• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Mario Kart 8 : new trailer

Who gives a shit how it looks relative to systems it's never, ever going to be on? Even then, I seriously doubt anymore than 0.01% of people engaging in this discussion have an eye for or any idea about engine and processing technicalities that are necessary for understanding if this-can-run-on-that and are instead basing their impressions exclusively off the art and presentation, which is not, has never been, and never will be a reliable metric to judge technical complexity.

Game looks lovely, technically and artistically, making good use of the closed technology available, and seems to be the frontrunner in impressing both people who own and those curious about the Wii U. Winner winner chicken dinners.

Exactly. And even a better question is, could a Mario Kart look way better than this if it was on a system as powerful as ps4? Call me silly if you guys want but I just can't picture a much better looking Mario Kart than this one.

Aaaaaand... I think I'm getting a Wii U.
 
This game is definitely above last gen but before we start pixel counting and all that console wars shit, can we just chill the fuck out and acknowledge beautiful art direction coupled with flawless frames per second? Shit's wonderful I tell you.

Quoted for the fucking truth. Everything has to be a rating game. Why? Cant we just enjoy each game for what it is and not what it isnt.
 
The quality of these renders just makes me want a CG Mario short film. Something akin to the Mario Golf Toadstool Tour/ Power Tennis intros would be perfect.
 
Ugh...Console wars...
Maybe things should be more about the developers than consoles. You could give me me a PS4 dev kit and I couldn't make jack. I'm assuming programming isn't as straight forward as 60 this or 1080 that, and there are probably a lot of tricks to the trade.



That's what I thought
So I've found an example. I think the shadows and lighting wereworse in the E3 build.

Toad Harbour (E3 Build) 4:55
- Going up that bridge. Stuff looks a bit flat.

Toad Harbour (Gamexplain) (Off-Screen too, mind you) :40
- Higher Res Road Texture
- And reflective road lighting, this may be the big difference
- ...Maybe higher Res textures in general...

And these two videos are compressed and stuff so it'd be more apparent elsewhere.

Did that help?

EDIT:
Looking back, yeah it got a major upgrade. At least for Toad Harbour. Wait, I'm not British...

Nintendo games get better looking as development goes on unlike certain other developers who's games get downgraded as development goes on :D.
 
7XvGC.png

Source : https://www.youtube.com/watch?v=_Z1lUrAgImE
 
The fact that Nintendo skipped more or less a whole generation by making the Wii a Gamecube with a motion controller and then going directly to Wii U makes the jump in graphics so much more impressive.

They didn't really skip a generation

They kind of started dashing to the 360/PS3, tried to stop, and cartoon-skidded a little bit past them.
 
Ugh...Console wars...
Maybe things should be more about the developers than consoles. You could give me me a PS4 dev kit and I couldn't make jack. I'm assuming programming isn't as straight forward as 60 this or 1080 that, and there are probably a lot of tricks to the trade.



That's what I thought
So I've found an example. I think the shadows and lighting wereworse in the E3 build.

Toad Harbour (E3 Build) 4:55
- Going up that bridge. Stuff looks a bit flat.

Toad Harbour (Gamexplain) (Off-Screen too, mind you) :40
- Higher Res Road Texture
- And reflective road lighting, this may be the big difference
- ...Maybe higher Res textures in general...

And these two videos are compressed and stuff so it'd be more apparent elsewhere.

Did that help?

EDIT:
Looking back, yeah it got a major upgrade. At least for Toad Harbour. Wait, I'm not British...

I would say it's actually much more likely that all of these differences you're seeing are just a result of the TV probably being on a Vibrant or Dynamic mode, resulting in higher contrast, more color, and added sharpness which would explain the "sharper" textures in comparison to the direct feed.

I would wait until we get direct feed of that level to make any assumptions about what has "improved".
 
I just grabbed two shots to compare a bit of Toad Harbour, it sucks we have offscreen but there is major changes even with the quality of image available.

Hmm...main thing I notice is that the street lights have decorations on them and it looks overall somewhat more colorful.
 
Hmm...main thing I notice is that the street lights have decorations on them and it looks overall somewhat more colorful.

Which is probably just a result of the capturing differences. If I ventured to guess, I'd say there are probably a couple of aesthetic differences, like the street light decorations you mentioned, but that's about it. We'd be able to get a better feel for it if they were captured the same way.

Textures have a major upgrade, and that's visible from a poor quality offscreen.

Nah, you wouldn't be able to tell. Off-screen usually has better looking textures because these show floor TVs are often on Dynamic mode where contrast and sharpness are way up, in addition to the IGN direct feed being horribly compressed and the GameXplain camera footage being quite sharp.
 
