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Mass Effect 3 Extended Cut is coming next week [Up: Out now, my sweet]

Except the bit where
the Normandy parks in front of Harbinger for half an hour for a nice chat. And the bit where Harby shoots Shep in the face with one of those super-heated molten metal beams and Shep just gets a bit banged up by it.
That was just terrible.

Harby was simply touched by the emotional farewell between Shep and his LI. He was like "These humans *sobs* I need some tissues."
 
Is it just me or was the whole Garrus/Joker exchange "We have to go" on the Normandy incredibly cheesy with laughably poor voice acting. Fortunately it was only two lines, but still.
 
Synthesis was always the 'best' ending in the context of BioWare's shitty writing. It's only a bad ending when you start applying reason and logic, the same reason and logic that refutes most of Walters' dreadful climax. The same reason and logic that identifies why the Catalyst's reasoning is a logical fallacy.

But in the context of BioWare's shitty ending, it is the 'best' one. Because BioWare wanted the entire series to be suddenly about an inevitable war with synthetics. One that cannot be stopped. It will happen forever and ever and ever for dumb reasons that don't make sense. Synthesis is the peace and harmony to oppose this ideology: robots and humans finally together as one.

As said, and like all the other endings, it is stupid. But only because you apply the same reasoning you use to dismantle the awful, thematically inconsistent and unbearably stupid climax. Because BioWare obviously doesn't think their ending is stupid, Synthesis is their best case scenario. Nobody dies. Everybody lives, and are better off for it.

um, Control turns Shepard into master of a death fleet, an intergalactic Davy Jones, how is that not a worthy ending?!?
 
I still have problems with the game, but I'm left more satisfied than I was. I'm happy that some mistakes were able to be rectified.
 
Can this fit on the disc? When the Platinum or GOTY comes out..are they going to force players to download this? I know that there is some strong information that suggestions the EC contains DLC, so maybe that can be removed. I am much more satisfied with the endings now. But what about future pressings of the game, and players?

Is it just me or was the whole Garrus/Joker exchange "We have to go" on the Normandy incredibly cheesy with laughably poor voice acting. Fortunately it was only two lines, but still.

The worst line in the game for me was between Anderson and Shepard.

"I was born in London"
"Really?"

And the game marches on.
 
Well, that answered in absurd detail a lot of questions I didn't ask, but ignored just about every question I still had -- including so what was the point of Mass Effect 2 again? But if they were always committed to the starchild's explanation, this is the ending they should have made around it to begin with.

It served as exposition for the Rannoch and Tuchanka missions
 
I like the Extended cut endings, they explains things better and I like that they added a fourth ending.


Zaeed made everything better.
 
I still don't get how the refusal ending is a 'fuck you' to the fans.

First thing most people (including myself) did was shoot the kid as a "fuck you kid" after installing the EC. This is biowares method of telling fans to go fuck themselves. Essentially.
 
I still don't get how the refusal ending is a 'fuck you' to the fans.
Because Bioware is basically saying, accept our choices or fuck off.

If they had two versions of refusal, one for high ems and one for low ems, it would be a lot better. High ems would be succeed, low ems would be lose and what you get in the dlc.

The endings still making gathering forces in the game totally pointless.
 
Just watched them on youtube, couldn't be bothered to play through the awful ending sequence again ... Satisfied with the ending, although I would have preferred a completely new ending sequence. I really like the part where
Liara tried to put Shepard's name on the memorial thinger
-- if that was in the original game, that alone would have been a lot more emotional.

Shepard lives in my ending, as I did destroy. I like how the mass relays aren't destroyed anymore, nor is the Citadel...hopefully we'll be able to go back there in the next Mass Effect game.

Overall, it still hurts that Shepard's story (and thus Liara and company's) is probably over. Hopefully the next ME game(s) have characters as memorable as them....and I *still* want to play as an Asari.

