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Mass Effect 3 Debut Trailer - Holiday 2011 - 360/PS3/PC

heliosRAzi said:
I think that we should be able to talk in this thread without spoiler tags.

Anyway, the Reaper's are so effective in their plan is because they launch a surprise attack and disable the galaxy's communication and FTL network. Because of those two things, they are able to conduct their galaxy wide harvesting, but even then, it takes a long time for them to completely do it.

BTW how did they know to go straight to Earth? How did they receive any communication out there in dark space?
 
HK-47 said:
BTW how did they know to go straight to Earth? How did they receive any communication out there in dark space?

Harbinger is telepathic (or something).
 
Articate said:
Then he wakes up in his bed aboard the Normandy, gets up, puts on his clothes, maybe he looks at the view, brushes his teeth, showers, starts drawing up some architect drawings. Can't wait.

Don't forget to feed the fish ffs
 
I'm down with going to earth. I don't know about a Mass Effect game that's entirely centered around it, but I've been dying to visit it. I wanna see what the fuck is up at Future Earth.

The thing I be most curious about is how they'll be handling your squad, I'll be a little disappointed if we can have any of our ME1/2 bros with us. It wouldn't be the same without Tali and Garry with me.
 
valeo said:
Don't forget to feed the fish ffs

I just pray this time it'll be some accurate portrayal of fish-feeding. I have a tank. Shit's no joke. I'd like to see someone pull this shit off. IT'S NOT JUST PUSHING A BUTTON, PEOPLE
 
Worthless CGI, but damn... By the way, it's probably been mentioned already, but aren't Reapers supposed to be much, much bigger? The scale seems off compared to the one in the first game.
 
That's the Citadel from HL2 in the background in London! The high tower. HL2 Ep-3 cross-over. The guy smoking the cigarettes from ME2 is actually G-man
 
Articate said:
I just pray this time it'll be some accurate portrayal of fish-feeding. I have a tank. Shit's no joke. I'd like to see someone pull this shit off. IT'S NOT JUST PUSHING A BUTTON, PEOPLE

The fact that there's just a fucking button makes me wonder, why not just make it so the feeder automatically drops some food every few hours?
 
heliosRAzi said:
I think that we should be able to talk in this thread without spoiler tags.

Anyway, the Reaper's are so effective in their plan is because they launch a surprise attack and disable the galaxy's communication and FTL network. Because of those two things, they are able to conduct their galaxy wide harvesting, but even then, it takes a long time for them to completely do it.

But the council fleet was ready and waiting when Sovereign arrived. They were anticipating the Geth fleet led by Saren. This is by far the strongest force in the galaxy, laying in wait, apparently confident in the fact that they could stop an invasion force of Geth + Saren (even without knowing that some Geth had defected--they were likely anticipating a larger force). Sovereign tore through them like paper and went straight for the Citadel. Hell, he even put up a decent fight against the Arcturus fleet when it arrived, although the implication is clear that it would have died inevitably even if it had activated the relay. The end result of the Battle of the Citadel is that:

In Mass Effect: Ascension it is stated that the greater part of the Citadel Fleet is destroyed in the attack on the Citadel, leaving the Alliance Navy as the dominant military power in Citadel space.

The greater part of the largest combined force in the galaxy was wrecked by one Reaper and some Geth backup. There is no way Earth could "hold out" for any extended period of time. Especially if the Reapers were taking scorched Earth (lol) policy. Think about how bad the Covenant work over human planets they don't want to preserve in Halo. The gap between power in ME for council races/Reapers is many times greater than UNSCS/Covenant in Halo.

It takes a long time for Reapers to harvest because the galaxy is massive (well, duh) and they have to travel to each individual system and destroy any trace of their arrival before they leave. All survivors, all evidence. That probably takes quite a while--and even then, they missed Illos and possibly other Prothean colonies/research stations. The surprise component seems more like a matter of convenience and wise planning than necessity. That or Bioware seriously overplayed how strong Sovereign was and needed to scale them back by a massive degree in ME2/ME3 (although the books are still hyping how devastating the Battle of the Citadel was).
 
Fimbulvetr said:
The fact that there's just a fucking button makes me wonder, why not just make it so the feeder automatically drops some food every few hours?

In a ship that can jump through the galaxy in seconds? No. That's too advanced.
 
Hm. Can't say I'm excited. This is all a very far cry from the 70's-80's style sci-fi that they were aiming for in the original. Oh well, when games like Call of Duty rule the roost, what can you do?
 
EmCeeGramr said:
I'm sure it will have awesome shooting and tons of great characters, but I hate how this really cool story of a galactic civilization full of interesting species with their own unique cultures will boil down to "special chosen one saves humanity from alien invasion."

