â Narayan
Member
Looks nice.
This is being made by a second team, and is already 2 years in development. I don't understand why people want this for an unreleased system which probably won't be released anytime soon.I feel the same. I still don't understand why Sony didn't just release this as a launch title for PS4.
I don't understand it either, then we'll need to wait like 2 years for this.This is being made by a second team, and is already 2 years in development. I don't understand why people want this for an unreleased system which probably won't be released anytime soon.
Heh.So this is the level of visual fidelity ND can output when they aren't making super-restrictive corridor shooters.
Still looks okay.
Heh.
Tbh, I really do think it looks good and don't understand what all the whining is about.
Most people ITT will be buying it regardless, myself included.
Joel's really getting fucked up by that plank
Is this aiming for an M rating?
the characters' style has changed somehow, I don't know how to describe it yet, but the screens definitely give me the feeling of a changed character style.
It's definitely an M-rated game.
Looks like Naughty Dog is making Enslaved.
it's year away guys. No console games will blow you away visually for the rest of this gen.
http://blog.us.playstation.com/2012...game-informer-magazines-march-cover/#commentsBefore long they fired up an amazing live gameplay demo showcasing the combat, stealth, and presentation style and offering a glimpse at the evolving character relationship between protagonists Joel and Ellie. The team offered frank and open responses to all of our questions and only really held back on heavy spoilers and elements that werent 100 percent nailed down yet. They were also gracious enough to play through the whole fascinating demo again (and we didnt even have to beg that much).
On day two, we conducted several on-camera interviews and rounded up loads of online content that will roll out throughout the entire month of February. So be sure to head over to gameinformer.com to see our full front and back panoramic cover image and keep coming back for more The Last of Us throughout the days ahead. In fact, you dont have to wait long. At 4:00PM Central Time today, were exclusively debuting the first three in-game screenshots of The Last of Us. Well see you there!
I wonder if Ellie will factor into the game in interesting ways or will she amount to this game's version of Navi, there to give hints for puzzles and stuff.The developers stress that The Last of Us is not one long escort mission. Although you won't control Ellie in the game, her AI is one of the team's primary areas of focus. In our demo she always managed to keep up, yet stay out of the way. She didn't seem to need any babysitting at all.
I hope they dont put enemy waves similar to Uncharted in this game. I'd rather there be random enemies by themselves just walking around at times instead of having large groups of enemies come at you in waves the whole game.
Watch out they might not like that.
Some details from another topic..I wonder if Ellie will factor into the game in interesting ways or will she amount to this game's version of Navi, there to give hints for puzzles and stuff.
http://neogaf.com/forum/showthread.php?t=461545-Not as linear as the Uncharted games but not open world, you can choose to go into places such as a coffee shop but its optional
-Ammo is in short supply, so don't expect shootouts like in uncharted.
-There will be situations where you have to help the other,but not in an obvious way. The developers hate games where you have to brainlessly defend a NPC
-They wanted to steer away from post apocalyptic cliches so the world will be lush and green
-The first version of the game looks very similar to UC , so they use a new way of rendering and alterted the lightning. The camerawork is rougher too.
Some details from another topic..
-Ammo is in short supply, so don't expect shootouts like in uncharted.
http://neogaf.com/forum/showthread.php?t=461545
Combat includes both gunplay and melee attacks. Weapons will break after repeated use, so you'll have to scavenge around for new items frequently.
looks solid, but a little generic. I wish it had a stronger art style. Do we know if it's first or third person yet? I'm assuming third.