Plague Doctor
Member
Apparently the Marathon crew has a twitter mob or something.
It's true.
They are a vicious gang of street thugs..
kinda like this
Except not nearly as masculine.
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Apparently the Marathon crew has a twitter mob or something.
3 people with a lot of alts probably.He got dragged on Twitter after his last video was viewed as negative to the project of selling Marathon to people, so it doesn't surprise me if he's being careful with his words this time, lol.
Apparently the Marathon crew has a twitter mob or something.
And this is what Paul Tassi is intimidated by?It's true.
They are a vicious gang of street thugs..
kinda like this
![]()
Except not nearly as masculine.
| Date UTC | Coverage h | Avg CCU | Peak CCU | Player-hours | DAU range | DAU midpoint |
| Mon 2026-04-27 | 24.0 | 10,823 | 17,349 | 259,755 | 86,585-207,804 | 129,878 |
| Mon 2026-05-04 | 24.0 | 8,578 | 13,837 | 205,863 | 68,621-164,690 | 102,932 |
Just captured Monday, though it's UTC based so obviously doesn't include tonight's North American data.
Comparison shows a serious drop. Below a 10 CCU average now and a big drop in total player hours. Just where is the hard resistance point for this game?
Code:| Date UTC | Coverage h | Avg CCU | Peak CCU | Player-hours | DAU range | DAU midpoint | | Mon 2026-04-27 | 24.0 | 10,823 | 17,349 | 259,755 | 86,585-207,804 | 129,878 | | Mon 2026-05-04 | 24.0 | 8,578 | 13,837 | 205,863 | 68,621-164,690 | 102,932 |
This issue at this point is that once CCU got below 10K during peak OCE gaming hours matchmaking become atrocious and now US is approaching that. Even if there was some floor of say, 9K CCU that would never leave if Marathon kept working, that floor will disappear if it doesn't work as matchmaking issues arise.Don't think it has one yet. The myriad of issues like matchmaking, once-a-week reason to even login for the same ol' song and dance, casuals having a hard time geting engaged, etc.
It all causes a perpetual downward cycle that is very hard to stop.
First time under 15k. Tomorrow will be in the 13s with possibility it goes to the high 12s.
10 pm completed hour CCU. As expected in the 13s squeaking above 13k after all. Low set at 13.2k as it's trending downBallpark tracking to 13.5k tonight.
5K before the reset in June. It's dead.Mon vs Mon: 13.2k vs 16.6k (-3.4k or -20%). Back to old historic changes of -20%
As for tomorrow, Tuesday's are among the best and most consistent days for the game. Aside from the big patch day +16%, all other Tuesdays are +/- a handful of %. Sometimes a small gain vs Monday. Sometimes it goes down.
It's clear gamers want to give a chance to whatever gameplay tweaks they do from maintenance morning. Today peaked at 13.2k. So it's a toss up if it drops below 13k. Might likely hold roughly the same as today. But no doubt Weds should be in the 12s if it doesnt happen tomorrow. If tomorrow and Weds are both down days (very possible as that has happened 5 times), Weds could be in the 11s.
Publicly they couldn't say anything else, behind closed doors? I imagine we'll hear about that sometime after this gets shuttered.I love how nonchalant bungie is acting talking about oh we have years worth of content lol it just rubs me the wrong way, they're so delusional like it's what makes seeing it go down even more enjoyable.
Nobody can tell me bungie handled destiny and marathon in the correct way, there absolutely was a lane that was more responsible to take in keeping destiny at the top and build marathon as well.
Either next Monday-Wednesday or the Monday after. The last two days have been below predictions (faster decline) so it will be very close, depends how much matchmaking degrades and people give up.Prediction for 10 based on the current fall rate?
I love how nonchalant bungie is acting talking about oh we have years worth of content lol it just rubs me the wrong way, they're so delusional like it's what makes seeing it go down even more enjoyable.
Nobody can tell me bungie handled destiny and marathon in the correct way, there absolutely was a lane that was more responsible to take in keeping destiny at the top and build marathon as well.
