I'd love to set up X as gas on the pro controller, that's more comfortable than A or Y.
For me, I'd like to have B as gas and Y as rearview...that'd be perfect.
I'd love to set up X as gas on the pro controller, that's more comfortable than A or Y.
MKWii: 3 starred every cup and held a 9999 online rating using Daisy/Sneakster/Auto, beaten all fast staff ghosts.A lot of people just suck and need something to blame.
Idk I think it's the blend of skill and chance that makes Mario Kart so compelling. Kind of like poker.
Bikes were much more fun than carts in that game, to the point that it got me playing as much as it did after most other MK games have left me cold with their vehicle control. Carts in MK8 are better now, but I still prefer playing with bikes.Wow. Imo it's easily the worst console Mario Kart.
And you mention the overpowered inside drift wheelie bullshit as a chief reason? Damn.
They nerfed the shit out of the inside drift bikes this time, and that's a good thing. And improved balance in almost every area.
- No stat tracking page, even though it's been present in every game since Mario Kart DS
- No options menu of any kind (can't even adjust volume settings or change the controls)
- Removal of basic features such as the on-screen minimap and race timer
- Why is there even less diversity for stats and parts than even MK7, which has HALF the amount of available parts?
Maybe the final build shipped with the game was the only stable one.
Perhaps Nintendo had a better build down the line but couldn't fix all the bugs (+ perhaps balance issues) before release?
I'm winning my races now since I've found a character + bike combo that I like. However, the whole experience feels poor even when compared to Mario Kart 7, which was rushed.
Does anyone have a tip to beat 150cc rainbow road as in to finish in first place?
Non-obvious fact: Acceleration is a tiered stat in MK8, so only whole units matter. 2.75 is still 2 Accel.
You can test this by having two different loadouts with the same top speed but differing acceleration in the same tier then starting both by hitting A on both controllers. The speed curves will match until they hit the wall.
Another one that many missed: Picking Auto in MKWii gives you a top speed buff.
My first impression of the bikes this time is that they're pretty much useless. I'm not sure that's any better. There's nothing inherently important about the viability of multiple vehicles and what not in my opinion anyway. If the gameplay is good when everyone is using the 'OP' character/vehicle, then it's still fun. In MKWii, I felt like my skill mattered more.Wow. Imo it's easily the worst console Mario Kart.
And you mention the overpowered inside drift wheelie bullshit as a chief reason? Damn.
They nerfed the shit out of the inside drift bikes this time, and that's a good thing. And improved balance in almost every area.
First saw it mentioned on Gamefaqs.is this really true? Has any one else heard/tested this?
First saw it mentioned on Gamefaqs.
Mostly lagless matches you say?Settings & Options.
There are none. Want to change controls? Too bad. Don't like the fact that R AND L DOES NOT USE GAS OR BRAKE? Well fuck you too. Musics too loud? dmcfuckyoufuckyou.gif
The online is also incredibly barebones. I've lost hope that they can ever get this right though so the fact that we have mostly lagless matches is a miracle enough.
Yes, it's true. It was also in MK7. Abdallahnation on YouTube made a video showcasing this, I believe.is this really true? Has any one else heard/tested this
Yes, it's true. It was also in MK7. Abdallahnation on YouTube made a video showcasing this, I believe.
Another one that many missed: Picking Auto in MKWii gives you a top speed buff.
I've tested it with Time Trial ghosts. Same character, same vehicle. The manual one always loses ground on straight paths. It might be extremely slight and maybe only noticable on the highest speed vehicles, but it was repeatable.Same vehicle/character
Auto: https://www.youtube.com/watch?v=ArE3QisKIrk 85km/h (regular)
Manual: https://www.youtube.com/watch?v=i4NEYDBeIU0 85km/h
I'm not seeing your speed boost. Unless what you meant is that you don't lose speed when turning, which is true for Auto in MKWii.
So I got the chance the spend and evening playing the game, and we only lasted a few cups before I just stopped playing, which was kind of surprising as I was looking forward to it.
Warning: I never played 7 for the Wii so I do not know how much of this is carry over of design.
For starters, vehicle handling, turning, boosting, all suck or rather: You are very ~heavy~ in the game no matter the kart you choose which results in you over/under steering a lot, and the drift mechanic has been pared back tons. Essentially when you are coming out of a drift boost, you can not really have much control coming out of it or drifting in the other direction, you will end up overshooting a turn if you try, generally. THis makes the base racing a lot more technical than post entries or forces you to have some familiarity with the tracks you will be racing on.
That is not so bad, it seems like they tried to stick a bit of Motorstorm like core memorization into Mario Kart to give it some hardcore depth, and they are allowed to do that, but where things get really annoying is your overall sluggish controls and quasi track memorization gets paired up with how the items work in this game.
There are a fuck ton of homing projectiles and fuck you items, more so than any mario kart I can remember, I wouldn't be surprised if it doubles previous counts. Again, this would be ok if you had more defensive options to compensate, but you don't.
As much a LBP Karting had its issues (I really wish the game had this level of polish and track design competency, by god), one thing it got right was that any weapon you currently had (provided it was not out/in use) could be consumed as a shield if it was used within close enough proximity to homing projectiles. This helped create a good layer of emergent strategy for making trade offs when it came to using a pickup versus holding onto it.
Mario kart 8 has a metric fuckton of homing items with only 4 items that can function as a shield. Single shell (red/green) and multi shell (Red/Green) though I suppose star counts as well. Those, by the way, only work against some fuck you items, namely other projectiles.
Ok, so the driving model is a little unforgiving, and there are a ton of fuck you items (including the lightning bolt being darn near once every two laps if not more that deletes any item you have) but that is not terrible, right? As long as the track design is good and item box placement is lenient?
It keeps getting worse.
Compounding both of these issues:
1) AI is very aggressive and race is usually very clumped
Getting hit by a shell will often result in you going from the front of the back to the bottom 2 thirds because everyone gets so closely packed together. Because the Ai is very good/aggressive and the sheer amount of fuck you items prevents people from forming big leads
2) Item boxes respawn instantly and are very frequent
Remember the old days where you would be adjusting your path when someone in front of you grabbed an item box, and you had to be mindful of them back shooting you? Haha, well now item boxes respawn after 1 second, and they don't even have to be fully respawned for you to collect the item. And since the pack is so close together in 8, look forward to everyone getting a plethora of fuck you items around the same time. Projectiles are also faster than ever, meaning the idea of being able to hit a last minute item box and get a guard, or something, is pretty much gone.
3) Recovery from getting screwed is very weak
Get hit 4 times in a row with some combination of bullshit and drop from 4th to 11th? As much as there are a ton of fuck you items in the game, your recovery/lead extending items (bullet bill, star) are very weak in comparison to previous games. So that means that your recovery/catch up potential is kind of weak as well.
So lets review:
Poor handling, surprisingly technical racing,finicky track design that forces error and memorization, tons of weapons, poor defensive options, clumped racing, instantly respawning item boxes, weak recovery items.
All make this game an annoying, inconsistent, rage inducing clusterfuck that is more about raw luck than any semblance of fun. Sure Kart games are always about fun luck, but this is just get fucked over by things taht are completely outside your control. It is like the entire game is the blue shell.
Which is back, obviously.