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Mario 64 and FF7; two revolutionary games, which shaped/impacted the industry more?

In terms of gameplay, Mario showed how to do a 3D world with a camera.

But these days it seems FF7 (sadly) had a bigger impact on how games are made. I'm not bashing 7. It did things right and understood what it was going for with its mix of gameplay and cutscenes. Of course AAA gaming completely misunderstood the balance and we got David Cage. Plus 7 was a major factor in Playstation becoming the powerhouse it is today when it jumped from Nintendo.

As much as I want to say Mario, cause gameplay and use of 3D, 7 seems to be the one to have more relevance these days in how games are made and play.
The innovations of SM64 is taken for granted nowadays because they've been featured in many games since.

3D plataforming is dead now.
What the fuck are you on about?
 
Do you know what influential means? It's not necessarily about success (even if Mario 64 was successful), but about if and how it shapes the future of the medium.
Of course people would love a remake of 7 (just as many would love a remake of M64), but it has nothing to do with influence.

We can say FF7 was the first "AAA" game. Huge budget, cinematic affair. FF7 had a massive influence on popularizing JRPGs.

Are we talking about influential in solely gameplay mechanics or are we talking about influential on what is going on in the industry?
 
We can say FF7 was the first "AAA" game. Huge budget, cinematic affair. FF7 had a massive influence on popularizing JRPGs.

Are we talking about influential in solely gameplay mechanics or are we talking about influential on what is going on in the industry?
lol

You'd be right if we ignore context and history
 
We can say FF7 was the first "AAA" game. Huge budget, cinematic affair. FF7 had a massive influence on popularizing JRPGs.

Are we talking about influential in solely gameplay mechanics or are we talking about influential on what is going on in the industry?

WHAT THE FUCK!?
 
Yeah I have. Have you? How is Jumping Flash not a 3d platformer?

Its a 3D platformer in the same way that the crate jumping parts of Half Life are a 3D platformer, except HL has a fully analogue camera.

Like, if you literally cannot see the difference in control systems between jumping flash and mario 64 and how one makes use of 3D space in a different way than the other, there is nothing to be said to you.
 
So GAF, who's going to break it to him first?

Break what to me? This fantasy that Mario 64 is somehow the first 3d platformer when it's not? If you want to say it's the most influential 3d platformer, that's fine... but to say it's the 'father of 3d platforming' as if it created the created the 3d platform genre is an utter falsehood. By that logic, FF7 is the 'father of the jrpg' because it immensely popularized the genre
 
Break what to me? This fantasy that Mario 64 is somehow the first 3d platformer when it's not? If you want to say it's the most influential 3d platformer, that's fine... but to say it's the 'father of 3d platforming' as if it created the created the 3d platform genre is an utter falsehood. By that logic, FF7 is the 'father of the jrpg' because it immensely popularized the genre

Okay, lets trace the lineage;
HLs shitty parts that everyone hates -> Jumping Flash -> Mirrors Edge

Mario 64 -> every 3D third person game ever created
 
The innovations of SM64 is taken for granted nowadays because they've been featured in many games since.

This is actually a good point when I think about it. I was thinking too generally of just platformers but pretty much any game that works in 3D owes itself to Mario 64, analog controls, open world, non-linearity, the way the camera rotates to get the best angle etc. And there was a whole decade before this "cinematic" period kicked in. I'm changing to Mario.

Damn the mid to late 90s were so good, it's making my brain fight itself.
 
Its a 3D platformer in the same way that the crate jumping parts of Half Life are a 3D platformer, except HL has a fully analogue camera.

Like, if you literally cannot see the difference in control systems between jumping flash and mario 64 and how one makes use of 3D space in a different way than the other, there is nothing to be said to you.

https://www.youtube.com/watch?v=vyQI10yfl1E

Hmmm. Here is the protagonist of Jumping Flash jumping on enemies, taking massive leaps in 3d space on various platforms and collecting 'collectables' before exiting the stage. Show me how that is in any way similar to Half-Life.
 
