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Mario Community Thread: Anything and everything Super Mario

I started playing through Mario Galaxy 2 again today and I have to say I"m enjoying it a lot more than when I first played it back when it was first released.
I still don't like Galaxy 1 though.
Galaxy 2 has a lot of subtle and not so subtle improvements that make it a far better game, level design being the biggest one.
 
I'm replaying thru 3D World (for the third time)... what an amazing game. I can not wait for Mario Switch.
having to complete the game with five times (if you play 1P) to access the last level is bullshit tho. none of that plz. actually I wonder if there will be multiplayer at all.

You don't need to beat it 5 times, you just need to get all stars, flagpoles and stamps.

Just wanna second this for you. If you haven't before, in your previous playthroughs, you really want to unlock that last world! So, you should know you don't need to beat it 5x.

I'm expecting 3D World with more "grounded" levels rather than abstract floating block levels.

People forget 3D World did have large areas in it, so just re-imagine the first level of 3D World, but rather than simple nondescript high platforms, they look like houses. Boom, it's the Mexican town we saw. They might look like fancy houses, but look again and you see they're just nice looking blocks. If you look at how they are positioned, they are still funnelling you in one direction so I think there is a chance it is not the open world game people think it is. The second area is even more 3D World like.

Heck, we'll probably still see the abstract floating block levels as well.

As mentioned above by Skittzo:

I think one of the major Switch leakers (Emily or Laura) has said that it's more exploration based than 3D World and Galaxy, but possibly less so than 64. And that there is a hub-like world. I can't find a link right now but I'm pretty sure I remember reading that, and also someone on Gaf who says they've heard something similar.

So, given that, and given that I agree otherwise with what you wrote, I expect there will be a healthy mix of exploration-based gameplay as well as directed platforming levels a la 3DW. It actually strikes me in writing this that Diddy Kong Racing had some of the kind of design we often earn for in 3D platformers these days. I know it's racing and not platforming, but, the meat of the levels is the focused gameplay challenge, and then there is hub world exploration and a bit of level exploration as well. And also reasons to replay levels. And now I have Frosty Village stuck in my head.

(In searching for a Frosty Village link, I came across this menu for Kelly's Frosty Village in South Boston, MA. Chicken fingers sound pretty good right about now. Evidently, per Yelp, it's since changed its name to Village Pizza & Grill.

And yeah, those chicken fingers look good--

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--as does the pizza.

I can only relate this back to Mario insofar as it vaguely involves Italian food.)
 

I got to play all three of those recently.

Luigi's Mansion is really neat, Mario Kart Arcade GP DX is pretty dull unless you're drunk and playing with other people (and there's no point in bringing it to the home console), and Mario & Sonic is very brief and dull. I did one event (each credit gives you just that!) where I stomped by feet a bit to run, and then jumped or something. I won but it felt lame.
 
...like the one seen above. Owl, you mentioned the camera angle reminds you of one of many in SM64. Are you referring here to one of the default camera angles in any particular level, or more just a camera angle the player could create as they wished?

I ask this because in the pictures above, were it to be the default camera angle, the level design (knowing Nintendo) would potentially be based around the level being complete-able using only the default camera. (Yeah, I'm basing that on a shakier supposition if the game is more exploration based, but just spit-balling here based on past Nintendo design philosophies.)

Off the top of my head I'm thinking of how say the opening bit of Hazy Maze Cave has the camera drawn in behind Mario since the split path ahead of him is straight and linear, however the camera adapts and becomes more modifiable in other areas like the open red coin elevator platform room.

That and other levels as I recall tended to have a somewhat similar default view that could be zoomed both in and out further with R and down C, Jolly Roger Bay perhaps? I think I may go play some SM64!
 
There's a level that looks Mexican-themed in the tiny bit of video footage we have of Mario Switch. So does this point to a Mexican-themed game, or just one level? Perhaps a "world tour"-type game?

Personally, I think a specifically Mexican-themed game could be great. Galaxy went big and epic, then 3D Land and World were mostly traditional Mushroom kingdom. Going for something focused in a brand-new setting a la Sunshine could be just what the series needs. Could make for an awesome soundtrack too.
 
My Dave and Busters has all three

Mario and Sonic arcade is not worth the tokens. Way too short. Way, way too short. Like, scamming you out of tokens short. It's unbelievable what they charge you to play a game that lasts 10 seconds at best. I reiterate. This game is a scam. Do not play.

