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Mario Kart 8 Info Thread

What?! That was one of the best tracks in 7.

I don't necessarily disagree--I found most of the other tracks to be at least forgettable.

Daisy Hills is one of the most forgetable tracks in MK7, probably third only to Cheep Cheep Lagoon and Toad Circuit. Three worst tracks in the game by far.

And I'm only further convinced we'll never see eye to eye on anything ;) Although Toad Circuit actually was pretty terrible...
 
Wait they put piranha plant slide in this game?!

468px-Piranhaplantslide_mariokart8.png
 
I don't necessarily disagree--I found most of the tracks to be just as forgettable.



And I'm only further convinced we'll never see eye to eye on anything ;)

DK Jungle's a good choice, but Piranha Plant Slide is a complete waste to me (unless they've done some serious updates that they haven't shown yet). As is, that was one of the blandest tracks I've played since Super Circuit.

Geez what the hell is wrong with you?! Is Piranha Plant slide not boring enough for you? Do you live in some bizarre alternate universe where bland has the opposite meaning? Cuz that would explain a lot :P
 
Well it is a feat that will probably go down in history books that they were able to make Rainbow Road 64 into something that looks fun.

Daisy Hills is one of the most forgetable tracks in MK7, probably third only to Cheep Cheep Lagoon and Toad Circuit. Three worst tracks in the game by far.

Like I said, that's what's great about the series---so many differing opinions.

I mean, out of the very simple tracks from 7, I HATE that abomination Luigi's Whatever but I find Toad's Circuit to be crazy fun.
 
In a universe where most sane people agree NSMB is the definition of "bland." ;)

No, the definition of bland is:

1. lacking strong features or characteristics and therefore uninteresting

Which definitely isn't the case unless you think the entire franchise is bland.

That certainly describes most of Mario Kart 64's tracks, though.
 
No, the definition of bland is:

1. lacking strong features or characteristics and therefore uninteresting which definitely isn't the case unless you think the entire franchise is bland.

That certainly describes most of Mario Kart 64's tracks, though.

Which fits perfectly with NSMB imo.

I really don't want to have to go through the whole "it's okay for people to have different opinions" thing again...
 
No, the definition of bland is:

1. lacking strong features or characteristics and therefore uninteresting

Which definitely isn't the case unless you think the entire franchise is bland.

That certainly describes most of Mario Kart 64's tracks, though.

Please tell me you are all for Yoshi's Valley though.
 
It could be because it was more distinctive when it released, but I find MK64's tracks to be instantly memorable. I'll be damned if I can't recall more than 4 or 5 3DS ones off-hand. I'm not saying they're bad, just mostly forgettable.

Whereas I'll never forget Kalimari Desert, Yoshi Valley, or Toad's Turnpike.

I dunno, I've played MK64 more recently than MK7, and I can recall more MK7 course layouts than I can MK64 layouts (again the only one that came to mind was Bowser's Castle because it's got different areas, and the Yoshi Circuit cause it's shaped like a Yoshi, but that's only from the minimap - I couldn't tell you how it looks on the track lol). I was able to immediately recall how Shy Guy Bazaar, MK7 Rainbow Road or Wario Galleon are laid out, while I have trouble remembering how Kalamari Desert, MK64 Rainbow Road or Wario Stadium look like.

As said, there's forgettable courses in MK7 too, but I feel they do a much better job in being diverse than those of MK64.

Wait did they put the bowser neo city in too or whatever? I was thinking of that too yesterday

Which is such a shame, because I think the rainy environment with all the neon signs would've looked absolutely fantastic on the Wii U.
 
I almost want to say MK7 to MK8 is analogous with NSMB2 to NSMBU. The former is there to just fill some handheld gap before the latter comes out and ends up being far superior.
Not really. The New games were months apart, Mk7 on the other hand has been on the market for years.
 
Which fits perfectly with NSMB imo.

I really don't want to have to go through the whole "it's okay for people to have different opinions" thing again...