Break what to me? This fantasy that Mario 64 is somehow the first 3d platformer when it's not? If you want to say it's the most influential 3d platformer, that's fine... but to say it's the 'father of 3d platforming' as if it created the created the 3d platform genre is an utter falsehood. By that logic, FF7 is the 'father of the jrpg' because it immensely popularized the genre

Well, the thread is about influence in the industry, not the first 3D platformer.

And to be the father of something, that implies you had offspring. Jumping Flash spawned no other entities but Jumping Flash 2 and 3. No one looked at Jumping Flash and said, "let's copy that!"
 
FF7 is responsible for the west being more open to RPGs, consider that when you consider the impact of both.

That said, no contest, FF7.

Last I checked, RPGs are a bigger genre than platformers
 
He is not wrong jumping flash was released before Mario 64 and was a 3d platformer
or do you mean something else?

You're both splitting hairs here. You know goddamn well what he meant by "father of platforming". Trying to downplay Mario 64 just make both of you seem desperate.

fvng said:
FF7 is responsible for the west being more open to RPGs, consider that when you consider the impact of both.

That said, no contest, FF7.

Last I checked, RPGs are a bigger genre than platformers

Good think Mario 64 influenced more than platformers then, like GTA III and pretty much every single 3D game where you use the analog stick. And lol at your post history. It begs the question, have you ever played Mario 64?
 
He is not wrong jumping flash was released before Mario 64 and was a 3d platformer
or do you mean something else?

And there were platformers before Super Mario Bros. Just because something came first, doesn't make that something the father of everything that came after.
 
Mario 64, easily.

Ocarina of Time was built off of the Mario 64 engine, and Ocarina of Time brought us Z-Targeting. What did Final Fantasy 7 bring about, even indirectly, that has been as big to the industry as Z-Targeting? Cutscenes? Come on now.
 
Mario 64, easily.

Ocarina of Time was built off of the Mario 64 engine, and Ocarina of Time brought us Z-Targeting. What did Final Fantasy 7 bring about, even indirectly, that has been as big to the industry as Z-Targeting? Cutscenes? Come on now.

We are talking about Mario 64 not Zelda. Stay on topic

You literally just said Mario 64 had a bigger impact because Zelda pioneered Z targeting, lol. Ok then
 
In terms of gameplay, I'd probably say Mario 64. Because of the amount of third person adventures with open worlds to explore (not just platformers) we tend to forget how there wasn't really anything like that back with Mario 64 first dropped.
 
FF7 shaped the industry way more.
Its announcement sent shockwaves through the industry, and made Playstation a legitimate platform. Lots of Nintendo fans bought a Playstation instead of an N64 just to play this game.
 
Mario 64 is the instruction booklet on how to make a game in 3D.

FF7 was just production values.
 
FF7 shaped the industry way more.
Its announcement sent shockwaves through the industry, and made Playstation a legitimate platform. Lots of Nintendo fans bought a Playstation instead of an N64 just to play this game.

Absolutely true. In fact this may be the most critical effect of FF7. It gave legitimacy to a competitor of Nintendo and Nintendo has been second or third place ever since.
 
Super Mario 64. No question.

FF7, as cool as it was, was evolutionary. Gameplay wise, it was very similar to its immediate predecessor, FF6. Cinematic cut scenes go all the way back to hell, Ninja Gaiden NES. Yes, they were much prettier on FF7 because it was on the PSX and it had that generation's capabilities, but that method of storytelling within a game was nothing new. Same with the soundtrack. I'd argue that FF4 and FF6 were better outings for Uematsu. They were performed with better midi instruments in FF7, sure, but the creative output wasn't new or better. I liked FF7, but for those of us who had already been playing JRPGs in the previous generations, it was just a prettier package.

SM64 was revolutionary. There had literally never been anything like it before. A few things like Jumping Flash (and FPS's in a way) kind of gave us a bit of a harbinger of what was to come, but to play Mario 64 for the first time was to know you were playing something completely 100% brand new. That happens so rarely. And its influence has been felt in everything since.

I like FF7, but.. no contest.

