Lifejumper
Member
What a bad day; can't get the ME3 demo, and now Whitney Houston dies. I'm going to get a drink. : /
Holy shit! I just found out thanks to your post.....
What a bad day; can't get the ME3 demo, and now Whitney Houston dies. I'm going to get a drink. : /
Adept's Cluster Grenade is godlike... Shepard throws a bunch of grenades. With luck or good aim, you can have them spread over a large area... Very, very much fun.
Adept's heavy melee is great, it actually does a small biotic throw. I assume it lacks the power of some other classes melee but the throw makes up for any damage loss, if there is such.
Otherwise Adept is a bit lame. The biotics still lack the power they had in ME1. At least they feel like they're lacking. Maybe investing enough talents in them makes them better, maybe not. Singularity and Warp is a fun combo though. Can't figure out what to do with Pull though... but then it was never part of my arsenal in ME2 (useless against shielded/armored targets, defenseless targets i shoot as that was the most efficient way of playing, IMO).
My brother played as Engineer. Long cooldowns cripple that class just like they cripple Adepts. The turret power is fun, it is Engineer's grenade equivalent (does Vanguard have grenade-like power?) though dunno how effective it was, my brother didn't seem to be liking it. Cryo blast seems to be more useful as it can now affect targets with shields or other defenses (worthless in ME2, only neural shock was even worse since that one affected only organics). Engineer's heavy melee looked really boring... does it cause DOT effect on the enemies?
What a bad day; can't get the ME3 demo, and now Whitney Houston dies. I'm going to get a drink. : /
Well because weapon loadouts and having more weapons, and heavier weapons, effects cooldowns I would imagine playing as an Adept or Engineer it would be best to carry just 2 weapons, 3 max, in order to have as short as possible cooldowns. I wish we could see just how dramatic an effect each weapon has on the cooldowns. I bet if you really wanted to you could even get away with just carrying a single weapon to really be able to spam your tech and biotic abilities.
What a bad day; can't get the ME3 demo, and now Whitney Houston dies. I'm going to get a drink. : /
I PMed you even though you weren't talking to me. I'm desperate. Have a heart.
Hey man, I already used the code he sent me, but the app is about to be working again in the next 20 minutes, so if I win a code, I'll PM it to you.
Sorry about that, I hope I win one when it comes along.
Holy shit! I just found out thanks to your post.....
It's alright, you don't need to do that. I decided I will wait to play the full game. So there is no need to do that.
Dumb question: I picked up a bunch of armor and upgrades in the demo. Is there a spot I can actually equip this stuff?
I went into this demo after not liking ME1 (I did finish it, though) and without having played ME2. What I played didn't appeal to me at all. The biggest problem for me is that I don't like 3rd person shooter combat at all. It always feels so clunky and slow. It has been a problem for me in Gears, in ME1 and now in ME3. In FPSs I feel like I'm so much more agile and have a lot more capabilities but in TPSs it's just frustrating.
Also, having to press A for running sucks.
Dumb question: I picked up a bunch of armor and upgrades in the demo. Is there a spot I can actually equip this stuff?
I have an extra demo code. First PM gets it.
Wow, they really increased Biotic Charge's cooldown time. I don't think that was necessary at all. In ME2, Biotic Charge could be used properly to chain kills and movement if executed properly, but led to death very easily if done sloppily. In this demo, it feels restrictive. I hope there are items or something that will decrease cooldown.
Cool down is now based around loud out. Equip less guns and you'll recharge faster. They're trying to balance weapon with powers, making power focused builds with less weapons a viable alternative to running and gunning.
The demo apparently doesn't let you customise your load out, which is a bit weird, as you wont can't see the benefits of a fast recharge build.
Pm me, I have a code that I have yet to use.
Hey man, I already used the code he sent me, but the app is about to be working again in the next 20 minutes, so if I win a code, I'll PM it to you.
Sorry about that, I hope I win one when it comes along.
Cool down is now based around loud out. Equip less guns and you'll recharge faster. They're trying to balance weapon with powers, making power focused builds with less weapons a viable alternative to running and gunning.
The demo apparently doesn't let you customise your load out, which is a bit weird, as you wont can't see the benefits of a fast recharge build.
