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Mario Kart 8 : new trailer

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IGN messed up and called it "Electrodome".

The best Bowsers Castle for a retro course would be Bowsers Castle DS.

IGN was better for one instant of their life, I can't fucking say the official name as easily.
 
Ah, didn't know Electrodome had been named. Klub Koopaling's a lot more fun, if I can blow my own trumpet for a moment. And a DK ice track would surely have to be based around Tropical Freeze?

As for Bowser's retro, I'm thinking with the anti-grav stuff the GCN version presents the most opportunities as it's already fairly twisty-turny, not to mention that the GCN isn't very well represented in the list as we know it. I'd love Wario Stadium (N64) to be in there, although doubt it will be as there's already a ton of 64 tracks. Shame, as once again, there's lots of potential for this game's mechanics with all the big jumps.
 
Ah, didn't know Electrodome had been named. Klub Koopaling's a lot more fun, if I can blow my own trumpet for a moment. And a DK ice track would surely have to be based around Tropical Freeze?

As for Bowser's retro, I'm thinking with the anti-grav stuff the GCN version presents the most opportunities as it's already fairly twisty-turny, not to mention that the GCN isn't very well represented in the list as we know it. I'd love Wario Stadium (N64) to be in there, although doubt it will be as there's already a ton of 64 tracks. Shame, as once again, there's lots of potential for this game's mechanics with all the big jumps.

Bowser's Castle DS has that spinning log platform at the end that they could make antigrav. Also that spiral path up the tower.
 
Bowser's Castle DS has that spinning log platform at the end that they could make antigrav. Also that spiral path up the tower.

I don't understand why people bring this up. You're supposed to stay on the top of the log in order to land on the next part of the track, or fall off and lose time. If you're able to go antigrav on the log and go on the bottom side of it, you'll arrive against the wall, and the fall-off hazard is basically removed which makes the road under useless.
 
Bowser's Castle DS has that spinning log platform at the end that they could make antigrav. Also that spiral path up the tower.

Bowser's Castle DS was one of my favourites from that game, but hasn't it been remade already? For some reason I thought it had been done on the 3DS version (which I don't own).

It occurs to me now that it's a double shame the road to the castle on Royal Raceway has been closed off because it finally would have allowed racers to drive through the moat. It'd be phenomenal if they turned the castle exterior into a battle arena, it seems quite well suited.
 
Bowser's Castle DS was one of my favourites from that game, but hasn't it been remade already? For some reason I thought it had been done on the 3DS version (which I don't own).

It occurs to me now that it's a double shame the road to the castle on Royal Raceway has been closed off because it finally would have allowed racers to drive through the moat. It'd be phenomenal if they turned the castle exterior into a battle arena, it seems quite well suited.

Nope it hasn't.

I'm hoping GCN bowser castle is the final retro track personally.
 
When NeoGAF starts supporting embedding .webm files, shit will go down.

We will finally be able to show stuff properly without a loss of quality by a sever amount.
 
Why do people hate Metal Mario? That was like the best part of Mario 64. Is he really overpowered or something?

While Metal Mario was silly and pointless in 7, in 8 he actually seems justified. After all, he can be shiny and reflective and show off the Wii U's graphical capacity.

It's actually the complete opposite: Even though MK7 is the most balanced MK, it's obviously not perfect.

If you play at the higher ranks (30.000 RP upwards), you'll come across A LOT of Metal Marios, just because they are the only heavy character in the game that doesn't increase your overall "cart-size" by just being "medium-sized" like Mario, Luigi and Mii [smaller kart-size = less easy to get hit/easier to dodge obstacles). People like to take advantage of that when building their driver-kart combination. Especially japanese players like to use him a lot, and since those are pretty damn good a the game, there's a high chance you'll lose a lot of times to Metal Marios.
 
Still, point stands :P

It wouldn't surprise me if they cut that route out, it is a lot quicker than the others even when taking into account the increased, but still negligible, porcupine presence. They'd definitely need to shorten the other routes if they kept it in, Nintendo are all about the balance these days.
 
32 since DS. I wish they made more tracks. Maybe introduce a new cup and up the number to 36.

We'll see plenty more available for DLC I reckon if Nintendo have any sense. I'd put money on another 16. And they will announce it either in their pre-E3 Nintendo Direct or at E3. It's going to be a licence to print money for them.
 
We'll see plenty more available for DLC I reckon if Nintendo have any sense. I'd put money on another 16. And they will announce it either in their pre-E3 Nintendo Direct or at E3. It's going to be a licence to print money for them.