Mario Kart GP DX is great. A blast to play with four family/friends. Also it has Metal Mario (as long as your arcade patched the game)! Always a favorite in my family since the old days when my sister and I were teenagers and my brother was a kid and we'd go to Chuck E Cheese for his birthday and just play Mario Kart GP (the original) the entire time.

Luigi's Mansion was kind of boring. You got a long play time out of a single credit though, which is nice. It lacked any of the puzzle elements from LM and was just straight ghost hunting.

Wish my D&B had Pokken...
 
My Dave and Busters has all three

Mario and Sonic arcade is not worth the tokens. Way too short. Way, way too short. Like, scamming you out of tokens short. It's unbelievable what they charge you to play a game that lasts 10 seconds at best. I reiterate. This game is a scam. Do not play.

Mario Kart GP DX is great. A blast to play with four family/friends. Also it has Metal Mario (as long as your arcade patched the game)! Always a favorite in my family since the old days when my sister and I were teenagers and my brother was a kid and we'd go to Chuck E Cheese for his birthday and just play Mario Kart GP (the original) the entire time.

Luigi's Mansion was kind of boring. You got a long play time out of a single credit though, which is nice. It lacked any of the puzzle elements from LM and was just straight ghost hunting.

Wish my D&B had Pokken...

Where's your Dave and Busters at? Want to check out some more but the closest one I know of is in Richmond.
 
My Dave and Busters has all three

Mario and Sonic arcade is not worth the tokens. Way too short. Way, way too short. Like, scamming you out of tokens short. It's unbelievable what they charge you to play a game that lasts 10 seconds at best. I reiterate. This game is a scam. Do not play.

Mario Kart GP DX is great. A blast to play with four family/friends. Also it has Metal Mario (as long as your arcade patched the game)! Always a favorite in my family since the old days when my sister and I were teenagers and my brother was a kid and we'd go to Chuck E Cheese for his birthday and just play Mario Kart GP (the original) the entire time.

Luigi's Mansion was kind of boring. You got a long play time out of a single credit though, which is nice. It lacked any of the puzzle elements from LM and was just straight ghost hunting.

Wish my D&B had Pokken...

Luigi's Mansion Arcade is a lot better than Dark Moon. A rail shooter is honestly the best way to take the franchise.
 
I played the original Mario Kart Arcade GP back in 2009, but I haven't played the second or the DX version. To me they look like a whole load of fun to me. I reckon Mario Kart 8 will be easily the better game, but I'd love to have a good long go on DX.
 
So Mario and Luigi spinoff is announced starring Wario.

But they go with Wario's actual good friend Jimmy T instead of Waluigi.

How do you feel?
 
Jeez Mario 64's camera is booty butt cheeks, especially with the fiddly ass Wii U gamepad stick=C buttons for added grief.
Mario 64 is a game that simultaneously feels great and gross to play, also reminded of the mysterious wall properties on some slopes that have claimed many a surfing Koopa Shell.

Well that's 18 stars away from 120, died in Hazy Maze Cave at 96 coins because I had to try and backtrack through the rolling boulders and boy the camera just ain't dealing with that angle.

So Mario and Luigi spinoff is announced starring Wario.

But they go with Wario's actual good friend Jimmy T instead of Waluigi.

How do you feel?

That's like 100 times better than Waluigi, blend of Wario Land and Ware characters, hot damn.
 
WarioWare has an awesome cast.

I used to have an idea for a WarioWare game that was co-produced with Square Enix and done in the style of a retro Final Fantasy, complete with Amano drawing Wario and co. It'd of course be a game within a game---WarioWare's first RPG outing---but you'd play as the WarioWare cast. It'd be a typical RPG for the most part except each character would have their own special attacks where you'd play a Microgame to determine how well they do, and such. Of course you'd have a traditional Microgame mode too but it seems like a fun gimmick.

Too bad WarioWare is M.I.A. So upset we didn't get one that took advantage of all the 3DS had to offer with touch-screen, gyro, and 3D effect.
 
This one is in Syracuse NY. I'm not from there, but it's the closest at a 1 hour drive. Although they're opening one very soon in Rochester.

Is it decent-sized?