While I do view the refusal ending as a fuck you to fans, I do appreciate the choice, as even it has more closure and clarity than any of the original endings combined. That, and it totally makes sense.
 
Because Bioware is basically saying, accept our choices or fuck off.

If they had two versions of refusal, one for high ems and one for low ems, it would be a lot better. High ems would be succeed, low ems would be lose and what you get in the dlc.

The endings still making gathering forces in the game totally pointless.

Still don't see how that's a fuck you to the fans. Shooting space casper makes the next cycle survive the reapers without any of Space Casper's choices.

I agree with the EMS thing though.
 
First thing most people (including myself) did was shoot the kid as a "fuck you kid" after installing the EC. This is biowares method of telling fans to go fuck themselves. Essentially.

But that's hilarious, you don't have to shoot the kid you know?Suffer the consequences.

SO BE IT.


Because Bioware is basically saying, accept our choices or fuck off.

If they had two versions of refusal, one for high ems and one for low ems, it would be a lot better. High ems would be succeed, low ems would be lose and what you get in the dlc.

The endings still making gathering forces in the game totally pointless.
You gathered the forces to build the Crucible, that's the point of it.Why build it if you could fight the Reapers through conventional means?

It's a bittersweet ending, it's pretty nice.
 
Some thoughts why I feel Control is the "best" ending after the EC retcons:

I think Control preserves in the best way everything you tried to achieve during the 3 games, which is pretty much to save the Galaxy. In Destroy besides destroying the Geth, you also destroy the Reapers and with them ALL the preserved races from the previous cycles - this in my opinion is much greater loss for the Galaxy than the loss of Geth/other synthetics, because we lose all the knowledge of countless preceding cycles. In Synthesis you make the choice for everyone in the Galaxy to become "space magic races", whether they want it or not. The uniqueness of different races is lost forever.

But in Control you give everyone the possibility to choose, and pretty much save every race, and also can utilize the knowledge of the Reapers/the races of previous cycles preserved in the Reapers. The Reapers are also no longer a threat for the Galaxy, but an asset - f.e. relays and other damaged tech is easily repaired with their knowledge. Also Shepard survives as a Reaper, with the possibility to influence the future of the Galaxy better than ever before. In my opinion, that is the ultimate reward for what Shepard was trying to achieve.
 
Control is the only ending that is logical and makes any thematic sense. Synthesis and Destroy make no sense if you spent the last 3 games fighting for peace and diversity in the galaxy.
 
Some thoughts why I feel Control is the "best" ending after the EC retcons:

I think Control preserves in the best way everything you tried to achieve during the 3 games, which is pretty much to save the Galaxy. In Destroy besides destroying the Geth, you also destroy the Reapers and with them ALL the preserved races from the previous cycles - this in my opinion is much greater loss for the Galaxy than the loss of Geth/other synthetics, because we lose all the knowledge of countless preceding cycles. In Synthesis you make the choice for everyone in the Galaxy to become "space magic races", whether they want it or not. The uniqueness of different races is lost forever.

But in Control you give everyone the possibility to choose, and pretty much save every race, and also can utilize the knowledge of the Reapers/the races of previous cycles preserved in the Reapers. The Reapers are also no longer a threat for the Galaxy, but an asset - f.e. relays and other damaged tech is easily repaired with their knowledge. Also Shepard survives as a Reaper, with the possibility to influence the future of the Galaxy better than ever before. In my opinion, that is the ultimate reward for what Shepard was trying to achieve.

And Shepard evolves to space jesus.
 
Control is the only ending that is logical and makes any thematic sense. Synthesis and Destroy make no sense if you spent the last 3 games fighting for peace and diversity in the galaxy.

Destroy frustrates me because it wasn't enough that it be the bluntest and least constructive way to win -- you're forced to rebuild the galaxy without the help of beings millennia more advanced than you, you're forced to realise that there is no common ground, no peace, and that to win you have to destroy the accumulated biological history of billions of years. The writers wanted to rub in that it's the worst ending so bad they had it kill a bunch of your friends, too, just to make their point.

