talent being entirely responsible for the downfall of the Patreon.

I have always agreed that Easy Allies's point was for the Game Trailers crew to continue doing what they loved. I will never forget that EZA Podcast episode 1, where Kyle ends the introduction with, "Let's just do it; let's start talking about video games".

Slowly but surely, I think the Easy Allies mission swerved too far from "let's keep doing the things we were doing" to "let's invest lots of time and money into things that are completely unproven and may not be a net positive for Easy Allies".

I loved Tabletop Escapades (I understand it was a spiritual successor of a GT show), and I'm sure Ben Moore's private Patreon DND sessions were exquisite. It's probably a net negative in the grand scheme of things.

Box Peek was probably the biggest perpetrator of this, taking the time of one of the most unique talents in the company. Again, I get it was a fundraising goal, but it went wildly over its planned time and budget, and no one had the will or authority to reign it in. All for a show that, while well made and novel, didn't end up being all that good and had an ending that actively made fun of the viewership the show had managed to garner.

Compound with several show concepts that went well with the audience but were never followed up on. Brandon Plays Pokémon is the obvious one, a show that I still see the shadow of in MinnMax's Deepest Dive series, which continues to be a big drive for their growth.

The others are Top Tens and Retrospectives. I will never understand what was so stressful about Top Tens. It seems like the easiest thing in the world to put together.

Retrospectives were put together and performed decently in the channel but were stopped because of the effort involved. I don't know the ins and outs, but videos performing well that require effort never seemed unusual.

All the while, pre-Studio, the Allies were coasting on extremely natural and infectious in-person chemistry and a game industry that was positively booming with the success of Nintendo's latest console and a string of incredible first and third-party titles on all platforms.

Having the allies in the room together reacting to the industry through podcasts, live streams, betting specials, or reviews themselves meant that overall, the channel and the Patreon performed well, and herein lies the problem.

Easy Allies never seemed to take the time to learn to play the content creation game. The money was coming in, and more was coming every day. There was no pressure to review shows that were going poorly and how they might be improved. There was no pressure to pursue evergreen content that could be produced without relying on a well-functioning game industry.

As great as it was at the time, the fact that Reaction content was consistently EZA's highest-performing content should have been a warning sign from day one.

And before anyone could bat an eye, the worst happened. A prolific member of EZA announced their departure, followed by a pandemic.

I have always thought they could have weathered Kyle leaving if not for COVID and that Kyle would have gone a long way to survive the blow that COVID dealt. But the 1-2 punch that both those events delivered was brutal. You had one of the most creative members of the team leave and are forced into a situation where you can no longer easily rely upon the in-person chemistry, which has been such a key to success all these years prior.

Because E3's death, followed by COVID, hurt EZA more than anything. Suddenly, EZA had to survive in an industry that might have been pumping out the same games they were used to but not the same marketing and content that EZA used to remain relevant on YouTube and Twitch.

Suddenly, EZA had to play catch up, and they started to try and do all that learning that they should have been doing in those first few years in some of the most tumultuous years the industry had ever faced.

In efforts to speed this process up, the team reached out to the Patrons for advice and guidance; the people who were already bought into their personalities and existing content and would not provide much insight on what would bring in a larger audience, though to their credit it would at least provide data on what sort of content was unlikely to bleed a majority of existing support.

Unfortunately, with plans already made and in motion, COVID hit shortly after, scuppering most of those plans, which largely revolved around evergreen in-person streams, that struggled to transition to remote with the increased demand on and reliance upon technology with little to no room for faults without harming the resulting production quality of the final product (for example, the Resident Evil 3 stream, which should have been a home run).

Since then, EZA has never seemed able to find its feet in finding the same growth it saw pre-COVID.

There are other factors also, such as some of the pre-COVID growth being artificial through fundraising linked to Patreon pledges, where existing Patrons naturally found themselves encouraged to up their pledge to unlock rewards while simultaneously having no intention to maintain that level of pledge over any period of time.

Another factor which seems to be ending at the end of the year is Easy Allies enshrining their editorial voice. Being able to do formal reviews has always seemed like the top of the totem pole, with Ben Moore practically saying it was the most important thing they did.

