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Marvel vs Capcom 2 coming to iOS on April 25 [Update: :( ]

Wtf that looks absolutly terrible. Why people would waste money on this garbage is beyond me. I can think of a better ways to waste my time that don't involve mashing full screen supers with horrendous controls.
 
Regardless of the framerate, for a $2.99 introductory sale, I'm going to pick it up for something to dick around with on my phone.

Pretty much - regardless of how good or bad the port is, it's hard to say no to a price like that.

Meanwhile, Namco Bandai thinks $12 is a great deal for the first Soul Calibur - and multiplayer wasn't even ready when it launched.
 
why are people constantly pointing out the controls as if this is heading to Evo or something?
 
You guys are nuts, this looks great for a $3 iOS game.

I feel like the people who are disappointed thought that this port would magically work well with a touch screen, and somehow be comparable to playing with an arcade stick. You guys need to get real - this is a game designed for precise arcade stick control feedback that's being ported to a touch screen phone. For what it is, it looks incredible. Anyone expecting more simply has a poor grip of realistic iOS gameplay.
 
You guys are nuts, this looks great for a $3 iOS game.

I feel like the people who are disappointed thought that this port would magically work well with a touch screen, and somehow be comparable to playing with an arcade stick. You guys need to get real - this is a game designed for precise arcade stick control feedback that's being ported to a touch screen phone. For what it is, it looks incredible. Anyone expecting more simply has a poor grip of realistic iOS gameplay.

They should setup some tournaments for this just for shits and giggles.
 
Going by the videos I saw, it says universal, so hopefully they're right lol.

Volt never got an iPad version.. Pretty sad.

Volt needs to go iPad. I'm still considering an iCade but there just isn't enough content right now. If this, Volt and Capcom Classics went iPad and were iCade compatible I'd jump on one.
 
A $3 port of a classic title that you can carry on your phone. How is that not a good thing? Of course button controls would be better but I've learned to be quite the gamer using touch controls.
 
Who cares? You're not supposed to "play" this game, just "dick around".

By "dick around" you mean launch the app, struggle with the controls for 2 minutes and then never open it again? If that's what you meant, then I don't consider that to be fun in any way.

Instead of playing to the strengths of the hardware, most big publishers keep releasing stuff that plays terrible with touch screens.

It would be nice if Capcom put some effort into their iOS games and released something like a touch RPG game, or a point and click adventure.
 
Phone games are only going to get better when you stop giving publishers money for crappy games just because it's something you can mess around with on your phone.
 
By "dick around" you mean launch the app, struggle with the controls for 2 minutes and then never open it again? If that's what you meant, then I don't consider that to be fun in any way.

Instead of playing to the strengths of the hardware, most big publishers keep releasing stuff that plays terrible with touch screens.

It would be nice if Capcom put some effort into their iOS games and release something like a touch RPG game, or a point and click adventure.

Well therein lies the problem. They don't want to put in effort, lol.
Quick port = easy money.
 
Pretty much - regardless of how good or bad the port is, it's hard to say no to a price like that.

Meanwhile, Namco Bandai thinks $12 is a great deal for the first Soul Calibur - and multiplayer wasn't even ready when it launched.
Well, to be fair, Soul Calibur is at least a competent port with excellent 60 fps visuals that sacrifice nothing. It looks sharper than the original by a long shot and runs flawlessly.

If they added iCade support it would actually be a fantastic rendition of the game competitive with any other version of Soul Calibur.

This, on the other hand, is an abomination in which the low price makes sense. It's a lousy port with severe visual errors and a low framerate.
 
Well, there goes the $15 PSN credits I spent for this game.

facepalm.jpg
 
And this couldn't have been on the button friendly 3DS/Vita store becaaausee...?

This, like many other iPhone games, is simply a novelty to have. It's so you can go to your friend.

"Hey man, this thing plays MVC2!!"
 
You had to unlock them in arcade and the early home ports, the PSN/XBLA ports had them all unlocked.

Come on man.

Still wouldn't put it past them. IOS is the king of paid unlocks.. and tons of casuals that wouldn't give a shit.
 
Cheers for making this abomination and not bringing over Monster Hunter Portable 3rd, Capcom!
 
Capcom should make a mini-moba, or something rpg-lite, with cartoony versions of all their characaters (think samurai shodown rpg kinda, or sprites looking like gem fighter).

Something to take advantage and built for touch controls.
 
Still wouldn't put it past them. IOS is the king of paid unlocks.. and tons of casuals that wouldn't give a shit.

It's just getting really silly that any game released these days that may have any unlockable content whatsoever is met with DLC bemoaning.

"You mean I only have one Pokemon at the start of the game?? Looks like paid DLC coming soon to me!"
 
Because that would control SO much better O.O

well I dont mean to iOS obviously, just full-stop. Who wanted this? No-one. Meanwhile Ace Attorney fans and the MonHun hardcore either have to turn to unofficial fan translations and more to play already finished products just needing translation work.
 
I have an iPad. Not buying, just like I don't buy any of the other shitty controlling ports of 10+ year old console games.
 
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