You said that NSMB changed something that made it soulless and when I asked you what that objective thing that you say changed was by comparing the games you dodged. Opinions don't form from nothing. There's no magical soul aura.

For example, the reason that I think most of Mario Kart 64's tracks are boring is because they are long with few features. My subjective opinion is that they are boring based on the objective facts that they are long and have few features. With a few exceptions like Yoshi Valley, Toad's Turnpike, and Kalimari Desert the tracks don't stand out. I want tracks with more going on. Other people can like MK64 tracks based on the same facts that I dislike them for and that's their opinion.

Edit: Ironically we picked the same 3 tracks as examples of tracks from Mario Kart 64 that are interesting. Though I guess that was likely since they are the most interesting tracks, lol
 
You said that NSMB changed something that made it soulless and when I asked you what that objective thing that you say changed was by comparing the games you dodged.

I "dodged" it because comparing it to games that are 20-years old that I played through the eyes of a child is not a relevant comparison; I wouldn't even necessarily disagree with the comparison these days, though not in the way you'd want. But regardless of my stance on the originals, it doesn't change the fact that I found NSMB to look bland and soulless, which as I described to you being as if they had based the art-style around Happy Meal toys.

But there is little reason to engage with you further because you've made it abundantly clear you're not even open to the idea that it's okay for others to feel differently. Though if you really feel the need to tell me why my subjective opinion is objectively wrong more so, I'm sure everyone would appreciate it if we returned to using PMs rather than clog up yet another thread (particularly as we are primarily only discussing PM content now).
 
I "dodged" it because comparing it to games that are 20-years old that I played through the eyes of a child is not a relevant comparison; I wouldn't even necessarily disagree these days.

But regardless of my stance on the originals, it doesn't change the fact that I found NSMB to look bland and soulless, which as I described to you being as if they had based the art-style around Happy Meal toys.

But there is little reason to engage with you further because you've made it abundantly clear you're not even open to the idea that it's okay for others to feel differently.

"Other people can like MK64 tracks based on the same facts that I dislike them for and that's their opinion." ?

It's okay for people to feel differently. All I was trying to get out of you was to explain why you feel differently. I don't understand the "happy meal toy" comparison because Mario has pretty much always looked like this, but with fewer colors in the past. It's a colorful fantasy cartoon world with deformed characters that would always fit in in a happy meal.

TCLXCeu.jpg


Do you know why I don't think NSMBU is more bland than SMB, SMB2, SMB3, and SMW? It's more colorful, it has much more varied and fleshed-out backgrounds, it has nice lighting in some levels. It stands out not only from NSMB, the previous 3 games of which had very similar backgrounds to each other, but it stands out from all past 2D Marios in how complex and detailed the backgrounds are. Beyond visuals the level design is tighter and more complex and varied with every level being unique and standing out. Regardless of how you feel about it it stands out on an objective level.
 
468px-WiiU_MarioKart8_scrn17_E3.jpg


I don't think we have seen the end of the track yet where you go launching glider-style and the water is pouring out of the pipes.

That part is going to look amazing I'd guess.

woah. The lighting is unreal here, such a stark contrast with the characters' cartoony look. They look almost scary, lol
 
I might be hearing things, but I swear around 17:16 or so I vaguely heard "san-jyu-roku" which would translate to 36.

Edit: Not sure what they're referring to though.
 
Nice. Need someone to translate the settings menu.

My take:

Team : Individual
Items : Dynamic
Class : 100CC
CPU : Normal CPU
CPU Machines : All machines
Course : Select
No. of Races : 3

I might be hearing things, but I swear around 17:16 or so I vaguely heard "san-jyu-roku" which would translate to 36.

Edit: Not sure what they're referring to though.

I'm not even close to sure on this, but they might be talking about tires. Super muffled and quite hard to hear.

That loading screen looks ace :)
 
A friend has been attempting to translate some of the vehicle names, and apparently... the pink kart with the speakers on the back of it that we've been seeing somewhat frequently is called the Beat Demon. Best name ever.
 