And while that's fine and is the whole point of the Patreon model, it clearly wasn't paying the bills, and so trying to do that while still doing the thing you're doing it for, the thing that takes a lot of time and energy and money to accomplish, will have been a bit insignificant roadblock to making any significant change that required more than a bit of extra effort to produce.

All that being said, I have to agree with others that the enthusiast gaming market is highly saturated regarding measured journalism and critique. I'm half convinced that MinnMax, KF, EZA, Second Wind, LSM, Aftermath and so on are all trying to get scraps of the same few million people. I would go so far as to say that most successful people in the space have skewed one way or the other to capitulate to a more opinionated and often larger audience, such as Yong Yea leaning towards content that is excessively critical of unpopular publishers and overly forgiving/praising of popular ones, and this is often due to the way that SEO favours strong, controversial content over measured and mild.

In summary, while my heart of hearts has begun to make peace with an ending, I think Bloodworth is right to be optimistic about the reset. To me, at least, as thankful as I am for all the content we have gotten over the past 7-8 years, this seems to be how the channel should have been from the start. A couple of steadfast regular pieces of content, leaving room to pursue experimental projects that won't break the bank but could still find an audience.

But that's just me.
you wrote all of this...so i just took a quick glimpse...and a lot people focus to much in the drama/woke shit.

the reality of the situation is that only one thing killed EZA:

No E3's

even they said that, that week was huge for business.

their "quirky personalities" were always niche by themselves.
 

Faust

Perpetually Tired
Staff Member
you wrote all of this...so i just took a quick glimpse...and a lot people focus to much in the drama/woke shit.

the reality of the situation is that only one thing killed EZA:

No E3's

even they said that, that week was huge for business.

their "quirky personalities" were always niche by themselves.

I would argue the biggest issue is that they listened to a small minority of people who actively demonized their greater fanbase and pushed them away. By constantly changing/denying/apologizing on the demands of the same few mentally delusional people, sane folks moved on. This only became more and more apparent when the few people who just wanted to have fun talking/chatting about games left and made the most deranged among them the figure head (Isla/Ian).
 
I would argue the biggest issue is that they listened to a small minority of people who actively demonized their greater fanbase and pushed them away. By constantly changing/denying/apologizing on the demands of the same few mentally delusional people, sane folks moved on. This only became more and more apparent when the few people who just wanted to have fun talking/chatting about games left and made the most deranged among them the figure head (Isla/Ian).
E3 had an effect of attracting new viewers and probably maintaining a fresh cycle of new voices within their community; once E3 disappeared, EZA became more isolated (lol) and the parasocial effect of the people you describe was exacerbated.
 

SCB3

Member
For a while now, I have resisted armchair "if I was in charge stuff" (although I am always happy to share my likes and dislikes as a viewer) but glad to weigh in on the past as a reflective discussion.

This all comes with caveats that I wasn't there. I'm ignorant of internal discussions. There have been many thoughts from looking from the outside since June 2016.

It always bothers me when I see comments that allude to the departures of key talent being entirely responsible for the downfall of the Patreon.

I have always agreed that Easy Allies's point was for the Game Trailers crew to continue doing what they loved. I will never forget that EZA Podcast episode 1, where Kyle ends the introduction with, "Let's just do it; let's start talking about video games".

Slowly but surely, I think the Easy Allies mission swerved too far from "let's keep doing the things we were doing" to "let's invest lots of time and money into things that are completely unproven and may not be a net positive for Easy Allies".

I loved Tabletop Escapades (I understand it was a spiritual successor of a GT show), and I'm sure Ben Moore's private Patreon DND sessions were exquisite. It's probably a net negative in the grand scheme of things.

Box Peek was probably the biggest perpetrator of this, taking the time of one of the most unique talents in the company. Again, I get it was a fundraising goal, but it went wildly over its planned time and budget, and no one had the will or authority to reign it in. All for a show that, while well made and novel, didn't end up being all that good and had an ending that actively made fun of the viewership the show had managed to garner.