The one I went to was pretty small, maybe about ten or so major arcade titles (Mario, Mario and Sonic, Luigi's Mansion, Ghost Buster's, a horror game, some Transformer game, those motorcycle and shooting games that are indistinguishable), like three arcade versions of Mobile Games (this makes me feel old, and is the reverse of the old arcades huh?), and the rest those basic arcade games for tickets. The bar area wasn't too big and it wasn't as wild as the commercials made it out to be, though I did go during the week.

It was weird with all the drunk people there playing games that are mainly for kids, and their weird policy where little kids can accompany adults even though everyone's drunk and there's cups of alcohol sitting around the cabinets. Seemed like a lawsuit waiting to happen and unnerved me a bit, they really should cut-off little kids after a certain time.
 
Is it decent-sized?

The one I went to was pretty small, maybe about ten or so major arcade titles (Mario, Mario and Sonic, Luigi's Mansion, Ghost Buster's, a horror game, some Transformer game, those motorcycle and shooting games that are indistinguishable), like three arcade versions of Mobile Games (this makes me feel old, and is the reverse of the old arcades huh?), and the rest those basic arcade games for tickets. The bar area wasn't too big and it wasn't as wild as the commercials made it out to be, though I did go during the week.

It was weird with all the drunk people there playing games that are mainly for kids, and their weird policy where little kids can accompany adults even though everyone's drunk and there's cups of alcohol sitting around the cabinets. Seemed like a lawsuit waiting to happen and unnerved me a bit, they really should cut-off little kids after a certain time.

Yes, it's massive. The one in Syracuse is in a giant mall. It's got a full restaurant, along with a huge arcade. I actually have a hard time finding games that give ticket there, it's all generally old school style arcade machines. And even one actual old school machine (Galaga, always a favorite of mine)

It's pretty much mobile games + Nintendo arcade games + Sega Arcade games (mostly rail shooters) + Namco (Galaga + Pac Man Battle Royale) + random Chuck e Cheese ticket games and some crane games.

If it had pinball, it'd be perfect, but otherwise it's always a nice time when I go there. I barely ever get tickets because 90% of the machines are regular arcade games. The ticket games are mostly just game shows or mobile games, with some generic "do a random thing!" carnival games thrown in that I never see anyone use (who would pay to get a max 5 tickets from some Chuck e Cheese machine, when Deal or No Deal lasts 5 minutes and has a minimum of 2, but a max of 2 thousand and is right next to it...).
 
You know the level we were shown from Mario Switch looked kind of like a Mexico-style city, I wonder if the theme this time will be areas inspired by real-world locations?

Always thought that'd be cool for a Mario game to tackle since all the recent games have been pretty firmly set in "Mario world" except for the occasional neat areas like the Japanese temple levels in 3D World.

I've been thinking about this, it would be basically what Sonic Unleashed did, which is actually pretty cool.
 

Question of the Day

Mario and Luigi have had a lot of clever Bros. Attacks in the M&L games, from the Luiginary Hammer seen above (from the vastly under-appreciated Dream Team) to the Trio Racquet seen below (from Paper Jam, also a super fun game IMO). What is your favorite of these attacks from a M&L game?

Here is a list of the Bros. Attacks and their counterparts from the other M&L games, as some games have called them by other titles.

http://www.mariowiki.com/Bros._Attack

http://www.mariowiki.com/Bros._Item

http://www.mariowiki.com/Special_Attack_(Mario_&_Luigi:_Bowser's_Inside_Story)

http://www.mariowiki.com/Mario_&_Luigi:_Dream_Team#Luiginary_Attacks_.28Dream_World.29

http://www.mariowiki.com/Trio_Attack


I love this thread too. It's nice to have a place to discuss all this minutiae about Mario.

I personally do think you're reading a bit too much into the trailer. From what I can tell, creating a game trailer has more to do with presenting the most impressive looking footage, and with Nintendo, also presenting you with a very good idea of what you will be getting in the final product.

In this case, and in the case of 3D platformers overall, if you use a standard camera viewpoint which is angled downwards even a bit more than what we see above, you start to lose both the cinematic look as well as some of the background scenery and objects in the frame. So you wind up seeing less of the game in the trailer.

That's why they would choose this camera angle for this footage. It has nothing to do with the camera angle in the final game, or for this particular level- it's all about presenting the most- and best- that you can possibly present in the 6 seconds of footage allotted.

Off the top of my head I'm thinking of how say the opening bit of Hazy Maze Cave has the camera drawn in behind Mario since the split path ahead of him is straight and linear, however the camera adapts and becomes more modifiable in other areas like the open red coin elevator platform room.

