Why are Nintendo fans always trying to reduce games to "Nintendo IP"-clones or -likes and create some kind of monopoly on vaguely similar concepts? Genres exist, deal with it.
Why are Nintendo fans always trying to reduce games to "Nintendo IP"-clones or -likes and create some kind of monopoly on vaguely similar concepts? Genres exist, deal with it.
Why are Nintendo fans always trying to reduce games to "Nintendo IP"-clones or -likes and create some kind of monopoly on vaguely similar concepts? Genres exist, deal with it.
Why are Nintendo fans always trying to reduce games to "Nintendo IP"-clones or -likes and create some kind of monopoly on vaguely similar concepts? Genres exist, deal with it.
The reception to PSASBR since its announcement, two threads today where some very rough similarities between games have people tossing around "clone".I'm sorry, what?
The reception to PSASBR since its announcement, two threads today where some very rough similarities between games have people tossing around "clone".
Just something annecdotal I've observed over time.
Giana Sisters has powerups. The original had just the punk power up I think (which was basically a fireflower)
The reception to PSASBR since its announcement, two threads today where some very rough similarities between games have people tossing around "clone".
Just something annecdotal I've observed over time.
For a literal super mario bros clone, check out Super Boy on the MSX, Sega Master System, and Colecovision:
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Later super boy games on the SMS began stealing from later mario games, like Mario World:
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Didn't the developers liken the game to Smash Bros anyway? Plus, it followed nearly the same mechanics, with some of their own twists as well, but it didn't do too good of a job differentiating itself from Smash.
Giana Sisters and Giana Sisters DS have power ups. In the DS version, her punk form functions the same way as Mario's fire flower, which you can kind of guess by looking at the cover. I think it's a fairly decent platformer despite some amateurish level design later on, but it's good that the creators retooled how the game works to stray away from Mario.
Also, search for platformers on the iOS or Android store for some "how the fuck did they get away with that?" Mario knockoffs.
No, the original had lots of power ups. Punk power up let you crush blocks (basically a mushroom). Lightning gave you a bouncing ball (fire flower). Double lightning gave you a homing bouncing ball. Pineapple gave you a homing bouncing ball that could go through bricks.
Why are Nintendo fans always trying to reduce games to "Nintendo IP"-clones or -likes and create some kind of monopoly on vaguely similar concepts? Genres exist, deal with it.
Unless my memory fails, didn't the official trailer for it have super smash bros as the tag on youtube?
More than just that, too: http://www.c64-wiki.com/index.php/The_Great_Giana_Sisters
"After the strawberry there is an alarm clock, a bomb and a water drop. The alarm clock and bomb are activated by the space key. The alarm clock temporarily stops the time (which is practical, e.g. to jump easily over to bouncing balls), the bomb kills directly all killable monsters on the screen and the water drop makes immune against fire (Be careful: in some versions the water drop doesn't work properly). Alarm clock and bomb have to be collected again after use."
Kid Chameleon had powerups and "?" blocks atleast. It's pretty fun.Besides all the ios/android clones and og Gianna sisters, could you name same which were on console?
I never used the bomb because using the space bar on the C64 was so frustrating mid-game, and the game never really needed it. Once you got the balls that homed and could go through walls, realistically you should never die again in the game unless you miss a jump.
No, the original had lots of power ups. Punk power up let you crush blocks (basically a mushroom). Lightning gave you a bouncing ball (fire flower). Double lightning gave you a homing bouncing ball. Pineapple gave you a homing bouncing ball that could go through bricks.
The one I had was the hack with Mario characters drawn in, and man was the jumping bad in that. Up to jump. Eventually I got the hang of it and finished the game, but not after a ton of work.
Does Sonic count? I mean he has running and Jumping and depending on the game obtain power ups.
Kid Chameleon had powerups and "?" blocks atleast. It's pretty fun.
This is hilarious and sad at the same time lol.
Ok, saw super boy just now.
Wow.
But any original ips?
That's pretty damning to those folks in denial.Yep.
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Yep.
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Real question is where are all the good Super Metroid clones.
Can't stress this enough.Playstation All-Star Battle Royal was regarded as a clone because it was clearly trying to copy Smash Bros formula, not that there's anything wrong with that.
However the problem was that the developers clearly didn't understand why Smash Bros works and as a result the game was crap to play.
Any 16 bit examples?