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Majora's Mask on Gamecube - freezing

snaildog

Member
I'm trying to play through this again, because it is one of my favourite games ever, but the crashing is pretty much ruining it for me. In any other game it wouldn't be much of a problem, but in Majora's Mask when you only save your game every few hours it's terrible. I just collected 5/7 fish eggs and then, freeze, all gone. It's done it 3 times now, and always after hours of not saving.

Is there rhyme or reason to it? Any way to reduce the chances of crashing? I'm wishing I had just played this on N64 now, even though all my controllers are mangled.

Edit: whoops, please move to Gaming :)
 
Searching the net there seems not a lot to do about it, except for saving at Owl Statues then making a copy of the file. Better than nothing I guess, but damn Nintendo for releasing it with such major bugs.
 
snaildog said:
I'm trying to play through this again, because it is one of my favourite games ever, but the crashing is pretty much ruining it for me. In any other game it wouldn't be much of a problem, but in Majora's Mask when you only save your game every few hours it's terrible. I just collected 5/7 fish eggs and then, freeze, all gone. It's done it 3 times now, and always after hours of not saving.

Is there rhyme or reason to it? Any way to reduce the chances of crashing? I'm wishing I had just played this on N64 now, even though all my controllers are mangled.

Edit: whoops, please move to Gaming :)
The reason is that the same emulator that run OoT is being used to run OoT, which used the expansion pack. This emulator doesn't take the expansion pack into account, as far as I know.
 
GaimeGuy said:
The reason is that the same emulator that run OoT is being used to run OoT, which used the expansion pack. This emulator doesn't take the expansion pack into account, as far as I know.

Yes it does otherwise the game would not run, period and it would just show the "Please insert an N64 Expansion Pak" message

NST just rushed and Half Arsed the emulation because they were giving it away for free and they were too busy working on Mario VS DK and Metroid Prime Hunters to care about it.

Thankfully, the VC will ensure that we get a properly working version of the game, playable with a GCN controller, running in true 480p and with no slowdown :D
 
Nuclear Muffin said:
Yes it does otherwise the game would not run, period and it would just show the "Please insert an N64 Expansion Pak" message

NST just rushed and Half Arsed the emulation because they were giving it away for free and they were too busy working on Mario VS DK and Metroid Prime Hunters to care about it.

Thankfully, the VC will ensure that we get a properly working version of the game, playable with a GCN controller, running in true 480p and with no slowdown :D

Image2.gif
 
Triumph Dolomite 1300cc said:
Just wait till you get to Ganon.
Triumph Dolomite 1300cc
starting point guard
for Team Alcohol
(Today, 11:24 AM)



It rarely (twice?) crashed for me when I played through the game last year. The slowdown in the city was a bitch though.
 
The most important things to avoid were the screaming of the zombies and the screaming of Link falling in his first form.
I was under the impression that only some high pitched sounds were able to crash the game, never heard of the problems with rumble.

Innotech said:
the N64 version works fine. something wrong with Gamecube one?
(I didnt know tthere was a gamecube version of MM!)

It was on the bonus disk you got for preordering Wind Waker.
 
I'm not sure why it's such a bad port. Aside from the parts where the emulation feels second rate, the sound is also below average. It hissed a lot for me.
 
Capndrake said:
Who isn't even in Majora's Mask?

Back about, oh... 7 years ago, a guy named Futami claimed to have gotten to the end of Majora's Mask, and posted this on GAF:

Futami said:
Kuramu actually I did play Zelda MM. I made it to the final form of ganon and lost interest.

And it became a running joke/legend for a long time.

I just did a google search for it. I had no idea Azih and soundwave have been here for so long. Man, was pre-GC GAF different than Wii-era GAF.
 
AniHawk said:
Back about, oh... 7 years ago, a guy named Futami claimed to have gotten to the end of Majora's Mask, and posted this on GAF:



And it became a running joke/legend for a long time.

I just did a google search for it. I had no idea Azih and soundwave have been here for so long. Man, was pre-GC GAF different than Wii-era GAF.

Oh man this is funny.

dennis58 said:
Lets me realistic. It is not realistic that the Gamecube will be crushed. My current worlwide hardware numbers thru 2005 are realistic.

#1. PS2 70 million
#2. Gamecube 62 million
#3. X-Box 8 million
 
random said:
It was on the bonus disk you got for preordering Wind Waker.
Not in North America. It was on the bonus disc that you got for registering a couple of games, subscribing to Nintendo Power, or buying in a GCN bundle.
 
Fuzzy said:
Not in North America. It was on the bonus disc that you got for registering a couple of games, subscribing to Nintendo Power, or buying in a GCN bundle.

Yeah, that was a sweet deal. I was scrambling at the last minute, registering my console, and some games I had to get the disc.
 