That and other levels as I recall tended to have a somewhat similar default view that could be zoomed both in and out further with R and down C, Jolly Roger Bay perhaps? I think I may go play some SM64!

Thanks gents. That is reassuring. I'll hope for the best from Mario Switch. I'm optimistic. And I adore Mario games but I was really jonesing for Zelda in March, so now that it looks to be potentially August at the earliest for Zelda, I will turn my hype thrusters down for that one and Rocket Blast them up for Mario. I was already excited for Mario, of course, but I had the idea in my head I'd be playing Zelda first.

BTW, Owl, I was thinking about the levels you mentioned. In the sections with the default camera being similar to the Mario Switch footage, it's interesting how not that much platforming is required, more exploration, in that initial HMC section and much of JRB. In that sense I wonder if maybe it is a very worthwhile camera angle especially for exploration in games. (I don't play a lot of exploration-heavy 3D games these days other than Zelda so I haven't spent much time thinking about this.)

There's a level that looks Mexican-themed in the tiny bit of video footage we have of Mario Switch. So does this point to a Mexican-themed game, or just one level? Perhaps a "world tour"-type game?

Personally, I think a specifically Mexican-themed game could be great. Galaxy went big and epic, then 3D Land and World were mostly traditional Mushroom kingdom. Going for something focused in a brand-new setting a la Sunshine could be just what the series needs. Could make for an awesome soundtrack too.

I'm really curious to see which way this shakes out also. I'd be pleased with either, really. A world tour could be interesting and seems sufficiently wildly different to Galaxy as a setting to feel entirely like its own thing. So I like that idea quite a bit. But, a South of the Border Mario also would fit that bill, and we haven't had a one-setting-only 3D Mario game since Sunshine. So I'd like to see what kind of pueblos and rainforests and Mesoamerican ruins Mario might explore in such a game.
 
I did also note when playing some SM64 yesterday that the camera often goes for a wider view when you're in areas where more traditional platforming is needed, like Wet Dry World and Tick Tock Clock.

as for the Q of the day
Best M&L move for me will always be the standard mario and luigi splash bros, quick, simple, effective and unlike the bros items/moves in later games they don't destroy the pacing by taking 5 minutes to perform, bosses become such a drag in later entries, like spamming cannonballers and mix flowers in PiT because it just makes the most sense for damage output.

But I guess if I have to choose one of those gimmicky ones for novelty value it'd likely be the Luiginary ball or stack.
 
I'm going to have to agree with Nocturnowl's general idea that the simpler Bros. attacks from the first were the best, I always felt that Mario & Luigi has had an issue with boss battles simply taking too long.
 
Question of the Day

Mario and Luigi have had a lot of clever Bros. Attacks in the M&L games, from the Luiginary Hammer seen above (from the vastly under-appreciated Dream Team) to the Trio Racquet seen below (from Paper Jam, also a super fun game IMO). What is your favorite of these attacks from a M&L game?

My favorite attack from Mario & Luigi will always be the Bros Attacks from Superstar Saga.I didn't look at them since a long time but i remember clearly that one of them had Luigi coming from the ground pushing the enemy up with B and Mario using the hammer to put the ennemy and luigi back to earth with A, and then Luigi jump again with B and Mario is back with A.

I think it was the advanced version of Chopper Bros... Actually the whole concept of "Advanced version" was awesome to me. So dynamic, crazy and original !

That process was really fun too, it was like combo in fighting games somehow ! That would be my favorite one, the other being less memorable in my opinion except maybe some Luigi one in Dream Team Bros. (Game that i otherwise really didn't liked)
 
I'm sooo excited about the recent Mario Switch rumors. I love the exploration-based nature of 64 and Sunshine, but the latest games are more polished and often have better level design. A modern Mario game based on exploration is all I ever wanted from the 3D series.

Just going to mention my hapless and mostly unfounded Super Mario Switch concern (cross-posting this):

I'm not sure if I already saw this addressed, but I'm curious if anyone shared my concerns about the camera angle shown in the trailer. The camera is pretty far down and behind Mario. I'm concerned if this is the default camera angle the game will not lend itself easily to platforming. Is there any evidence this wouldn't be the default angle? I feel like precise platforming would be tough if it were. On the bright side, it seems nearly impossible the developers wouldn't make a game with amazing and easily performed platforming.
I agree, the angle in that part doesn't seem to be ideal. But I'm 100% confident in their ability to make a solid camera system.

