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Mario Kart 8 Info Thread

Uh... why have we even seen the ones we've seen?
Why do we almost know all of the Mario Kart tracks right now anyway.

My point was we have seen footage of almost every course like you said.

Why(besides Rainbow Road) aren't we seeing anything on a few of them???

I guess I'm going by the premise of developers often previewing a game and saving the best stuff for last but I can't believe Sherbet Island or whatever that course is called is going to be jawdropping.

I guess it just worked out that way and there's nothing to it.
 
Almost every MK64, SMK, and SC track is the worst possible track they could pick but look at what they've done with them in this game. DS Bowser's Castle is actually pretty good. It finishes kind of weak but the part with the fire bar and the spinning log are great.

Well, honestly even with the upgrades, the SNES and the GBA retro tracks shown so far (Donut Plains 3 & Mario Circuit) are indeed the least interesting / most flat ones. I would be very disappointed if they picked a SNES/GBA Bowser's Castle instead of any of the others.
 
Well, honestly even with the upgrades, the SNES and the GBA retro tracks shown so far (Donut Plains 3 & Mario Circuit) are indeed the least interesting / most flat ones. I would be very disappointed if they picked a SNES/GBA Bowser's Castle instead of any of the others.

real talk:

every bowser's castle after 64 is awful.
bowser's castle 64 was the only good track from 64
 
Serious mechanics question: how prevalent is the rubber banding expected to be in this game?

I first played Mario Kart on SNES, but started taking it seriously on N64 (even participating in the Nintendo Power contest). And it was there I noticed the rubber banding of the AI. Then on Mario Kart Wii, the rubber banding was so bad that (in addition to the powerups) I found the game unplayable.

Does rubber banding affect player opponents? One would assume not, but has anyone definitively tested it? I really want a new game for WiiU, but I'm afraid that this will only look pretty but have poor gameplay.
 
So I've got a question for you guys:

The only Mario Kart game I ever played intensively and enjoyed was Double Dash, about ten years ago. I'm not really familiar with the more complex mechanics of the game or anything, but I remember having a really great time with it, and watching the Game Grumps play it reminded me of how much fun it was, and got me excited for this game.

The problem is, I've heard tons of complaints about the series (Wii in particular, but I don't know if that game was better or worse about it) when it comes to the luck factor, and that's something that worries me with this one. One of the most exciting appeals of 8 for me is the online play, and I look forward to improving my skills race after race, getting better and better at the game. If items and other factors are going to diminish the importance of skill in order to even the playing field for players who suck, then that's just not very fun for me, and doesn't give me any motivation to play with anyone other than friends and family.

Was 7 better about player skill actually mattering? Does 8 look like it'll be great in that regard?

Yes, 7 is much better than MK Wii when it comes to balancing. MKWii is, after MK DS, the most broken Mario Kart ever (particularily to the bikes who are severely overpowered).

Mario Kart 7, on the other hand, is pretty balanced, but obviously not perfect. It is to 85% (I'm just using this percentage to get my point across, obviously it's pretty hard to measure something like that) skill-based - that's what I would say.

If MK 8 is an improved continuation of 7 - which many factors heavily hint at - then there shouldn't be anything to worry about and it could easily become the best Mario Kart to date.
 
Yes, 7 is much better than MK Wii when it comes to balancing. MKWii is, after MK DS, the most broken Mario Kart ever (particularily to the bikes who are severely overpowered).

Mario Kart 7, on the other hand, is pretty balanced, but obviously not perfect. It is to 85% (I'm just using this percentage to get my point across, obviously it's pretty hard to measure something like that) skill-based - that's what I would say.

If MK 8 is an improved continuation of 7 - which many factors heavily hint at - then there shouldn't be anything to worry about and it could easily become the best Mario Kart to date.

Good assessment. MKWii is such a disaster of balance that I was shocked at how well MK7 was able to course-correct.
 
Then on Mario Kart Wii, the rubber banding was so bad that (in addition to the powerups) I found the game unplayable.

That sounds like a big exaggeration. I'm sorry but if IA makes it difficult for you in MKWii or MK7 up to the point of quitting the game then you're rather terrible.

Of course, it doesn't affect human-controlled vehicles.

All in all it's almost a non-issue because most people will be spending most of their time online, with other human players.


Yes, 7 is much better than MK Wii when it comes to balancing. MKWii is, after MK DS, the most broken Mario Kart ever (particularily to the bikes who are severely overpowered).

I don't understand how MKWii bikes have anything to do with luck, what he was talking about.
 