I know this isn't new news but this is the first time I've seen this. Rewind Theater looks really cool, being able to just pause a race replay, lets you really admire the visuals. Its a shame you can't move the camera though, or at least not that I can tell.

https://www.youtube.com/watch?v=2l2DbaEXVog

Rewind Theater is just the name of IGN's video series. The replay feature in Mario Kart 8 is called Mario Kart TV. You can see it in action at the end of the races in these videos:

Mario Circuit & Toad Harbour MKTV
Water Park & Sweet Sweet Canyon MKTV
 
32?!?

Holy shit, that's pretty nice! The last MK I played (DD) only had what, 16? Good to see Nintendo's not skimping on this.
 
I think we've seen 19.

The official info thread had around 24 I think.

But that may be including things like Yoshi Valley 64 which showed up in the airport, in a list including the names of other real tracks. This was from Gamexplain. So personally, I'm prettyyy sure it's going to be in there. Can't wait to see what they do with it.

If Moo Moo Meadow's...meadows got that treatment, I wonder how they'll do the grassy part at the end of Yoshi Valley. And then the gorge itself...

EDIT:
or 26.
Oh I wasn't including RR and Bowser's Castle maybe.
 
In no particular order:

Mario Kart Stadium
Water Park
Sweet Sweet Canyon
Thwomp Ruins

Mario Circuit
Toad Harbour
Twisted Mansion
Shy Guy Falls

Dolphin Shoals
Sunshine Airport
Electrodrome
Bone Dry Dunes

Cloudtop Cruise
(unknown new track)
(unknown new track, but likely a new Bowser's Castle)
(Confirmed but unseen yet new Rainbow Road)


Wii Moo Moo Meadows
GBA Mario Circuit
DS Cheep Cheep Beach
N64 Toad's Turnpike

GCN Dry Dry Desert
SNES Donut Plains 3
N64 Royal Raceway
3DS DK Jungle

(unknown retro track)
(N64 Yoshi Valley?)
(GCN Sherbet Land?)

3DS Music Park

DS Tick-Tock Clock
3DS Piranha Plant Slide
Wii Grumble Volcano
N64 Rainbow Road
 
Haven't played Mario Kart in awhile and the last one I did play was MK Wii. When did they introduce coins and what exactly does that do?

Coins were actually introduced all the way back in Super Mario Kart. Coins increase your top speed. The were re-introduced in Mario Kart 7 (After being available in Mario Kart: Super Circuit); they still increase your top speed, but collecting a certain amount (EX: 100, 2000, etc..) unlocks new parts to use on your Kart (Body, Wheels, Glider).
 
Haven't played Mario Kart in awhile and the last one I did play was MK Wii. When did they introduce coins and what exactly does that do?

Coins were in the first mario kart, mario kart gba, and mario kart 7. Basically they increase your speed with a limit of 10 coins.
 
In 7. They increase speed up to ten coins.

Coins were actually introduced all the way back in Super Mario Kart. Coins increase your top speed. The were re-introduced in Mario Kart 7 (After being available in Mario Kart: Super Circuit); they still increase your top speed, but collecting a certain amount (EX: 100, 2000, etc..) unlocks new parts to use on your Kart (Body, Wheels, Glider).

Coins were in the first mario kart, mario kart gba, and mario kart 7. Basically they increase your speed with a limit of 10 coins.

Cool. Do you lose ALL your coins when you get hit by something (green shell)?

Definitely grabbing a Wii U this fall. My hype for this game (and smash) is reaching critical levels.
 
Oh right, I forgot we've seen glimpses of some tracks in trailers. I was only thinking of ones we've seen completely as in the press have been able to play it.
 
Cool. Do you lose ALL your coins when you get hit by something (green shell)?

Definitely grabbing a Wii U this fall. My hype for this game (and smash) is reaching critical levels.

You lose 3 or so I think.
Edit: Ninja'd

Actually, coins were in the original Super Mario Kart (that I've never played).
It's weird they were kept out for so long all the way up until MK7 in 2011.

EDIT: Ninja'd like hell.
I forgot to write reintroduced :p
 
Cool. Do you lose ALL your coins when you get hit by something (green shell)?

Definitely grabbing a Wii U this fall. My hype for this game (and smash) is reaching critical levels.

3 coins for any hit you take which is lowered to 2 if you only have 4 coins on hand.
 

Don't be sad, I promise I'll do it justice :P

I hope there's an option to change that.
Admittedly, I don't use the map that often. Except for seeing how far ahead 1st place is, or how close you are to lapping someone. Or when your character celebrates hitting someone, so you look at your map to see who suddenly became still.

It better be there actually.
Yeah, hopefully it was only a demo thing but Konno's comment about all the demo features being in the final retail game has me worried.
 
Top Bottom