This. Nothing revolutionary en FF VII beside it's production values. Mario 64 and Tomb Raider set the blueprint of all 3D gaming in one way or another, basically
 
FF7 is responsible for the west being more open to RPGs, consider that when you consider the impact of both.

That said, no contest, FF7.

Last I checked, RPGs are a bigger genre than platformers

I do believe Mario 64 sold more than FF7. Not only that, RPGs are most definitely not a more popular genre than almost every other genre with 3D movement.
 
We are talking about Mario 64 not Zelda. Stay on topic

You literally just said Mario 64 had a bigger impact because Zelda pioneered Z targeting, lol. Ok then

Zelda was built off of Mario 64. Without 64 there is no Ocarina.

The topic is about how influential a game is to the industry. I consider "having the game that invented Z Targeting built directly off of your bones" to be pretty influential.

If "FF7 inspired the Playstation to be a success" counts, then so does my point. I mean, how is this question answerable if you can't talk about the games that were inspired/impacted by Mario 64 or FF7?
 
If we are talking about the gameplay evolution and setting the road for almost all 3D games that would follow, mario 64 is the obvious answer since it defined a lot of things that haven't changed a lot since then.

The only thing ff7 did that was unheard of is the marketing and the budget that it had used and nothing else. Cutscenes and that kind of gameplay were already set in stone but noone marketed it that much and this is the only reason ff7 was such an important product.

Looking back though they were both very important products, but regarding the game industry itself mario is the king
 
And there were platformers before Super Mario Bros. Just because something came first, doesn't make that something the father of everything that came after.

Hey now you realize it finally now people can finally get why FF6 doesnt really matter to the west thx to FF7. FF7 fathered jrpgs in the west so what you say is true for both games but you guys pretend a revolution only counts for one game but not the other.
 
Super mario 64 is basically the template for 3D platforming, so i'll go with that.

This answer is all that needs to be said. Mario 64 basically invented 3D platforming. Most games set in 3D worlds owe some debt to Mario 64. FFVII is Final Fantasy. IMHO it's not even the best FF game out there.
 
FF7 is what caused all of our TV commercials for games to only show FMV footage of games to make people think that is what the actual game play is like. It's still being done to this day so I am going with that.
 
Pretty amazing seeing posters trying to downplay the importance of Mario 64, I'd like to see what 3D games would be like without it. I can't think of a single game from the PS1 era that had the same level of control and movement that Mario 64 had. Hell, you've got people saying Sunshine and Galaxy don't match up with how Mario controls in 64. To disregard Mario 64 is just foolish.
 
Mario 64 'invented' 3d platforming as much as FF7 'invented' 3d rpgs. If you say Mario 64 is the most influential 3d platformer, I'd agree. If we're going to call Mario the father of 3d platformers, I guess we can call Sony the 'father' of 3d gaming, due to them pushing and prioritizing 3d at a time when Saturn was 2d focused.
 
I do believe Mario 64 sold more than FF7. Not only that, RPGs are most definitely not a more popular genre than almost every other genre with 3D movement.

So we are now going from saying Mario 64 influenced platformers going forward to any game that had 3D movement?

So much reaching in this thread
 
Pretty amazing seeing posters trying to downplay the importance of Mario 64, I'd like to see what 3D games would be like without it. I can't think of a single game from the PS1 era that had the same level of control and movement that Mario 64 had. Hell, you've got people saying Sunshine and Galaxy don't match up with how Mario controls in 64. To disregard Mario 64 is just foolish.

Well to be honest no other game that i ever played offered the same amount of freedom and movement like mario 64 did... The closest thing that came to it was prototype but that game was dull. This is a sad thing if you put it in perspective
 
Mario 64 'invented' 3d platforming as much as FF7 'invented' 3d rpgs. If you say Mario 64 is the most influential 3d platformer, I'd agree. If we're going to call Mario the father of 3d platformers, I guess we can call Sony the 'father' of 3d gaming, due to them pushing and prioritizing 3d at a time when Saturn was 2d focused.
How did you reach this argument? Holy shit
 
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