Serious mechanics question: how prevalent is the rubber banding expected to be in this game?

I first played Mario Kart on SNES, but started taking it seriously on N64 (even participating in the Nintendo Power contest). And it was there I noticed the rubber banding of the AI. Then on Mario Kart Wii, the rubber banding was so bad that (in addition to the powerups) I found the game unplayable.

Does rubber banding affect player opponents? One would assume not, but has anyone definitively tested it? I really want a new game for WiiU, but I'm afraid that this will only look pretty but have poor gameplay.

As a reference point we obviously need to take MK7, which - like any other Mario Kart - does have rubber banding. However, I don't think it's very heavy. I didn't have any problem to clear all cups at 50cc, 100cc and 150cc wiht 3 stars. Only in 150cc you could feel the challenge, but most of the time it wasn't a problem.

What do you mean by your last sentence and "player opponents"? You mean actual people? If so, of course not, there is no rubber-banding online or in local multiplayer apart from the usual Mario Kart-esque distribution of items (first gets more defensive items, last gets more offensive and speed improving items).
 
If MK 8 is an improved continuation of 7 - which many factors heavily hint at - then there shouldn't be anything to worry about and it could easily become the best Mario Kart to date.

2nd best (for me). 1st best can only be achieved by bringing back the co-op and item mechanics of Double Dash
 
I don't understand how MKWii bikes have anything to do with luck, what he was talking about.

Well, in addition to luck he is also talking about other factors that might diminish the importance of skill, and Mario Kart Wii bikes fall absolutely into this category. When you play online (with a medium to decent amount of racing points) and the the whole driver field consist of bikes, it's pretty outrageous. I myself, for example, don't like to drive with bikes, purely because I find Karts to be more fun. But in order to compete online I would be forced to use bikes, since they are just overpowered. No matter how skilled you are, if you use a kart, a driver with the same skill and a bike will always win against you.
 
Okay, I'm sorry for the slightly off-topic, but I can't start new threads yet...

Has anyone else noticed that Nintendo basically ruined miiverse today? You have to wait 3 minutes to comment on any posts that aren't your own. They've effectively removed the "social" from social media.

What the hell is Nintendo thinking? You can't even comment on a different person's post, you just have to sit there twiddling your thumbs for 3 damn minutes.
 
Okay, I'm sorry for the slightly off-topic, but I can't start new threads yet...

Has anyone else noticed that Nintendo basically ruined miiverse today? You have to wait 3 minutes to comment on any posts that aren't your own. They've effectively removed the "social" from social media.

What the hell is Nintendo thinking? You can't even comment on a different person's post, you just have to sit there twiddling your thumbs for 3 damn minutes.
Pretty sure it says the 3 minute thing only applies to a specific given post since it says you have to wait 3 minutes to comment on the same post. If its acting otherwise it's a bug
 
Okay, I'm sorry for the slightly off-topic, but I can't start new threads yet...

Has anyone else noticed that Nintendo basically ruined miiverse today? You have to wait 3 minutes to comment on any posts that aren't your own. They've effectively removed the "social" from social media.

What the hell is Nintendo thinking? You can't even comment on a different person's post, you just have to sit there twiddling your thumbs for 3 damn minutes.

Seems like it was an issue and this was one way to resolve it.
 
Pretty sure it says the 3 minute thing only applies to a specific given post since it says you have to wait 3 minutes to comment on the same post. If its acting otherwise it's a bug

I don't care what it says, I've been on miiverse for an hour and once you post a comment, you can't post another comment ANYWHERE for 3 minutes, unless you are in a thread you yourself created.
 
Seems like it was an issue and this was one way to resolve it.

Removing the social from social media is a pretty bad way to resolve the problem.

And it's a non-existent problem at that. In 4 months, I've been spammed by annoying users twice, and blocking them fixed that.
 
That sounds like a big exaggeration. I'm sorry but if IA makes it difficult for you in MKWii or MK7 up to the point of quitting the game then you're rather terrible.

That's quite an assumption you made there. I had no problem beating the AI (who does?), I just found it absurd to know that the AI were able to access higher speeds than I am when I am ahead of them. It doesn't fit my standards of competition.

I would like to believe there is no rubber banding with player opponents, but mere assertions are not convincing. Unless someone can point to quotes from the developers, I would not assume anything. Should I purchase this game, I would test it.
 
Okay, I'm sorry for the slightly off-topic, but I can't start new threads yet...

