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Mario Kart 8 : new trailer

Rewind Theater is just the name of IGN's video series. The replay feature in Mario Kart 8 is called Mario Kart TV. You can see it in action at the end of the races in these videos:

I read that we'll be able to edit what we want to upload, with mk tv. So im curious how in depth that will go. The best use of the gamepad for this game may end up being a mk tv video editor.
 
Nah, you wouldn't be able to tell. Off-screen usually has better looking textures because these show floor TVs are often on Dynamic mode where contrast and sharpness are way up, in addition to the IGN direct feed being horribly compressed and the GameXplain camera footage being quite sharp.

I think you may be right. Even though the Off-screen is farther away, it does look a lot sharper. I just watched an E3 gamercyde video and the road textures look pretty sharp. I guess we won't be able to tell about that.

However...
I still feel something is going on here. (Besides from the building color change)

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Even though the IGN video is bad, the lighting on the road should still show up a little right? They're not in the exact same spot, but still.
 
Oh man if Yoshi's Valley is in this I will go crazy. It, Rainbow Road, and Toad's Turnpike are my three favourite 64 courses. And they could all be in this game, in HD!
 
In no particular order:

Mario Kart Stadium
Water Park
Sweet Sweet Canyon
Thwomp Ruins

Mario Circuit
Toad Harbour
Twisted Mansion
Shy Guy Falls

Dolphin Shoals
Sunshine Airport
Electrodrome
Bone Dry Dunes

Cloudtop Cruise
(unknown new track)
(unknown new track, but likely a new Bowser's Castle)
(Confirmed but unseen yet new Rainbow Road)
The only Mario Kart standards missing from the new track list is a Donkey Kong track and an ice track. Hmmmmmmmm.
 
26

+ a new Rainbow Road (confirmed)
+ GCN Sherbet Land / N64 Yoshi Valley (according to Sunshine Airport's flight tables)
+ a new Bowser's Castle (likely)

Then we're still missing 1 new and 1 retro track.
Awesome. I loved sliding through the ice tunnel on that track. Plus the music is great.
 
Oh man if Yoshi's Valley is in this I will go crazy. It, Rainbow Road, and Toad's Turnpike are my three favourite 64 courses. And they could all be in this game, in HD!
Getting Toad's Turnpike, Royal Raceway and Rainbow Road 64 was seriously the best luck ever. I really still wish if somehow both Yoshi Valley and Wario Stadium could have made it in (the latter with those funky hydraulic lifts everywhere a la the Super Circuit stage would have been whoaaaaaa) but I'm already wondering how amazing new Yoshi's Valley will look.


Thank you so much. Damn that level is swanky.
 
Getting Toad's Turnpike, Royal Raceway and Rainbow Road 64 was seriously the best luck ever. I really still wish if somehow both Yoshi Valley and Wario Stadium could have made it in (the latter with those funky hydraulic lifts everywhere a la the Super Circuit stage would have been whoaaaaaa) but I'm already wondering how amazing new Yoshi's Valley will look.



Thank you so much. Damn that level is swanky.

edit: nvm lol
 
I think you may be right. Even though the Off-screen is farther away, it does look a lot sharper. I just watched an E3 gamercyde video and the road textures look pretty sharp. I guess we won't be able to tell about that.

However...
I still feel something is going on here. (Besides from the building color change)



Even though the IGN video is bad, the lighting on the road should still show up a little right? They're not in the exact same spot, but still.

Yeah they may have made a couple of changes in lighting or applied the effect to that road specifically, but that road effect still existed on the old demo, as you can see in the small track in this pic:

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Despite my extreme hype for this game, one thing I'm really bummed about is you can't play 2 players with 1 person on the gamepad's screen and the second playing getting the full tv screen. That would have been so awesome.
 
dearest Nintendo,

please reuse these assets in Mario Galaxy 3, so people can lose hours staring at the splendid graphics without missing the smallest details

yours forever, Curryboy :x
 
Disappointed with those trying to downplay the graphics on this game

Its stunning! Imo, best looking Wii U game thus far. Looks a whole league above and beyond any other kart racer I've seen, and I've played a few of the first party ones on PS3
 
Today I woke up thinking this game came out April 30th.

I saw today was the 5th and was so excited!

Then my brain got started and it kicked in. Goddamnit nintendo.
 
Despite my extreme hype for this game, one thing I'm really bummed about is you can't play 2 players with 1 person on the gamepad's screen and the second playing getting the full tv screen. That would have been so awesome.

One reason i think is possible, is that they couldn't pull off 60fps for both screens, in two players.

Nintendo, with their standards, i could see not including it for this reason.

I have no clue on the technical side of things. As in, is a full resolution on the tv, and gamepad, more difficult, than splitting the tv resolution.

edit: The fact that two players is split vertically, actually may be a clue. Or it could be, since you go up with the zero g, that a vertical view is better to see. Or the luck of both.
 
One reason i think is possible, is that they couldn't pull off 60fps for both screens, in two players.

Nintendo, with their standards, i could see not including it for this reason.

I have no clue on the technical side of things. As in, is a full resolution on the tv, and gamepad, more difficult, than splitting the tv resolution.

It may get patched in with a warning that framerate will halved.
 
If the unrevealed retro track turns out to be GBAs' Ribbon Road or Wii's Moonview Highway…hnnnggg.

