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Marathon |OT| A Shell of its Former Self.

I don't play too many standard RPGs anymore but do any of them let you upgrade everything to max level?

I beat Cyberpunk 2077 and I think they only let you upgrade like 1/5th of the skill tree by the end of the game?

I'd like to see players have to make more meaningful choices in Marathon. This upgrade or that upgrade, but not both. I'd also like to see kiss : curse everywhere too. Green and blue shields should have some meaningful advantages over purple and gold shields. Powerful weapons should be heavy and slow you down etc...

I'm hoping Season 1 came in hot and they didn't have enough time to do all that. It's more interesting if a level 52 player can have some meaningful build advantages over a level 152 player.
I dont think there are many folks who maxed out every tree. I'm not even sure thats Bungies intention either with the amount if time and materials that takes. I've got them all to capstone 5 but lost interest in the last ones as the gold salvage requires multiple cryo runs to do it effectively and I've largely ignored that map for most of the season.

Think it would be nice if you upgraded all the factions to a certain level then had to pick one to main for the rest of the season and max only that one. Obviously the trees would need a rework for this to make sense.

Edit: Weapons do slow you down.
 
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I dont think there are many folks who maxed out every tree. I'm not even sure thats Bungies intention either with the amount if time and materials that takes. I've got them all to capstone 5 but lost interest in the last ones as the gold salvage requires multiple cryo runs to do it effectively and I've largely ignored that map for most of the season.

Think it would be nice if you upgraded all the factions to a certain level then had to pick one to main for the rest of the season and max only that one. Obviously the trees would need a rework for this to make sense.
I think if the S2 upgrade path is exactly the same, only you upgrade 20% faster, it'll be a poor "band aid" update in that regard. If that's their long term plan, it'll make resets less interesting because "I already did all that last season", even if most players didn't unlock every node. I'd bet we have decent data that shows Cyberpunk 2077 players (all modern RPGs?) pursue different builds upon repeated playthroughs.

QX2AbRDR63EBv5XC.jpg


I'll try to find it, but didn't Bungie release a short Twitter poll right before release that shot out a player build web for everyone that answered the 10 questions? Do you remember something that looked like this...

LoWXfrhYTQac1yU1.jpg


This would allow players to feel like they're upgrading in meaningful ways even if they're not playing as much as their friends / the competition.
 
I think if the S2 upgrade path is exactly the same, only you upgrade 20% faster, it'll be a poor "band aid" update in that regard. If that's their long term plan, it'll make resets less interesting because "I already did all that last season", even if most players didn't unlock every node. I'd bet we have decent data that shows Cyberpunk 2077 players (all modern RPGs?) pursue different builds upon repeated playthroughs.

QX2AbRDR63EBv5XC.jpg


I'll try to find it, but didn't Bungie release a short Twitter poll right before release that shot out a player build web for everyone that answered the 10 questions? Do you remember something that looked like this...

LoWXfrhYTQac1yU1.jpg


This would allow players to feel like they're upgrading in meaningful ways even if they're not playing as much as their friends / the competition.
I'm more interested in the world and weapons evolving rather than the skill tree. But i do agree it needs a bit of work. It's not an RPG remember. You got to be careful how you do these skill trees in PVP games as its very easy to break a build to a point where its the only thing people run.

They do have this cradle system coming so you might get a bit of what you are asking for with that.
 
Yeah I only have about 5 or 6 hours playtime, most of it was in duo's but partner bounced. Hop on every now and then to keep trying solo but yeah you know how that goes.
Yeah the game really only works well when you have a solid trio with mics and it doesn't really have the systems in place for anything else right now. When you get a decent team the game shines but there are a lot of self inflicted hurdles by Bungo that get in the players way of that. They added stay together for randoms which helps a bit but more work is needed.

I find solo's way too ratty and slow btw. They basically added a solo queue and called it a day, rubbish.

Duos is permanent next season so theres that.
 
Yeah the game really only works well when you have a solid trio with mics and it doesn't really have the systems in place for anything else right now. When you get a decent team the game shines but there are a lot of self inflicted hurdles by Bungo that get in the players way of that. They added stay together for randoms which helps a bit but more work is needed.

I find solo's way too ratty and slow btw. They basically added a solo queue and called it a day, rubbish.

Duos is permanent next season so theres that.

Duo's was fire for us so looking forward to that. Killed the game when they removed it.
 
No abstraction between you and your character. No roles to play. Counterstrike is an RPG if Marathon is since matches revolve around economy and building up a team comp.
I think a core aspect of the RPG is the "epic" or elongated journey with Sauron / Kefka at the end They have to be 40+ hours for the most part.

Marathon gives you that.
Counter Strike doesn't.

Edit: "No roles to play" - Thief, Triage, Destroyer etc...
 
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Fuck the Assassin skin is actually cool this week. Shame I don't play it.

Ky08dWCcHtHoCCKO.png
I need my buddy to not see this because we are sick of him playing Assassin. Dude just bounces at every firefight and then we have to watch him run around for minutes waiting for a time to get us back up if we go down (likely because we are now 2v3).

We had a big ass fight in Station last night where we wiped a team, but then another team comes and me and another buddy downed 2 of them and cracked the other while he hid and healed and our buddy that plays Assassin just ran off instead of pushing.

I would rather wipe and start over then watch somebody run around for 5 minutes and hid to get us back up when we're gonna be stripped of gear/meds. It drives me nuts.
 
I need my buddy to not see this because we are sick of him playing Assassin. Dude just bounces at every firefight and then we have to watch him run around for minutes waiting for a time to get us back up if we go down (likely because we are now 2v3).

We had a big ass fight in Station last night where we wiped a team, but then another team comes and me and another buddy downed 2 of them and cracked the other while he hid and healed and our buddy that plays Assassin just ran off instead of pushing.

I would rather wipe and start over then watch somebody run around for 5 minutes and hid to get us back up when we're gonna be stripped of gear/meds. It drives me nuts.
The game would be so much better all round if that shell was not in the game. Fight me (or don't) Assassin cowards.
 
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The game would be so much better all round if that shell was not in the game. Fight me (or don't) Assassin cowards.
I agree. It's even worse because he gained Triage prior so not only are we running without a triage but we're also running a duo nearly every gunfight and then get to hear "but you guys always die and I'm the only one who lives"...

Assassin completely killed solos for me. Solos are already sweaty but it's essentially just a bunch of assassins creeping around invisible and it sucks any fun out of it. The only time I find Assassin remotely useful is during exfil with the smoke.
 
Man that new assassin skin is tempting as shit but with season 2 around the corner I'd rather spend money on those skins I know will dwarf this.

This skin is the first really cool skin all season.
 
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Yeah looked like a fucked up vandal at the beginning. Map better not be weekends only or some bollocks. Better fit into the regular loop.
I'm hoping it's like how ARC Raiders does it, 2 hours off...1 hour on...2 hours off...in perpetuity.

Also, could be reading too much into it, but it's possible sound/stealth plays a much bigger role for Night Marsh.

Either way, can't wait to jump back in.
 
Yeah looked like a fucked up vandal at the beginning. Map better not be weekends only or some bollocks. Better fit into the regular loop.
I'm betting it'll be timed/gated. Player pool is too small to spread folks around 5 maps. Or turn off regular Darsh is acceptable.
 
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