SpiceMelange
Member
Have they clarified that those are simple skin/sprite swap or do the engine actually change?
Have they clarified that those are simple skin/sprite swap or do the engine actually change?
If I get this game, it will be to only play Kaizo Mario World style levels.... provided this game allows for downloaded level designs. Nintendo, you WILL be allowing downloadable user created levels... right? Nintendo? >.>
My hype instantly went from maybe some day to day 1 with this. Looks like it'll be so much fun with friends.
They are skin swaps. The game has a standard engine.
They are skin swaps. The game has a standard engine.
Yaasssss, looks so much better! Now what are the chances of Peach becoming playable in this?
Really hope they provide the option for each game to have its original physics as well.
I mean it's neat and it allows players to play created levels in the style they like, but it just seems such a waste to have four different tile sets with the same physics.
Judging by the wall-jumping, I'd say yes.The real question is:
Do these original mario platformer palettes include their original physics? If so, Mario World levels will be so fucking awesome.
Judging by the wall-jumping, I'd say yes.
I think during the Treehouse presentation they said they were just skins. Everything runs with NSMB-like physics.
Do people actually want to create their own levels? Seems like the kind of thing that would be fun to mess around with for a little while, but then once you realize how hard it is to make a good level you give up and move on.
The public got its first look at Mario Maker for Wii U during the E3 video game trade show in June, and new details about the game, which lets users create their own Mario levels, were announced at The Game Awards. This includes the ability to tap the Wii U GamePad screen to change the look of the level design to a number of classic styles, including Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Each style includes game mechanics unique to the original game, such as ground-pound or wall-jump maneuvers. Players can integrate these mechanics into designs for the various titles featured in the game. This game will launch in 2015, which will be the 30th anniversary of the original Super Mario Bros. game.
So is this officially going to be the greatest game of all-time for anyone else besides me? This better have download/upload features but I imagine it will. Can't wait for this.
Each style includes game mechanics unique to the original game, such as ground-pound or wall-jump maneuvers.
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Holy shit the Undo Dog.
Nice catch
I hope the actual physics work the way they did in the originals... otherwise the NSMB taint is going to ruin everything.
.The public got its first look at Mario Maker for Wii U during the E3 video game trade show in June, and new details about the game, which lets users create their own Mario levels, were announced at The Game Awards. This includes the ability to tap the Wii U GamePad screen to change the look of the level design to a number of classic styles, including Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U. Each style includes game mechanics unique to the original game, such as ground-pound or wall-jump maneuvers. Players can integrate these mechanics into designs for the various titles featured in the game. This game will launch in 2015, which will be the 30th anniversary of the original Super Mario Bros. game.