Yeah ^ The ones in the magazine looks better then the ones released
Why make the humble screens available...
Yeah ^ The ones in the magazine looks better then the ones released
I've written at large about LAN, detailing all of its many flaws. My problem is that you gave that non-game a positive review yet you keep harping on about how Uncharted "plays itself". You're ridiculously harsh on one series but stupid lenient on a game that is clearly a POS to anyone with any semblance of objectivity.
Not exactly sure why I brought up your opinion on LAN, I guess it just annoys me that you're incapable of calling that game what it is. Garbage. I suppose when you hype up a game for months on and on it's hard to be objective.
I've written at large about LAN, detailing all of its many flaws. My problem is that you gave that non-game a positive review yet you keep harping on about how Uncharted "plays itself". You're ridiculously harsh on one series but stupid lenient on a game that is clearly a POS to anyone with any semblance of objectivity.
Not exactly sure why I brought up your opinion on LAN, I guess it just annoys me that you're incapable of calling that game what it is. Garbage. I suppose when you hype up a game for months on and on it's hard to be objective.
I've written at large about LAN, detailing all of its many flaws. My problem is that you gave that non-game a positive review yet you keep harping on about how Uncharted "plays itself". You're ridiculously harsh on one series but stupid lenient on a game that is clearly a POS to anyone with any semblance of objectivity.
Not exactly sure why I brought up your opinion on LAN, I guess it just annoys me that you're incapable of calling that game what it is. Garbage. I suppose when you hype up a game for months on and on it's hard to be objective.
I never called into question your perspective on L.A. Noire. Furthermore, criticizing an aspect of game design is not necessarily condemning it in its entirety. For example, I quite liked Uncharted 2. I had issues with it even then, specifically with the platforming and the bugginess I encountered (which seems to have been unique in my case, I'd readily admit, but I did take pictures to document my experience so that nobody thought I was making it up), but I felt the game was far more balanced with its gameplay vs. its cinematic guided ghost hand. And the shooting and combat scenarios in general were better too, even post patch U3 is not as good in that regard. And it was a longer game, so there was simply more there there. I gave it a 8 or so, and I like it more than L.A. Noire.
The issue I'm discussing with the Uncharted series though does not apply to L.A. Noire. If I have problems with Noire (and I do), it is for entirely different reasons. No matter what you say, L.A. Noire does not play itself or constantly have the ghostly hand of the cinematic director pushing you forward. L.A. Noire's problems are with application of intent, because there are a whole load of issues where you can see they had a good idea that simply was not applied well. Uncharted's case is different: this is clearly Naughty Dog's vision and they want the game to be this way, and I'm questioning whether this is a good game design philosophy at all.
It's fine for you to think L.A. Noire is garbage. It has problems, that's why I gave it a 7. But I also feel it has merits and would love another developer to co-opt its interrogation and investigation gameplay with more finesse. I don't think Uncharted is garbage, I think the further the series goes the more this cinematic gameplay specter haunts the proceedings and continues to plague the series with less and less moments where we're actually in control and where the gameplay itself is good rather than just you pressing an analog stick while amazing stuff just coincidentally happens on the screen behind you.
Guiding this back on topic, that's why I always express some concern about Last Of Us. I think Naughty Dog is very talented. I like the Crash games and Jak games, and they definitely play to the graphics whore inside me. But I feel that with their shift during the PS3 generation, it is an honest question to wonder aloud what direction this will take and how many lessons they "learned" from Uncharted they will feel the need to apply here.
jett said:Fair enough, but LAN does "play itself" as far as I'm concerned. In interrogations and in the car/on-foot chases it doesn't matter what you do, at all, the outcome is always the same. You're just going through the motions to see the next cut-scene. You cannot fail anything(except the tutorial, which is kinda funny). The chases in particular aren't all that different in design to those in Uncharted 3, except lamer in presentation and choreography. And in LAN's shooting sequences there's such a ludicrous amount of auto-aim the game is pretty much doing it for you. Personally I don't think there's anything salvageable about the game beyond the motionscan tech used for the actors, least of all the way it does interrogation and investigation.