How does that work for online games???

DLC content in the form of arenas and tracks...

Or would it just be for offline play???
 
I don't understand why people bring this up. You're supposed to stay on the top of the log in order to land on the next part of the track, or fall off and lose time. If you're able to go antigrav on the log and go on the bottom side of it, you'll arrive against the wall, and the fall-off hazard is basically removed which makes the road under useless.

They could change that. Mario Kart Wii had tracks with halfpipes but that didn't stop them from redesigning Maple Treeway to not have them when they remade it for MK7. It was hard to fall off anyway. It'd be much cooler as an antigrav thing. Maybe they could put obstacles on it that, if hit, knock you off.
 

Wow indeed ma Wafiu looks soo beautiful. Hnnng I can't wait to play as her.

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IGN messed up and called it "Electrodome". Nintendo probably wanted to call it the Technodrome, but couldn't :P.

I can't wait to drive in that stage, something tells me that the music will be awesome.

So I put in a pre-order at Gamestop despite having a pre-order from Newegg... I think I might have a problem

Well there's only one way to solve this problem, buy another Wii U and place another pre-order of Mario Kart 8 from Amazon.
 
I have two pre-orders for this game. One regular copy for £32 and another being the limited edition with the blue shell and t-shirt for £55 or whatever it was (damn I think it was closer to £60, so expensive). I have a problem. Go cheaper or go full on.
 
They could change that. Mario Kart Wii had tracks with halfpipes but that didn't stop them from redesigning Maple Treeway to not have them when they remade it for MK7. It was hard to fall off anyway. It'd be much cooler as an antigrav thing. Maybe they could put obstacles on it that, if hit, knock you off.

That's not a good example of “redesigning” though. The half-pipe ramps in Mario Kart Wii were optional, and for some reason they just straight up removed them in Mario Kart 7's Wii Maple Treeway & Wii Koopa Cape, and moved the item boxes accordingly. Yet, I can't even imagine how butchered Wii DK's Snowboard Cross will look like if the half-pipe ramps are gone for good, because it heavily relied on them.

How does that work for online games???

DLC content in the form of arenas and tracks...

Or would it just be for offline play???

You're only put with other players who have the same DLC setup as you. It introduces userbase fragmentation and multiple other complications, which is why I believe Nintendo won't bother with it or will release it for free.
 
That's not a good example of “redesigning” though. The half-pipe ramps in Mario Kart Wii were optional, and for some reason they just straight up removed them in Mario Kart 7's Wii Maple Treeway & Wii Koopa Cape, and moved the item boxes accordingly. Yet, I can't even imagine how butchered Wii DK's Snowboard Cross will look like if the half-pipe ramps are gone for good, because it heavily relied on them.



You're only put with other players who have the same DLC setup as you. It introduces userbase fragmentation and multiple other complications, which is why I believe Nintendo won't bother with it or will release it for free.

Yeah, character packs would make more sense.

(don't think they'll do that either)
 
You're only put with other players who have the same DLC setup as you. It introduces userbase fragmentation and multiple other complications, which is why I believe Nintendo won't bother with it or will release it for free.

They could do what Halo 2 did. Offer them early to those who want to pay, then eventually roll them out for free to everyone else.
 
Hmm not Nintendo style to do that as they believe in offering good value for everyone when it comes to DLC.

How is free not a good value? =D

I think it would totally work if they rolled the tracks out in packs. Each time a new pack rolls in, make the old one free, that way the userbase is only ever divided in two. And with how well this game will sell, that shouldn't be an issue
 
How is free not a good value? =D

No what I meant making people pay for early access and then making them free later. What they will do is.

-Give away for free,
-Charge people for it,
-Give it away for free for a set period and then charge people for it.


Edit:Though after re-reading your post I think I may have misunderstood it.
 
They could do what Halo 2 did. Offer them early to those who want to pay, then eventually roll them out for free to everyone else.

Are there games that force everyone to download a patch to play online, patch that actually includes the DLC, but you can only pick the track yourself if you pay? This way if other people (who have paid) pick it online, everybody can play on them.

Then, there's the problem of the 8GB Wii U model which may not have enough room left.
 
You're only put with other players who have the same DLC setup as you. It introduces userbase fragmentation and multiple other complications, which is why I believe Nintendo won't bother with it or will release it for free.