Compound with several show concepts that went well with the audience but were never followed up on. Brandon Plays Pokémon is the obvious one, a show that I still see the shadow of in MinnMax's Deepest Dive series, which continues to be a big drive for their growth.

The others are Top Tens and Retrospectives. I will never understand what was so stressful about Top Tens. It seems like the easiest thing in the world to put together.

Retrospectives were put together and performed decently in the channel but were stopped because of the effort involved. I don't know the ins and outs, but videos performing well that require effort never seemed unusual.

All the while, pre-Studio, the Allies were coasting on extremely natural and infectious in-person chemistry and a game industry that was positively booming with the success of Nintendo's latest console and a string of incredible first and third-party titles on all platforms.

Having the allies in the room together reacting to the industry through podcasts, live streams, betting specials, or reviews themselves meant that overall, the channel and the Patreon performed well, and herein lies the problem.

Easy Allies never seemed to take the time to learn to play the content creation game. The money was coming in, and more was coming every day. There was no pressure to review shows that were going poorly and how they might be improved. There was no pressure to pursue evergreen content that could be produced without relying on a well-functioning game industry.

As great as it was at the time, the fact that Reaction content was consistently EZA's highest-performing content should have been a warning sign from day one.

And before anyone could bat an eye, the worst happened. A prolific member of EZA announced their departure, followed by a pandemic.

I have always thought they could have weathered Kyle leaving if not for COVID and that Kyle would have gone a long way to survive the blow that COVID dealt. But the 1-2 punch that both those events delivered was brutal. You had one of the most creative members of the team leave and are forced into a situation where you can no longer easily rely upon the in-person chemistry, which has been such a key to success all these years prior.

Because E3's death, followed by COVID, hurt EZA more than anything. Suddenly, EZA had to survive in an industry that might have been pumping out the same games they were used to but not the same marketing and content that EZA used to remain relevant on YouTube and Twitch.

Suddenly, EZA had to play catch up, and they started to try and do all that learning that they should have been doing in those first few years in some of the most tumultuous years the industry had ever faced.

In efforts to speed this process up, the team reached out to the Patrons for advice and guidance; the people who were already bought into their personalities and existing content and would not provide much insight on what would bring in a larger audience, though to their credit it would at least provide data on what sort of content was unlikely to bleed a majority of existing support.

Unfortunately, with plans already made and in motion, COVID hit shortly after, scuppering most of those plans, which largely revolved around evergreen in-person streams, that struggled to transition to remote with the increased demand on and reliance upon technology with little to no room for faults without harming the resulting production quality of the final product (for example, the Resident Evil 3 stream, which should have been a home run).

Since then, EZA has never seemed able to find its feet in finding the same growth it saw pre-COVID.

There are other factors also, such as some of the pre-COVID growth being artificial through fundraising linked to Patreon pledges, where existing Patrons naturally found themselves encouraged to up their pledge to unlock rewards while simultaneously having no intention to maintain that level of pledge over any period of time.

Another factor which seems to be ending at the end of the year is Easy Allies enshrining their editorial voice. Being able to do formal reviews has always seemed like the top of the totem pole, with Ben Moore practically saying it was the most important thing they did.

And while that's fine and is the whole point of the Patreon model, it clearly wasn't paying the bills, and so trying to do that while still doing the thing you're doing it for, the thing that takes a lot of time and energy and money to accomplish, will have been a bit insignificant roadblock to making any significant change that required more than a bit of extra effort to produce.

All that being said, I have to agree with others that the enthusiast gaming market is highly saturated regarding measured journalism and critique. I'm half convinced that MinnMax, KF, EZA, Second Wind, LSM, Aftermath and so on are all trying to get scraps of the same few million people. I would go so far as to say that most successful people in the space have skewed one way or the other to capitulate to a more opinionated and often larger audience, such as Yong Yea leaning towards content that is excessively critical of unpopular publishers and overly forgiving/praising of popular ones, and this is often due to the way that SEO favours strong, controversial content over measured and mild.

In summary, while my heart of hearts has begun to make peace with an ending, I think Bloodworth is right to be optimistic about the reset. To me, at least, as thankful as I am for all the content we have gotten over the past 7-8 years, this seems to be how the channel should have been from the start. A couple of steadfast regular pieces of content, leaving room to pursue experimental projects that won't break the bank but could still find an audience.