Pretty much. It's hard for them to avoid this with the nature of your main character, but ME1 still made you feel like a part of the larger galactic community. THe way in which they made the council into characatures in ME2 (More so than ME1), just so you could fell like you're chaffing under the man, is really going to be taken to new amazing extremes with ME3, considering Humanity is a council species, and most of the game will probably be devoted to getting the hilariously obstinate council races on side with you to go bail out one of their own fucking species. :lol
 
soldat7 said:
Hm. Can't say I'm excited. This is all a very far cry from the 70's-80's style sci-fi that they were aiming for in the original. Oh well, when games like Call of Duty rule the roost, what can you do?


Cry. G'night GAF :'(
 
Articate said:
Let's all remember how the teasers were last time around. I'm sure ME2 will start up by Shepard waking up from a nightmare about Earth being attacked.


ZzNw1.jpg




I don’t know if this was worth the effort. :lol

80s shoutout to anyone who gets the reference
 
Pickles the Firecat said:
But the council fleet was ready and waiting when Sovereign arrived. They were anticipating the Geth fleet led by Saren. This is by far the strongest force in the galaxy, laying in wait, apparently confident in the fact that they could stop an invasion force of Geth + Saren (even without knowing that some Geth had defected--they were likely anticipating a larger force). Sovereign tore through them like paper and went straight for the Citadel. Hell, he even put up a decent fight against the Arcturus fleet when it arrived, although the implication is clear that it would have died inevitably even if it had activated the relay. The end result of the Battle of the Citadel is that:



The greater part of the largest combined force in the galaxy was wrecked by one Reaper and some Geth backup. There is no way Earth could "hold out" for any extended period of time. Especially if the Reapers were taking scorched Earth (lol) policy. Think about how bad the Covenant work over human planets they don't want to preserve in Halo. The gap between power in ME for council races/Reapers is many times greater than UNSCS/Covenant in Halo.


But the other reapers are smaller than the sovereign. Im pretty sure that going by their size on the teaser and the size of the sovereign compared to the citadel they are much smaller
 
Pickles the Firecat said:
But the council fleet was ready and waiting when Sovereign arrived. They were anticipating the Geth fleet led by Saren. This is by far the strongest force in the galaxy, laying in wait, apparently confident in the fact that they could stop an invasion force of Geth + Saren (even without knowing that some Geth had defected--they were likely anticipating a larger force). Sovereign tore through them like paper and went straight for the Citadel. Hell, he even put up a decent fight against the Arcturus fleet when it arrived, although the implication is clear that it would have died inevitably even if it had activated the relay. The end result of the Battle of the Citadel is that:



The greater part of the largest combined force in the galaxy was wrecked by one Reaper and some Geth backup. There is no way Earth could "hold out" for any extended period of time. Especially if the Reapers were taking scorched Earth (lol) policy. Think about how bad the Covenant work over human planets they don't want to preserve in Halo. The gap between power in ME for council races/Reapers is many times greater than UNSCS/Covenant in Halo.

hmm, the Citadel didn't seem to be ready for battle. If they were, the Citadel would have been closed, right? Sovereign's attack on the Citadel was a surprise attack. Now, I'm not saying it won't take a huge amount of effort to destroy a Reaper, I'm just saying that they are not as powerful as you make them out to be.
 
REMEMBER CITADEL said:
Worthless CGI, but damn... By the way, it's probably been mentioned already, but aren't Reapers supposed to be much, much bigger? The scale seems off compared to the one in the first game.

itxaka said:
But the other reapers are smaller than the sovereign. Im pretty sure that going by their size on the teaser and the size of the sovereign compared to the citadel they are much smaller

Um going by the scale given in the codex Sovereign was around 2 km in size, I think the Reapers in the trailer look pretty close to that scale.
 
LCfiner said:
ZzNw1.jpg




I don’t know if this was worth the effort. :lol

80s shoutout to anyone who gets the reference
Totally worth it.

itxaka said:
But the other reapers are smaller than the sovereign. Im pretty sure that going by their size on the teaser and the size of the sovereign compared to the citadel they are much smaller

A batallion of midget reapers should still be able to do way more damage (and kick themselves in the head, but that's besides the point) - no really. The reapers in the trailer are pretty huge.
 
itxaka said:
But the other reapers are smaller than the sovereign. Im pretty sure that going by their size on the teaser and the size of the sovereign compared to the citadel they are much smaller

They seem about right in scale between the teaser and how large Sovereign was on Eden Prime. And even if Sovereign was, say, a particularly large class of Reaper "ship" (would they even have classes? ME lore refers to him as dreadnought class but like...it's a "he" not a shi...whatever), we're talking about thousands of them. And there are bound to be more of his "class" in there, especially Harbinger. I think it's safe to assume that there are others of his class, or near it, and that even if there are not the sheer scale of their arrival en masse would more than make up for a gap in size.
 
soldat7 said:
Hm. Can't say I'm excited. This is all a very far cry from the 70's-80's style sci-fi that they were aiming for in the original. Oh well, when games like Call of Duty rule the roost, what can you do?