Question of the Day

Mario and Luigi have had a lot of clever Bros. Attacks in the M&L games, from the Luiginary Hammer seen above (from the vastly under-appreciated Dream Team) to the Trio Racquet seen below (from Paper Jam, also a super fun game IMO). What is your favorite of these attacks from a M&L game?
Uhm... Splash Bros., Bounce Bros., Knockback Bros. and the Trampoline off the top of my head. I'm not a huge fan of Bros. Items.
 
I've only played SS and PiT but my favorites were in SS. Pulling out Advanced attacks was awesome and the animations are really good:

71a1e52a9888e9b8d9fcddd17d8cff2b263a518a_hq.gif
 
Thanks for your replies, all!

I've only played SS and PiT but my favorites were in SS. Pulling out Advanced attacks was awesome and the animations are really good:

71a1e52a9888e9b8d9fcddd17d8cff2b263a518a_hq.gif

I'm surprised you haven't played the subsequent M&L RPGs! Since usually we have exceptionally similar taste in games. If you liked the first two games, I imagine you would at least like the third, and since we do have very similar taste in games, perhaps you'd join me in the minority (at least online) that loves Dream Team.
 
I've only played the first Mario & Luigi RPG game on GBA.

Max, what is your favourite of all the handheld Mario & Luigi games? I think I'll dive into one after I complete Luigi Mansion 2.
 
I'm currently playing Paper Jam Bros, and I have enjoyed all of the games so far. I know I'm in the minority, but my favorite in the series was Dream Team Bros. It brought the good gameplay of Bowser's Inside Story, and added in more adventurous feeling of the previous two games.

For me, Superstar Saga feels a bit stiff, maybe because it's the oldest and therefore dated a bit. Partner's in Time feels a bit too complicated with four playable characters, while Bowser's Inside Story relies a bit too much on minigames. Paper Jam Bros. seems to be on par with Dream Team Bros. so far. All of the game have great sense of humour and funny dialoque.
 
So today I finished Paper Mario TTYD for the first time. I can definitely see where the praise for this game comes from. It had a few issues but it was such a good game. Tempted to do a LTTP thread and talk about my likes and dislikes in more detail. So now the only Mario RPGs I've not beaten are Sticker Star and Colour Splash. I have no desire to finish SS but I've been semi-tempted by CS ever since it launched.

I'm going to have to agree with Nocturnowl's general idea that the simpler Bros. attacks from the first were the best, I always felt that Mario & Luigi has had an issue with boss battles simply taking too long.

I agree on both instances. One thing I especially dislike about certain bros moves is they take a really long time to execute, but one mistimed button press towards the end will end up doing less damage than a regular jump.
 
Speaking of M&L, today is the 13th anniversary of Superstar Saga!

It's still my favourite Mario RPG and one of my favourite games overall for a variety of reasons:
  • It's probably the most open game in the RPG series. You can explore later locations and face stronger enemies at your own risk.
  • The overworld is full of interesting secrets and sidequests. There is rarely any backtracking, but when you do visit previous areas, you have access to new secrets with your newfound abilities.
  • I love the dual character mechanic in this game. There are many situations where the brothers split up, which make for very interesting puzzles (Chucklehuck Woods and Joke's End come to mind). You can also press Select to switch up the brothers and combine their abilities in different ways, a feature that somehow got lost in the recent games.
  • Everything is a bean. The characters, locations, enemies and items are super memorable and creative as a consequence. Superstar Saga oozes personality from every pixel, whereas Paper Jam, Sticker Star and most of the recent platformers are set in a generic rendition of the Mushroom Kingdom.
  • I just love the humor, the story and the fun NPCs. Cackletta, Fawful and Popple are great villains. Prince Peasley and Queen Bean, Lady Lima, the Chucklehuck Woods brothers and Bubbles, the Yoshi Theatre owner, the S.S. Chuckola's skeleton crew, the Fire and Thunder Gods, the Jellyfish sisters, Hermie the Christmas tree, Psycho Kamek, Jojora and her "doll" are all great characters.
  • The Bros. Attacks are great: simple enough, but still fun to watch and perform.
  • This goes for every Mario & Luigi game, but Yoko Shimomura's music is just perfect.