I believe it will be a Bowser's Castle; so far every game had had at least one BC in the retro tracks.

MKDS had GBA Bowser Castle 2
MKWii had GBA Bowser Castle 3, N64 Bowser's Castle
MK7 had GBA Bowser Castle 1

The remaining castles are:
SNES Bowser Castle 1
SNES Bowser Castle 2
SNES Bowser Castle 3
GBA Bowser Castle 4
GCN Bowser's Castle
DS Bowser Castle
Wii Bowser's Castle
3DS Bowser's Castle
 
Whyyy. Whyyy do both comparison videos insist on switching between each game's audio? We already know what the original sounds like, let us hear that amazing orchestration! Still a nicely done video. Speeding up the 64 version keeps them more in sync than IGN's which just let it run at regular speed throughout the whole thing.
 
I really like the bouncing chain chomps in replacements to the little obstacles they had in 64. Always seemed kinda random and throwaway in the old version, now they're in a significant part of the map as an big set piece obstacle but could all be used for those little stunts and such.

Rainbow Road 8 is pretty much a great re-imagining of the stage with at least 10+ years of the Mario Kart team's track dynamic design on display. It fixes the one thing wrong with the original MK64's track design in that there weren't enough interesting hazards/stage interactions and ups the visual spectacle by an order of magnitude. (Same could be said of the three N64 tracks in this one honestly.)

At the same time, a large part of the appeal for the track (in my opinion anyway) was the idea of an "endurance run" to cap off the previous 15 tracks worth of game all set to the best music in the franchise. I really hope that there's an option in game to increase the laps or something to do those full 3 runs through the track, the stage is far too incredible looking both conceptually and visually to be a race to the end affair. It'd also harsh my MK64 vibes by a lot. :lol

Whyyy. Whyyy do both comparison videos insist on switching between each game's audio? We already know what the original sounds like, let us hear that amazing orchestration! Still a nicely done video. Speeding up the 64 version keeps them more in sync than IGN's which just let it run at regular speed throughout the whole thing.

I'm going to get killed for this, but I actually have a slight preference for the original. This is in no way a slight against the orchestration since that's godlike too, but something about the original sounds richer/has a stronger bass to it.
 
I'm going to get killed for this, but I actually have a slight preference for the original. This is in no way a slight against the orchestration since that's godlike too, but something about the original sounds richer/has a stronger bass to it.

Ah, no big deal. I prefer Wind Waker's original soundtrack entirely over the enhanced Wii U version (even if the differences are a lot more subtle).

Also, has anyone really listened to Toad Harbor's music? It's becoming my favorite song in the game so far, Christ. I NEVER cared for the music in any Mario Kart, so this is strange for me.
 
Ah, no big deal. I prefer Wind Waker's original soundtrack entirely over the enhanced Wii U version (even if the differences are a lot more subtle).

Also, has anyone really listened to Toad Harbor's music? It's becoming my favorite song in the game so far, Christ. I NEVER cared for the music in any Mario Kart, so this is strange for me.

But MK64 Credits Theme/Toad's Turnpike/Rainbow Road/Bowser's Castle though! I'll also give a small nod to Wario Colosseum in DD.

Really the music in MK's after 64 and Super Circuit were kinda serviceable but eh (with Maple Treeway being a notable standout in MKWii), so I get where you're coming from.
 
I'm a bit disappointed you can't play splitscreen across the TV and GamePad screens, with each person getting an individual screen.

IMO it was one of the the coolest uses of the GamePad in CoD.
 
But MK64 Credits Theme/Toad's Turnpike/Rainbow Road/Bowser's Castle though! I'll also give a small nod to Wario Colosseum in DD.

Really the music in MK's after 64 and Super Circuit were kinda serviceable but eh (with Maple Treeway being a notable standout in MKWii), so I get where you're coming from.

Gah, well... maybe the credits music from MKWii as well as the Dry Dry Ruins music were pretty nice. But most of the music in Mario Kart were just... "it's music... and it's in the game. It's not remarkable in any way, but it's not terrible." for me.

Mario Kart 8 having some fully orchestrated music (that's VERY reminiscent of 3D World's soundtrack) has really made me fall in love with this game far more than I thought I would.
 
If the unrevealed retro track turns out to be GBAs' Ribbon Road or Wii's Moonview Highway…hnnnggg.

I would say the best retro tracks still available considering Mario Kart 8's features would be:

Bowser's Castle DS - Imagine going around that spinning cylinder in antigravity.
Neo Bowser City 3DS - Plenty of opportunity for some antigravity sections. The rain would look amazing.
Wario Colosseum GCN - This track is just screaming antigravity and glider.
Rainbow Road DS -Surprised they picked N64 over this one. It's a no-brainer.
Wario's Gold Mine Wii - Also plenty of places for antigravity and gliding.
 
One reason i think is possible, is that they couldn't pull off 60fps for both screens, in two players.

Nintendo, with their standards, i could see not including it for this reason.

I have no clue on the technical side of things. As in, is a full resolution on the tv, and gamepad, more difficult, than splitting the tv resolution.

edit: The fact that two players is split vertically, actually may be a clue. Or it could be, since you go up with the zero g, that a vertical view is better to see. Or the luck of both.

You're probably right, but I would have preferred having the option even if it meant halving the FPS if you are in that mode.
 
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