cormack12
Gold Member
Source: https://mp1st.com/news/battlefield-...wont-work-game-uses-clustering-for-objectives
Source: https://www.eurogamer.net/articles/...ny-point-being-bigger-if-its-more-of-the-same
It's been refreshing to hear Playground talk about this:
And now we have DICE pretty much saying the same:
Hopefully we see more of the same from everyone else.
Source: https://www.eurogamer.net/articles/...ny-point-being-bigger-if-its-more-of-the-same
It's been refreshing to hear Playground talk about this:
Mike Brown: So, whenever we're starting a new Horizon game, the location is the decision we start thinking about first, and it's the one that we always spend the longest thinking about. Right from the beginning we had an objective that we wanted Horizon 5 to be the biggest Horizon yet. And then it doesn't take that long from thinking about that objective until you realise that there's not any point being bigger if it's more of the same. So, therefore, it has to be diverse as well.
And now we have DICE pretty much saying the same:
In the Xbox Extended Showcase video feature, DICE Design Director Daniel Berlin commented on how the studio changed their philosophy on map design for Battlefield 2042.
We altered our way of handling level design, because it wasn’t just a simple as making it (map) bigger, and portion the locations. It just doesn’t work that way. So we’ve leaned on a new type of design mentality that we’re calling “clustering.” Now with clustering (it) means you’ll have a massive battlefield in front of you. But within this massive battlefield, you have particular clusters of objectives.
Hopefully we see more of the same from everyone else.