But that's just me.
People also forget how much Damiani did in those early days where there was massive content drought so he did a lot of Solo streams to maintain EZA for a bit but people complained as he's very polarising
 

Von Hugh

Member
If they operate out of the US then I would imagine so........rest of the world aren't bothered.Americans have a real hard on(so to speak,lol)for the whole trans thing.

Mr. Beast, Linus Tech Tips, Easy Allies, Corridor Digital, Kotaku. I guess IGN and GameSpot have at least one transgender as well by default. They are all American for sure.
 
For a while now, I have resisted armchair "if I was in charge stuff" (although I am always happy to share my likes and dislikes as a viewer) but glad to weigh in on the past as a reflective discussion.

This all comes with caveats that I wasn't there. I'm ignorant of internal discussions. There have been many thoughts from looking from the outside since June 2016.

It always bothers me when I see comments that allude to the departures of key talent being entirely responsible for the downfall of the Patreon.

I have always agreed that Easy Allies's point was for the Game Trailers crew to continue doing what they loved. I will never forget that EZA Podcast episode 1, where Kyle ends the introduction with, "Let's just do it; let's start talking about video games".

Slowly but surely, I think the Easy Allies mission swerved too far from "let's keep doing the things we were doing" to "let's invest lots of time and money into things that are completely unproven and may not be a net positive for Easy Allies".

I loved Tabletop Escapades (I understand it was a spiritual successor of a GT show), and I'm sure Ben Moore's private Patreon DND sessions were exquisite. It's probably a net negative in the grand scheme of things.

Box Peek was probably the biggest perpetrator of this, taking the time of one of the most unique talents in the company. Again, I get it was a fundraising goal, but it went wildly over its planned time and budget, and no one had the will or authority to reign it in. All for a show that, while well made and novel, didn't end up being all that good and had an ending that actively made fun of the viewership the show had managed to garner.

Compound with several show concepts that went well with the audience but were never followed up on. Brandon Plays Pokémon is the obvious one, a show that I still see the shadow of in MinnMax's Deepest Dive series, which continues to be a big drive for their growth.

The others are Top Tens and Retrospectives. I will never understand what was so stressful about Top Tens. It seems like the easiest thing in the world to put together.

Retrospectives were put together and performed decently in the channel but were stopped because of the effort involved. I don't know the ins and outs, but videos performing well that require effort never seemed unusual.
Yea I agree about the shows/videos that required effort

That's what made game trailers so good, it was more than just ppl talking. But I guess if that got shut down it wasn't too profitable.

Besides all the woke BS, I got frustrated with them cancelling so many shows because it was too much effort. Only to add more just talking shows...

Top Ten lists are so popular, there are YouTube channels that only do that , and get like quadruple the views EZA gets. And the EZA top tens were much lower quality, so what's so hard?

They had a hilarious show "And For that reason..." , cancelled.
Fiasconauts, literally sitting at a table playing a game... Cancelled.
Top tens, cancelled
Retrospectives cancelled
Game sleuth, cancelled
Tabletop Escapes cancelled

I'm probably missing some other shows.

But somehow they kept the highest effort show mysterious monsters going for that long? (Great show btw)

Just didn't make sense at all.
 
1) Their shtick is kinda tiresome in the long run. Despite having a lot of gaming knowledge, they had little of interest to say. It's like their main selling point after E3 2015 was to be "the enthusiastic guys" - making them feel like a group of shills. This becomes more apparent the more people leave. Also, almost no show went beyond their tired podcast format. The best videos depended on all personalities coming together to make wacky betting specials and stuff like that. This is no longer possible.

2) Now, the elephant in the room. Some scenes I remember from the first couple of years: Brad doesn't care that people complain about boobies in some Fire Emblem game, saying that characters of all genders are portrayed like supermodels anyway - only to be interrupted by an offended Ian. Ian in several occassions admits that he doesn't care much about games, he would rather write for theater. Ian constantly brings up Trump despite the others saying that they shouldn't talk politics.