Has anyone else noticed that Nintendo basically ruined miiverse today? You have to wait 3 minutes to comment on any posts that aren't your own. They've effectively removed the "social" from social media.

What the hell is Nintendo thinking? You can't even comment on a different person's post, you just have to sit there twiddling your thumbs for 3 damn minutes.

Take a look at L~A's Miiverse Update Thread 2014 (Wii U, 3DS, web) -

That's quite an assumption you made there. I had no problem beating the AI (who does?), I just found it absurd to know that the AI were able to access higher speeds than I am when I am ahead of them. It doesn't fit my standards of competition.

I would like to believe there is no rubber banding with player opponents, but mere assertions are not convincing. Unless someone can point to quotes from the developers, I would not assume anything. Should I purchase this game, I would test it.

I really don't understand why it bothers you. Can you only enjoy Mario Kart if you see that all IA racers finish races 1 minute after you? I mean, what's the problem if the IA speeds up when it's behind you if in the end you still manage to beat it comfortably?

By the way, previous Mario Kart games except MK7 have been hacked to death, and there's absolutely no case of the game increasing a human vehicle's speed solely based on its position or distance from other players.
 
That's quite an assumption you made there. I had no problem beating the AI (who does?), I just found it absurd to know that the AI were able to access higher speeds than I am when I am ahead of them. It doesn't fit my standards of competition.

I would like to believe there is no rubber banding with player opponents, but mere assertions are not convincing. Unless someone can point to quotes from the developers, I would not assume anything. Should I purchase this game, I would test it.

Play the whole Grand Prix with 3 other people in 4 player split-screen and you will have less rubber-banding. As I've said, there is rubber-banding in MK7, just like in any other Mario Kart, but it's less than in MKWii. It's pretty safe to say there will be rubber-banding in MK8, too, during single player, but probably won't be a problem as well.
 
By the way, previous Mario Kart games except MK7 have been hacked to death, and there's absolutely no case of the game increasing a human vehicle's speed solely based on its position or distance from other players.

Thank you, this is the anecdotal evidence I was looking for.

And to be clear, I don't have a problem with rubber band AI in principle, but it was way too noticeable in Mario Kart Wii. I would be happy were it at N64 levels.
 
The problem with removing the rubber banding AI, is that even with it in, the AI is just too easy. Did Nintendo crank up the difficulty of the AI to compensate?

Granted, I've seen bots online do some pretty impressive things, so maybe Nintendo is so good with the AI now that they don't need to rely on rubber banding.
 
The problem with removing the rubber banding AI, is that even with it in, the AI is just too easy. Did Nintendo crank up the difficulty of the AI to compensate?

Granted, I've seen bots online do some pretty impressive things, so maybe Nintendo is so good with the AI now that they don't need to rely on rubber banding.
I think it's a mix of both.
They obviously improved the AI tremendously over the years.
There are moments where all the CPU avoid items, hazards and even have a great item management but then you reach the point where you know the track so well than even those are not enough for them to keep up so that's when rubber banding comes to play.
 
Well, in addition to luck he is also talking about other factors that might diminish the importance of skill, and Mario Kart Wii bikes fall absolutely into this category. When you play online (with a medium to decent amount of racing points) and the the whole driver field consist of bikes, it's pretty outrageous. I myself, for example, don't like to drive with bikes, purely because I find Karts to be more fun. But in order to compete online I would be forced to use bikes, since they are just overpowered. No matter how skilled you are, if you use a kart, a driver with the same skill and a bike will always win against you.

What is it about the bikes that make them so much better in Wii, and how was this fixed? What's the primary difference between the karts and bikes in 7?

edit - sorry for the barrage of questions lmao, if anyone has like an essay or video analysis of the mechanics that'd be swell
 
What is it about the bikes that make them so much better in Wii, and how was this fixed? What's the primary difference between the karts and bikes in 7?

edit - sorry for the barrage of questions lmao, if anyone has like an essay or video analysis of the mechanics that'd be swell

There are no bikes in 7.

Bikes can do wheelies which make them overall faster, and generally have sharper turning. A bike can be hit out of a wheelie though, causing them to shake out a bit and loose speed.

Karts can get a bigger turbo boost, and have more weight.


Honestly, I don't care for the speed advantage of bikes, as in I don't mind them getting rid of wheelies. What is bothersome is (potentially) getting rid of inline turning.
 
What is it about the bikes that make them so much better in Wii, and how was this fixed? What's the primary difference between the karts and bikes in 7?

edit - sorry for the barrage of questions lmao, if anyone has like an essay or video analysis of the mechanics that'd be swell

They can do wheelies all the time, while a kart needs to be in a drift to get a turbo boost.