For a bit of trivia, AlphaDream was founded by the key members of the Super Mario RPG team, including the ex Square president Tetsuo Mizuno and other ex Square developers. They made some Hamtaro games and an original game called "Tomato Adventure" (only released in Japan) before finally going back to Mario.


It's also Takashi Tezuka's 56th birthday!
 
Great post, Superstar Saga is a classic for sure, none of the sequels matched up for me despite BiS putting in a good effort.
Well I suppose I still got to try Paper Jam at some stage.


So I just finished another run of NSMB2 while breaking in my spangly orange and black New3DS XL.
NSMB2 is such a curious game, it's got a filler entry vibe all over it but it's a lot better than some may think.
It's main flaw is that the difficulty level never really steps up, it remains unusually consistent in challenge throughout leading to one of the most anticlimactic final worlds (be it obligatory bowser lava world or the post game star world).
But you can see the differing design style breaking through the NSMB mould with the team of younger designers that worked on this one.
In this post Mario Maker world I almost understand why there's a greater surplus of autoscrollers, water stages and ghost houses in NSMB2, because if it's anything like my approach to MM you want to try and put spins on the usual Mario tropes that aren't tackled as heavily.

The coin gimmick is so close to being great, coin rush in particular a great concept with glaring flaws botching the thing and that's a shame. Coin Rush actively gives coin collecting a purpose, turns 1 ups into 50 coins thus also making them (and red coins) more inviting and ultimately gives the otherwise pointless high scoring angle an actual focus. I'd have loved it if each stage could be played individually in a coin rush format with a developer high score to beat that fits each stage, alas the actual coin rush mode roulette's you 3 random stages always ending in a castle/tower leaving its score system as a luck of the draw (and also the X2 flagpole modifier is kinda silly).

In the standard stages themselves though the coin surplus is kinda fun, every little nook and cranny can hide a sudden unveiling of coins, the gold rings modifying enemies in various ways to support coinage are also neat. The true unsung heroes here though are the Coin Block cap and Golden Flower.

Coin Block Cap is freakin' simple genius, you know those blocks that you can keep striking for coins? as a motivator to actually bother with them they turn into golden blocks Mario dons on his head that haemorrhage coins as you pick up pace adding not only an extra bit or armour but also a kinetic motivator to just RUUUUUN non stop for the feel good fountain of coins erupting from your noggin.
Golden Flower is just a souped up Fire Flower with an explosive block destroying and enemy obliterating radius that has a coin modifier on foes as well, it's overpowered fun and rare enough to feel like a treat.

So with all this in mind I'd love to see these younger team members take the lead in their own 2D Mario outside the NSMB format. They even snuck in some nicer aesthetics with the totem like athletic stages, sky ruins, night time, aurora and SMW jagged cliff throwbacks in the ice world.
Also, Star Coins, best placement in the NSMB games here as well.

Nsmb2_golden_hammer_bro.png


Nsmb2_cheepcheep_and_spikes.png

(this stage is neato, choose between two routes, obligatory mini mario usage, running on water speedy autoscroller)

Shame I can't get a good pic of the Star Castle's Koopaling segment, you ride a snake block over lava while the koopalings periodically cast magic in the background from the clown car to turn Mario to stone unless he's hidden behind certain walls, it's a really cool section especially when the only cover is at the apex of your jump which requires careful timing.
 
Even playing the first Mario & Luigi now you sort of notice habits that Alphadream would later overdo in future games---I replayed a bit of it recently and felt some of the doldrums Dream Bros. gave me like overly long segments, tutorials, and bosses, just not as long as they get in the sequels.

The first PiT boss though was when I realized that Mario and Luigi wasn't for me, dude took forever---Wiggler I think?
 
I like Superstar Saga a lot--Fawful alone makes the game--but it didn't click with me as much as SMRPG or the first two Paper Marios. Green Mamba is correct in that boss battles take far too long (which, as also mentioned, would be repeated in future entries; PiT's final boss took me TWO HOURS!) Bowser's Inside Story remains the series pinnacle, IMO.

Anyway, I just beat SMG2 for the third time tonight. The ending/credits never fail to grab the biggest smile from me. I wonder if I can 100% it before Mario Switch comes out...?
 
I'm not too overly happy about theis supposed Mario/Rabbids crossover game. I don't think that the Rabbids characters themselves have a lot of charm or are very good character design.
 