I'm not a conservative and I'd rather hang out with some of the EZA guys than your typical "SJW"-whiner. BUT you also gotta make the right moves when it's obvious you caught the purple fever. They did not make the right moves.
 
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BbMajor7th

Member
lol had a look and that thread is hilarious.
The last page is like 50% about how bad Brad is because he isn't 1000000% politically correct at all times, and how disappointed they were that no one corrected him for saying "gypped" during the episode.
The other 50% is people talking about how bad Last Stand Media is with some of the most ridiculously exaggerated statements I've seen:

hqkrhoE.jpg
You piqued my morbid curiosity. I went and looked.
Oh My God What GIF by The Bold Type
 

K2D

Banned
Watch people' never interested in the group wiggle their way out of the wood work to pile on about how they weren't any good.

For a while now, I have resisted armchair "if I was in charge stuff" (although I am always happy to share my likes and dislikes as a viewer) but glad to weigh in on the past as a reflective discussion.

This all comes with caveats that I wasn't there. I'm ignorant of internal discussions. There have been many thoughts from looking from the outside since June 2016.

It always bothers me when I see comments that allude to the departures of key talent being entirely responsible for the downfall of the Patreon.

I have always agreed that Easy Allies's point was for the Game Trailers crew to continue doing what they loved. I will never forget that EZA Podcast episode 1, where Kyle ends the introduction with, "Let's just do it; let's start talking about video games".

Slowly but surely, I think the Easy Allies mission swerved too far from "let's keep doing the things we were doing" to "let's invest lots of time and money into things that are completely unproven and may not be a net positive for Easy Allies".

I loved Tabletop Escapades (I understand it was a spiritual successor of a GT show), and I'm sure Ben Moore's private Patreon DND sessions were exquisite. It's probably a net negative in the grand scheme of things.

Box Peek was probably the biggest perpetrator of this, taking the time of one of the most unique talents in the company. Again, I get it was a fundraising goal, but it went wildly over its planned time and budget, and no one had the will or authority to reign it in. All for a show that, while well made and novel, didn't end up being all that good and had an ending that actively made fun of the viewership the show had managed to garner.

Compound with several show concepts that went well with the audience but were never followed up on. Brandon Plays Pokémon is the obvious one, a show that I still see the shadow of in MinnMax's Deepest Dive series, which continues to be a big drive for their growth.

The others are Top Tens and Retrospectives. I will never understand what was so stressful about Top Tens. It seems like the easiest thing in the world to put together.

Retrospectives were put together and performed decently in the channel but were stopped because of the effort involved. I don't know the ins and outs, but videos performing well that require effort never seemed unusual.

All the while, pre-Studio, the Allies were coasting on extremely natural and infectious in-person chemistry and a game industry that was positively booming with the success of Nintendo's latest console and a string of incredible first and third-party titles on all platforms.

Having the allies in the room together reacting to the industry through podcasts, live streams, betting specials, or reviews themselves meant that overall, the channel and the Patreon performed well, and herein lies the problem.

Easy Allies never seemed to take the time to learn to play the content creation game. The money was coming in, and more was coming every day. There was no pressure to review shows that were going poorly and how they might be improved. There was no pressure to pursue evergreen content that could be produced without relying on a well-functioning game industry.

As great as it was at the time, the fact that Reaction content was consistently EZA's highest-performing content should have been a warning sign from day one.

And before anyone could bat an eye, the worst happened. A prolific member of EZA announced their departure, followed by a pandemic.

I have always thought they could have weathered Kyle leaving if not for COVID and that Kyle would have gone a long way to survive the blow that COVID dealt. But the 1-2 punch that both those events delivered was brutal. You had one of the most creative members of the team leave and are forced into a situation where you can no longer easily rely upon the in-person chemistry, which has been such a key to success all these years prior.

Because E3's death, followed by COVID, hurt EZA more than anything. Suddenly, EZA had to survive in an industry that might have been pumping out the same games they were used to but not the same marketing and content that EZA used to remain relevant on YouTube and Twitch.