I actually agree with you somewhat on Uncharted 3, ND took the cinematic crap too far, there's too many moments where you're moving through an interactive cut-scene that doesn't have any proper gameplay designed into it. Thankfully the people in charge of the game aren't working on this one. I have a feeling TLOU is going to be more subdued when it comes to that kind of thing
I had more fun with LAN than UC3, regardless of their 'objective' quality.
I haven't seen the new scans, I'm sure they're wonderful however.
well the scans aren't allowed here so the only thing to discuss is that these screens are nice, except the third one which is awful.
with so little information on what this game is going to be like, it's difficult to completely detach what they're doing here with the expectations we bring from our experiences with their last product forever. Trying to plug your ears and get people to stop mentioning their last work in context to Last Of Us is only going to stifle honest discussion.
The Argument has been going on for quite a while where i feel we should give it a rest for now.
Though I agree somewhat with you that on uncharted 3.
None the less I expect TLOU to be different and considering ND taking their time and also UC2 director to be working on it , i expect the game to be better and hopefully have a game which meets our expectations.
scans look alright. When they mentioned that they thought about going back to the jak series but decided not to, i wept.
scans look alright. When they mentioned that they thought about going back to the jak series but decided not to, i wept.
Online is confirmed as well.The GI preview should ease a lot of fears that people have about this gem. It doesn't sound like Uncharted in any way. No regenerating health, low ammo, emphasis on the lethality of bullets, and the platforming is handled in a very different way. It leans heavily toward realism, so the over the top nature of Uncharted is out the door.
scans look alright. When they mentioned that they thought about going back to the jak series but decided not to, i wept.
Online is confirmed as well.
They said they are working on a bunch of ideas.
Agreed, someone out there has to continue making new IPs:'(
I really wish they revisit that series sometime. But at the same time, I'm really glad that they're willing to make new games as well.
:'(
I really wish they revisit that series sometime. But at the same time, I'm really glad that they're willing to make new games as well.
What I'm wondering is how they will apply the "survival" component. In the trailer, Joel seemed to experience quite a deal of difficulty just taking on one foe, and from the cover of the magazine, and the screens we got, it seems like multiple enemy encounters may be a common occurrence. So... How does Ellie play into it? Given her stature, she probably doesn't have a lot of power, so does she hide during these sequences? Will she get snatched away like Ashley in RE4 and you have to rescue her? Cause that shit was annoying. Will Joel really have trouble dispatching multiple foes? Will it be a feral encounter where one barely survives by the skin of his teeth, or will you be hiding and utilizing guerilla tactics? Will it utilize something similar to UC3's woefully implemented counter system? Is ammunition truly scarce like the trailer suggests? Is your aiming of a gun going to be pinpoint perfect or more shakey like Silent Hill?
Soooooo many questions...
A couple thing I really like when I read the article, no health regen, you need medkit AND time to apply it, so no pausing the game mid action and apply health kit in the middle of fight.
The game is set in a post-apocalyptic world inspired by “ruin porn,” (their words, not mine) where nature has overtaken cities and a Cordyceps fungus virus has infected society.
“It’s been done before. We’ve seen the typical zombie shooter, the typical desaturated gray worlds,” The Last of Us game director Bruce Straley told Game Informer. “That’s not Naughty Dog. That’s not our style. It has to be beautiful. It has to give you that sense of mystery and entice you to want to see more.”
The story kicks off in a quarantine zone in Boston – 20 years after the fungal outbreak – where Ellie, a 14 year-old girl, has lived since birth. She’s interested in cultural relics from our world, such as music and books. Joel, a man in his late 40s, runs drugs and weapons through the zone’s black market. He is an former hunter, and is hinted to have killed many innocent people in his past. He is recruited by a dying friend to sneak Ellie out of the quarantine zone for unknown reasons. But things go wrong, the military gets involved, and Joel, remembering his promise to keep her safe, sets out to take Ellie west.
