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Many want SMRPG2, but what's more likely?

I'd rather they just put more actual RPG into the current Mario RPGs.


I really don't want Mario RPG directed by Nomura with Mario wearing 35 belts going through a melodramatic story talking about the bonds of friendship and stuff.
 
At this point they barely even want Paper Mario to be an RPG series. MaRPG2 isn't going to happen. Which really, really bites.
 
Quoting myself for the new page:
Ok, well what makes it a sequel if not the characters, story, setting, or gameplay?

According to some people in this thread apparently all you need are the same genre and a few of the same developers.

Also,
It's the same music, same humor and the same battle system. Do you really need a giant 2 plastered on the title to make it "super obvious"? I'm really not sure what's supposedly so different about the series compared to Super Mario RPG that it can't be considered a successor of it.
Since when are "same music, same humor" enough to qualify a game as a sequel? That's a pretty thin argument. Especially since it's not the "same music." It has the same composer, yes. Everything after that is subjective at best. And it's also not the same battle system. Unless you're just referring to timed hits? So the inclusion of timed hits, subjectively similar music, and subjectively similar humor is enough for you to call the game "super obviously" a sequel? Without regard for characters, story, setting, or world exploration? Get outta town.
 
I think Miyamoto would have to retire for that dream.

Tanabe and Kawade are the ones that want the series to change up every few games.
Cg5ux6zW0AAXOTQ.jpg:large
 
it's called Paper Mario



In what world are the Mario & Luigi and Paper Mario games no longer RPGs?

The last two Paper Marios were adventure games with some vestigial RPG mechanics that actively ruined the experience by not meshing well with the rest of the mechanics at all.

Mario and Luigi games are still RPGs, but they started getting mediocre at around the same time as Paper Mario went fully off the rails, so they tend to get lumped into this conversation as well.
 
I'll never get SMRPG2, so I'm fine letting the series go. I was more interested in Square's added material like Geno and Mallow and their worlds than I ever was the usual stuff.

No thanks. For the most part, Square can't be trusted to write intra-franchise OG characters (see: Kingdom Hearts).
 
No thanks. For the most part, Square can't be trusted to write intra-franchise OG characters (see: Kingdom Hearts).

I dunno, even ignoring Mallow and Geno all the original characters they made for SMRPG were pretty great. Like virtually all of the bosses, for instance. Exor, Smithy, Jonathan Jones, Valentina, etc. They weren't just wigglers and piranha plants of varying sizes.

EDIT: Yes, Fawful is cool too.
 
1) Continuation and evolvement of the same style, themes and gameplay
2) Developed by AlphaDream, which is comprised of former Super Mario RPG devs
3) the Japanese title (Mario & Luigi RPG) makes it super obvious that the series is a continuation of Super Mario RPG.

It's the same music, same humor and the same battle system. Do you really need a giant 2 plastered on the title to make it "super obvious"? I'm really not sure what's supposedly so different about the series compared to Super Mario RPG that it can't be considered a successor of it.

So did you miss my post about multiple characters and the roles they had? this could have been expounded upon and improved in an actual sequel (which we could really really use considering everyone that has been added/brought back to relevancy since those games) but they chose to do something different with the ML games and focus on the abilities of Mario and Luigi ONLY. And now they aren't doing anything fresh right now with those two anyway.
 
Quoting myself for the new page:


Also,

Since when are "same music, same humor" enough to qualify a game as a sequel? That's a pretty thin argument. Especially since it's not the "same music." It has the same composer, yes. Everything after that is subjective at best. And it's also not the same battle system. Unless you're just referring to timed hits? So the inclusion of timed hits, subjectively similar music, and subjectively similar humor is enough for you to call the game "super obviously" a sequel? Without regard for characters, story, setting, or world exploration? Get outta town.
They are more of a sequel than most numbered Final Fantasy games.

Super Mario RPG never really meshed with me. Paper Mario and TTYD will always be the definitive Mario RPGs to me. I want my party members from the Mario universe. I didn't care too much about Squaresoft's original characters.
 
Where pray tell is MGS2 and SDR2 on that curve?

MGS2 is with Majora's Mask in the corruption of a familiar story and setting spectrum. What is SDR2? Dangan Ronpa? I've only played the first one. I'm sorry for potentially derailing thread, back on topic. A large part of SMRPG being made was for Nintendo and Square to finally make RPGs mainstream in the West after both of them swinging and missing with Dragon Warrior and Mystic Quest. With even FFVII Remake switching to real time combat, I would bet any collaboration with Nintendo would have Mario running around with a hammer like Sora does with a keyblade.
 
I dunno, even ignoring Mallow and Geno all the original characters they made for SMRPG were pretty great. Like virtually all of the bosses, for instance. Exor, Smithy, Jonathan Jones, Valentina, etc. They weren't just wigglers and piranha plants of varying sizes.

EDIT: Yes, Fawful is cool too.

They felt out of place in the Mario universe, and like Square was trying to upend Nintendo and their rules for Mario.
 
They felt out of place in the Mario universe, and like Square was trying to upend Nintendo and their rules for Mario.

That's what makes it feel so special. Superstar Saga did the same thing. NOTHING in that game follows formula. Every sequel after it does, except maybe Bowser's Inside Story. Dream Team does on a surface level but not in any way that's truly upending the tropes.
 
I mean, even Sticker Star is still pretty obviously an RPG. Color Splash is also absolutely an RPG, with levels and experience determining your paint amounts and stuff.