Make Deus Ex: Human Revolution.
 
I will say, the quality of CGI in the trailer is rather good.

b1r9dy.jpg

b20apa.jpg

b3uzlu.jpg


It wold be nice if this quality carried over to the game's CGI.
 
Pickles the Firecat said:
They seem about right in scale between the teaser and how large Sovereign was on Eden Prime. And even if Sovereign was, say, a particularly large class of Reaper "ship" (would they even have classes? ME lore refers to him as dreadnought class but like...it's a "he" not a shi...whatever), we're talking about thousands of them. And there are bound to be more of his "class" in there, especially Harbinger. I think it's safe to assume that there are others of his class, or near it, and that even if there are not the sheer scale of their arrival en masse would more than make up for a gap in size.

Yup, this was my problem with the end of ME2, too. I was like "this SHOULDN'T be able to end well". It's not like humanity did a Neo of liberation in the end of ME1 and now can fight 200 Sovereigns at the same time.
 
EatChildren said:
Expect the disappointment, and you'll never be disappointed.

A live of misery is a life for me.
This is the point I was trying to get across before.

I'll enjoy it as the scifi trash it is. If I want a well written story I'll read the books, if I want made for TV trash I'll play the game. Or watch the inevitable movie.

I never expected much story wise because nothing in Biowares existence leads me to believe they can. Useless history, a completely stupid story, and charming characters. That's pretty much what I expect from them. They've also gotten pretty good at making shooters too. I guess that's a plus. Still a far bit away from KotOR.
 
EatChildren said:
I will say, the quality of CGI in the trailer is rather good.

http://www.abload.de/img/b1r9dy.jpg[/img
[img]http://www.abload.de/img/b20apa.jpg[/img
[img]http://www.abload.de/img/b3uzlu.jpg[/img

It wold be nice if this quality carried over to the game's CGI.[/QUOTE]

I think they intentionally keep the CGI looking as if it could be done on the system, but I could be wrong.

[QUOTE=Articate]Yup, this was my problem with the end of ME2, too. I was like "this SHOULDN'T be able to end well". It's not like humanity did a Neo of liberation in the end of ME1 and now can fight 200 Sovereigns at the same time.[/QUOTE]

And how are they able to get to Earth so fast when the ending of ME2 showed them in dark space?
 
Articate said:
Sure, I really liked it, I just hated the way the game felt because of that. I was just wondering what parts of ME2 was better than 1

The characters in ME1 were all paper thin. Yes, even Wrex. ME2's characters have much more development.

ME1 had an absolutely awful inventory system that was a pain in the ass to manage. ME2 got rid of it and made switching ammo types much easier.

ME1 had many terrible vehicle segments. They are gone in ME2. Scanning planets sucks, but isn't as bad.

ME1 probably has the least diverse level design of any game in recent memory. There are literally 3 layouts that get used over and over for planetary installations. Although ME2 suffers a bit from the "oh look, a pile of cover" problem, the more diverse layouts more than make up for it.

Weapons are more balanced in ME2, and ammo limitations actually force you to try different weapons rather than always relying on assault rifle or pistol. Special weapons were also a nice addition.

Combat is smoother all around in ME2, and squad members are easier to manage.

There are more city locations giving you a broader view of different types of civilization in the galaxy (I really don't know why people feel like ME1 had broader scope).

Larger number of enemy types in ME2. Still not great, but better than ME1.
 
Doesn't seem rushed to me at all. No reason to update the ME2 engine, so it's all story, new models, level design, some new animation, and voice acting. If you had a team already working on ME3 when ME2 was wrapping up, late 2011 seems about right.
 
Wiggum2007 said:
Um going by the scale given in the codex Sovereign was around 2 km in size, I think the Reapers in the trailer look pretty close to that scale.

The big ben is close to 100 Meters. Now look at the trailer again, the reapers in there aren't even 300 meters.

One thing that got me thinking is...why would the reapers need humans at all? To grown up in numbers? For evolution?

Then why are they killing them in the teaser instead of kidnapping them? Couldn't they just arrive and launch the collectors weapon?

Also, why did they started so late into kidnapping them? In one of the novels is said that they ask for other races, but never is the humans mentioned.

BTW, now that I think of it, is there anymore collectors anywhere or did sheppard made another race extinct?
 
heliosRAzi said:
hmm, the Citadel didn't seem to be ready for battle. If they were, the Citadel would have been closed, right? Sovereign's attack on the Citadel was a surprise attack. Now, I'm not saying it won't take a huge amount of effort to destroy a Reaper, I'm just saying that they are not as powerful as you make them out to be.