Suddenly, EZA had to play catch up, and they started to try and do all that learning that they should have been doing in those first few years in some of the most tumultuous years the industry had ever faced.

In efforts to speed this process up, the team reached out to the Patrons for advice and guidance; the people who were already bought into their personalities and existing content and would not provide much insight on what would bring in a larger audience, though to their credit it would at least provide data on what sort of content was unlikely to bleed a majority of existing support.

Unfortunately, with plans already made and in motion, COVID hit shortly after, scuppering most of those plans, which largely revolved around evergreen in-person streams, that struggled to transition to remote with the increased demand on and reliance upon technology with little to no room for faults without harming the resulting production quality of the final product (for example, the Resident Evil 3 stream, which should have been a home run).

Since then, EZA has never seemed able to find its feet in finding the same growth it saw pre-COVID.

There are other factors also, such as some of the pre-COVID growth being artificial through fundraising linked to Patreon pledges, where existing Patrons naturally found themselves encouraged to up their pledge to unlock rewards while simultaneously having no intention to maintain that level of pledge over any period of time.

Another factor which seems to be ending at the end of the year is Easy Allies enshrining their editorial voice. Being able to do formal reviews has always seemed like the top of the totem pole, with Ben Moore practically saying it was the most important thing they did.

And while that's fine and is the whole point of the Patreon model, it clearly wasn't paying the bills, and so trying to do that while still doing the thing you're doing it for, the thing that takes a lot of time and energy and money to accomplish, will have been a bit insignificant roadblock to making any significant change that required more than a bit of extra effort to produce.

All that being said, I have to agree with others that the enthusiast gaming market is highly saturated regarding measured journalism and critique. I'm half convinced that MinnMax, KF, EZA, Second Wind, LSM, Aftermath and so on are all trying to get scraps of the same few million people. I would go so far as to say that most successful people in the space have skewed one way or the other to capitulate to a more opinionated and often larger audience, such as Yong Yea leaning towards content that is excessively critical of unpopular publishers and overly forgiving/praising of popular ones, and this is often due to the way that SEO favours strong, controversial content over measured and mild.

In summary, while my heart of hearts has begun to make peace with an ending, I think Bloodworth is right to be optimistic about the reset. To me, at least, as thankful as I am for all the content we have gotten over the past 7-8 years, this seems to be how the channel should have been from the start. A couple of steadfast regular pieces of content, leaving room to pursue experimental projects that won't break the bank but could still find an audience.

But that's just me.


I think it was a mistake to go the route of a flat business structure, and in hindsight should have non-key personalities as part timers, while hiring someone capable of growing their business.

Timing of covid19 was unfortunate, but the overly strict social distancing.. They could easily have cohorted at their studio.
 

Fbh

Member
ah yes that horrible racist who recently married a black woman (Mama Micah), but of course people who post tripe like that are the inverse of the Ben Shapiro quote about how facts don’t care about your feelings, their feelings don’t care about facts 🙄


It ultimately all goes back to the sort of "either you agree with us 100% on literally everything or you are against us" mentality.
So Colin might be married to a black woman and employ black people in his company (which funnily enough EZA didn't do until recently) but that doesn't matter because the second he presents even a slightly more conservative view on any social issue or he doesn't agree with the "current outrage" he is instantly an evil bigot.

You Guys trying to be all philosophical about it when the reality is that the reason why they’re going broke is because they suck.

They used to be one of the biggest gaming patreons and had a much bigger following. So at some point they definitely didn't suck.
It's just that the best people have been leaving over the years and the worst members started gaining more power.
 
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Success

Member
It ultimately all goes back the sort of "either you agree with us 100% on literally everything or you are against us" mentality.
So Colin might be married to a black woman and employ black people in his company (which funnily enough EZA didn't do until recently) but that doesn't matter because the second he present even a slightly more conservative view on any social issue or he doesn't agree with the "current outrage" he is instantly an evil bigot.



They used to be one of the biggest gaming patreons and had a much bigger following. So at some point they definitely didn't suck.
It's just that the best people have been leaving over the years and the worst members started gaining more power.

Interesting viewpoint, I always wondered why getting the nuance of a person can be so difficult over there.
 
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