To imply they're not RPGs is to either be a bit ignorant, hyperbolic or just plain disingenuous.
Nintendo themselves doesn't even refer to them as RPGs anymore. Though I guess I'm fine with calling them ignorant or just plain disingenuous, after all, they did do what they did to Paper Mario.
 
Is string mario next? Who's knows where this series will go. Between Shigeru Miyamoto killing paper mario sticker star and Risa Tabata killing color splash, this series keeps going downhill. Color splash is a very weak RPG compared to mario RPG, paper mario 64, and Thousand year door.

Nintendo keeps looking for gimics and that it has to take place in the mushroom kingdom with only 10 million toads. Story is not important and there can't be non mushroom characters anymore, basically killing the what made the series popular. They killed the combat too saying it has to be different from the mario and Luigi series.

Will there be a proper Mario RPG follow up? I would not get my hopes up.
 
Somehow I never knew this and that's pretty sweet in that regard. M&L, to me, just never felt quite like SMRPG but it's definitely closer than Paper Mario. If M&L or Paper Mario went full on traditional rpg I would be all about that at this point.

Yeah, I didn't know that shit either, but to answer your question it's going to be a new Paper Mario or a new Mario & Luigi. It's been 20 years now. That window has closed.
 
Is string mario next? Who's knows where this series will go. Between Shigeru Miyamoto killing paper mario sticker star and Risa Tabata killing color splash, this series keeps going downhill.
Risa Tabata wasn't the big decision maker in Color Splash, she was basically just doing promotion for the title at E3 2016. Tanabe is the main man to blame for the series' decline.
 
The last two Paper Marios were adventure games with some vestigial RPG mechanics that actively ruined the experience by not meshing well with the rest of the mechanics at all.
Exactly, hell you could avoid all the battles in Sticker Star except the story related ones and have the experience be no different. They're adventure games that wear the rotting skin suits of their predecessors.

At this point just give me TTYD HD and I'll be happy.
 
The OG Paper Mario's working title was literally Super Mario RPG 2. The M&L series is probably the closest you'll ever get to the cut and dry traditional RPG mechanics and stylings of the original. Nintendo's not about just straight bolting their IP onto well-tread genres, even the original SMRPG was unique with the timed/alternate commands aspect to its battles. About the only series from Nintendo that has remained largely cookie-cutter in terms of mechanics is Mario Kart, but I give them credit for both having basically invented the genre as we know it and doing it with such consistently great execution (proper battle mode being left out of MK8U notwithstanding).

That being said, I would totally be down for another Square/Nintendo official collaboration if we get anything close to the quality we got in MxRKB.
 
Mario & Luigi only go so far. The Mario universe has such a diverse cast of characters, and people want to play as them but Nintendo is rather conservative when it comes making an RPG with them. People would love to play an RPG with Mario, Luigi, Peach, Captain Toad. They could make Waluigi relevant. They refuse though.

Just Mario, just Luigi, and Paper Mario, I'm sad for fans of that series.
 
a "modern rpg" take on mario would be quite the undertaking and i think that's why they never got around to it. it'll probably happen someday but not until paper mario/M&L are driven to the ground and back
 
I remember seeing the Paper Mario previews with the title "Super Mario RPG 2" and saying to myself "Uhhh..no." I enjoyed the game but thought it was a step backward (too simple).
 
That's what makes it feel so special. Superstar Saga did the same thing. NOTHING in that game follows formula. Every sequel after it does, except maybe Bowser's Inside Story. Dream Team does on a surface level but not in any way that's truly upending the tropes.

Bowser with a more ineffectual side was great, I'll give it that. But a lot of the characters felt too out of context for the Mario-verse.

I would actually really like to see this.



It really does. I would love a chance to play a Mario RPG with KH gameplay and I would even love to see the convoluted story applied to Mario as long as it kept the humour!

Eww. No.

I remember seeing the Paper Mario previews with the title "Super Mario RPG 2" and saying to myself "Uhhh..no." I enjoyed the game but thought it was a step backward (too simple).

Mario RPG felt too reminiscent of Final Fantasy play-wise. I preferred Paper Mario's unique mechanics.
 
Man if paper Mario is the only mario RPG we're getting on consoles then I just AT LEAST want Paper Mario to return to its roots. The last two have been horrible. I couldn't force myself to keep playing Sticker Star passed the first boss and I couldn't stand Color Splash more than 45 mins.

This is from someone who is desperate for more Mario RPG and who LOVES the first two paper Marios.
 
I would actually really like to see this.

To be honest, I just like to see Bravely team given the opportunity to make a AAA JRPG in the future, maybe even the next mainline FF. Octopath Traveller looks neat and all, but it would be nice if this talented team of developers are given the budget to make a huge turn-based JRPG.
 
I'd rather they just put more actual RPG into the current Mario RPGs.


I really don't want Mario RPG directed by Nomura with Mario wearing 35 belts going through a melodramatic story talking about the bonds of friendship and stuff.

mushroom-kingdom-hearts_mini.jpg
 
Mario & Luigi only go so far. The Mario universe has such a diverse cast of characters, and people want to play as them but Nintendo is rather conservative when it comes making an RPG with them. People would love to play an RPG with Mario, Luigi, Peach, Captain Toad. They could make Waluigi relevant. They refuse though.

Just Mario, just Luigi, and Paper Mario, I'm sad for fans of that series.
Boy, I dunno. After Color Splash I've had my fill of Toads for a while.
 
I think SE and Nintendo has a chance of partnering up again but I doubt it will be for a SMRPG sequel.

Its likely we'll just get another M&L or a Paper Mario game.
 
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