But they were ready. You had already exposed Saren and his Geth army and left to chase him to Virmire with only the Normandy because the council was content to sit back and wait with their fleet blockading various relays into council space. That was the argument Shep had with the council, whether or not they should pursue Sovereign and Saren to Illos or stay back and let them make their attack into a superior force. And there is no way that the majority of the Citadel fleet could have been lost if they weren't prepared and coordinated for a battle already, they would normally be far to spread out. They simply were not ready for the destructive power of Sovereign himself. And nothing could have possibly made them ready for that, short of gathering significantly larger forces from the Systems Alliance and Turians. Sovereign wiped out a battle ready fleet on his own. Shit is bananas.

We do know that Turians and humans have made pretty big gains in weaponry since ME1 like the Thanix cannon, but the Reapers are incomprehensibly more advanced than the council races and any others in the galaxy. How can meager gains like that that possibly be enough?
 
tokkun said:
The characters in ME1 were all paper thin. Yes, even Wrex. ME2's characters have much more development.

ME1 had an absolutely awful inventory system that was a pain in the ass to manage. ME2 got rid of it and made switching ammo types much easier.

ME1 had many terrible vehicle segments. They are gone in ME2. Scanning planets sucks, but isn't as bad.

ME1 probably has the least diverse level design of any game in recent memory. There are literally 3 layouts that get used over and over for planetary installations. Although ME2 suffers a bit from the "oh look, a pile of cover" problem, the more diverse layouts more than make up for it.

Weapons are more balanced in ME2, and ammo limitations actually force you to try different weapons rather than always relying on assault rifle or pistol. Special weapons were also a nice addition.

Combat is smoother all around in ME2, and squad members are easier to manage.

There are more city locations giving you a broader view of different types of civilization in the galaxy (I really don't know why people feel like ME1 had broader scope).

Larger number of enemy types in ME2. Still not great, but better than ME1.

Good list.

The extent to which people romanticize ME1 in light of some of the shit ME2 pulled has always annoyed me.

For the most part, ME2 is the better game. I simply dislike the direction that they decided to take the game.
 
ORIGINAL THOUGHT ALERT

I dislike the importance they seem to be placing on Earth/humans as opposed to the whole galaxy/universe

ORIGINAL THOUGHT ALERT
 
Pickles the Firecat said:
But they were ready. You had already exposed Saren and his Geth army and left to chase him to Virmire with only the Normandy because the council was content to sit back and wait with their fleet blockading various relays into council space. That was the argument Shep had with the council, whether or not they should pursue Sovereign and Saren to Illos or stay back and let them make their attack into a superior force. And there is no way that the majority of the Citadel fleet could have been lost if they weren't prepared and coordinated for a battle already, they would normally be far to spread out. They simply were not ready for the destructive power of Sovereign himself. And nothing could have possibly made them ready for that, short of gathering significantly larger forces from the Systems Alliance and Turians. Sovereign wiped out a battle ready fleet on his own. Shit is bananas.

We do know that Turians and humans have made pretty big gains in weaponry since ME1 like the Thanix cannon, but the Reapers are incomprehensibly more advanced than the council races and any others in the galaxy. How can meager gains like that that possibly be enough?

The Council thought that Saren would just be hopping around the galaxy with his geth buddies. they didn't think he would launch an attack against the Citadel. I'm sure that if they did, they would have permitted Shepherd to go Ilos. It was a surprise attack, plain and simple.
 
So how long until Bioware announces that they've abandoned the squad mechanic for ME3 in favour of 2-player co-op with AI filling in during singleplayer a la RE5?
 
itxaka said:
The big ben is close to 100 Meters. Now look at the trailer again, the reapers in there aren't even 300 meters.

One thing that got me thinking is...why would the reapers need humans at all? To grown up in numbers? For evolution?

Then why are they killing them in the teaser instead of kidnapping them? Couldn't they just arrive and launch the collectors weapon?

Also, why did they started so late into kidnapping them? In one of the novels is said that they ask for other races, but never is the humans mentioned.

BTW, now that I think of it, is there anymore collectors anywhere or did sheppard made another race extinct?

I'm going to chalk the bold up to visual error on Bioware's behalf. Sovereign appears to be the exact same size as the Reapers in the teaser when he's shown at Eden Prime. They just have a problem scaling their ship sizes.

Otherwise, who the fuck knows why they aren't just glassing the planet. I figured that would be the best route for them to follow, too. Maybe we're watching their orbital (er, sub-orbital) bombardment before sending in ground forces to collector/wipe out survivors?
 
*awaits stupid explanation to why the Reapers aren't just glassing the planet*

*awaits second stupid explanation about why Sheperd has time to galavant across the galaxy gathering a brand new ragtag team of misfits*

*still excited about the game*
 
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