Development on The Last of Us began after Naughty Dog assembled a second team, created due to developer inquiries about licensing the Naughty Dog engine. But the engine couldn’t work outside their Santa Monica studio, so they set up a second team to work with it, instead. When the team was formed, the question arose: ‘What game will we make?’ The idea of a new Jak and Daxter surfaced. Unfortunately for fans, the idea never came to fruition. It was dropped because it drifted too far away from what made Jak and Daxter what it is. They didn’t want to create a game that didn’t stay true to the franchise, nor one that the fans wouldn’t enjoy.
http://gematsu.com/2012/02/the-last-of-us-detailed-in-game-informerYou’ll face against various factions, including hunters. Confrontation is best avoided, as resources are limited and health regeneration isn’t automated (you’ll have health packs). That said, don’t expect to be running around, firing off 300 rounds in a machine gun. Realism is very present in The Last of Us, and a single bullet can kill. Lethality affects enemy decisions. If Joel kills an enemy, the others will hide or attempt flanking him. If Joel is armed with only a melee weapon, they’ll attack him head-on. Naughty Dog calls it the “Balance of Power” system.
This is sounding great.Ellie will hide herself during firefights while giving warning to Joel time to time, unless you purposefully lead the enemy to her hiding place, you shouldn't need to babysit her too much although there will be time when you do have to go help her. Ellie capabilities in combat changed as the game progress
Joel is a tough and experienced guy, he used to run drugs and weapon smuggling through unquarantined areas before he met Ellie, I think he's tougher than your average thugs and can probably take on a couple guys at the same time.
A couple thing I really like when I read the article, no health regen, you need medkit AND time to apply it, so no pausing the game mid action and apply health kit in the middle of fight.
scans look alright. When they mentioned that they thought about going back to the jak series but decided not to, i wept.
Gameinformer info
http://gematsu.com/2012/02/the-last-of-us-detailed-in-game-informer
More info in the link
Gameinformer info
The game is set in a post-apocalyptic world inspired by “ruin porn,” (their words, not mine) where nature has overtaken cities and a Cordyceps fungus virus has infected society.
http://gematsu.com/2012/02/the-last-of-us-detailed-in-game-informer
More info in the link
It's the sort of image, imbued with loss and layers, that architecture buffs drool over. A wheelchair sits center stage, its orange vinyl back echoed by a round tabletop that leans against a wall, painted in a familiar shade of institutional green. A mattress, flattened and grimy, lies tossed onto a floor that's littered with fallen plaster. In the foreground, an overturned metal trashcan speaks volumes. A mirror reflects the whole sad scene.
It's romantic, it's nostalgic, it's wistful, it's provocative. It's about time, nature, mortality, disinvestment.
Game looks great. Only minor gripe is breakable weapons. Yeah, yeah, I know, it fits the setting and survival genre well, but I've never actually enjoyed the degradable/breakable weapon mechanic in any game I've ever played. I trust Naughty Dog to do it well, hopefully. I mean it's certainly more realistic I guess, but I don't play games for realism. At least it looks like they are making a true survival-horror style game I guess.
Now see... If the game were to resemble the shots of that "ruin porn" this could be the Silent Hill game we've all been waiting for
constant companion of Ellie probably isn't going to convey that Silent Hill feel you're looking for. the game seems to going after something different than Silent Hill atmosphere.
This doesn't really have much to do with the GI info but I'd really like to see TLoU have a better UI element for brightness control than the Uncharted games, or most games really. There's no indicator and for other games when I set it to barely visible in other games it's pretty clear that I'm crushing detail out of the scene. This is my minor pet peeve.
I can actually see elements of Children of Men in it to be honest.
constant companion of Ellie probably isn't going to convey that Silent Hill feel you're looking for. the game seems to going after something different than Silent Hill atmosphere.