Also it seems a real shame, in light of the all-friends-now synthesis and control endings, that we don't get to see even a hint that the Reapers will be cracked open and maybe some of those races can live again.
 
But that's hilarious, you don't have to shoot the kid you know?Suffer the consequences.

SO BE IT.



You gathered the forces to build the Crucible, that's the point of it.Why build it if you could fight the Reapers through conventional means?

It's a bittersweet ending, it's pretty nice.
Have you actually read the war asset sheet to see what war assets go where?

Crucible engineers isnt as high a count as you think.

Well id ask why theyre building something that they have no idea what it will do first. Second, they need a back up plan. Assembling numerous forces serves no gameplay purpose other than filling the green bar that lets you accept endings. Theres no difference in cutscenes. You dont have various troops helping on priority earth. Its beyond stupid. At least having a high amount war assets for refusal would serve a purpose. Theres a visual correlation there.
 
Well watching the endings it seems they have at least reached the standard of average JRPG writing. Which while not great, is decent enough.
 
You gathered the forces to build the Crucible, that's the point of it.Why build it if you could fight the Reapers through conventional means?

LOL WAT? Did you even play the game or have you forgotten what the galaxy strength was all about? The amount of people who went to work for Crucible wasn't even half of those who end up in the battle. The fact that they have the entire galaxy joining to defeat the Reapers meant that the forces gathered was to fight the Reapers. They weren't even sure if the Crucible was going to work.

Let's not kid ourselves. The EC did a decent band-aid job of patching some of the plotholes but it's never going to completely erase the fact that your galaxy strength was used in ridiculous manner in the storyline (more galaxy strength means the Earth is not scorched versus less galaxy strength. How does that work?).
 
Eh, better endings then what we got served at launch at least.

Decided to go with refusal ending, play this over the original music and just give the Starchild the finger.
Fuck his existence, fuck his choices, fuck the Reapers, fight the power.
 
Because it's what matters the most.

I think you're missing the point here. You made it sound like without all those additional troops the crucible would be somehow incomplete at the end of the game or destroyed by the reapers. Clearly, that's not the case. So saying all those war assets are just for the crucible construction is nonsensical.
 
I think you're missing the point here. You made it sound like without all those additional troops the crucible would be somehow incomplete at the end of the game or destroyed by the reapers. Clearly, that's not the case. So saying all those war assets are just for the crucible construction is nonsensical.

The troops amassed fight the reapers so that Crucible scientists have the time to finish it.
They're not involved in the construction directly, they're cannon fodder.
 
What's the thing? Could you put in in spoilers?

Shep actually tells the squad to fall back versus the original scene where everyone seemed to just say "Fuck this I'm outta here". I started at the beam run, and it was the only thing I missed. All the other new content still played.
 
Shep actually tells the squad to fall back versus the original scene where everyone seemed to just say "Fuck this I'm outta here". I started at the beam run, and it was the only thing I missed. All the other content still played.

Thanks. That seems really minor.
 
I think people who say they wouldn't have been pissed if this had been the original ending are forgetting how bad it was. All the videos, mocking pictures still would have held true. The space child still would have been a wtf moment. The reason for the Repaers still would have been nonsense. The 3 choices still would have shat on everything you chose as a player over 3 games (the new 4th one even more so as it emphasises that your choices DO NOT matter and everything you did was for nothing). Only difference is instead of asking "why maroon them on a jungle planet like some adam & eve scenario?" it would be "why the fuck did they show Joker & co getting off the Normandy and looking round in awe at the jungle only to take back off moments later?
 
All this shit around the end has an explanation: it is hard to say goodbye to Mass Effect

This is true. First thought after finishing ME3 was "fuck, it's over, I don't want it to be over"
I think that has a lot to do with the debate. I have not played the EC yet, but I can't think of another game or series that has closed and I was completely baffled because of the simple fact that it is over.
 
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