I'm torn on going digital or retail because of the offer where you get a discount if you buy SMK beforehand. Weighing it up, it'll probably turn out to be the same price since retail is usually cheaper anyway, plus you get a physical copy. The whole aspect of digital downloads is fine to me for something small like an indie game, or through Steam where it's futureproof, but if in the future there's no backwards compatibility for a console game, or the feature to transfer your games on a newer system isn't present, you'd feel kinda bummed out.

I'll probably just go retail in the end, plus the box art is nice and colourful. Super Mario Kart is also the only MK I haven't played (outside of some of the Arcade ones) but I've heard it's similar to Super Circuit, which I didn't really get along with.
 
It really does suggest there could be space for 2 to 4 secret extra cups, unlike the MKW course selection screen (can't remember what the others look like, though).

And maybe you could unlock them with enough coins (which controversially could be purchased with money :P), or alternatively if you two-star or three-star enough cups..?
 
GamePad only, bro.
It's a shame, really.

EDIT: At least that's how it seems to be going.

I'm holding out hope that there's a button or someway to trigger it.
I usually don't care about small things. Heck, I really don't care about the character selection all that much.

I just like to see where everyone is.
Also, when you lay an item, you're character celebrates when it hits someone. A quick glance at the minimap will tell you who you hit cause they'll be spinning. Small things like that.
 
Good lord, the UI is bland. I hate how the character select is just disembodied heads.

Poor show, Nintendo, I normally like your interfaces.
 

Metal Mario is a total waste of effort, I really don't understand why include him, next time will be golden Mario from the New Mario Golf.

I think Yoshi should be in the first row, better than Metal Mario.

Two more babies is missing ? I just don't want Baby Donkey Kong,Baby Rosalina either. I would bet in Bowser Jr.

At least, wiggler is out.
 
There's nothing special about these options. It's pretty much the same as MKW's VS Mode options:

- Teams (there's likely a "none" option as well as the way the game can decide the teams if you want them)
- Items (like MKW's balanced, aggressive, strategic, none options)
- Class (cc)
- CPU difficulty
- CPU vehicles (all, karts, bikes, buggies)
- Course (pick or randomize)
- Race count

Thank God all those features are coming back.
My favorite Mode when I didn't want to play online.

By the way the host in the stream is SOOO fucking annoying... I had to mute the entire video..Jesus Christ.
 
Metal Mario is a total waste of effort, I really don't understand why include him, next time will be golden Mario from the New Mario Golf.

It really needs to be emphasized that the amount of effort Metal Mario takes is minimal. It's literally just reusing assets already developed for the game, he's just there to buff the roster numbers.

Thank God all those features are coming back.
My favorite Mode when I didn't want to play online.

Don't get your hopes up just yet, MK7 had the same options in its MP only vs. mode. We still need a confirmation that it's playable solo.
 
It really needs to be emphasized that the amount of effort Metal Mario takes is minimal. It's literally just reusing assets already developed for the game, he's just there to buff the roster numbers.



Don't get your hopes up just yet, MK7 had the same options in its MP only vs. mode. We still need a confirmation that it's playable solo.

His unique animations make it seem more like he was included to appease fans, not just to fill up a spot.
 
His unique animations make it seem more like he was included to appease fans, not just to fill up a spot.

Sure, but it's still a model they already had developed for the game with a voice actor they have on retainer (and already doing work for the game). His inclusion is a trivial amount of work compared to including some off the wall character like Tatanga or Fawful, and removing him would likely just result in a vacant spot rather than a uniquely modeled character.

That the character has a decent fanbase for some reason is just icing on the cake for them.
 
Just like with the course/cup selection screen, there appears to be enough room for extra secret characters to be hidden. I wouldn't be surprised if the main characters are as shown, plus Baby Rosalina, Bowser Jr., and Mii.

And at a certain point a new row of 6 question marks appears, with the following characters:

3 from DKCTF: Diddy, Dixie, and Cranky if you have a save file from that game, and 3 from 3D World: Boom Boom, Pom Pom, and Meowser if you have a save file from that game.

or something like that.
 
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