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Marvel’s Spider-Man 2 officially requires a minimum of 98 GB

Robb

Gold Member
That’s a big boi!
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IDWhite

Member
I doubt that data size is related to asset variety. Probably is used to store texture and audio data in high quality format (compresed or not). And forget about the statement :

“We unload the things literally behind you from a camera perspective. If you spun the camera around, we could load them before you see that. That lets us devote all of our system memory to the stuff in front of you right now, that you need to experience in that moment.

No one in the entire industry has this level of memory management on any platform, including Sony fist party studios on Ps5 "only" titles. It's something we've recently discovered with the port of R&C and the Spidey 2 gameplay/trailer.
 

ProtoByte

Member
They've really bot showed enough of this game. Obviously I'm not expecting a generational leap in gameplay or design at this point, but there's not been enough actual gameplay showing off new additions or minor improvements.
 
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