shaowebb
Member
He still falls to the ground but you can't be picked up during it. It's not an OTG state so he is invulnerable during this animation.
This. Changes. A LOT.
O_O
When the demo had Arthur still armor break and fall and I couldn't restock his armor state to keep it goin or tag cancel out of it I just gave up on the guy. I didn't have anyone to test with though...I had no idea he could not be OTG-ed there. This means that I can get in there and do Arthur's thing so long as I have a plan on how to avoid getting stuffed on wakeup. Timing the Gold Armor Fire Bottle or certain other gold armor weapon tosses would likely work for this so long as I dont lose track of screen position and such.
Any visual indicators to warn players better of when the Armor is running out?