Is there a base percentage per class? Meaning, does the Soldier maintain "base 0" of their cool down with 4 guns while the Adept maintains "base 0" with only 2 guns? And if you only too 1 gun with the Adept, will it be "-1 or -2" cool down so it's faster?
Soldiers can't use sub-machine guns in ME2 if I am correct.No idea. BioWare hasn't given us the math behind it. All I know is that was one of the big focuses for ME3's combat and equipment. They wanted to bring back the concept of choosing your own load-out and increasing the usefulness of powers.
Unlike ME2 every class can essentially use every single weapon in the game, but classes have different bonuses and restrictions for certain weapons. Soldier is the only one who can hold every gun, for example. The more weapons you hold the 'heavier' your character is and the longer it takes to recharge your powers. Equip less guns to make your character lighter and thus increase recharge speed.
They said they wanted to make even pure shooter classes like Soldier playable with less weapons and high recharge, so it might just be universal. It's a shame they didn't let us play with this in the demo.
They've changed how loadouts work-you can equip any weapon in the game and you can give your squadmates any weapon you want (for example giving Liara a revenant). All classes except soldier have slower cooldowns and reload speeds when running with 4-5 guns, and the guns all have specific weights so you will perform differently with different loadouts.Soldiers can't use sub-machine guns in ME2 if I am correct.
Soldiers can't use sub-machine guns in ME2 if I am correct.
They've changed how loadouts work-you can equip any weapon in the game and you can give your squadmates any weapon you want (for example giving Liara a revenant). All classes except soldier have slower cooldowns and reload speeds when running with 4-5 guns, and the guns all have specific weights so you will perform differently with different loadouts.
Ah. Gotchya. My bad.I meant for Mass Effect 3, Soldier is the only class able to equip every type of gun. Otherwise yeah, they couldn't use sub machine guns in ME2.
I'm Commander Shepard and this is my favorite demo on the Xbox.
It says there are no code left.
My awesome continuation One more upload after this I swear!
http://www.youtube.com/watch?v=L1fVxfJiZZw
Thanks man
I finished the demo before trying out to see if I could instantly set my new points after leveling up right in the middle of a mission just like ME1, but I'll remember to do that on the next run which will be an Infiltrator run, my second favorite class.
You indeed can set your new points in the middle of a mission. Burn in hell, mission complete screens.Just finished the demo, and I'm impressed, seriously am.
Combat feels and sound better than ME2, of course it's still not perfect, but they moved forward by quite a bit. Had no trouble with snapping to and getting off cover, but then again I played Gears since day one so this was no trouble for me.
Weapons feel a bit more meaty when they hit enemies, and the environment damage from weapons look better too. Some weapons do sound a tad bit softer, but they're sharper now too.
Man, I had a huge smile on my face watching the new upgrade system for leveling up powers with the branches - I see myself experimenting quite a good bit with the way I plan to go with them. And I like the paths for the new Vanguard power as well (which I didn't even know about since I was on a total blackout info-wise aside from a couple trailers) - went the way that I could use two in one go, and it was real useful for the last mission at the end.
I finished the demo before trying out to see if I could instantly set my new points after leveling up right in the middle of a mission just like ME1, but I'll remember to do that on the next run which will be an Infiltrator run, my second favorite class.
Demo made me real happy with the gear and attachments I found, but no place to equip them .
I purposely stayed away from playthroughs of the demo, even the leaked beta just so that I could go into the demo totally fresh, but now I'm gonna check out streams and YouTube just to see how others played and with other powers.
Oh man, now I'm actually beginning to get hyped for MP now!
Tried again for you bro, still nothing. Sorry man - I'll try again one more time in the next two hours and be back on it again tomorrow, but don't get your hopes up because it looks like I started trying way too late and codes might be already gone.
You can. The game in general seems to be mixing ME1 and 2 in the best ways.
You indeed can set your new points in the middle of a mission. Burn in hell, mission complete screens.
Tried again for you bro, still nothing. Sorry man - I'll try again one more time in the next two hours and be back on it again tomorrow, but don't get your hopes up because it looks like I started trying way too late and codes might be already gone.