It occurs, if it gets as low as say 5k, and people literally can't play any more as they can't find matched, like 2 months into the game. What does Sony do? Like the obvious option is to shut it down…as they are also burning about $8m/month at current staff levels. But people paid like £40 for this game. Shutting it down two months in?…that's like "everyone needs refunding" territory….which is a good $100mil
They're absolutely gonna have layoffs this year.They are still paying that 8 million a month with or without Marathon. Unless they boot people off the company. So they'll probably keep it going but redirect resources from Marathon to other projects. And maybe a price cut or F2P in the roadmap at some point.
They're absolutely gonna have layoffs this year.
Sure….but there would be a non zero expectation that the whole studio gets shuttered and those costs and the acquisition costs become a $4bn write off on the taxes from their actually profitable ventures…which may be a better financial decision than to just keep pumping money into bungie.They are still paying that 8 million a month with or without Marathon. Unless they boot people off the company. So they'll probably keep it going but redirect resources from Marathon to other projects. And maybe a price cut or F2P in the roadmap at some point.
Imagine if they had put this much effort into Destiny?Are they doing a patch every Tuesday to tweak the gameplay?
They really must be throwing shit at the wall hoping something sticks. And at the rate that it is declining, I guess you can't blame them.
They're probably at the "what do we have to lose" stage of desperation.
Most games that do PvP, might do an emergency patch if something is obviously broken, but tend to patch at most monthly or more likely seasonally.
I think they are at least given Season 2, but if it doesn't work out and offer any real boost or consistent positive in CCU(and chances of that are lowering every day) that's it.
I mean, we're a month(assuming its beginning of June) or more out from Season 2 and they are staring down the barrel of 10k peaks in the beginning of May.
Most games that turn their player populations around don't do so with "major huge earth shattering suprises". The only one I can actually think of is FFIX:Online.With what they currently have announced is coming with S2, it won't be enough to turn the tide around. SorryMen_in_Boxes but unless they have some major huge earth shattering surprises coming with S2 it just won't be enough.
Most games that turn their player populations around don't do so with "major huge earth shattering suprises". The only one I can actually think of is FFIX:Online.
Marathon is "poker with guns". Would anyone ever find playing high stakes poker with 2 random teammates who semi consistently wreck your sh*t fun?
S2 will address that faulty concept with better solo & duo modes. Would you call that an earth shattering surprise? Do you think it'll help with retention?
Why do you think the only addition or adjustment for S2 will be a solo & duo mode?No, I think it will take much more than that to bring in new players, or to even bring players back. What good is a solo mode if the game is still so incredibly sweaty and hardcore that people can't find the fun in playing it? And yes I know a small subset of gamers love it being sweaty and excusatory, but as a live service game Marathon needs players, it needs high CCU's to survive, and I feel simply adding a solo/duo mode with a night time version of an existing map is not enough to do that.
Can you tell me why other games that launched with low player numbers turned it around without earth shattering updates?The core of the game needs to change, it needs to appeal to a wider audience. Bungie needs to admit its not currently working and change course. In short it just needs to be more fun to play and less like hard work, less punishing. That is if they want higher player counts. In my opinion.
Can you tell me why other games that launched with low player numbers turned it around without earth shattering updates?
The examples that come to mind all did have earth shattering updatesCan you tell me why other games that launched with low player numbers turned it around without earth shattering updates?
Any sufficiently advanced technology is indistinguishable from magic.can you tell me why some people win the lottery? The odds for stuff like that happing are about the same after all.
Can you tell me why other games that launched with low player numbers turned it around without earth shattering updates?
Please explain what earth shattering updates happened with...The examples that come to mind all did have earth shattering updates
Look one post upPlease name some games which did this? I can't think of any examples off hand.![]()
How many of those are Omega Genre with a budget of $250M?Please explain what earth shattering updates happened with...
- Rainbow Six Siege
- Deep Rock Galactic
- Rust
- For Honor