Segata Sanshiro said:
And in Canada, we bought that disc at Futureshop for $29.99.
Seriously? I don't remember that. Not a very good deal though since the NP subscription was less than that and you got the mag.

I got three copies since Nintendo kept sending them to me. :lol
 
It froze on me a couple of times.

The thing is the GC has a problem running the game at a consistent speed, it sometimes feels like running on an emulator x2 or x3 the actual speed. Sometimes it goes down an the slowdown is very noticeable. Very crappy port alltogether.

my suggestions are:

1.- Disable rumble. (nothing to do with my comment but is common knowledge. )

2.- Do NOT rush while entering/exiting places. If you run like crazy with the bunny ears while slashing grass then fall into a cave, your are like summoning the freezing glitch. Wait for a sec before entering/exiting.
 
Best solution is to either play the N64 cart or wait for the inevitable VC release. I'll be purchasing it (I haven't purchased any of the other Zeldae on VC thanks to the bonus disc's 480p compatibility), but since the best 3D Zelda happens to crash constantly... double dipping for the lose. :(
 
It's not a port. It's being emulated. If it were a port, there would probably not be any significant problems, along with it running better than the original.


BTW: Does the Virtual Console version of Ocarina of Time run any better than the GameCube release? I've heard it has the same sounds hiccups as the GameCube version.
 
AniHawk said:
Back about, oh... 7 years ago, a guy named Futami claimed to have gotten to the end of Majora's Mask, and posted this on GAF:



And it became a running joke/legend for a long time.

I just did a google search for it. I had no idea Azih and soundwave have been here for so long. Man, was pre-GC GAF different than Wii-era GAF.

http://www.paulkramm.com/junkdrawer/gaf/futami_zelda2.htm

It's funny; he was using it asproof he knew what he was talking about (which was that Nin games are stale)
 
MM crashing completely ruined the collection. I already owned the NES games on my GBA, and I already had the OoT/MQ disc. So MM was the only unique thing about this disc.
 
loosus said:
It's not a port. It's being emulated. If it were a port, there would probably not be any significant problems, along with it running better than the original.


BTW: Does the Virtual Console version of Ocarina of Time run any better than the GameCube release? I've heard it has the same sounds hiccups as the GameCube version.
http://www.nintendoworldreport.com/vcArt.cfm?artid=12996

NWR's OoT review said:
Unfortunately, there are a few minor blemishes present in the Virtual Console release. While the N64 controller is nothing to be proud of, its unique setup is difficult to replicate, and as such, using the right analog stick in place of the C-Buttons for item equipment feels a little janky. Luckily, they're also mapped to face buttons, but it's still no replacement for the original scheme. Furthermore, the N64 emulation on Wii doesn't feature rumble functionality, so stuff like the Stone of Agony won't work.
The Zelda Collector's Edition was free (and came with Zelda 1&2 and OoT, which Nintendo charges $20 for on the VC), and Nintendo will most likely charge another $10 to turn the rumble off for you again when Majora's Mask hits the VC.

Edit: And then Nintendo will pretend that it took a great deal of work to bring the game onto the Wii, and that it took them a good six months to a year to manage it, and that they're really not holding out on you, they're going as fast as they possibly can.
 
Fuzzy said:
Not in North America. It was on the bonus disc that you got for registering a couple of games, subscribing to Nintendo Power, or buying in a GCN bundle.

O RLY??

I got mine for preordering WW through Walmart.
 
citrus lump said:
O RLY??

I got mine for preordering WW through Walmart.

Are you thinking of the disk with OOT and OOT: Master Quest on it?

I'm pretty sure the Collector's Disk with Majora's Mask, OOT, and the first 2 Zelda's came out well after Wind Waker was released.
 
citrus lump said:
O RLY??

I got mine for preordering WW through Walmart.
I really think you must be confused on this point. The Wind Waker bonus disc was early 2003 (2002 in Japan) and included Ocarina of Time and Master Quest. Zelda Collector's Edition was late 2003, had the NES games/OOT/MM without Master Quest, and came bundled with GameCube hardware or was available through Nintendo for various things. If Majora's Mask was available half a year earlier somewhere else in the world I'm sure I'd remember this.
 
Mine never crashed but the slowdown and the ****ed music killed the game for me. Whenever I want to play MM i plug in my N64, can't wait for the proper VC version though, playing it in "HD", with a GC controller would be nice.

I would also kill my mom to play it with Twilight Princess controls, but this isn't gonna happen, Nintendo's way too lazy to include this kind of feature :(
 
I had a chance to buy a loose Zelda Collection disk yesterday for $8.

I would have, as everyone around here seems to want it, but the disk surface looked to be fairly scratched.

Should I have gotten it anyway and done a resurfacing so one of you folks (or eBay folks) could have been satisfied?
 
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