Bullshit and more. Tomb Raider went off the rails after 2, sure, but it has been back on track for a while now. Lara Croft and the Guardian of Light is one of the best downloadable games ever made. Tomb Raider Legend, Tomb Raider Anniversary and finally Tomb Raider Underworld are all high quality games, which each of its predecessors getting even better, and the only problem remaining for the franchise being a poor camera and the continued desire to put gunplay on the backburner, so it usually ends up being wonky in the handful of encounters these games have.
It has just incalculably superior puzzles and platforming to anything in the Uncharted series, so it's an insult to even compare the two. The only thing Uncharted one ups Tomb Raider games in is gunplay (well, and graphics of course. it one ups almost any console game there), but as any Tomb Raider fan knows there is usually hardly any gunplay in these games anyway. It's 90% platforming and puzzle solving and trap avoidance. And you can actually die and it doesn't hold your dick like a pussy. But they are so fundamentally different it's just insulting and shows a lack of care in thought.
These are the two issues I've always had with the Uncharted series that have never improved across all three games. The tepid and tensionless platforming mechanics and soporific "match the doodad" logic puzzles are incredibly boring and uninspired. You can only fool me for so long with quips of, "whoaaaa! I'll only get one shot at this!", or, "that was a close one!", before I notice that there's nothing on the line. That bothers me far more than the series' predisposition towards cinematic bombast.
Anyway....
I really think TLoU will live or die by the strength of its AI since they've decided to set about creating a game focused on the tribulations of two characters. Ellie will have to have superior AI in order to retain the illusion of a character worth caring for, lest they want to suffer from a disconnect between the capable Ellie in the cutscenes and the insipid automaton during gameplay.
Further, I hope that extends to superior enemy AI that actively hunts you, and displays varying levels of psychological composure (maybe refine that enemy concept found in Arkham City) instead of getting the vacuous bullet sponges with savant-like grenade tossing skills that populated Uncharted's vistas. The encounters should be sparser but very intense, with genuine risks on the line. I'm hoping for a more "normal hero" who survives through his wits and resourcefulness than the bionically superior Nathan Drake.
Finally, I'm wondering what the crossover between Silent Hill and Uncharted fans is, cause all people do is moan and groan over how shitty breakable weapons are in SH.