I'm not too overly happy about theis supposed Mario/Rabbids crossover game. I don't think that the Rabbids characters themselves have a lot of charm or are very good character design.

Same.

I mean, a full-fledged Mario/Rayman crossover proper would have had possibilities. But this, at least for now, just sounds like Ubisoft desperately wanting Rabbids to start making up ground because of Minions pretty much stealing their shtick shamelessly, and using Nintendo/Mario as an immediate means to get back in the game.

I'll wait to see full gameplay proper before writing it off, though.
 
Edit: If only I had a dime every time this argument came up. Easily the most tiring debate on GAF.

I have been saying I wanted to see Mario RPGs go in a new direction but man do I hate Rabbids.

Haha, yeah, I can't say I'm too excited about this either. On one hand, a tactical RPG sounds interesting but, uh...Rabbids? When was the last time they were even relevant?
 
I have to say it, because I've been playing it recently.

New Super Mario Bros. U is awful. Easily the worst Mario game I've played. Admittedly the New Super Mario Bros. series isn't special by any means, but at least New Super Mario Bros. had the gigantic mushroom, New Super Mario Bros. 2 had an excess of coins and the gold mask. New Super Mario Bros. U has no redeeming qualities. With the exception of Painted Swampland, the stage designs are very by the book, the power-ups are some of the most boring ones I've seen in the series (Ice Flower and Acorn), all wrapped in the usual New Super Mario Bros. package, which is pretty bland to begin with.

Would love to know what Nintendo was thinking when they made this.

EDIT: Mario-related, but I'm crazy and thinking about cancelling my Final Fantasy XV preorder to get Super Mario 3D Land. I don't have a lot of money these days, and I'm going through some rough times. Mario games are really therapeutic, so I feel like I'd get more out of Mario Land compared to Final Fantasy.
 
I have to say it, because I've been playing it recently.

New Super Mario Bros. U is awful. Easily the worst Mario game I've played. Admittedly the New Super Mario Bros. series isn't special by any means, but at least New Super Mario Bros. had the gigantic mushroom, New Super Mario Bros. 2 had an excess of coins and the gold mask. New Super Mario Bros. U has no redeeming qualities. With the exception of Painted Swampland, the stage designs are very by the book, the power-ups are some of the most boring ones I've seen in the series (Ice Flower and Acorn), all wrapped in the usual New Super Mario Bros. package, which is pretty bland to begin with.

Would love to know what Nintendo was thinking when they made this.

EDIT: Mario-related, but I'm crazy and thinking about cancelling my Final Fantasy XV preorder to get Super Mario 3D Land. I don't have a lot of money these days, and I'm going through some rough times. Mario games are really therapeutic, so I feel like I'd get more out of Mario Land compared to Final Fantasy.

Regarding Mario being "therapeutic", I have the same feeling. It is a bit like comfort food. I remember playing "The Last of Us" while being a bit down and the experience was awful (even if the game is indeed a good game). I switched to 3D Land Mario and it was a much better experience for what I was going through. :)
 
I have to say it, because I've been playing it recently.

New Super Mario Bros. U is awful. Easily the worst Mario game I've played. Admittedly the New Super Mario Bros. series isn't special by any means, but at least New Super Mario Bros. had the gigantic mushroom, New Super Mario Bros. 2 had an excess of coins and the gold mask. New Super Mario Bros. U has no redeeming qualities. With the exception of Painted Swampland, the stage designs are very by the book, the power-ups are some of the most boring ones I've seen in the series (Ice Flower and Acorn), all wrapped in the usual New Super Mario Bros. package, which is pretty bland to begin with.

Would love to know what Nintendo was thinking when they made this.

EDIT: Mario-related, but I'm crazy and thinking about cancelling my Final Fantasy XV preorder to get Super Mario 3D Land. I don't have a lot of money these days, and I'm going through some rough times. Mario games are really therapeutic, so I feel like I'd get more out of Mario Land compared to Final Fantasy.

They thought "hey let's make the best 2D Mario since the 16bit days!" and then they went and did it. The level design is stellar throughout, the platforming is wonderful.^^
 
I'm not too overly happy about theis supposed Mario/Rabbids crossover game. I don't think that the Rabbids characters themselves have a lot of charm or are very good character design.

Watch as they get into Smash Switch as playable characters over Rayman.

It happened with that disappointing TMNT Smash-clone. :(
 
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