They can take any turn with full speed. The bowser bike has a turning angle of almost nothing.

Thankfully it was fixed in MK7. No bikes anymore.

In MK8 bikes are back, though, but have been nerfed. No wheelies anymore and they have to drift like any other vehicle in the game. At least that's the info we have right now.
 
Ah, I see. So it's basically a case of choosing between more powerful boosts and added sturdiness versus better maneuverability. Sounds good.

Thanks guys. :)
 
I'm surprised they brought the bikes back at all. Hopefully there's no balance issues now that they can't do wheelies and have normal drifts.
 
real talk:

every bowser's castle after 64 is awful.
bowser's castle 64 was the only good track from 64
Except the GBA ones, I think I find this to be true. The GCN one was pretty boring outside of that one area with the huge Bowser canon shooting explosive stuff. The DS one is super short and only has that spinning thing as an interesting section. MK7's was just terrible all around.

MKWii's was pretty nice though. Though that Thwomp section is uninteresting.
 
They can do wheelies all the time, while a kart needs to be in a drift to get a turbo boost.

They can take any turn with full speed. The bowser bike has a turning angle of almost nothing.

Thankfully it was fixed in MK7. No bikes anymore.

In MK8 bikes are back, though, but have been nerfed. No wheelies anymore and they have to drift like any other vehicle in the game. At least that's the info we have right now.

Not sure why they even bothered with bikes now if they've taken out wheelies. They seem like a purely cosmetic choice now which is stupid imo. They could have kept wheelies but restricted them only to normal non anti-gravity sections. Which would make sense since the way the wheels turn would prevent wheelies anyway and it would also essentially make it you either go the normal path with wheelies vs missing out on possible boosts and shortcuts by going anti-gravity rather than this heavy handed approach of removing wheelies completely.

Back when Bikes where shown of for MKWii some people did say why, it's called Mario Kart for a reason. This update/downgrade of bikes supports that statement even more if they are just karts in bike form now.
 
https://twitter.com/NintendoEurope/status/459286071961194496

Start your engines from 30/5 when the Mario Kart 8 Premium Pack - Special Edition arrives in shops! #WiiU #MK8
Bl-2P7PIcAAPQ6T.png:large
 
The premium bundle should happen everywhere IMO.

That said obviously it makes the most sense in the more struggling markets.

But Wii U is struggling worldwide so...yeah. It's not absolutely dead in the US but it's close enough to warrant a push.
 
Sorry, I know this will sound dumb probably, but what is "inline turning"? I do not like most racing games (only a fan of kart racers), so my knowledge of various racing terms is quite lacking, lol.

This is a bike with outer/outside/out-whatever-you-like drift. Notice how when you drift, the bike starts by slipping a lot towards the opposite direction, like karts.
https://www.youtube.com/watch?v=GG7__DmR6ow&hd=1&t=1m29s

This is a bike with inner/inside/in… drift. As soon as the drift starts, the bike doesn't slip towards the opposite direction and turns at a very sharp angle.
https://www.youtube.com/watch?v=KOD4dCD1fNg&hd=1&t=1m35s
 
This is a bike with outer/outside/out-whatever-you-like drift. Notice how when you drift, the bike starts by slipping a lot towards the opposite direction, like karts.
https://www.youtube.com/watch?v=GG7__DmR6ow&hd=1&t=1m29s

This is a bike with inner/inside/in… drift. As soon as the drift starts, the bike doesn't slip towards the opposite direction and turns at a very sharp angle.
https://www.youtube.com/watch?v=KOD4dCD1fNg&hd=1&t=1m35s

Didn't some Kart combinations in 7 give you the ability to do inline turning though? I would assume it'd be the same deal in 8.
 
This is a bike with outer/outside/out-whatever-you-like drift. Notice how when you drift, the bike starts by slipping a lot towards the opposite direction, like karts.
https://www.youtube.com/watch?v=GG7__DmR6ow&hd=1&t=1m29s

This is a bike with inner/inside/in… drift. As soon as the drift starts, the bike doesn't slip towards the opposite direction and turns at a very sharp angle.
https://www.youtube.com/watch?v=KOD4dCD1fNg&hd=1&t=1m35s

Oh okay, I think I see what you mean. I didn't really play a ton of Mario Kart Wii (wasn't a big fan of it tbh), so I didn't experiment with the bikes all that much. Interesting.
 
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