They could make it so that if you don't buy the DLC you can still race the tracks/arenas online but you can't vote for them.
 
They could make it so that if you don't buy the DLC you can still race the tracks/arenas online but you can't vote for them.

Interesting idea, but it's not like that matters much since you only have a 1/12 shot of getting it most of the time anyway. That'd be a more effective idea for a game with less players
 
Most likely all that you'll get will be on disc.

If we had DLC courses they would probably be integrated in a mandatory patch. If they were nonpaid that is.
 
Interesting idea, but it's not like that matters much since you only have a 1/12 shot of getting it most of the time anyway. That'd be a more effective idea for a game with less players

Depends on how many people vote for it. You only have a 1/12 chance if only 1 person votes for it. Odds improve with more votes.

Then we'd have complaints of on disk dlc.

Uh... no. The way a lot of DLC works these days is that you download the content of the DLC in an update and purchase unlock code. It's not on disc if it is made and distributed after the game is released.
 
Depends on how many people vote for it. You only have a 1/12 chance if only 1 person votes for it. Odds improve with more votes.

I'm not sure I understand--you always have a 1/12 shot of your choice being selected in a 12-player game. Yes, other people can vote for the same track, but that would be the case regardless.
 
I'm not sure I understand--you always have a 1/12 shot of your choice being selected in a 12-player game. Yes, other people can vote for the same track, but that would be the case regardless.

You have a 1/12 chance of the roulette stopping on your choice. If 4 people vote for the same track then that track has a 4/12 (1/3) chance of getting selected. If everyone votes for the same track there is a 100% chance of that track getting selected, not 1/12.
 
You have a 1/12 chance of the roulette stopping on your choice. If 4 people vote for the same track then that track has a 4/12 (1/3) chance of getting selected. If everyone votes for the same track there is a 100% chance of that track getting selected, not 1/12.

I understand the odds, I don't see what that has to do with anything. Your influence is always just 1/12 (assuming a full game)
 
I understand the odds, I don't see what that has to do with anything. Your influence is always just 1/12 (assuming a full game)

If you don't buy the DLC, you can't vote for it. Everyone that does not have the DLC that is in a lobby will decrease the odds of a DLC track getting picked by 1/12th. With bigger lobbies more people would have to buy the DLC to improve the odds of it appearing than with smaller lobbies, meaning potentially more sales. They could allow it to show up if you don't have it if you pick random, but that would be a 1/12-100% chance of getting picked and then a ?/33+ chance of getting a DLC track.
 
For new Bowser's Castle I'm hoping they base it on World 8 of Super Mario 3D World. Imagine racing on the skyscraper where the last battle takes place (probably racing on the walls with antigravity) and then falling into the wheel carnival thing (have no idea how they are called in english). Only downside to that is that we already have a park track, but who knows!
 
If you don't buy the DLC, you can't vote for it. Everyone that does not have the DLC that is in a lobby will decrease the odds of a DLC track getting picked by 1/12th. With bigger lobbies more people would have to buy the DLC to improve the odds of it appearing than with smaller lobbies, meaning potentially more sales. They could allow it to show up if you don't have it if you pick random, but that would be a 1/12-100% chance of getting picked and then a ?/33+ chance of getting a DLC track.

I gotcha. But if you allow people without the DLC to vote, then that might decrease the inventive to buy the DLC, as odds are in favor of being grouped with more people who don't have it and can't vote for it, thus lessening how often you'll be able to race on them
 
I've always been cool with 32 tracks. Compared to the 16 we used to get in MK64 and Double Dash, and the 20ish from Super Mario Kart, i'm glad MKDS started the Retro cups. Nintendo used to be very strict when it came to unlockable content back then. Now we have a huge assortment of characters, custom vehicles, a larger track assortment and then some. 8 characters, all karts, 16 courses and a mirror mode is all we had in MK64, and the fact Special Cup was unlocked from the beginning honestly meant the game didn't have a lot of content in it compared to today.
 
For new Bowser's Castle I'm hoping they base it on World 8 of Super Mario 3D World. Imagine racing on the skyscraper where the last battle takes place (probably racing on the walls with antigravity) and then falling into the wheel carnival thing (have no idea how they are called in english). Only downside to that is that we already have a park track, but who knows!

I've been thinking of something like this. Maybe a mix of the usual Bowser's Castle lava themes with the neon-park of World Bowser, with the final stretch being the escalation of the tower? Not sure how you'd make it back to the starting line, unless it was a checkpoint course. =P
 
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