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Marathon |OT| A Shell of its Former Self.

I don't play too many standard RPGs anymore but do any of them let you upgrade everything to max level?

I beat Cyberpunk 2077 and I think they only let you upgrade like 1/5th of the skill tree by the end of the game?

I'd like to see players have to make more meaningful choices in Marathon. This upgrade or that upgrade, but not both. I'd also like to see kiss : curse everywhere too. Green and blue shields should have some meaningful advantages over purple and gold shields. Powerful weapons should be heavy and slow you down etc...

I'm hoping Season 1 came in hot and they didn't have enough time to do all that. It's more interesting if a level 52 player can have some meaningful build advantages over a level 152 player.
I dont think there are many folks who maxed out every tree. I'm not even sure thats Bungies intention either with the amount if time and materials that takes. I've got them all to capstone 5 but lost interest in the last ones as the gold salvage requires multiple cryo runs to do it effectively and I've largely ignored that map for most of the season.

Think it would be nice if you upgraded all the factions to a certain level then had to pick one to main for the rest of the season and max only that one. Obviously the trees would need a rework for this to make sense.

Edit: Weapons do slow you down.
 
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I dont think there are many folks who maxed out every tree. I'm not even sure thats Bungies intention either with the amount if time and materials that takes. I've got them all to capstone 5 but lost interest in the last ones as the gold salvage requires multiple cryo runs to do it effectively and I've largely ignored that map for most of the season.

Think it would be nice if you upgraded all the factions to a certain level then had to pick one to main for the rest of the season and max only that one. Obviously the trees would need a rework for this to make sense.
I think if the S2 upgrade path is exactly the same, only you upgrade 20% faster, it'll be a poor "band aid" update in that regard. If that's their long term plan, it'll make resets less interesting because "I already did all that last season", even if most players didn't unlock every node. I'd bet we have decent data that shows Cyberpunk 2077 players (all modern RPGs?) pursue different builds upon repeated playthroughs.

QX2AbRDR63EBv5XC.jpg


I'll try to find it, but didn't Bungie release a short Twitter poll right before release that shot out a player build web for everyone that answered the 10 questions? Do you remember something that looked like this...

LoWXfrhYTQac1yU1.jpg


This would allow players to feel like they're upgrading in meaningful ways even if they're not playing as much as their friends / the competition.
 
I think if the S2 upgrade path is exactly the same, only you upgrade 20% faster, it'll be a poor "band aid" update in that regard. If that's their long term plan, it'll make resets less interesting because "I already did all that last season", even if most players didn't unlock every node. I'd bet we have decent data that shows Cyberpunk 2077 players (all modern RPGs?) pursue different builds upon repeated playthroughs.

QX2AbRDR63EBv5XC.jpg


I'll try to find it, but didn't Bungie release a short Twitter poll right before release that shot out a player build web for everyone that answered the 10 questions? Do you remember something that looked like this...

LoWXfrhYTQac1yU1.jpg


This would allow players to feel like they're upgrading in meaningful ways even if they're not playing as much as their friends / the competition.
I'm more interested in the world and weapons evolving rather than the skill tree. But i do agree it needs a bit of work. It's not an RPG remember. You got to be careful how you do these skill trees in PVP games as its very easy to break a build to a point where its the only thing people run.

They do have this cradle system coming so you might get a bit of what you are asking for with that.
 
Yeah I only have about 5 or 6 hours playtime, most of it was in duo's but partner bounced. Hop on every now and then to keep trying solo but yeah you know how that goes.
Yeah the game really only works well when you have a solid trio with mics and it doesn't really have the systems in place for anything else right now. When you get a decent team the game shines but there are a lot of self inflicted hurdles by Bungo that get in the players way of that. They added stay together for randoms which helps a bit but more work is needed.

I find solo's way too ratty and slow btw. They basically added a solo queue and called it a day, rubbish.

Duos is permanent next season so theres that.
 
Yeah the game really only works well when you have a solid trio with mics and it doesn't really have the systems in place for anything else right now. When you get a decent team the game shines but there are a lot of self inflicted hurdles by Bungo that get in the players way of that. They added stay together for randoms which helps a bit but more work is needed.

I find solo's way too ratty and slow btw. They basically added a solo queue and called it a day, rubbish.

Duos is permanent next season so theres that.

Duo's was fire for us so looking forward to that. Killed the game when they removed it.
 
No abstraction between you and your character. No roles to play. Counterstrike is an RPG if Marathon is since matches revolve around economy and building up a team comp.
I think a core aspect of the RPG is the "epic" or elongated journey with Sauron / Kefka at the end They have to be 40+ hours for the most part.

Marathon gives you that.
Counter Strike doesn't.

Edit: "No roles to play" - Thief, Triage, Destroyer etc...
 
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